fix: remove byte type alias

This commit is contained in:
Tropical 2026-03-06 05:03:37 -06:00
parent 09eae49d21
commit 15af35eef2
208 changed files with 700 additions and 701 deletions

View file

@ -104,7 +104,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
{
DLCGameRulesHeader *dlcHeader = (DLCGameRulesHeader *)pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DWORD dSize;
byte *dData = dlcHeader->getData(dSize);
uint8_t *dData = dlcHeader->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
// = loadGameRules(dData, dSize); //, strings);
@ -126,7 +126,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
DLCGameRulesFile *dlcFile = (DLCGameRulesFile *)pack->getFile(DLCManager::e_DLCType_GameRules, i);
DWORD dSize;
byte *dData = dlcFile->getData(dSize);
uint8_t *dData = dlcFile->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
// = loadGameRules(dData, dSize); //, strings);
@ -142,7 +142,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
}
}
LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
LevelGenerationOptions *GameRuleManager::loadGameRules(uint8_t *dIn, UINT dSize)
{
LevelGenerationOptions *lgo = new LevelGenerationOptions();
lgo->setGrSource( new JustGrSource() );
@ -153,7 +153,7 @@ LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
}
// 4J-JEV: Reverse of saveGameRules.
void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize)
void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize)
{
app.DebugPrintf("GameRuleManager::LoadingGameRules:\n");
@ -240,7 +240,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
}
// 4J-JEV: Reverse of loadGameRules.
void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
void GameRuleManager::saveGameRules(uint8_t **dOut, UINT *dSize)
{
if (m_currentGameRuleDefinitions == NULL &&
m_currentLevelGenerationOptions == NULL)
@ -373,7 +373,7 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
m_currentGameRuleDefinitions->write(dos);
}
bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
{
bool levelGenAdded = false;
bool gameRulesAdded = false;

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@ -40,10 +40,10 @@ public:
void loadGameRules(DLCPack *);
LevelGenerationOptions *loadGameRules(byte *dIn, UINT dSize);
void loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize);
LevelGenerationOptions *loadGameRules(uint8_t *dIn, UINT dSize);
void loadGameRules(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize);
void saveGameRules(byte **dOut, UINT *dSize);
void saveGameRules(uint8_t **dOut, UINT *dSize);
private:
LevelGenerationOptions *readHeader(DLCGameRulesHeader *grh);
@ -51,7 +51,7 @@ private:
void writeRuleFile(DataOutputStream *dos);
public:
bool readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings); //(DLCGameRulesFile *dlcFile, StringTable *strings);
bool readRuleFile(LevelGenerationOptions *lgo, uint8_t *dIn, UINT dSize, StringTable *strings); //(DLCGameRulesFile *dlcFile, StringTable *strings);
private:
void readAttributes(DataInputStream *dis, vector<wstring> *tagsAndAtts, GameRuleDefinition *rule);

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@ -406,8 +406,8 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
{
for( int i = 0; i < 4; i++ )
{
profileData[i] = new byte[iGameDefinedDataSizeX4/4];
ZeroMemory(profileData[i],sizeof(byte)*iGameDefinedDataSizeX4/4);
profileData[i] = new uint8_t[iGameDefinedDataSizeX4/4];
ZeroMemory(profileData[i],sizeof(uint8_t)*iGameDefinedDataSizeX4/4);
// Set some sane initial values!
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];

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@ -995,7 +995,7 @@ bool ServerLevel::addGlobalEntity(shared_ptr<Entity> e)
return false;
}
void ServerLevel::broadcastEntityEvent(shared_ptr<Entity> e, byte event)
void ServerLevel::broadcastEntityEvent(shared_ptr<Entity> e, uint8_t event)
{
shared_ptr<Packet> p = shared_ptr<EntityEventPacket>( new EntityEventPacket(e->entityId, event) );
server->getLevel(dimension->id)->getTracker()->broadcastAndSend(e, p);

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@ -98,7 +98,7 @@ protected:
public:
shared_ptr<Entity> getEntity(int id);
virtual bool addGlobalEntity(shared_ptr<Entity> e);
void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
void broadcastEntityEvent(shared_ptr<Entity> e, uint8_t event);
virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);

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@ -194,7 +194,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
// 4J - changed to use new methods for lighting
chunk->setSkyLightDataAllBright();
// Arrays::fill(chunk->skyLight->data, (byte) 255);
// Arrays::fill(chunk->skyLight->data, (uint8_t) 255);
}
chunk->loaded = true;

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@ -342,7 +342,7 @@ bool PlayerChunkMap::PlayerChunk::broadcastChanges(bool allowRegionUpdate)
else
{
// 4J As we only get here if changes is less than MAX_CHANGES_BEFORE_RESEND (10) we only need to send a byte value in the packet
broadcast( shared_ptr<ChunkTilesUpdatePacket>( new ChunkTilesUpdatePacket(pos.x, pos.z, changedTiles, (byte)changes, level) ) );
broadcast( shared_ptr<ChunkTilesUpdatePacket>( new ChunkTilesUpdatePacket(pos.x, pos.z, changedTiles, (uint8_t)changes, level) ) );
for (int i = 0; i < changes; i++)
{
int x = pos.x * 16 + ((changedTiles[i] >> 12) & 15);

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@ -1205,7 +1205,7 @@ void PlayerConnection::handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotP
// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
data->x = centreXC;
data->z = centreZC;
data->dimension = (byte) player->level->dimension->id;
data->dimension = (uint8_t) player->level->dimension->id;
data->setDirty();
}

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@ -210,7 +210,7 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
addPlayerToReceiving( player );
playerConnection->send( shared_ptr<LoginPacket>( new LoginPacket(L"", player->entityId, level->getLevelData()->getGenerator(), level->getSeed(), player->gameMode->getGameModeForPlayer()->getId(),
(byte) level->dimension->id, (byte) level->getMaxBuildHeight(), (byte) getMaxPlayers(),
(uint8_t) level->dimension->id, (uint8_t) level->getMaxBuildHeight(), (uint8_t) getMaxPlayers(),
level->difficulty, TelemetryManager->GetMultiplayerInstanceID(), (BYTE)playerIndex, level->useNewSeaLevel(), player->getAllPlayerGamePrivileges(),
level->getLevelData()->getXZSize(), level->getLevelData()->getHellScale() ) ) );
playerConnection->send( shared_ptr<SetSpawnPositionPacket>( new SetSpawnPositionPacket(spawnPos->x, spawnPos->y, spawnPos->z) ) );

View file

@ -687,7 +687,7 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener)
}
LevelChunk *chunk = NULL;
byte workingThreads;
uint8_t workingThreads;
bool chunkSet = false;
// Created a roughly sorted list to match the order that the files were created in McRegionChunkStorage::McRegionChunkStorage.

View file

@ -2114,7 +2114,7 @@ static bool alloc_dynbuffer(U32 size)
//
// 1. filled polygons. these are triangulated simple polygons and thus have
// roughly as many triangles as they have vertices. they use either 8- or
// 16-byte vertex formats; this makes a worst case of 6 bytes of indices
// 16-uint8_t vertex formats; this makes a worst case of 6 bytes of indices
// for every 8 bytes of vertex data.
// 2. strokes and edge antialiasing. they use a 16-byte vertex format and
// worst-case write a "double quadstrip" which has 4 triangles for every

View file

@ -386,8 +386,8 @@ void DurangoStatsDebugger::retrieveStats(int iPad)
// ----------------------------------------- //
byte runningThreads = 0;
byte *r_runningThreads = &runningThreads;
uint8_t runningThreads = 0;
uint8_t *r_runningThreads = &runningThreads;
if (xuid.toString().compare(L"") == 0)
{

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@ -282,7 +282,7 @@ void ChatIntegrationLayer::OnOutgoingChatPacketReady(
__in Microsoft::Xbox::GameChat::ChatPacketEventArgs^ args
)
{
byte *bytes;
uint8_t *bytes;
int byteCount;
GetBufferBytes(args->PacketBuffer, &bytes);
@ -300,7 +300,7 @@ void ChatIntegrationLayer::OnOutgoingChatPacketReady(
void ChatIntegrationLayer::OnIncomingChatMessage(
unsigned int sessionAddress,
Platform::Array<byte>^ message
Platform::Array<uint8_t>^ message
)
{
// To integrate the Chat DLL in your game, change the following code to use your game's network layer.
@ -797,7 +797,7 @@ void ChatIntegrationLayer::GetBufferBytes( __in Windows::Storage::Streams::IBuff
srcBufferByteAccess->Buffer(ppOut);
}
Windows::Storage::Streams::IBuffer^ ChatIntegrationLayer::ArrayToBuffer( __in Platform::Array<byte>^ array )
Windows::Storage::Streams::IBuffer^ ChatIntegrationLayer::ArrayToBuffer( __in Platform::Array<uint8_t>^ array )
{
Windows::Storage::Streams::DataWriter^ writer = ref new Windows::Storage::Streams::DataWriter();
writer->WriteBytes(array);

View file

@ -94,7 +94,7 @@ public:
/// <param name="uniqueRemoteConsoleIdentifier">A unique ID for the remote console</param>
void OnIncomingChatMessage(
unsigned int sessionAddress,
Platform::Array<byte>^ message
Platform::Array<uint8_t>^ message
);
/// <summary>
@ -217,7 +217,7 @@ public:
private:
void GetBufferBytes( __in Windows::Storage::Streams::IBuffer^ buffer, __out byte** ppOut );
Windows::Storage::Streams::IBuffer^ ArrayToBuffer( __in Platform::Array<byte>^ array );
Windows::Storage::Streams::IBuffer^ ArrayToBuffer( __in Platform::Array<uint8_t>^ array );
Concurrency::critical_section m_lock;
Microsoft::Xbox::GameChat::ChatManager^ m_chatManager;

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@ -51,7 +51,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
do
{
BYTE byte = *pNextByte;
BYTE uint8_t = *pNextByte;
switch( connectionInfo->m_internalDataState )
{
case DQRConnectionInfo::ConnectionState_InternalHeaderByte:
@ -123,7 +123,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
// We therefore have to be able to handle (and ignore) this being received more than once - hence the check of the bool above.
// At this point, the connection is considered properly active from the point of view of the host.
int sessionIndex = GetSessionIndexForSmallId(byte);
int sessionIndex = GetSessionIndexForSmallId(uint8_t);
if( sessionIndex != -1 )
{
connectionInfo->m_channelActive[channel] = true;
@ -136,7 +136,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
DQRNetworkManager::LogCommentFormat(L"Session index of %d found for player with small id %d - attempting to resolve display name\n",sessionIndex,byte);
DQRNetworkPlayer *pPlayer = new DQRNetworkPlayer(this, DQRNetworkPlayer::DNP_TYPE_REMOTE, true, 0, sessionAddress);
pPlayer->SetSmallId(byte);
pPlayer->SetSmallId(uint8_t);
pPlayer->SetUID(PlayerUID(m_multiplayerSession->Members->GetAt(sessionIndex)->XboxUserId->Data()));
HostGamertagResolveDetails *resolveDetails = new HostGamertagResolveDetails();

