notmatthewbeshay
082dc2033d
Use standard DLC mount callback types
2026-03-11 15:46:23 +11:00
notmatthewbeshay
52eb80c3eb
Use fixed-width tick counts in tutorial timing
2026-03-11 15:38:52 +11:00
notmatthewbeshay
1265358aec
Use standard dialog ID arrays in common UI
2026-03-11 15:38:52 +11:00
notmatthewbeshay
fa90fa45e7
Remove unused Win32 timestamp from tutorial messages
2026-03-11 15:38:52 +11:00
notmatthewbeshay
36b0e1efbf
Use bool for system music state
2026-03-11 15:38:52 +11:00
notmatthewbeshay
c0f890b323
Use fixed-width casts in skin bitmask macros
2026-03-11 15:38:51 +11:00
notmatthewbeshay
9c9fff7366
Use standard message option arrays in network flows
2026-03-11 15:38:51 +11:00
notmatthewbeshay
1ab9750fd6
Use standard byte buffers in schematic saves
2026-03-11 15:38:51 +11:00
notmatthewbeshay
025d8184d8
Use standard byte types in game rule manager
2026-03-11 15:38:51 +11:00
notmatthewbeshay
bfa2fd6715
Remove UINT from game rule manager sizes
2026-03-11 15:38:51 +11:00
notmatthewbeshay
29edda1cc7
Remove UINT from game rule attribute writers
2026-03-11 15:38:50 +11:00
notmatthewbeshay
7a0d3f709e
Remove DWORD from DLC audio parsing
2026-03-11 15:38:50 +11:00
notmatthewbeshay
491783c301
Use fixed-width skin IDs in DLC files
2026-03-11 15:38:50 +11:00
notmatthewbeshay
a798d0f174
Use standard mount and licence types in DLC packs
2026-03-11 15:38:50 +11:00
notmatthewbeshay
86002c2f18
Use standard counts in DLC packs
2026-03-11 15:38:50 +11:00
notmatthewbeshay
3c2669b2a7
Use fixed-width pack IDs in DLC packs
2026-03-11 15:38:50 +11:00
notmatthewbeshay
80d035d137
Use portable file reads in DLC manager
2026-03-11 15:38:50 +11:00
notmatthewbeshay
6556b316dc
Use standard counters in DLC manager
2026-03-11 15:38:50 +11:00
notmatthewbeshay
ab89d415a2
Use standard message option arrays in app flows
2026-03-11 15:38:50 +11:00
notmatthewbeshay
fba6dd8275
Use standard temporary counters in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
b7886c46d7
Use standard locale IDs in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
1b6447a3ca
Use standard DLC content types in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
1ba21c1250
Use standard DLC image buffers in app structs
2026-03-11 15:38:49 +11:00
notmatthewbeshay
09b12e287c
Use standard notification data in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
c1594579a2
Use standard banned list buffers in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
7ae8c7c373
Use standard TMSPP buffers in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
05f47282da
Use standard DLC file buffers in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
64322c07a3
Use standard tip IDs in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
c8150b1338
Use standard small IDs in player colour tracking
2026-03-11 15:38:49 +11:00
notmatthewbeshay
bdb3341a99
Use standard launch data buffers in common app
2026-03-11 15:38:48 +11:00
notmatthewbeshay
c0e59f652e
Use standard banned list buffers in app structs
2026-03-11 15:38:48 +11:00
notmatthewbeshay
3f8374bc45
Use standard skin IDs in common app helpers
2026-03-11 15:38:48 +11:00
notmatthewbeshay
09d56dc853
Use standard skin and cape IDs in common app
2026-03-11 15:38:48 +11:00
notmatthewbeshay
1bd031eacb
Use standard invite types in common app
2026-03-11 15:38:48 +11:00
notmatthewbeshay
015fce0b3a
Use standard wide strings in credit text
2026-03-11 15:38:48 +11:00
notmatthewbeshay
828ab5e277
Use standard types in invite join flow
2026-03-11 15:38:48 +11:00
notmatthewbeshay
c9f96cae17
Use standard callback params in network session updates
2026-03-11 15:38:48 +11:00
notmatthewbeshay
8302870fec
Use standard wide string returns for tutorial messages
2026-03-11 15:38:48 +11:00
notmatthewbeshay
09896918cd
Use standard wide string returns in game rules
2026-03-11 15:38:47 +11:00
notmatthewbeshay
