Remove Win32 player ID types from in-game info menu

This commit is contained in:
notmatthewbeshay 2026-03-10 22:59:01 +11:00
parent 4306e80068
commit b40e716b2c
2 changed files with 8 additions and 6 deletions

View file

@ -20,10 +20,10 @@ UIScene_InGameInfoMenu::UIScene_InGameInfoMenu(int iPad, void *initData, UILayer
m_playerNames[i] = L"";
}
DWORD playerCount = g_NetworkManager.GetPlayerCount();
int playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0;
for(DWORD i = 0; i < playerCount; ++i)
for(int i = 0; i < playerCount; ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
@ -196,10 +196,10 @@ void UIScene_InGameInfoMenu::handleGainFocus(bool navBack)
void UIScene_InGameInfoMenu::handleReload()
{
DWORD playerCount = g_NetworkManager.GetPlayerCount();
int playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0;
for(DWORD i = 0; i < playerCount; ++i)
for(int i = 0; i < playerCount; ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
@ -270,7 +270,7 @@ void UIScene_InGameInfoMenu::tick()
{
UIScene::tick();
for(DWORD i = 0; i < m_playersCount; ++i)
for(int i = 0; i < m_playersCount; ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );

View file

@ -1,5 +1,7 @@
#pragma once
#include <cstdint>
#include "UIScene.h"
class UIScene_InGameInfoMenu : public UIScene
@ -13,7 +15,7 @@ private:
bool m_isHostPlayer;
int m_playersCount;
BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
std::uint8_t m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
std::wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];