View file

@ -51,7 +51,7 @@ private:
static size_t s_currentConfigSize;
static size_t s_dataWrittenSize;
static byte *s_dataWritten;
static uint8_t *s_dataWritten;
public:
static void Tick();

View file

@ -51,7 +51,7 @@ private:
static size_t s_currentConfigSize;
static size_t s_dataWrittenSize;
static byte *s_dataWritten;
static uint8_t *s_dataWritten;
public:
static void Tick();

View file

@ -451,7 +451,7 @@ int SonyRemoteStorage_PS3::LoadCompressCallback(void *pParam,bool bIsCorrupt, bo
// We add 4 bytes to the start so that we can signal compressed data
// And another 4 bytes to store the decompressed data size
unsigned int compLength = origFilesize+8;
byte *compData = (byte *)malloc( compLength );
uint8_t *compData = (uint8_t *)malloc( compLength );
Compression::UseDefaultThreadStorage();
Compression::getCompression()->Compress(compData+8,&compLength,pOrigSaveData,origFilesize);
ZeroMemory(compData,8);

View file

@ -90,7 +90,7 @@ void pipe_select_interrupter::recreate()
void pipe_select_interrupter::interrupt()
{
char byte = 0;
char uint8_t = 0;
signed_size_type result = ::write(write_descriptor_, &byte, 1);
(void)result;
}

View file

@ -140,7 +140,7 @@ void socket_select_interrupter::recreate()
void socket_select_interrupter::interrupt()
{
char byte = 0;
char uint8_t = 0;
socket_ops::buf b;
socket_ops::init_buf(b, &byte, 1);
boost::system::error_code ec;

View file

@ -172,7 +172,7 @@ public:
// External Operations
void process_bit( bool bit );
void process_bits( unsigned char bits, std::size_t bit_count );
void process_byte( unsigned char byte );
void process_byte( unsigned char uint8_t );
void process_block( void const *bytes_begin, void const *bytes_end );
void process_bytes( void const *buffer, std::size_t byte_count );
@ -223,14 +223,14 @@ public:
void reset( value_type new_rem = InitRem );
// External Operations
void process_byte( unsigned char byte );
void process_byte( unsigned char uint8_t );
void process_block( void const *bytes_begin, void const *bytes_end );
void process_bytes( void const *buffer, std::size_t byte_count );
value_type checksum() const;
// Operators
void operator ()( unsigned char byte );
void operator ()( unsigned char uint8_t );
value_type operator ()() const;
private:
@ -777,7 +777,7 @@ crc_basic<Bits>::process_byte
unsigned char byte
)
{
process_bits( (rft_in_ ? detail::reflector<CHAR_BIT>::reflect(byte)
process_bits( (rft_in_ ? detail::reflector<CHAR_BIT>::reflect(uint8_t)
: byte), CHAR_BIT );
}
@ -938,7 +938,7 @@ BOOST_CRC_OPTIMAL_NAME::process_byte
unsigned char byte
)
{
process_bytes( &byte, sizeof(byte) );
process_bytes( &byte, sizeof(uint8_t) );
}
template < std::size_t Bits, BOOST_CRC_PARM_TYPE TruncPoly,
@ -1004,7 +1004,7 @@ BOOST_CRC_OPTIMAL_NAME::operator ()
unsigned char byte
)
{
process_byte( byte );
process_byte( uint8_t );
}
template < std::size_t Bits, BOOST_CRC_PARM_TYPE TruncPoly,

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@ -88,7 +88,7 @@ inline void sha1::reset()
inline void sha1::process_byte(unsigned char byte)
{
process_byte_impl(byte);
process_byte_impl(uint8_t);
// size_t max value = 0xFFFFFFFF
//if (bit_count_low + 8 >= 0x100000000) { // would overflow

View file

@ -20,9 +20,9 @@ public:
unsigned int minColour = ms_pTileData->stemTile_minColour;
unsigned int maxColour = ms_pTileData->stemTile_maxColour;
byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( data/7.0f));
byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( data/7.0f));
byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( data/7.0f));
uint8_t redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( data/7.0f));
uint8_t greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( data/7.0f));
uint8_t blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( data/7.0f));
colour = redComponent<<16 | greenComponent<<8 | blueComponent;
return colour;

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@ -360,7 +360,7 @@ void Tesselator_SPU::color(int r, int g, int b, int a)
col = (r << 24) | (g << 16) | (b << 8) | (a);
}
void Tesselator_SPU::color(byte r, byte g, byte b)
void Tesselator_SPU::color(uint8_t r, uint8_t g, uint8_t b)
{
color(r & 0xff, g & 0xff, b & 0xff);
}
@ -723,9 +723,9 @@ void Tesselator_SPU::noColor()
void Tesselator_SPU::normal(float x, float y, float z)
{
hasNormal = true;
byte xx = (byte) (x * 127);
byte yy = (byte) (y * 127);
byte zz = (byte) (z * 127);
uint8_t xx = (uint8_t) (x * 127);
uint8_t yy = (uint8_t) (y * 127);
uint8_t zz = (uint8_t) (z * 127);
_normal = (xx & 0xff) | ((yy & 0xff) << 8) | ((zz & 0xff) << 16);
}

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@ -154,7 +154,7 @@ public:
void color(float r, float g, float b, float a);
void color(int r, int g, int b);
void color(int r, int g, int b, int a);
void color(byte r, byte g, byte b);
void color(uint8_t r, uint8_t g, uint8_t b);
void vertexUV(float x, float y, float z, float u, float v);
void vertex(float x, float y, float z);
void color(int c);

View file

@ -51,7 +51,7 @@ private:
static size_t s_currentConfigSize;
static size_t s_dataWrittenSize;
static byte *s_dataWritten;
static uint8_t *s_dataWritten;
public:
static void Tick();

View file

@ -599,7 +599,7 @@ ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
compressor and decompressor must use exactly the same dictionary (see
inflateSetDictionary).
The dictionary should consist of strings (byte sequences) that are likely
The dictionary should consist of strings (uint8_t sequences) that are likely
to be encountered later in the data to be compressed, with the most commonly
used strings preferably put towards the end of the dictionary. Using a
dictionary is most useful when the data to be compressed is short and can be

View file

@ -51,7 +51,7 @@ private:
static size_t s_currentConfigSize;
static size_t s_dataWrittenSize;
static byte *s_dataWritten;
static uint8_t *s_dataWritten;
public:
static void Tick();

View file

@ -2114,7 +2114,7 @@ static bool alloc_dynbuffer(U32 size)
//
// 1. filled polygons. these are triangulated simple polygons and thus have
// roughly as many triangles as they have vertices. they use either 8- or
// 16-byte vertex formats; this makes a worst case of 6 bytes of indices
// 16-uint8_t vertex formats; this makes a worst case of 6 bytes of indices
// for every 8 bytes of vertex data.
// 2. strokes and edge antialiasing. they use a 16-byte vertex format and
// worst-case write a "double quadstrip" which has 4 triangles for every

View file

@ -51,7 +51,7 @@ private:
static size_t s_currentConfigSize;
static size_t s_dataWrittenSize;
static byte *s_dataWritten;
static uint8_t *s_dataWritten;
public:
static void Tick();

View file

@ -11,7 +11,7 @@ bool MinecraftDynamicConfigurations::s_bUpdatedConfigs[MinecraftDynamicConfigura
MinecraftDynamicConfigurations::EDynamic_Configs MinecraftDynamicConfigurations::s_eCurrentConfig = MinecraftDynamicConfigurations::eDynamic_Config_Max;
size_t MinecraftDynamicConfigurations::s_currentConfigSize = 0;
size_t MinecraftDynamicConfigurations::s_dataWrittenSize = 0;
byte *MinecraftDynamicConfigurations::s_dataWritten = NULL;
uint8_t *MinecraftDynamicConfigurations::s_dataWritten = NULL;
void MinecraftDynamicConfigurations::Tick()
{
@ -90,7 +90,7 @@ void MinecraftDynamicConfigurations::GetSizeCompletedCallback(HRESULT taskResult
{
if( HRESULT_SUCCEEDED(taskResult) )
{
s_dataWritten = new byte[s_currentConfigSize];
s_dataWritten = new uint8_t[s_currentConfigSize];
HRESULT hr = Sentient::SenDynamicConfigGetBytes(
s_eCurrentConfig,
s_currentConfigSize,

View file

@ -51,7 +51,7 @@ private:
static size_t s_currentConfigSize;
static size_t s_dataWrittenSize;
static byte *s_dataWritten;
static uint8_t *s_dataWritten;
public:
static void Tick();

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@ -136,7 +136,7 @@ void TrackedEntity::tick(EntityTracker *tracker, vector<shared_ptr<Player> > *pl
)
{
teleportDelay = 0;
packet = shared_ptr<TeleportEntityPacket>( new TeleportEntityPacket(e->entityId, xn, yn, zn, (byte) yRotn, (byte) xRotn) );
packet = shared_ptr<TeleportEntityPacket>( new TeleportEntityPacket(e->entityId, xn, yn, zn, (uint8_t) yRotn, (uint8_t) xRotn) );
// printf("%d: New teleport rot %d\n",e->entityId,yRotn);
yRotp = yRotn;
xRotp = xRotn;
@ -262,7 +262,7 @@ void TrackedEntity::tick(EntityTracker *tracker, vector<shared_ptr<Player> > *pl
int yHeadRot = Mth::floor(e->getYHeadRot() * 256 / 360);
if (abs(yHeadRot - yHeadRotp) >= TOLERANCE_LEVEL)
{
broadcast(shared_ptr<RotateHeadPacket>(new RotateHeadPacket(e->entityId, (byte) yHeadRot)));
broadcast(shared_ptr<RotateHeadPacket>(new RotateHeadPacket(e->entityId, (uint8_t) yHeadRot)));
yHeadRotp = yHeadRot;
}

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@ -2598,9 +2598,9 @@ bool TileRenderer::tesselateDustInWorld( Tile* tt, int x, int y, int z )
unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMin );
unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMax );
byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( (data-1)/14.0f));
byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( (data-1)/14.0f));
byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( (data-1)/14.0f));
uint8_t redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( (data-1)/14.0f));
uint8_t greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( (data-1)/14.0f));
uint8_t blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( (data-1)/14.0f));
colour = redComponent<<16 | greenComponent<<8 | blueComponent;
}