dd726f8ba1
Use standard callback params in common app
2026-03-11 15:38:47 +11:00
notmatthewbeshay
d0a741544c
Use standard action helper types in common app
2026-03-11 15:38:47 +11:00
notmatthewbeshay
f7e6b02835
Use standard callback types in 4J input headers
2026-03-11 15:38:47 +11:00
notmatthewbeshay
d285f41969
Use standard types in keyboard request APIs
2026-03-11 15:38:47 +11:00
notmatthewbeshay
b82e0af700
Use portable file reads for debug save transfer
2026-03-11 15:38:47 +11:00
notmatthewbeshay
fdf2a6fa78
Remove DWORD from UI thumbnail callback headers
2026-03-11 15:38:47 +11:00
notmatthewbeshay
02d3bba5f0
Use standard buffer types in load or join save transfer
2026-03-11 15:38:46 +11:00
notmatthewbeshay
bd5b092357
Remove Win32 local state from common UI helpers
2026-03-11 15:38:46 +11:00
notmatthewbeshay
dc342c092d
Remove Win32 wide char aliases from DLC UI flows
2026-03-11 15:38:46 +11:00
notmatthewbeshay
c17c613692
Remove Win32 wide char aliases from debug UI scenes
2026-03-11 15:38:46 +11:00
notmatthewbeshay
6b149fdc38
Remove Win32 wide char aliases from world load menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
124b3becb6
Remove Win32 wide char aliases from settings menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
cf1670579f
Remove Win32 exit code types from fullscreen progress
2026-03-11 15:38:46 +11:00
notmatthewbeshay
4e102e1391
Remove Win32 local state types from create world menu
2026-03-11 15:38:46 +11:00
notmatthewbeshay
e2bbccf7eb
Remove Win32 local state types from join and load menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
7f29aa5d99
Remove Win32 local types from UI controller
2026-03-11 15:38:46 +11:00
notmatthewbeshay
015cdd3824
Remove Win32 string aliases from UI menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
986dbd60ef
Remove Win32 callback types from pause menu helpers
2026-03-11 15:38:45 +11:00
notmatthewbeshay
35035cfe4d
Remove Win32 wide char types from leaderboard UI
2026-03-11 15:38:45 +11:00
notmatthewbeshay
56f6bb8da6
Remove Win32 wide char aliases from skin select menu
2026-03-11 15:38:45 +11:00
notmatthewbeshay
4506a204f9
Remove Win32 preview state types from skin select menu
2026-03-11 15:38:45 +11:00
notmatthewbeshay
86c900239b
Remove Win32 index types from skin select menu
2026-03-11 15:38:45 +11:00
notmatthewbeshay
e20cd0acd0
Remove Win32 callback types from load or join transfers
2026-03-11 15:38:45 +11:00
notmatthewbeshay
470fc532f8
Remove Win32 count types from leaderboard UI
2026-03-11 15:38:45 +11:00
notmatthewbeshay
147ce20bc5
Remove Win32 wide string aliases from common UI
2026-03-11 15:38:45 +11:00
notmatthewbeshay
3b199b9ba2
Remove Win32 input types from abstract container menus
2026-03-11 15:38:45 +11:00
notmatthewbeshay
12bc5aa597
Remove Win32 state types from player skin preview
2026-03-11 15:38:45 +11:00
notmatthewbeshay
305d5f0812
Use standard player IDs in kick confirmation callbacks
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b40e716b2c
Remove Win32 player ID types from in-game info menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
4306e80068
Remove Win32 player ID types from teleport menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
7f917af01c
Use standard save image buffers in load or join menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
a55fddf270
Use standard image buffers in UI scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b9b2e51bc8
Remove Win32 callback types from UI helper scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
c50aa9c152
Use portable file IO for UI TTF fonts
2026-03-11 15:38:44 +11:00
notmatthewbeshay
594e799089
Remove Win32 callback types from progress scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
9daa8f9c1a
Remove Win32 callback types from common UI scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
80f1a8d1b5
