Remove Win32 wide char aliases from settings menus

This commit is contained in:
notmatthewbeshay 2026-03-11 00:03:00 +11:00
parent cf1670579f
commit 124b3becb6
5 changed files with 24 additions and 25 deletions

View file

@ -7,11 +7,11 @@ UIScene_SettingsAudioMenu::UIScene_SettingsAudioMenu(int iPad, void *initData, U
// Setup all the Iggy references we need for this scene
initialiseMovie();
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
m_sliderMusic.init(TempString,eControl_Music,0,100,app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
m_sliderSound.init(TempString,eControl_Sound,0,100,app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
doHorizontalResizeCheck();
@ -92,7 +92,7 @@ void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat, bool
void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
wchar_t TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
@ -100,7 +100,7 @@ void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId, F64 currentValue)
m_sliderMusic.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),value);
m_sliderMusic.setLabel(TempString);
break;
@ -108,7 +108,7 @@ void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId, F64 currentValue)
m_sliderSound.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),value);
m_sliderSound.setLabel(TempString);
break;

View file

@ -7,11 +7,11 @@ UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad, void *initDat
// Setup all the Iggy references we need for this scene
initialiseMovie();
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
m_sliderSensitivityInGame.init(TempString,eControl_SensitivityInGame,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
m_sliderSensitivityInMenu.init(TempString,eControl_SensitivityInMenu,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
doHorizontalResizeCheck();
@ -92,7 +92,7 @@ void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bo
void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
wchar_t TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
@ -100,7 +100,7 @@ void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValu
m_sliderSensitivityInGame.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),value);
m_sliderSensitivityInGame.setLabel(TempString);
break;
@ -108,7 +108,7 @@ void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValu
m_sliderSensitivityInMenu.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),value);
m_sliderSensitivityInMenu.setLabel(TempString);
break;

View file

@ -14,12 +14,12 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
m_checkboxCustomSkinAnim.init(app.GetString(IDS_CHECKBOX_CUSTOM_SKIN_ANIM),eControl_CustomSkinAnim,(app.GetGameSettings(m_iPad,eGameSetting_CustomSkinAnim)!=0));
WCHAR TempString[256];
wchar_t TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
doHorizontalResizeCheck();
@ -129,7 +129,7 @@ void UIScene_SettingsGraphicsMenu::handleInput(int iPad, int key, bool repeat, b
void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
wchar_t TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
@ -137,7 +137,7 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
m_sliderGamma.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Gamma,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value);
m_sliderGamma.setLabel(TempString);
break;
@ -145,7 +145,7 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
m_sliderInterfaceOpacity.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value);
m_sliderInterfaceOpacity.setLabel(TempString);
break;

View file

@ -221,7 +221,6 @@ void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bo
void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{

View file

@ -16,12 +16,12 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
m_checkboxShowSplitscreenGamertags.init(app.GetString(IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS),eControl_ShowSplitscreenGamertags,(app.GetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags)!=0));
WCHAR TempString[256];
wchar_t TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
swprintf(TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
m_sliderUISize.init(TempString,eControl_UISize,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
swprintf(TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
m_sliderUISizeSplitscreen.init(TempString,eControl_UISizeSplitscreen,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
doHorizontalResizeCheck();
@ -145,14 +145,14 @@ void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pr
void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
wchar_t TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_UISize:
m_sliderUISize.handleSliderMove(value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),value);
swprintf(TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),value);
m_sliderUISize.setLabel(TempString);
// is this different from the current value?
@ -167,7 +167,7 @@ void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue)
case eControl_UISizeSplitscreen:
m_sliderUISizeSplitscreen.handleSliderMove(value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),value);
swprintf(TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),value);
m_sliderUISizeSplitscreen.setLabel(TempString);
if(value != app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1)