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@ -57,7 +57,7 @@ C4JThread* GameRenderer::m_updateThread;
C4JThread::EventArray* GameRenderer::m_updateEvents;
bool GameRenderer::nearThingsToDo = false;
bool GameRenderer::updateRunning = false;
vector<byte *> GameRenderer::m_deleteStackByte;
vector<uint8_t *> GameRenderer::m_deleteStackByte;
vector<SparseLightStorage *> GameRenderer::m_deleteStackSparseLightStorage;
vector<CompressedTileStorage *> GameRenderer::m_deleteStackCompressedTileStorage;
vector<SparseDataStorage *> GameRenderer::m_deleteStackSparseDataStorage;
@ -1112,7 +1112,7 @@ void GameRenderer::renderLevel(float a)
#ifdef MULTITHREAD_ENABLE
// Request that an item be deleted, when it is safe to do so
void GameRenderer::AddForDelete(byte *deleteThis)
void GameRenderer::AddForDelete(uint8_t *deleteThis)
{
EnterCriticalSection(&m_csDeleteStack);
m_deleteStackByte.push_back(deleteThis);
@ -1869,9 +1869,9 @@ void GameRenderer::setupClearColor(float a)
{
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Water_Clear_Colour );
byte redComponent = ((colour>>16)&0xFF);
byte greenComponent = ((colour>>8)&0xFF);
byte blueComponent = ((colour)&0xFF);
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
fr = (float)redComponent/256;//0.02f;
fg = (float)greenComponent/256;//0.02f;
@ -1881,9 +1881,9 @@ void GameRenderer::setupClearColor(float a)
{
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Lava_Clear_Colour );
byte redComponent = ((colour>>16)&0xFF);
byte greenComponent = ((colour>>8)&0xFF);
byte blueComponent = ((colour)&0xFF);
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
fr = (float)redComponent/256;//0.6f;
fg = (float)greenComponent/256;//0.1f;
@ -2025,9 +2025,9 @@ void GameRenderer::setupFog(int i, float alpha)
glFogf(GL_FOG_DENSITY, 0.1f); // was 0.06
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_In_Cloud_Fog_Colour );
byte redComponent = ((colour>>16)&0xFF);
byte greenComponent = ((colour>>8)&0xFF);
byte blueComponent = ((colour)&0xFF);
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
float rr = (float)redComponent/256;//1.0f;
float gg = (float)greenComponent/256;//1.0f;
@ -2057,9 +2057,9 @@ void GameRenderer::setupFog(int i, float alpha)
}
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Water_Fog_Colour );
byte redComponent = ((colour>>16)&0xFF);
byte greenComponent = ((colour>>8)&0xFF);
byte blueComponent = ((colour)&0xFF);
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
float rr = (float)redComponent/256;//0.4f;
float gg = (float)greenComponent/256;//0.4f;
@ -2082,9 +2082,9 @@ void GameRenderer::setupFog(int i, float alpha)
glFogf(GL_FOG_DENSITY, 2.0f); // was 0.06
unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Lava_Fog_Colour );
byte redComponent = ((colour>>16)&0xFF);
byte greenComponent = ((colour>>8)&0xFF);
byte blueComponent = ((colour)&0xFF);
uint8_t redComponent = ((colour>>16)&0xFF);
uint8_t greenComponent = ((colour>>8)&0xFF);
uint8_t blueComponent = ((colour)&0xFF);
float rr = (float)redComponent/256;//0.4f;
float gg = (float)greenComponent/256;//0.3f;

View file

@ -156,12 +156,12 @@ public:
static bool nearThingsToDo;
static bool updateRunning;
#endif
static vector<byte *> m_deleteStackByte;
static vector<uint8_t *> m_deleteStackByte;
static vector<SparseLightStorage *> m_deleteStackSparseLightStorage;
static vector<CompressedTileStorage *> m_deleteStackCompressedTileStorage;
static vector<SparseDataStorage *> m_deleteStackSparseDataStorage;
static CRITICAL_SECTION m_csDeleteStack;
static void AddForDelete(byte *deleteThis);
static void AddForDelete(uint8_t *deleteThis);
static void AddForDelete(SparseLightStorage *deleteThis);
static void AddForDelete(CompressedTileStorage *deleteThis);
static void AddForDelete(SparseDataStorage *deleteThis);

View file

@ -329,7 +329,7 @@ void Tesselator::color(int r, int g, int b, int a)
col = (r << 24) | (g << 16) | (b << 8) | (a);
}
void Tesselator::color(byte r, byte g, byte b)
void Tesselator::color(uint8_t r, uint8_t g, uint8_t b)
{
color(r & 0xff, g & 0xff, b & 0xff);
}
@ -1043,9 +1043,9 @@ void Tesselator::normal(float x, float y, float z)
int8_t zz = (int8_t) (z * 127);
_normal = (xx & 0xff) | ((yy & 0xff) << 8) | ((zz & 0xff) << 16);
#else
byte xx = (byte) (x * 127);
byte yy = (byte) (y * 127);
byte zz = (byte) (z * 127);
uint8_t xx = (uint8_t) (x * 127);
uint8_t yy = (uint8_t) (y * 127);
uint8_t zz = (uint8_t) (z * 127);
_normal = (xx & 0xff) | ((yy & 0xff) << 8) | ((zz & 0xff) << 16);
#endif
}

View file

@ -138,7 +138,7 @@ public:
void color(float r, float g, float b, float a);
void color(int r, int g, int b);
void color(int r, int g, int b, int a);
void color(byte r, byte g, byte b);
void color(uint8_t r, uint8_t g, uint8_t b);
void vertexUV(float x, float y, float z, float u, float v);
void vertex(float x, float y, float z);
void color(int c);

View file

@ -269,10 +269,10 @@ void Texture::writeAsBMP(const wstring &name)
// Write the header
outStream->writeShort((short)0x424d); // 0x0000: ID - 'BM'
int byteSize = width * height * 4 + 54;
outStream->writeByte((byte)(byteSize >> 0)); // 0x0002: Raw file size
outStream->writeByte((byte)(byteSize >> 8));
outStream->writeByte((byte)(byteSize >> 16));
outStream->writeByte((byte)(byteSize >> 24));
outStream->writeByte((uint8_t)(byteSize >> 0)); // 0x0002: Raw file size
outStream->writeByte((uint8_t)(byteSize >> 8));
outStream->writeByte((uint8_t)(byteSize >> 16));
outStream->writeByte((uint8_t)(byteSize >> 24));
outStream->writeInt(0); // 0x0006: Reserved
outStream->writeByte(54); // 0x000A: Start of pixel data
outStream->writeByte(0);
@ -282,31 +282,31 @@ void Texture::writeAsBMP(const wstring &name)
outStream->writeByte(0);
outStream->writeByte(0);
outStream->writeByte(0);
outStream->writeByte((byte)(width >> 0)); // 0x0012: Image width, in pixels
outStream->writeByte((byte)(width >> 8));
outStream->writeByte((byte)(width >> 16));
outStream->writeByte((byte)(width >> 24));
outStream->writeByte((byte)(height >> 0)); // 0x0016: Image height, in pixels
outStream->writeByte((byte)(height >> 8));
outStream->writeByte((byte)(height >> 16));
outStream->writeByte((byte)(height >> 24));
outStream->writeByte((uint8_t)(width >> 0)); // 0x0012: Image width, in pixels
outStream->writeByte((uint8_t)(width >> 8));
outStream->writeByte((uint8_t)(width >> 16));
outStream->writeByte((uint8_t)(width >> 24));
outStream->writeByte((uint8_t)(height >> 0)); // 0x0016: Image height, in pixels
outStream->writeByte((uint8_t)(height >> 8));
outStream->writeByte((uint8_t)(height >> 16));
outStream->writeByte((uint8_t)(height >> 24));
outStream->writeByte(1); // 0x001A: Number of color planes, must be 1
outStream->writeByte(0);
outStream->writeByte(32); // 0x001C: Bit depth (32bpp)
outStream->writeByte(0);
outStream->writeInt(0); // 0x001E: Compression mode (BI_RGB, uncompressed)
int bufSize = width * height * 4;
outStream->writeInt((byte)(bufSize >> 0)); // 0x0022: Raw size of bitmap data
outStream->writeInt((byte)(bufSize >> 8));
outStream->writeInt((byte)(bufSize >> 16));
outStream->writeInt((byte)(bufSize >> 24));
outStream->writeInt((uint8_t)(bufSize >> 0)); // 0x0022: Raw size of bitmap data
outStream->writeInt((uint8_t)(bufSize >> 8));
outStream->writeInt((uint8_t)(bufSize >> 16));
outStream->writeInt((uint8_t)(bufSize >> 24));
outStream->writeInt(0); // 0x0026: Horizontal resolution in ppm
outStream->writeInt(0); // 0x002A: Vertical resolution in ppm
outStream->writeInt(0); // 0x002E: Palette size (0 to match bit depth)
outStream->writeInt(0); // 0x0032: Number of important colors, 0 for all
// Pixels follow in inverted Y order
byte[] bytes = new byte[width * height * 4];
byte[] bytes = new uint8_t[width * height * 4];
data.position(0);
data.get(bytes);
for (int y = height - 1; y >= 0; y--)
@ -335,7 +335,7 @@ void Texture::writeAsPNG(const wstring &filename)
#if 0
BufferedImage *image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
ByteBuffer *buffer = this->getData();
byte[] bytes = new byte[width * height * 4];
byte[] bytes = new uint8_t[width * height * 4];
buffer.position(0);
buffer.get(bytes);
@ -529,10 +529,10 @@ void Texture::transferFromBuffer(intArray buffer)
{
int texel = column + x * 4;
data[0]->position(0);
data[0]->put(texel + byteRemap[0], (byte)((buffer[texel >> 2] >> 24) & 0xff));
data[0]->put(texel + byteRemap[1], (byte)((buffer[texel >> 2] >> 16) & 0xff));
data[0]->put(texel + byteRemap[2], (byte)((buffer[texel >> 2] >> 8) & 0xff));
data[0]->put(texel + byteRemap[3], (byte)((buffer[texel >> 2] >> 0) & 0xff));
data[0]->put(texel + byteRemap[0], (uint8_t)((buffer[texel >> 2] >> 24) & 0xff));
data[0]->put(texel + byteRemap[1], (uint8_t)((buffer[texel >> 2] >> 16) & 0xff));
data[0]->put(texel + byteRemap[2], (uint8_t)((buffer[texel >> 2] >> 8) & 0xff));
data[0]->put(texel + byteRemap[3], (uint8_t)((buffer[texel >> 2] >> 0) & 0xff));
}
}
}
@ -588,10 +588,10 @@ void Texture::transferFromImage(BufferedImage *image)
// Pull ARGB bytes into either RGBA or BGRA depending on format
tempBytes[byteIndex + byteRemap[0]] = (byte)((tempPixels[intIndex] >> 24) & 0xff);
tempBytes[byteIndex + byteRemap[1]] = (byte)((tempPixels[intIndex] >> 16) & 0xff);
tempBytes[byteIndex + byteRemap[2]] = (byte)((tempPixels[intIndex] >> 8) & 0xff);
tempBytes[byteIndex + byteRemap[3]] = (byte)((tempPixels[intIndex] >> 0) & 0xff);
tempBytes[byteIndex + byteRemap[0]] = (uint8_t)((tempPixels[intIndex] >> 24) & 0xff);
tempBytes[byteIndex + byteRemap[1]] = (uint8_t)((tempPixels[intIndex] >> 16) & 0xff);
tempBytes[byteIndex + byteRemap[2]] = (uint8_t)((tempPixels[intIndex] >> 8) & 0xff);
tempBytes[byteIndex + byteRemap[3]] = (uint8_t)((tempPixels[intIndex] >> 0) & 0xff);
}
}
@ -640,10 +640,10 @@ void Texture::transferFromImage(BufferedImage *image)
// Pull ARGB bytes into either RGBA or BGRA depending on format
tempBytes[byteIndex + byteRemap[0]] = (byte)((tempData[intIndex] >> 24) & 0xff);
tempBytes[byteIndex + byteRemap[1]] = (byte)((tempData[intIndex] >> 16) & 0xff);
tempBytes[byteIndex + byteRemap[2]] = (byte)((tempData[intIndex] >> 8) & 0xff);
tempBytes[byteIndex + byteRemap[3]] = (byte)((tempData[intIndex] >> 0) & 0xff);
tempBytes[byteIndex + byteRemap[0]] = (uint8_t)((tempData[intIndex] >> 24) & 0xff);
tempBytes[byteIndex + byteRemap[1]] = (uint8_t)((tempData[intIndex] >> 16) & 0xff);
tempBytes[byteIndex + byteRemap[2]] = (uint8_t)((tempData[intIndex] >> 8) & 0xff);
tempBytes[byteIndex + byteRemap[3]] = (uint8_t)((tempData[intIndex] >> 0) & 0xff);
}
}
}
@ -675,10 +675,10 @@ void Texture::transferFromImage(BufferedImage *image)
// Pull ARGB bytes into either RGBA or BGRA depending on format
tempBytes[byteIndex + byteRemap[0]] = (byte)((col >> 24) & 0xff);
tempBytes[byteIndex + byteRemap[1]] = (byte)((col >> 16) & 0xff);
tempBytes[byteIndex + byteRemap[2]] = (byte)((col >> 8) & 0xff);
tempBytes[byteIndex + byteRemap[3]] = (byte)((col >> 0) & 0xff);
tempBytes[byteIndex + byteRemap[0]] = (uint8_t)((col >> 24) & 0xff);
tempBytes[byteIndex + byteRemap[1]] = (uint8_t)((col >> 16) & 0xff);
tempBytes[byteIndex + byteRemap[2]] = (uint8_t)((col >> 8) & 0xff);
tempBytes[byteIndex + byteRemap[3]] = (uint8_t)((col >> 0) & 0xff);
}
}
@ -828,7 +828,7 @@ void Texture::updateOnGPU()
// the ram based buffer to it any more inside RenderManager.TextureDataUpdate
unsigned char *newData = RenderManager.TextureData(width,height,data[0]->getBuffer(),0,C4JRender::TEXTURE_FORMAT_RxGyBzAw);
ByteBuffer *oldBuffer = data[0];
data[0] = new ByteBuffer(data[0]->getSize(), (byte*) newData);
data[0] = new ByteBuffer(data[0]->getSize(), (uint8_t*) newData);
delete oldBuffer;
newData += width * height * 4;
#else
@ -847,7 +847,7 @@ void Texture::updateOnGPU()
// the ram based buffer to it any more inside RenderManager.TextureDataUpdate
RenderManager.TextureDataUpdate(0, 0,levelWidth,levelHeight,data[level]->getBuffer(),level);
ByteBuffer *oldBuffer = data[level];
data[level] = new ByteBuffer(data[level]->getSize(), (byte*) newData);
data[level] = new ByteBuffer(data[level]->getSize(), (uint8_t*) newData);
delete oldBuffer;
newData += levelWidth * levelHeight * 4;
#else