Remove Win32 callback types from UI keyboard scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
3b785b6787
Remove Win32 callback types from save management menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b28f6bdbe8
Remove Win32 callback types from join and load menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
db4ea77ed9
Use standard timer types in UIController
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7f1c1ce7f8
Use bool for tooltip enable state
2026-03-11 15:38:43 +11:00
notmatthewbeshay
b4a005fb8c
Remove Win32 callback types from launch menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7b3b49c662
Remove LPCWSTR from shared UI text structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
c3f3bc5a66
Use bool launch option flags in XUI
2026-03-11 15:38:43 +11:00
notmatthewbeshay
74650536f7
Use bool launch option flags in common UI
2026-03-11 15:38:43 +11:00
notmatthewbeshay
3e40aa45af
Remove BOOLs from launch option params
2026-03-11 15:38:43 +11:00
notmatthewbeshay
4e975540a9
Remove Win32 types from UI message boxes
2026-03-11 15:38:43 +11:00
notmatthewbeshay
d89db4917a
Use standard small-id types in player options
2026-03-11 15:38:43 +11:00
notmatthewbeshay
c72b3d757a
Use standard pointers and bools in UI structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
9e20f8007f
Use standard thumbnail types in save list data
2026-03-11 15:38:43 +11:00
notmatthewbeshay
ca72052b4c
Remove Win32 types from UI substitution textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
e83cf9a2f3
Use standard buffer types for TMS files
2026-03-11 15:38:42 +11:00
notmatthewbeshay
eb52911d25
Use standard buffer types for TPD extraction
2026-03-11 15:38:42 +11:00
notmatthewbeshay
5f991ccd6a
Use standard buffer types for in-memory TPD data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
37aa3463be
Use standard buffer types for in-memory textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
c4947ce99a
Use standard screenshot buffer types
2026-03-11 15:38:42 +11:00
notmatthewbeshay
d2db55e050
Use standard thumbnail buffer types
2026-03-11 15:38:42 +11:00
notmatthewbeshay
3e89da8dff
Use standard byte buffers for save image metadata
2026-03-11 15:38:42 +11:00
notmatthewbeshay
2bc55b838d
Remove Win32 byte types from game rule helpers
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0437fb921f
Use standard byte counts for base save data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0ab0fd9209
Standardise fixed-width integer usage in touched files
2026-03-11 15:38:42 +11:00
notmatthewbeshay
83ba8d8384
Use a portable seek origin for save files
2026-03-11 15:38:41 +11:00
Nikita Edel
b64280a978
Merge branch '4jcraft:dev' into fix-with-ubsan
2026-03-11 05:29:51 +01:00
DecalOverdose
3f7a53ad50
Merge pull request #173 from 4jcraft/fix/leaderboard-manager-null
...
fix: add dummy `LinuxLeaderboardManager` implementation
2026-03-11 07:53:56 +04:00
Tropical
c774e1eb18
feat(input): add sprint keys
2026-03-10 22:42:14 -05:00
Nikita Edel
142e41e1ca
fix sort function
2026-03-11 04:08:40 +01:00
Nikita Edel
caadcfe9db
faulty casts of templated classes
2026-03-11 03:45:56 +01:00
Tropical
35a45063b1
fix: remove the fallback null LeaderboardManager
2026-03-10 21:39:46 -05:00
Nikita Edel
e76ec32824
dangerous alignment issues
...
the processDLCData() fn, was constantly casting a raw byte pointer to scalars/structs, replaced those calls with memcpy, also optimized and improved the guards for __linux__ at the top of the file
2026-03-11 03:24:46 +01:00
Tropical
cf3defee35
Merge branch 'dev' into feat/restore-java-gui
2026-03-10 21:02:58 -05:00
Tropical
deeee2a5d5
fix: add dummy LinuxLeaderboardManager implementation
2026-03-10 20:56:57 -05:00
Tropical
197bf0033f
Merge branch 'dev' into feat/sdl-support
2026-03-10 17:38:52 -05:00
Nikita Edel
a006cc5aa0
uninitialized vptr
...