View file

@ -555,15 +555,15 @@ void Textures::loadTexture(BufferedImage *img, int id, bool blur, bool clamp)
int b = (rawPixels[i]) & 0xff;
#ifdef _XBOX
newPixels[i * 4 + 0] = (byte) a;
newPixels[i * 4 + 1] = (byte) r;
newPixels[i * 4 + 2] = (byte) g;
newPixels[i * 4 + 3] = (byte) b;
newPixels[i * 4 + 0] = (uint8_t) a;
newPixels[i * 4 + 1] = (uint8_t) r;
newPixels[i * 4 + 2] = (uint8_t) g;
newPixels[i * 4 + 3] = (uint8_t) b;
#else
newPixels[i * 4 + 0] = (byte) r;
newPixels[i * 4 + 1] = (byte) g;
newPixels[i * 4 + 2] = (byte) b;
newPixels[i * 4 + 3] = (byte) a;
newPixels[i * 4 + 0] = (uint8_t) r;
newPixels[i * 4 + 1] = (uint8_t) g;
newPixels[i * 4 + 2] = (uint8_t) b;
newPixels[i * 4 + 3] = (uint8_t) a;
#endif
}
// 4J - now creating a buffer of the size we require dynamically
@ -731,10 +731,10 @@ void Textures::replaceTexture(intArray rawPixels, int w, int h, int id)
b = bb;
}
newPixels[i * 4 + 0] = (byte) r;
newPixels[i * 4 + 1] = (byte) g;
newPixels[i * 4 + 2] = (byte) b;
newPixels[i * 4 + 3] = (byte) a;
newPixels[i * 4 + 0] = (uint8_t) r;
newPixels[i * 4 + 1] = (uint8_t) g;
newPixels[i * 4 + 2] = (uint8_t) b;
newPixels[i * 4 + 3] = (uint8_t) a;
}
ByteBuffer *pixels = MemoryTracker::createByteBuffer(w * h * 4); // 4J - now creating dynamically
pixels->put(newPixels);

View file

@ -181,9 +181,9 @@ void FallingTile::causeFallDamage(float distance)
void FallingTile::addAdditonalSaveData(CompoundTag *tag)
{
tag->putByte(L"Tile", (byte) tile);
tag->putByte(L"Data", (byte) data);
tag->putByte(L"Time", (byte) time);
tag->putByte(L"Tile", (uint8_t) tile);
tag->putByte(L"Data", (uint8_t) data);
tag->putByte(L"Time", (uint8_t) time);
tag->putBoolean(L"DropItem", dropItem);
tag->putBoolean(L"HurtEntities", hurtEntities);
tag->putFloat(L"FallHurtAmount", fallDamageAmount);

View file

@ -353,9 +353,9 @@ void RedStoneDustTile::animateTick(Level *level, int x, int y, int z, Random *ra
unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMin );
unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMax );
byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( (data-1)/14.0f));
byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( (data-1)/14.0f));
byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( (data-1)/14.0f));
uint8_t redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( (data-1)/14.0f));
uint8_t greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( (data-1)/14.0f));
uint8_t blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( (data-1)/14.0f));
colour = redComponent<<16 | greenComponent<<8 | blueComponent;
}

View file

@ -126,9 +126,9 @@ int StemTile::getColor(int data)
unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMin );
unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMax );
byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( data/7.0f));
byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( data/7.0f));
byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( data/7.0f));
uint8_t redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( data/7.0f));
uint8_t greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( data/7.0f));
uint8_t blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( data/7.0f));
colour = redComponent<<16 | greenComponent<<8 | blueComponent;
return colour;

View file

@ -308,7 +308,7 @@ void BrewingStandTileEntity::save(CompoundTag *base)
if (items[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
tag->putByte(L"Slot", (uint8_t) i);
items[i]->save(tag);
listTag->add(tag);
}

View file

@ -121,7 +121,7 @@ void ChestTileEntity::save(CompoundTag *base)
if (items->data[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
tag->putByte(L"Slot", (uint8_t) i);
items->data[i]->save(tag);
listTag->add(tag);
}

View file

@ -174,7 +174,7 @@ void DispenserTileEntity::save(CompoundTag *base)
if (items->data[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
tag->putByte(L"Slot", (uint8_t) i);
items->data[i]->save(tag);
listTag->add(tag);
}

View file

@ -129,7 +129,7 @@ void FurnaceTileEntity::save(CompoundTag *base)
if ((*items)[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
tag->putByte(L"Slot", (uint8_t) i);
(*items)[i]->save(tag);
listTag->add(tag);
}

View file

@ -33,7 +33,7 @@ void MusicTileEntity::load(CompoundTag *tag)
void MusicTileEntity::tune()
{
note = (byte) ((note + 1) % 25);
note = (uint8_t) ((note + 1) % 25);
setChanged();
}

View file

@ -10,7 +10,7 @@ public:
static TileEntity *create() { return new MusicTileEntity(); }
public:
byte note;
uint8_t note;
bool on;

View file

@ -21,7 +21,7 @@ template <class T> void System::arraycopy(arrayWithLength<T> src, unsigned int s
ArrayCopyFunctionDefinition(Node *)
ArrayCopyFunctionDefinition(Biome *)
void System::arraycopy(arrayWithLength<byte> src, unsigned int srcPos, arrayWithLength<byte> *dst, unsigned int dstPos, unsigned int length)
void System::arraycopy(arrayWithLength<uint8_t> src, unsigned int srcPos, arrayWithLength<uint8_t> *dst, unsigned int dstPos, unsigned int length)
{
assert( srcPos >=0 && srcPos <= src.length);
assert( srcPos + length <= src.length );

View file

@ -15,7 +15,7 @@ class System
template <class T> static void arraycopy(arrayWithLength<T> src, unsigned int srcPos, arrayWithLength<T> *dst, unsigned int dstPos, unsigned int length);
public:
ArrayCopyFunctionDeclaration(byte)
ArrayCopyFunctionDeclaration(uint8_t)
ArrayCopyFunctionDeclaration(Node *)
ArrayCopyFunctionDeclaration(Biome *)
ArrayCopyFunctionDeclaration(int)

View file

@ -202,7 +202,7 @@ public:
bool IsHost();
bool IsGuest();
bool IsLocal();
PlayerUID GetXuid();
PlayerUID GetXuid();
LPCWSTR GetGamertag();
int GetSessionIndex();
bool IsTalking();
@ -383,7 +383,7 @@ typedef struct _XMARKETPLACE_CONTENTOFFER_INFO
DWORD dwPointsPrice;
} XMARKETPLACE_CONTENTOFFER_INFO, *PXMARKETPLACE_CONTENTOFFER_INFO;
typedef enum
typedef enum
{
XMARKETPLACE_OFFERING_TYPE_CONTENT = 0x00000002,
XMARKETPLACE_OFFERING_TYPE_GAME_DEMO = 0x00000020,
@ -403,7 +403,7 @@ const int QNET_SENDDATA_SEQUENTIAL = 0;
struct XRNM_SEND_BUFFER
{
DWORD dwDataSize;
byte *pbyData;
uint8_t *pbyData;
};
const int D3DBLEND_CONSTANTALPHA = 0;
@ -531,7 +531,7 @@ typedef struct {
// const int XC_LANGUAGE_POLISH =17;
// const int XC_LANGUAGE_TURKISH =18;
// const int XC_LANGUAGE_LATINAMERICANSPANISH =19;
//
//
// const int XC_LANGUAGE_GREEK =20;
// #else
// const int XC_LANGUAGE_UKENGLISH =11;

View file

@ -475,7 +475,7 @@ ListTag<CompoundTag> *Inventory::save(ListTag<CompoundTag> *listTag)
if (items[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
tag->putByte(L"Slot", (uint8_t) i);
items[i]->save(tag);
listTag->add(tag);
}
@ -485,7 +485,7 @@ ListTag<CompoundTag> *Inventory::save(ListTag<CompoundTag> *listTag)
if (armor[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) (i + 100));
tag->putByte(L"Slot", (uint8_t) (i + 100));
armor[i]->save(tag);
listTag->add(tag);
}