the vptr to isSolidRender() is not known before contruction of the Tile. Its true by default. if false, need to pass false. that is what i did. i verfied what isSolidRender() is in every file. and did exactly what isSolidRender() would return
2026-03-10 23:22:34 +01:00
Nikita Edel
8865194e47
uninitialized data
2026-03-10 21:59:51 +01:00
Leah Anderson
4e39635f20
Merge pull request #167 from 4jcraft/fix/missing-asset-error
...
Build Linux Release / build-linux (push) Waiting to run
Build Linux Release / build-linux-debug (push) Waiting to run
fix: remove unused console-only asset archive imports
2026-03-10 14:31:36 -06:00
Tropical
12ede0691a
fix: remove unused console-only asset archive imports
2026-03-10 15:22:37 -05:00
Nikita Edel
c86bfe35f3
Merge branch '4jcraft:dev' into dev
2026-03-10 20:51:42 +01:00
MatthewBeshay
ca942717cb
Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
2026-03-11 06:44:56 +11:00
Nikita Edel
0ff6f767e5
formailize comments
2026-03-10 20:30:31 +01:00
Tropical
750436d815
Merge pull request #165 from 4jcraft/fix/fatal-load-error
...
fix: implement `CConsoleMinecraftApp::FatalLoadError` on linux
2026-03-10 13:57:00 -05:00
Nikita Edel
f9fc430c43
Merge branch '4jcraft:dev' into dev
2026-03-10 19:34:42 +01:00
Echo J.
8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
...
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Tropical
5406648692
fix: implement CConsoleMinecraftApp::FatalLoadError on linux
2026-03-10 11:16:42 -05:00
JuiceyDev
1c67f134b2
added files from pr
2026-03-10 09:18:20 +01:00
MatthewBeshay
2a2558ace3
Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
2026-03-10 18:39:30 +11:00
Tropical
1d406debe6
Merge branch 'dev' into feat/restore-java-gui
Build Linux Release / build-linux (push) Waiting to run
2026-03-10 02:29:05 -05:00
Tropical
db7a5f9519
feat: restore unused java GUI
...
Co-Authored-By: ffqq <36998498+realffqq@users.noreply.github.com>
2026-03-09 22:29:32 -05:00
Nikita Edel
021c2809f4
purged -Wdelete-non-abstract-non-virtual-dtor
2026-03-10 02:13:56 +01:00
Tropical
e4868446bd
chore: add comments for 4jcraft-added functionality, undo #135
2026-03-09 19:46:54 -05:00
notmatthewbeshay
d1b2b8cedb
Use standard byte counts in save file IO
2026-03-10 10:20:17 +11:00
notmatthewbeshay
f5326bfe3b
Remove Win32 byte types from colour tables
2026-03-10 10:14:00 +11:00
notmatthewbeshay
26c3ac6197
Remove DWORD texture pack IDs from image metadata APIs
2026-03-10 10:13:59 +11:00
notmatthewbeshay
fc1e696409
Remove DWORD texture pack IDs from app path helpers
2026-03-10 10:13:59 +11:00
notmatthewbeshay
91c8698358
Remove DWORD from required texture pack app state
2026-03-10 10:13:59 +11:00
notmatthewbeshay
e372b25075
Remove DWORD texture pack IDs from UI launch params
2026-03-10 10:13:59 +11:00
notmatthewbeshay
b47ed0af98
Remove Win32 metadata types from level generation interfaces
2026-03-10 10:13:59 +11:00
notmatthewbeshay
c10b1a1706
Remove DWORD sizes from DLC payload APIs
2026-03-10 10:13:59 +11:00
notmatthewbeshay
7bdf4c8ced
Remove Win32 byte counts from texture pack images
2026-03-10 10:13:59 +11:00
notmatthewbeshay
61808e925a
Remove Win32 byte pointers from DLC pack blobs
2026-03-10 10:13:58 +11:00
notmatthewbeshay
66538b67f2
Remove Win32 byte pointers from DLC file interfaces
2026-03-10 10:13:58 +11:00
Nikita Edel
66b31669c3
new batch of delete operator missmatch
2026-03-09 22:48:36 +01:00
Nikita Edel
5265eef759
first patch of UB
2026-03-09 21:54:43 +01:00
JuiceyDev
6753364573
Merge pull request #128 from 4jcraft/fix/remove-vibecode
...