View file

@ -85,7 +85,7 @@ MerchantRecipe *MerchantRecipeList::getMatchingRecipeFor(shared_ptr<ItemInstance
void MerchantRecipeList::writeToStream(DataOutputStream *stream)
{
stream->writeByte((byte) (m_recipes.size() & 0xff));
stream->writeByte((uint8_t) (m_recipes.size() & 0xff));
for (int i = 0; i < m_recipes.size(); i++)
{
MerchantRecipe *r = m_recipes.at(i);

View file

@ -340,7 +340,7 @@ Entity::Entity(Level *level, bool useSmallId) // 4J - added useSmallId parameter
// resetPos();
setPos(0, 0, 0);
entityData->define(DATA_SHARED_FLAGS_ID, (byte) 0);
entityData->define(DATA_SHARED_FLAGS_ID, (uint8_t) 0);
entityData->define(DATA_AIR_SUPPLY_ID, TOTAL_AIR_SUPPLY); // 4J Stu - Brought forward from 1.2.3 to fix 38654 - Gameplay: Player will take damage when air bubbles are present if resuming game from load/autosave underwater.
// 4J Stu - We cannot call virtual functions in ctors, as at this point the object
@ -1677,7 +1677,7 @@ void Entity::lerpMotion(double xd, double yd, double zd)
this->zd = zd;
}
void Entity::handleEntityEvent(byte eventId)
void Entity::handleEntityEvent(uint8_t eventId)
{
}
@ -1781,14 +1781,14 @@ bool Entity::getSharedFlag(int flag)
void Entity::setSharedFlag(int flag, bool value)
{
byte currentValue = entityData->getByte(DATA_SHARED_FLAGS_ID);
uint8_t currentValue = entityData->getByte(DATA_SHARED_FLAGS_ID);
if (value)
{
entityData->set(DATA_SHARED_FLAGS_ID, (byte) (currentValue | (1 << flag)));
entityData->set(DATA_SHARED_FLAGS_ID, (uint8_t) (currentValue | (1 << flag)));
}
else
{
entityData->set(DATA_SHARED_FLAGS_ID, (byte) (currentValue & ~(1 << flag)));
entityData->set(DATA_SHARED_FLAGS_ID, (uint8_t) (currentValue & ~(1 << flag)));
}
}

View file

@ -303,7 +303,7 @@ public:
virtual Vec3 *getLookAngle();
virtual void handleInsidePortal();
virtual void lerpMotion(double xd, double yd, double zd);
virtual void handleEntityEvent(byte eventId);
virtual void handleEntityEvent(uint8_t eventId);
virtual void animateHurt();
virtual void prepareCustomTextures();
virtual ItemInstanceArray getEquipmentSlots(); // ItemInstance[]

View file

@ -236,7 +236,7 @@ void HangingEntity::push(double xa, double ya, double za)
void HangingEntity::addAdditonalSaveData(CompoundTag *tag)
{
tag->putByte(L"Direction", (byte) dir);
tag->putByte(L"Direction", (uint8_t) dir);
tag->putInt(L"TileX", xTile);
tag->putInt(L"TileY", yTile);
tag->putInt(L"TileZ", zTile);
@ -245,16 +245,16 @@ void HangingEntity::addAdditonalSaveData(CompoundTag *tag)
switch (dir)
{
case Direction::NORTH:
tag->putByte(L"Dir", (byte) 0);
tag->putByte(L"Dir", (uint8_t) 0);
break;
case Direction::WEST:
tag->putByte(L"Dir", (byte) 1);
tag->putByte(L"Dir", (uint8_t) 1);
break;
case Direction::SOUTH:
tag->putByte(L"Dir", (byte) 2);
tag->putByte(L"Dir", (uint8_t) 2);
break;
case Direction::EAST:
tag->putByte(L"Dir", (byte) 3);
tag->putByte(L"Dir", (uint8_t) 3);
break;
}
}

View file

@ -202,7 +202,7 @@ bool ItemEntity::hurt(DamageSource *source, int damage)
void ItemEntity::addAdditonalSaveData(CompoundTag *entityTag)
{
entityTag->putShort(L"Health", (byte) health);
entityTag->putShort(L"Health", (uint8_t) health);
entityTag->putShort(L"Age", (short) age);
if (getItem() != NULL) entityTag->putCompound(L"Item", getItem()->save(new CompoundTag()));
}

View file

@ -1591,7 +1591,7 @@ shared_ptr<ItemInstance> Mob::getArmor(int pos)
//return equipment[pos + 1];
}
void Mob::handleEntityEvent(byte id)
void Mob::handleEntityEvent(uint8_t id)
{
if (id == EntityEvent::HURT)
{

View file

@ -324,7 +324,7 @@ public:
virtual int getMaxSpawnClusterSize();
virtual shared_ptr<ItemInstance> getCarriedItem();
virtual shared_ptr<ItemInstance> getArmor(int pos);
virtual void handleEntityEvent(byte id);
virtual void handleEntityEvent(uint8_t id);
virtual bool isSleeping();
virtual Icon *getItemInHandIcon(shared_ptr<ItemInstance> item, int layer);
virtual bool shouldRender(Vec3 *c);

View file

@ -116,7 +116,7 @@ Arrow::Arrow(Level *level, shared_ptr<Mob> mob, float power) : Entity( level )
void Arrow::defineSynchedData()
{
entityData->define(ID_FLAGS, (byte) 0);
entityData->define(ID_FLAGS, (uint8_t) 0);
}
@ -432,11 +432,11 @@ void Arrow::addAdditonalSaveData(CompoundTag *tag)
tag->putShort(L"xTile", (short) xTile);
tag->putShort(L"yTile", (short) yTile);
tag->putShort(L"zTile", (short) zTile);
tag->putByte(L"inTile", (byte) lastTile);
tag->putByte(L"inData", (byte) lastData);
tag->putByte(L"shake", (byte) shakeTime);
tag->putByte(L"inGround", (byte) (inGround ? 1 : 0));
tag->putByte(L"pickup", (byte) pickup);
tag->putByte(L"inTile", (uint8_t) lastTile);
tag->putByte(L"inData", (uint8_t) lastData);
tag->putByte(L"shake", (uint8_t) shakeTime);
tag->putByte(L"inGround", (uint8_t) (inGround ? 1 : 0));
tag->putByte(L"pickup", (uint8_t) pickup);
tag->putDouble(L"damage", baseDamage);
}
@ -513,19 +513,19 @@ bool Arrow::isAttackable()
void Arrow::setCritArrow(bool critArrow)
{
byte flags = entityData->getByte(ID_FLAGS);
uint8_t flags = entityData->getByte(ID_FLAGS);
if (critArrow)
{
entityData->set(ID_FLAGS, (byte) (flags | FLAG_CRIT));
entityData->set(ID_FLAGS, (uint8_t) (flags | FLAG_CRIT));
}
else
{
entityData->set(ID_FLAGS, (byte) (flags & ~FLAG_CRIT));
entityData->set(ID_FLAGS, (uint8_t) (flags & ~FLAG_CRIT));
}
}
bool Arrow::isCritArrow()
{
byte flags = entityData->getByte(ID_FLAGS);
uint8_t flags = entityData->getByte(ID_FLAGS);
return (flags & FLAG_CRIT) != 0;
}

View file

@ -44,7 +44,7 @@ void Blaze::defineSynchedData()
{
Monster::defineSynchedData();
entityData->define(DATA_FLAGS_ID, (byte) 0);
entityData->define(DATA_FLAGS_ID, (uint8_t) 0);
}
int Blaze::getAmbientSound()
@ -209,7 +209,7 @@ bool Blaze::isCharged()
void Blaze::setCharged(bool value)
{
byte flags = entityData->getByte(DATA_FLAGS_ID);
uint8_t flags = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
flags |= 0x1;

View file

@ -63,8 +63,8 @@ void Creeper::defineSynchedData()
{
Monster::defineSynchedData();
entityData->define(DATA_SWELL_DIR, (byte) -1);
entityData->define(DATA_IS_POWERED, (byte) 0);
entityData->define(DATA_SWELL_DIR, (uint8_t) -1);
entityData->define(DATA_IS_POWERED, (uint8_t) 0);
}
void Creeper::addAdditonalSaveData(CompoundTag *entityTag)
@ -76,7 +76,7 @@ void Creeper::addAdditonalSaveData(CompoundTag *entityTag)
void Creeper::readAdditionalSaveData(CompoundTag *tag)
{
Monster::readAdditionalSaveData(tag);
entityData->set(DATA_IS_POWERED, (byte) (tag->getBoolean(L"powered") ? 1 : 0));
entityData->set(DATA_IS_POWERED, (uint8_t) (tag->getBoolean(L"powered") ? 1 : 0));
}
void Creeper::tick()
@ -159,11 +159,11 @@ int Creeper::getSwellDir()
void Creeper::setSwellDir(int dir)
{
entityData->set(DATA_SWELL_DIR, (byte) dir);
entityData->set(DATA_SWELL_DIR, (uint8_t) dir);
}
void Creeper::thunderHit(const LightningBolt *lightningBolt)
{
Monster::thunderHit(lightningBolt);
entityData->set(DATA_IS_POWERED, (byte) 1);
entityData->set(DATA_IS_POWERED, (uint8_t) 1);
}

View file

@ -63,9 +63,9 @@ void EnderMan::defineSynchedData()
{
Monster::defineSynchedData();
entityData->define(DATA_CARRY_ITEM_ID, (byte) 0);
entityData->define(DATA_CARRY_ITEM_DATA, (byte) 0);
entityData->define(DATA_CREEPY, (byte) 0);
entityData->define(DATA_CARRY_ITEM_ID, (uint8_t) 0);
entityData->define(DATA_CARRY_ITEM_DATA, (uint8_t) 0);
entityData->define(DATA_CREEPY, (uint8_t) 0);
}
void EnderMan::addAdditonalSaveData(CompoundTag *tag)
@ -368,7 +368,7 @@ void EnderMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
// 4J Brought forward from 1.2.3 to help fix Enderman behaviour
void EnderMan::setCarryingTile(int carryingTile)
{
entityData->set(DATA_CARRY_ITEM_ID, (byte) (carryingTile & 0xff));
entityData->set(DATA_CARRY_ITEM_ID, (uint8_t) (carryingTile & 0xff));
}
int EnderMan::getCarryingTile()
@ -378,7 +378,7 @@ int EnderMan::getCarryingTile()
void EnderMan::setCarryingData(int carryingData)
{
entityData->set(DATA_CARRY_ITEM_DATA, (byte) (carryingData & 0xff));
entityData->set(DATA_CARRY_ITEM_DATA, (uint8_t) (carryingData & 0xff));
}
int EnderMan::getCarryingData()
@ -406,5 +406,5 @@ bool EnderMan::isCreepy()
void EnderMan::setCreepy(bool creepy)
{
entityData->set(DATA_CREEPY, (byte)(creepy ? 1 : 0));
entityData->set(DATA_CREEPY, (uint8_t)(creepy ? 1 : 0));
}