fix: remove LLM-generated socket initialization fix
2026-03-09 16:13:36 +01:00
Tropical
66b10b8226
fix: remove vibecoded socket initialization fix
2026-03-09 09:52:47 -05:00
sewn
bf5f416ba5
fix: support backtrace only on glibc systems
...
execinfo is glibc only, and prevents compiling on
other systems.
2026-03-09 15:12:39 +03:00
Tropical
4be19958ea
Merge branch 'dev' into refactor/untangle-assets-mess
Build Linux Release / build-linux (push) Has been cancelled
2026-03-09 01:20:45 -05:00
Tropical
4d543dd59d
fix: use Common/Media/MediaLinux.arc for mediapath
2026-03-09 00:34:28 -05:00
Tropical
5a36950239
fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h
2026-03-09 00:34:09 -05:00
Tropical
ad1e8369bc
refactor: move Common to Platform/Common
2026-03-09 00:17:42 -05:00
Tropical
49672a019f
refactor: move anything in Build that isn't strictly source into Assets
2026-03-08 23:54:30 -05:00
Tropical
54dab7708d
refactor: rename Build -> Platform in Minecraft.World
2026-03-08 21:33:18 -05:00
JuiceyDev
c7ede72c91
Merge pull request #100 from nikita-edel/dev
...
fix: wstring_to_utf8, depracated function and generated warnings.
2026-03-08 23:57:29 +01:00
JuiceyDev
21430e1758
fix new folder
2026-03-08 23:37:39 +01:00
JuiceyDev
f12cd2e1f2
Merge origin/dev into reapply/dev-on-upstream-202603082259 - auto-resolved conflicts preferring origin/dev
2026-03-08 23:19:14 +01:00
Nikita Edel
1c4aa32b13
typo
2026-03-08 23:06:52 +01:00
JuiceyDev
cb7bc7c9c9
Added winapistubs cuz it pissed me off
2026-03-08 22:59:57 +01:00
Nikita Edel
85df07e232
fixed typos
2026-03-08 22:59:29 +01:00
Tropical
63d216a672
fix: add remaining std:: namespaces
2026-03-08 22:44:00 +01:00
Tropical
66248339e5
refactor: unglob std::dynamic_pointer_cast
2026-03-08 22:44:00 +01:00
Tropical
39a359ca56
fix: remove some unintended changes to DirectX library comments
2026-03-08 22:44:00 +01:00
Tropical
5045acb86e
fix: unglob everything else and make it build
2026-03-08 22:44:00 +01:00
Tropical
a2e6957383
fix: unglob std::{min, max}, manual stuff
2026-03-08 22:43:59 +01:00
Tropical
a05a15eb73
fix: stupid
2026-03-08 22:43:59 +01:00
Tropical
a744f8f471
refactor: deglob std::weak_ptr
2026-03-08 22:43:59 +01:00
Tropical
9a1e4e7752
refactor: byebye using namespace std
...
shoo
2026-03-08 22:43:44 +01:00
Tropical
6c4c3a9c94
refactor: unglob std::unordered_set
2026-03-08 22:43:43 +01:00
Tropical
5fad08b9fd
refactor: begin unglobbing std::vector
2026-03-08 22:43:43 +01:00
Tropical
cff2fc5f44
refactor: unglob std::wstring
2026-03-08 22:43:43 +01:00
Tropical
c571014bc9
refactor: unglob std::unordered_map
2026-03-08 22:43:43 +01:00
Tropical
8812c3967b
refactor: unglob std::shared_ptr
2026-03-08 22:43:43 +01:00
Pyogenics
53c22968ee
Quick patch to just get strings.h generation to generate a file that can be used to compile with
2026-03-08 22:42:33 +01:00
Pyogenics
5c7485144c
Create dedicated assets project to enable localisation header generation
2026-03-08 22:42:32 +01:00
Pyogenics
f4c9f0f51c
Full meson asset build and copy hooked up
2026-03-08 22:42:08 +01:00
Pyogenics
18a5f2dbb3
Move Common/Media to Platform/MediaXbox
2026-03-08 22:42:08 +01:00
zukrmn
53b5f7058e
fix: remove GCC diagnostic pragmas suppressing std::wstring_convert deprecation
2026-03-08 22:40:41 +01:00
zukrmn
42b0352ec3
fix: resolve all remaining compilation warnings
2026-03-08 22:40:41 +01:00
Nikita Edel
17a10ca9a3
fix wstring_to_utf8
2026-03-08 22:39:41 +01:00
Tropical
bcbaa98f90
fix: more replacement mistakes
2026-03-08 22:39:41 +01:00
Tropical
95c26f69cf
fix: undo some mistakes
2026-03-08 22:39:40 +01:00
Tropical
052a656673
fix: remove byte type alias
2026-03-08 22:39:40 +01:00
Tropical
43a28fc490
Merge pull request #71 from 4jcraft/refactor/no-std-wildcard
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refactor: remove `using namespace std`
2026-03-08 10:09:33 -05:00
DecalOverdose
a508412246
Merge pull request #75 from Pyogenics/assetbuild
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Asset build on compile
2026-03-07 20:44:12 +04:00
Pyogenics
d0de4c695d
Quick patch to just get strings.h generation to generate a file that can be used to compile with
2026-03-07 15:26:59 +00:00
Pyogenics
edae8c85c9
Create dedicated assets project to enable localisation header generation
2026-03-07 14:36:34 +00:00
Tropical
06ca3c6b78
fix: add remaining std:: namespaces
2026-03-06 23:51:37 -06:00
zukrmn
b12f34950c
fix: remove GCC diagnostic pragmas suppressing std::wstring_convert deprecation
2026-03-07 05:31:04 +00:00
zukrmn
ca11afdfca
fix: resolve all remaining compilation warnings
2026-03-07 04:43:50 +00:00
Tropical
ed551d8658
refactor: unglob std::dynamic_pointer_cast
2026-03-06 22:13:29 -06:00
Tropical
3832982eff
fix: remove some unintended changes to DirectX library comments
2026-03-06 21:23:59 -06:00
Tropical
e0479e90b4
fix: unglob everything else and make it build
2026-03-06 21:06:31 -06:00
Pyogenics
d93b5b4a08
Full meson asset build and copy hooked up
2026-03-07 02:58:30 +00:00
Tropical
04ff82ba70
fix: unglob std::{min, max}, manual stuff
2026-03-06 20:47:11 -06:00
Tropical
653a2c4289
fix: stupid
2026-03-06 20:39:58 -06:00
Tropical
6131826226
refactor: deglob std::weak_ptr
2026-03-06 20:38:50 -06:00
Pyogenics
b9247c698c
Move Common/Media to Platform/MediaXbox
2026-03-07 01:30:34 +00:00
Tropical
bc7d4ff1d8
refactor: byebye using namespace std
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shoo
2026-03-06 12:16:41 -06:00
Tropical
0855e6ddf4
refactor: unglob std::unordered_set