View file

@ -175,7 +175,7 @@ bool ExperienceOrb::hurt(DamageSource *source, int damage)
void ExperienceOrb::addAdditonalSaveData(CompoundTag *entityTag)
{
entityTag->putShort(L"Health", (byte) health);
entityTag->putShort(L"Health", (uint8_t) health);
entityTag->putShort(L"Age", (short) age);
entityTag->putShort(L"Value", (short) value);
}

View file

@ -320,8 +320,8 @@ void Fireball::addAdditonalSaveData(CompoundTag *tag)
tag->putShort(L"xTile", (short) xTile);
tag->putShort(L"yTile", (short) yTile);
tag->putShort(L"zTile", (short) zTile);
tag->putByte(L"inTile", (byte) lastTile);
tag->putByte(L"inGround", (byte) (inGround ? 1 : 0));
tag->putByte(L"inTile", (uint8_t) lastTile);
tag->putByte(L"inGround", (uint8_t) (inGround ? 1 : 0));
tag->put(L"direction", this->newDoubleList(3, this->xd, this->yd, this->zd));
}

View file

@ -381,9 +381,9 @@ void FishingHook::addAdditonalSaveData(CompoundTag *tag)
tag->putShort(L"xTile", (short) xTile);
tag->putShort(L"yTile", (short) yTile);
tag->putShort(L"zTile", (short) zTile);
tag->putByte(L"inTile", (byte) lastTile);
tag->putByte(L"shake", (byte) shakeTime);
tag->putByte(L"inGround", (byte) (inGround ? 1 : 0));
tag->putByte(L"inTile", (uint8_t) lastTile);
tag->putByte(L"shake", (uint8_t) shakeTime);
tag->putByte(L"inGround", (uint8_t) (inGround ? 1 : 0));
}
void FishingHook::readAdditionalSaveData(CompoundTag *tag)

View file

@ -66,7 +66,7 @@ void Ghast::defineSynchedData()
{
FlyingMob::defineSynchedData();
entityData->define(DATA_IS_CHARGING, (byte) 0);
entityData->define(DATA_IS_CHARGING, (uint8_t) 0);
}
int Ghast::getMaxHealth()
@ -77,7 +77,7 @@ int Ghast::getMaxHealth()
void Ghast::tick()
{
FlyingMob::tick();
byte current = entityData->getByte(DATA_IS_CHARGING);
uint8_t current = entityData->getByte(DATA_IS_CHARGING);
// this->textureName = current == 1 ? L"/mob/ghast_fire.png" : L"/mob/ghast.png"; // 4J replaced with following line
this->textureIdx = current == 1 ? TN_MOB_GHAST_FIRE : TN_MOB_GHAST;
}
@ -174,8 +174,8 @@ void Ghast::serverAiStep()
if (!level->isClientSide)
{
byte old = entityData->getByte(DATA_IS_CHARGING);
byte current = (byte) (charge > 10 ? 1 : 0);
uint8_t old = entityData->getByte(DATA_IS_CHARGING);
uint8_t current = (uint8_t) (charge > 10 ? 1 : 0);
if (old != current)
{
entityData->set(DATA_IS_CHARGING, current);

View file

@ -36,7 +36,7 @@ ItemFrame::ItemFrame(Level *level, int xTile, int yTile, int zTile, int dir) : H
void ItemFrame::defineSynchedData()
{
getEntityData()->defineNULL(DATA_ITEM, NULL);
getEntityData()->define(DATA_ROTATION, (byte) 0);
getEntityData()->define(DATA_ROTATION, (uint8_t) 0);
}
void ItemFrame::dropItem()
@ -79,7 +79,7 @@ int ItemFrame::getRotation()
void ItemFrame::setRotation(int rotation)
{
getEntityData()->set(DATA_ROTATION, (byte) (rotation % 4));
getEntityData()->set(DATA_ROTATION, (uint8_t) (rotation % 4));
}
void ItemFrame::addAdditonalSaveData(CompoundTag *tag)
@ -87,7 +87,7 @@ void ItemFrame::addAdditonalSaveData(CompoundTag *tag)
if (getItem() != NULL)
{
tag->putCompound(L"Item", getItem()->save(new CompoundTag()));
tag->putByte(L"ItemRotation", (byte) getRotation());
tag->putByte(L"ItemRotation", (uint8_t) getRotation());
//tag->putFloat(L"ItemDropChance", dropChance);
}
HangingEntity::addAdditonalSaveData(tag);

View file

@ -128,7 +128,7 @@ bool Minecart::makeStepSound()
void Minecart::defineSynchedData()
{
entityData->define(DATA_ID_FUEL, (byte) 0);
entityData->define(DATA_ID_FUEL, (uint8_t) 0);
entityData->define(DATA_ID_HURT, 0);
entityData->define(DATA_ID_HURTDIR, 1);
entityData->define(DATA_ID_DAMAGE, 0);
@ -861,7 +861,7 @@ void Minecart::addAdditonalSaveData(CompoundTag *base)
if ( (*items)[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
tag->putByte(L"Slot", (uint8_t) i);
(*items)[i]->save(tag);
listTag->add(tag);
}
@ -1158,11 +1158,11 @@ void Minecart::setHasFuel(bool fuel)
{
if (fuel)
{
entityData->set(DATA_ID_FUEL, (byte) (entityData->getByte(DATA_ID_FUEL) | 1));
entityData->set(DATA_ID_FUEL, (uint8_t) (entityData->getByte(DATA_ID_FUEL) | 1));
}
else
{
entityData->set(DATA_ID_FUEL, (byte) (entityData->getByte(DATA_ID_FUEL) & ~1));
entityData->set(DATA_ID_FUEL, (uint8_t) (entityData->getByte(DATA_ID_FUEL) & ~1));
}
}

View file

@ -60,7 +60,7 @@ void Ozelot::defineSynchedData()
{
TamableAnimal::defineSynchedData();
entityData->define(DATA_TYPE_ID, (byte) TYPE_OZELOT);
entityData->define(DATA_TYPE_ID, (uint8_t) TYPE_OZELOT);
}
void Ozelot::serverAiMobStep()
@ -294,7 +294,7 @@ int Ozelot::getCatType()
void Ozelot::setCatType(int type)
{
entityData->set(DATA_TYPE_ID, (byte) type);
entityData->set(DATA_TYPE_ID, (uint8_t) type);
}
bool Ozelot::canSpawn()

View file

@ -64,7 +64,7 @@ bool Pig::canBeControlledByRider()
void Pig::defineSynchedData()
{
Animal::defineSynchedData();
entityData->define(DATA_SADDLE_ID, (byte) 0);
entityData->define(DATA_SADDLE_ID, (uint8_t) 0);
}
void Pig::addAdditonalSaveData(CompoundTag *tag)
@ -142,11 +142,11 @@ void Pig::setSaddle(bool value)
{
if (value)
{
entityData->set(DATA_SADDLE_ID, (byte) 1);
entityData->set(DATA_SADDLE_ID, (uint8_t) 1);
}
else
{
entityData->set(DATA_SADDLE_ID, (byte) 0);
entityData->set(DATA_SADDLE_ID, (uint8_t) 0);
}
}

View file

@ -101,7 +101,7 @@ void PrimedTnt::explode()
void PrimedTnt::addAdditonalSaveData(CompoundTag *entityTag)
{
entityTag->putByte(L"Fuse", (byte) life);
entityTag->putByte(L"Fuse", (uint8_t) life);
}
void PrimedTnt::readAdditionalSaveData(CompoundTag *tag)

View file

@ -100,7 +100,7 @@ void Sheep::defineSynchedData()
Animal::defineSynchedData();
// sheared and color share a byte
entityData->define(DATA_WOOL_ID, ((byte) 0)); //was new Byte((byte), 0)
entityData->define(DATA_WOOL_ID, ((uint8_t) 0)); //was new Byte((uint8_t), 0)
}
void Sheep::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
@ -117,7 +117,7 @@ int Sheep::getDeathLoot()
return Tile::cloth_Id;
}
void Sheep::handleEntityEvent(byte id)
void Sheep::handleEntityEvent(uint8_t id)
{
if (id == EntityEvent::EAT_GRASS)
{
@ -195,7 +195,7 @@ void Sheep::addAdditonalSaveData(CompoundTag *tag)
{
Animal::addAdditonalSaveData(tag);
tag->putBoolean(L"Sheared", isSheared());
tag->putByte(L"Color", (byte) getColor());
tag->putByte(L"Color", (uint8_t) getColor());
}
void Sheep::readAdditionalSaveData(CompoundTag *tag)
@ -227,8 +227,8 @@ int Sheep::getColor()
void Sheep::setColor(int color)
{
byte current = entityData->getByte(DATA_WOOL_ID);
entityData->set(DATA_WOOL_ID, (byte) ((current & 0xf0) | (color & 0x0f)));
uint8_t current = entityData->getByte(DATA_WOOL_ID);
entityData->set(DATA_WOOL_ID, (uint8_t) ((current & 0xf0) | (color & 0x0f)));
}
bool Sheep::isSheared()
@ -238,14 +238,14 @@ bool Sheep::isSheared()
void Sheep::setSheared(bool value)
{
byte current = entityData->getByte(DATA_WOOL_ID);
uint8_t current = entityData->getByte(DATA_WOOL_ID);
if (value)
{
entityData->set(DATA_WOOL_ID, (byte) (current | 0x10));
entityData->set(DATA_WOOL_ID, (uint8_t) (current | 0x10));
}
else
{
entityData->set(DATA_WOOL_ID, (byte) (current & ~0x10));
entityData->set(DATA_WOOL_ID, (uint8_t) (current & ~0x10));
}
}

View file

@ -52,7 +52,7 @@ public:
virtual int getDeathLoot();
public:
virtual void handleEntityEvent(byte id);
virtual void handleEntityEvent(uint8_t id);
public:
float getHeadEatPositionScale(float a);

View file

@ -47,12 +47,12 @@ void Slime::defineSynchedData()
{
Mob::defineSynchedData();
entityData->define(ID_SIZE, (byte) 1);
entityData->define(ID_SIZE, (uint8_t) 1);
}
void Slime::setSize(int size)
{
entityData->set(ID_SIZE, (byte) size);
entityData->set(ID_SIZE, (uint8_t) size);
Mob::setSize(0.6f * size, 0.6f * size);
this->setPos(x, y, z);
setHealth(getMaxHealth());

View file

@ -31,7 +31,7 @@ void Spider::defineSynchedData()
{
Monster::defineSynchedData();
entityData->define(DATA_FLAGS_ID, (byte) 0);
entityData->define(DATA_FLAGS_ID, (uint8_t) 0);
}
void Spider::tick()
@ -179,7 +179,7 @@ bool Spider::isClimbing()
void Spider::setClimbing(bool value)
{
byte flags = entityData->getByte(DATA_FLAGS_ID);
uint8_t flags = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
flags |= 0x1;

View file

@ -701,7 +701,7 @@ int Villager::getPurchaseCost(int itemId, Random *random)
return minMax.first + random->nextInt(minMax.second - minMax.first);
}
void Villager::handleEntityEvent(byte id)
void Villager::handleEntityEvent(uint8_t id)
{
if (id == EntityEvent::LOVE_HEARTS)
{