2026-03-06 12:13:01 -06:00
Tropical
7c95bfc0bd
refactor: begin unglobbing std::vector
2026-03-06 11:58:11 -06:00
Tropical
cdc08700e4
refactor: unglob std::wstring
2026-03-06 11:50:22 -06:00
JuiceyDev
417ea73050
painful update
2026-03-06 18:31:46 +01:00
Tropical
ecf7fc7f61
refactor: unglob std::unordered_map
2026-03-06 11:29:36 -06:00
Tropical
67ceccf2d4
refactor: unglob std::shared_ptr
2026-03-06 11:20:45 -06:00
JuiceyDev
f9932754e5
so we back in the mines,, grab my pickaxe
2026-03-06 15:04:49 +01:00
JuiceyDev
9a108ea57c
Added winapistubs cuz it pissed me off
2026-03-06 12:43:15 +01:00
Tropical
b8c4e96409
fix: more replacement mistakes
2026-03-06 05:09:17 -06:00
Tropical
6c56d884e5
fix: undo some mistakes
2026-03-06 05:06:27 -06:00
Tropical
15af35eef2
fix: remove byte type alias
2026-03-06 05:03:37 -06:00
Tropical
29cc47183f
Merge remote-tracking branch 'origin/dev' into create-juicey-app/dev
2026-03-06 03:43:13 -06:00
Tropical
953d7257d3
Merge branch 'dev' of https://github.com/create-juicey-app/4jcraft-juicefork into juice-dev
2026-03-06 00:18:34 -06:00
Tropical
7baf1cbfa1
refactor: clean up meson build scripts, use in-tree zlib
2026-03-06 00:17:31 -06:00
JuiceyDev
17ac8deddf
hhhhh
2026-03-06 07:13:57 +01:00
JuiceyDev
c55ed7b261
game compiles
2026-03-06 06:13:22 +01:00
JuiceyDev
fddd777399
fixed font
2026-03-06 00:34:36 +01:00
JuiceyDev
1f37e1d422
some updates
2026-03-06 00:28:53 +01:00
JuiceyDev
2f7962cbb2
woah
2026-03-06 00:19:13 +01:00
JuiceyDev
06afba4d34
Merge branch 'dev' into dev
2026-03-05 22:33:38 +01:00
JuiceyDev
6b6fa9a6b0
find my renderers - slenderman or some shit
2026-03-05 22:28:13 +01:00
JuiceyDev
ad50bf21d4
shit renderer
2026-03-05 21:31:54 +01:00
JuiceyDev
60ad8c291e
fuck you git
2026-03-05 20:31:54 +01:00
Pyogenics
20df5342de
Remove unused vs studio files
2026-03-05 19:01:54 +00:00
JuiceyDev
44b4ba84c2
Horrible code alert
2026-03-05 19:06:07 +01:00
JuiceyDev
cb4e0e82b7
Basic IGGY renderer implementation, do not PR.
2026-03-05 16:54:56 +01:00
ThePixelMoon
45e5286e55
Minecraft.Client: All i did is just set a false to true
2026-03-05 15:11:48 +02:00
JuiceyDev
299564be0a
FIX
2026-03-05 14:07:07 +01:00
JuiceyDev
a1f1681ce7
Starting IGGY impl
2026-03-05 14:02:05 +01:00
JuiceyDev
e7dfce35d4
feat: enhance Linux rendering support and clean up unused UI code
2026-03-05 13:31:12 +01:00
Mohamed Ashraf
1ae227e9ba
FIX COMPILE AND IT'S ALMOST DONE HOLY SHIT
2026-03-05 16:12:37 +04:00
JuiceyDev
6c5a675f3c
fix: correct stale include paths after folder refactor
2026-03-05 11:40:43 +01:00
JuiceyDev
70a5f01070
feat: OpenGL rendering implementation (GLFW/OpenGL 2.1 pipeline)
2026-03-05 11:18:20 +01:00
Mohamed Ashraf
a92d346a46
fix(winapi_stubs): DON'T REDEFINE DEFINITIONS
2026-03-05 14:13:49 +04:00
JuiceyDev
3a9af73c63
remove redundant stubs already handled by PR #33
2026-03-05 10:52:11 +01:00
JuiceyDev
f622fe08a8
fixed most stuff theres still linker issues
2026-03-05 10:51:53 +01:00
JuiceyDev
ca0363b07b
implement input, profile, render, and storage management functionalities
2026-03-05 10:48:23 +01:00
JuiceyDev
3379b2ab6a
fix: update include paths and add Linux compatibility for various files
2026-03-05 10:48:23 +01:00
ella love
2383fcee6e
feat: move script & folder refactor
2026-03-05 03:29:23 -05:00