View file

@ -86,7 +86,7 @@ public:
void setLastHurtByMob(shared_ptr<Mob> mob);
void die(DamageSource *source);
void handleEntityEvent(byte id);
void handleEntityEvent(uint8_t id);
private:
void addParticlesAroundSelf(ePARTICLE_TYPE particle);

View file

@ -56,7 +56,7 @@ VillagerGolem::VillagerGolem(Level *level) : Golem(level)
void VillagerGolem::defineSynchedData()
{
Golem::defineSynchedData();
entityData->define(DATA_FLAGS_ID, (byte) 0);
entityData->define(DATA_FLAGS_ID, (uint8_t) 0);
}
bool VillagerGolem::useNewAi()
@ -143,7 +143,7 @@ bool VillagerGolem::doHurtTarget(shared_ptr<Entity> target)
return hurt;
}
void VillagerGolem::handleEntityEvent(byte id)
void VillagerGolem::handleEntityEvent(uint8_t id)
{
if (id == EntityEvent::START_ATTACKING)
{
@ -219,14 +219,14 @@ bool VillagerGolem::isPlayerCreated()
void VillagerGolem::setPlayerCreated(bool value)
{
byte current = entityData->getByte(DATA_FLAGS_ID);
uint8_t current = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
entityData->set(DATA_FLAGS_ID, (byte) (current | 0x01));
entityData->set(DATA_FLAGS_ID, (uint8_t) (current | 0x01));
}
else
{
entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x01));
entityData->set(DATA_FLAGS_ID, (uint8_t) (current & ~0x01));
}
}

View file

@ -44,7 +44,7 @@ public:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual bool doHurtTarget(shared_ptr<Entity> target);
virtual void handleEntityEvent(byte id);
virtual void handleEntityEvent(uint8_t id);
virtual shared_ptr<Village> getVillage();
virtual int getAttackAnimationTick();
virtual void offerFlower(bool offer);

View file

@ -91,8 +91,8 @@ void Wolf::defineSynchedData()
{
TamableAnimal::defineSynchedData();
entityData->define(DATA_HEALTH_ID, getHealth());
entityData->define(DATA_INTERESTED_ID, (byte)0);
entityData->define(DATA_COLLAR_COLOR, (byte) ClothTile::getTileDataForItemAuxValue(DyePowderItem::RED));
entityData->define(DATA_INTERESTED_ID, (uint8_t)0);
entityData->define(DATA_COLLAR_COLOR, (uint8_t) ClothTile::getTileDataForItemAuxValue(DyePowderItem::RED));
}
bool Wolf::makeStepSound()
@ -118,7 +118,7 @@ void Wolf::addAdditonalSaveData(CompoundTag *tag)
TamableAnimal::addAdditonalSaveData(tag);
tag->putBoolean(L"Angry", isAngry());
tag->putByte(L"CollarColor", (byte) getCollarColor());
tag->putByte(L"CollarColor", (uint8_t) getCollarColor());
}
void Wolf::readAdditionalSaveData(CompoundTag *tag)
@ -424,7 +424,7 @@ bool Wolf::interact(shared_ptr<Player> player)
return TamableAnimal::interact(player);
}
void Wolf::handleEntityEvent(byte id)
void Wolf::handleEntityEvent(uint8_t id)
{
if (id == EntityEvent::SHAKE_WETNESS)
{
@ -471,14 +471,14 @@ bool Wolf::isAngry()
void Wolf::setAngry(bool value)
{
byte current = entityData->getByte(DATA_FLAGS_ID);
uint8_t current = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
entityData->set(DATA_FLAGS_ID, (byte) (current | 0x02));
entityData->set(DATA_FLAGS_ID, (uint8_t) (current | 0x02));
}
else
{
entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x02));
entityData->set(DATA_FLAGS_ID, (uint8_t) (current & ~0x02));
}
}
@ -489,7 +489,7 @@ int Wolf::getCollarColor()
void Wolf::setCollarColor(int color)
{
entityData->set(DATA_COLLAR_COLOR, (byte) (color & 0xF));
entityData->set(DATA_COLLAR_COLOR, (uint8_t) (color & 0xF));
}
// 4J-PB added for tooltips
@ -520,15 +520,15 @@ shared_ptr<AgableMob> Wolf::getBreedOffspring(shared_ptr<AgableMob> target)
void Wolf::setIsInterested(bool value)
{
//byte current = entityData->getByte(DATA_INTERESTED_ID);
//uint8_t current = entityData->getByte(DATA_INTERESTED_ID);
if (value)
{
entityData->set(DATA_INTERESTED_ID, (byte) 1);
entityData->set(DATA_INTERESTED_ID, (uint8_t) 1);
}
else
{
entityData->set(DATA_INTERESTED_ID, (byte) 0);
entityData->set(DATA_INTERESTED_ID, (uint8_t) 0);
}
}

View file

@ -63,7 +63,7 @@ public:
virtual bool hurt(DamageSource *source, int dmg);
virtual bool doHurtTarget(shared_ptr<Entity> target);
virtual bool interact(shared_ptr<Player> player);
virtual void handleEntityEvent(byte id);
virtual void handleEntityEvent(uint8_t id);
float getTailAngle();
virtual bool isFood(shared_ptr<ItemInstance> item);
virtual int getMaxSpawnClusterSize();

View file

@ -55,9 +55,9 @@ void Zombie::defineSynchedData()
{
Monster::defineSynchedData();
getEntityData()->define(DATA_BABY_ID, (byte) 0);
getEntityData()->define(DATA_VILLAGER_ID, (byte) 0);
getEntityData()->define(DATA_CONVERTING_ID, (byte) 0);
getEntityData()->define(DATA_BABY_ID, (uint8_t) 0);
getEntityData()->define(DATA_VILLAGER_ID, (uint8_t) 0);
getEntityData()->define(DATA_CONVERTING_ID, (uint8_t) 0);
}
float Zombie::getWalkingSpeedModifier()
@ -87,23 +87,23 @@ bool Zombie::useNewAi()
bool Zombie::isBaby()
{
return getEntityData()->getByte(DATA_BABY_ID) == (byte) 1;
return getEntityData()->getByte(DATA_BABY_ID) == (uint8_t) 1;
}
void Zombie::setBaby(bool baby)
{
getEntityData()->set(DATA_BABY_ID, (byte) 1);
getEntityData()->set(DATA_BABY_ID, (uint8_t) 1);
updateSize(isBaby());
}
bool Zombie::isVillager()
{
return getEntityData()->getByte(DATA_VILLAGER_ID) == (byte) 1;
return getEntityData()->getByte(DATA_VILLAGER_ID) == (uint8_t) 1;
}
void Zombie::setVillager(bool villager)
{
getEntityData()->set(DATA_VILLAGER_ID, (byte) (villager ? 1 : 0));
getEntityData()->set(DATA_VILLAGER_ID, (uint8_t) (villager ? 1 : 0));
}
void Zombie::aiStep()
@ -292,7 +292,7 @@ bool Zombie::interact(shared_ptr<Player> player)
void Zombie::startConverting(int time)
{
villagerConversionTime = time;
getEntityData()->set(DATA_CONVERTING_ID, (byte) 1);
getEntityData()->set(DATA_CONVERTING_ID, (uint8_t) 1);
removeEffect(MobEffect::weakness->id);
addEffect(new MobEffectInstance(MobEffect::damageBoost->id, time, min(level->difficulty - 1, 0)));
@ -300,7 +300,7 @@ void Zombie::startConverting(int time)
level->broadcastEntityEvent(shared_from_this(), EntityEvent::ZOMBIE_CONVERTING);
}
void Zombie::handleEntityEvent(byte id)
void Zombie::handleEntityEvent(uint8_t id)
{
if (id == EntityEvent::ZOMBIE_CONVERTING)
{
@ -314,7 +314,7 @@ void Zombie::handleEntityEvent(byte id)
bool Zombie::isConverting()
{
return getEntityData()->getByte(DATA_CONVERTING_ID) == (byte) 1;
return getEntityData()->getByte(DATA_CONVERTING_ID) == (uint8_t) 1;
}
void Zombie::finishConversion()

View file

@ -72,7 +72,7 @@ protected:
void startConverting(int time);
public:
void handleEntityEvent(byte id);
void handleEntityEvent(uint8_t id);
bool isConverting();
protected:

View file

@ -24,7 +24,7 @@ void SynchedEntityData::define(int id, int value)
m_isEmpty = false;
}
void SynchedEntityData::define(int id, byte value)
void SynchedEntityData::define(int id, uint8_t value)
{
MemSect(17);
checkId(id);
@ -82,7 +82,7 @@ void SynchedEntityData::checkId(int id)
#endif
}
byte SynchedEntityData::getByte(int id)
uint8_t SynchedEntityData::getByte(int id)
{
return itemsById[id]->getValue_byte();
}
@ -133,7 +133,7 @@ void SynchedEntityData::set(int id, int value)
}
}
void SynchedEntityData::set(int id, byte value)
void SynchedEntityData::set(int id, uint8_t value)
{
shared_ptr<DataItem> dataItem = itemsById[id];
@ -331,7 +331,7 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
{
case TYPE_BYTE:
{
byte dataRead = input->readByte();
uint8_t dataRead = input->readByte();
item = shared_ptr<DataItem>( new DataItem(itemType, itemId, dataRead) );
}
break;
@ -462,7 +462,7 @@ SynchedEntityData::DataItem::DataItem(int type, int id, int value) : type( type
this->dirty = true;
}
SynchedEntityData::DataItem::DataItem(int type, int id, byte value) : type( type ), id( id )
SynchedEntityData::DataItem::DataItem(int type, int id, uint8_t value) : type( type ), id( id )
{
this->value_byte = value;
this->dirty = true;
@ -496,7 +496,7 @@ void SynchedEntityData::DataItem::setValue(int value)
this->value_int = value;
}
void SynchedEntityData::DataItem::setValue(byte value)
void SynchedEntityData::DataItem::setValue(uint8_t value)
{
this->value_byte = value;
}
@ -526,7 +526,7 @@ short SynchedEntityData::DataItem::getValue_short()
return value_short;
}
byte SynchedEntityData::DataItem::getValue_byte()
uint8_t SynchedEntityData::DataItem::getValue_byte()
{
return value_byte;
}

View file

@ -15,7 +15,7 @@ public:
const int id;
// 4J - there used to be one "value" type here of general type Object, just storing the different (used) varieties
// here separately for us
byte value_byte;
uint8_t value_byte;
int value_int;
short value_short;
wstring value_wstring;
@ -24,19 +24,19 @@ public:
public:
// There was one type here that took a generic Object type, using overloading here instead
DataItem(int type, int id, byte value);
DataItem(int type, int id, uint8_t value);
DataItem(int type, int id, int value);
DataItem(int type, int id, const wstring& value);
DataItem(int type, int id, shared_ptr<ItemInstance> itemInstance);
DataItem(int type, int id, short value);
int getId();
void setValue(byte value);
void setValue(uint8_t value);
void setValue(int value);
void setValue(short value);
void setValue(const wstring& value);
void setValue(shared_ptr<ItemInstance> value);
byte getValue_byte();
uint8_t getValue_byte();
int getValue_int();
short getValue_short();
wstring getValue_wstring();
@ -79,14 +79,14 @@ public:
// 4J - this function used to be a template, but there's only 3 varieties of use I've found so just hard-coding now, as
// the original had some automatic Class to type sort of conversion that's a real pain for us to actually do
void define(int id, byte value);
void define(int id, uint8_t value);
void define(int id, const wstring& value);
void define(int id, int value);
void define(int id, short value);
void defineNULL(int id, void *pVal);
void checkId(int id); // 4J - added to contain common code from overloaded define functions above
byte getByte(int id);
uint8_t getByte(int id);
short getShort(int id);
int getInteger(int id);
float getFloat(int id);
@ -94,7 +94,7 @@ public:
shared_ptr<ItemInstance> getItemInstance(int id);
Pos *getPos(int id);
// 4J - using overloads rather than template here
void set(int id, byte value);
void set(int id, uint8_t value);
void set(int id, int value);
void set(int id, short value);
void set(int id, const wstring& value);

View file

@ -19,7 +19,7 @@ TamableAnimal::~TamableAnimal()
void TamableAnimal::defineSynchedData()
{
Animal::defineSynchedData();
entityData->define(DATA_FLAGS_ID, (byte) 0);
entityData->define(DATA_FLAGS_ID, (uint8_t) 0);
entityData->define(DATA_OWNERUUID_ID, L"");
}
@ -86,7 +86,7 @@ void TamableAnimal::spawnTamingParticles(bool success)
}
}
void TamableAnimal::handleEntityEvent(byte id)
void TamableAnimal::handleEntityEvent(uint8_t id)
{
if (id == EntityEvent::TAMING_SUCCEEDED)
{
@ -109,14 +109,14 @@ bool TamableAnimal::isTame()
void TamableAnimal::setTame(bool value)
{
byte current = entityData->getByte(DATA_FLAGS_ID);
uint8_t current = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
entityData->set(DATA_FLAGS_ID, (byte) (current | 0x04));
entityData->set(DATA_FLAGS_ID, (uint8_t) (current | 0x04));
}
else
{
entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x04));
entityData->set(DATA_FLAGS_ID, (uint8_t) (current & ~0x04));
}
}
@ -127,14 +127,14 @@ bool TamableAnimal::isSitting()
void TamableAnimal::setSitting(bool value)
{
byte current = entityData->getByte(DATA_FLAGS_ID);
uint8_t current = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
entityData->set(DATA_FLAGS_ID, (byte) (current | 0x01));
entityData->set(DATA_FLAGS_ID, (uint8_t) (current | 0x01));
}
else
{
entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x01));
entityData->set(DATA_FLAGS_ID, (uint8_t) (current & ~0x01));
}
}

View file

@ -26,7 +26,7 @@ protected:
virtual void spawnTamingParticles(bool success);
public:
virtual void handleEntityEvent(byte id);
virtual void handleEntityEvent(uint8_t id);
virtual bool isTame();
virtual void setTame(bool value);
virtual bool isSitting();

View file

@ -260,9 +260,9 @@ void Throwable::addAdditonalSaveData(CompoundTag *tag)
tag->putShort(L"xTile", (short) xTile);
tag->putShort(L"yTile", (short) yTile);
tag->putShort(L"zTile", (short) zTile);
tag->putByte(L"inTile", (byte) lastTile);
tag->putByte(L"shake", (byte) shakeTime);
tag->putByte(L"inGround", (byte) (inGround ? 1 : 0));
tag->putByte(L"inTile", (uint8_t) lastTile);
tag->putByte(L"shake", (uint8_t) shakeTime);
tag->putByte(L"inGround", (uint8_t) (inGround ? 1 : 0));
}
void Throwable::readAdditionalSaveData(CompoundTag *tag)

View file

@ -10,7 +10,7 @@ void ConsoleSaveFileConverter::ProcessSimpleFile(ConsoleSaveFile *sourceSave, Fi
DWORD numberOfBytesRead = 0;
DWORD numberOfBytesWritten = 0;
byte *data = new byte[sourceFileEntry->getFileSize()];
uint8_t *data = new uint8_t[sourceFileEntry->getFileSize()];
// Read from source
sourceSave->readFile(sourceFileEntry, data, sourceFileEntry->getFileSize(), &numberOfBytesRead);

View file

@ -25,7 +25,7 @@ ConsoleSaveFileInputStream::ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile
//the next byte of data, or -1 if the end of the file is reached.
int ConsoleSaveFileInputStream::read()
{
byte byteRead = static_cast<byte>(0);
uint8_t byteRead = static_cast<uint8_t>(0);
DWORD numberOfBytesRead;
BOOL result = m_saveFile->readFile(

View file

@ -243,7 +243,7 @@ void ConsoleSaveFileOriginal::deleteFile( FileEntry *file )
const int bufferSize = 4096;
int amountToRead = bufferSize;
byte buffer[bufferSize];
uint8_t buffer[bufferSize];
DWORD bufferDataSize = 0;
@ -474,8 +474,8 @@ void ConsoleSaveFileOriginal::MoveDataBeyond(FileEntry *file, DWORD nNumberOfByt
const DWORD bufferSize = 4096;
DWORD amountToRead = bufferSize;
//assert( nNumberOfBytesToWrite <= bufferSize );
static byte buffer1[bufferSize];
static byte buffer2[bufferSize];
static uint8_t buffer1[bufferSize];
static uint8_t buffer2[bufferSize];
DWORD buffer1Size = 0;
DWORD buffer2Size = 0;
@ -666,11 +666,11 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
// On PS3, don't compress the data as we can't really afford the extra memory this requires for the output buffer. Instead we'll be writing
// directly from the save data.
StorageManager.SetSaveData(pvSaveMem,fileSize);
byte *compData = (byte *)pvSaveMem;
uint8_t *compData = (uint8_t *)pvSaveMem;
#else
// Attempt to allocate the required memory
// We do not own this, it belongs to the StorageManager
byte *compData = (byte *)StorageManager.AllocateSaveData( compLength );
uint8_t *compData = (uint8_t *)StorageManager.AllocateSaveData( compLength );
#ifdef __PSVITA__
// AP - make sure we always allocate just what is needed so it will only SAVE what is needed.
@ -708,7 +708,7 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
compLength = compLength+8;
// Attempt to allocate the required memory
compData = (byte *)StorageManager.AllocateSaveData( compLength );
compData = (uint8_t *)StorageManager.AllocateSaveData( compLength );
}
#endif

View file

@ -38,7 +38,7 @@ void ConsoleSaveFileOutputStream::write(unsigned int b)
{
DWORD numberOfBytesWritten;
byte value = (byte) b;
uint8_t value = (uint8_t) b;
BOOL result = m_saveFile->writeFile(
m_file,

View file

@ -641,7 +641,7 @@ void ConsoleSaveFileSplit::deleteFile( FileEntry *file )
const int bufferSize = 4096;
int amountToRead = bufferSize;
byte buffer[bufferSize];
uint8_t buffer[bufferSize];
DWORD bufferDataSize = 0;
@ -1044,8 +1044,8 @@ void ConsoleSaveFileSplit::MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesT
const DWORD bufferSize = 4096;
DWORD amountToRead = bufferSize;
//assert( nNumberOfBytesToWrite <= bufferSize );
static byte buffer1[bufferSize];
static byte buffer2[bufferSize];
static uint8_t buffer1[bufferSize];
static uint8_t buffer2[bufferSize];
DWORD buffer1Size = 0;
DWORD buffer2Size = 0;
@ -1352,7 +1352,7 @@ void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail)
// Attempt to allocate the required memory
// We do not own this, it belongs to the StorageManager
byte *compData = (byte *)StorageManager.AllocateSaveData( compLength );
uint8_t *compData = (uint8_t *)StorageManager.AllocateSaveData( compLength );
// If we failed to allocate then compData will be NULL
// Pre-calculate the compressed data size so that we can attempt to allocate a smaller buffer
@ -1379,7 +1379,7 @@ void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail)
compLength = compLength+8;
// Attempt to allocate the required memory
compData = (byte *)StorageManager.AllocateSaveData( compLength );
compData = (uint8_t *)StorageManager.AllocateSaveData( compLength );
}
if(compData != NULL)

View file

@ -84,7 +84,7 @@ ssize_t ReadFile(int fd, void* buffer, size_t byteRead, DWORD* numberOfBytesRead
//the next byte of data, or -1 if the end of the file is reached.
int FileInputStream::read()
{
byte byteRead = static_cast<byte>(0);
uint8_t byteRead = static_cast<uint8_t>(0);
DWORD numberOfBytesRead;
BOOL bSuccess = ReadFile(

View file

@ -74,7 +74,7 @@ FileOutputStream::~FileOutputStream()
//b - the byte to be written.
void FileOutputStream::write(unsigned int b)
{
byte value = (byte) b;
uint8_t value = (uint8_t) b;
#if defined(_WIN32)
BOOL result = WriteFile(

View file

@ -25,7 +25,7 @@ public:
dis->readFully(data);
}
byte getId() { return TAG_Byte_Array; }
uint8_t getId() { return TAG_Byte_Array; }
wstring toString()
{

View file

@ -4,14 +4,14 @@
class ByteTag : public Tag
{
public:
byte data;
uint8_t data;
ByteTag(const wstring &name) : Tag(name) {}
ByteTag(const wstring &name, byte data) : Tag(name) {this->data = data; }
ByteTag(const wstring &name, uint8_t data) : Tag(name) {this->data = data; }
void write(DataOutput *dos) { dos->writeByte(data); }
void load(DataInput *dis) { data = dis->readByte(); }
byte getId() { return TAG_Byte; }
uint8_t getId() { return TAG_Byte; }
wstring toString()
{
static wchar_t buf[32];

View file

@ -55,7 +55,7 @@ public:
return ret;
}
byte getId()
uint8_t getId()
{
return TAG_Compound;
}
@ -65,7 +65,7 @@ public:
tags[name] = tag->setName(wstring( name ));
}
void putByte(const wchar_t * name, byte value)
void putByte(const wchar_t * name, uint8_t value)
{
tags[name] = (new ByteTag(name,value));
}
@ -117,7 +117,7 @@ public:
void putBoolean(const wchar_t * string, bool val)
{
putByte(string, val?static_cast<byte>(1):static_cast<byte>(0));
putByte(string, val?static_cast<uint8_t>(1):static_cast<uint8_t>(0));
}
Tag *get(const wchar_t *name)
@ -132,9 +132,9 @@ public:
return tags.find(name) != tags.end();
}
byte getByte(const wchar_t * name)
uint8_t getByte(const wchar_t * name)
{
if (tags.find(name) == tags.end()) return (byte)0;
if (tags.find(name) == tags.end()) return (uint8_t)0;
return ((ByteTag *) tags[name])->data;
}
@ -200,7 +200,7 @@ public:
bool getBoolean(const wchar_t *string)
{
return getByte(string) != static_cast<byte>(0);
return getByte(string) != static_cast<uint8_t>(0);
}
void remove(const wstring &name)

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