mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-30 15:23:38 +00:00
fix: stupid
This commit is contained in:
parent
6131826226
commit
653a2c4289
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@ -818,7 +818,7 @@ void MultiPlayerLevel::removeAllPendingEntityRemovals()
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{
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if (e->riding->removed || e->riding->rider.lock() != e)
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{
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e->riding->rider = std::<Entity>();
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e->riding->rider = std::weak_ptr<Entity>();
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e->riding = nullptr;
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}
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else
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@ -63,7 +63,7 @@ void ChatIntegrationLayer::InitializeChatManager(
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InitializeCriticalSection(&m_csAddedUsers);
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std::<ChatIntegrationLayer> weakPtrToThis = shared_from_this();
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std::weak_ptr<ChatIntegrationLayer> weakPtrToThis = shared_from_this();
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#ifdef PROFILE
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m_chatManager->ChatSettings->PerformanceCountersEnabled = true;
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@ -29,7 +29,7 @@ bool Sensing::canSee(std::shared_ptr<Entity> target)
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//util.Timer.push("canSee");
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bool canSee = mob->canSee(target);
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//util.Timer.pop();
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if (canSee) seen.push_back(std::<Entity>(target));
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else unseen.push_back(std::<Entity>(target));
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if (canSee) seen.push_back(std::weak_ptr<Entity>(target));
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else unseen.push_back(std::weak_ptr<Entity>(target));
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return canSee;
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}
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@ -4,8 +4,8 @@ class Sensing
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{
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private:
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Mob *mob;
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std::vector<std::<Entity> > seen;
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std::vector<std::<Entity> > unseen;
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std::vector<std::weak_ptr<Entity> > seen;
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std::vector<std::weak_ptr<Entity> > unseen;
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public:
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Sensing(Mob *mob);
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@ -12,7 +12,7 @@
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ArrowAttackGoal::ArrowAttackGoal(Mob *mob, float speed, int projectileType, int attackInterval)
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{
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// 4J Init
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target = std::<Mob>();
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target = std::weak_ptr<Mob>();
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attackTime = 0;
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seeTime = 0;
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@ -28,7 +28,7 @@ bool ArrowAttackGoal::canUse()
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{
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std::shared_ptr<Mob> bestTarget = mob->getTarget();
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if (bestTarget == NULL) return false;
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target = std::<Mob>(bestTarget);
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target = std::weak_ptr<Mob>(bestTarget);
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return true;
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}
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@ -39,7 +39,7 @@ bool ArrowAttackGoal::canContinueToUse()
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void ArrowAttackGoal::stop()
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{
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target = std::<Mob>();
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target = std::weak_ptr<Mob>();
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}
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void ArrowAttackGoal::tick()
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@ -10,7 +10,7 @@ public:
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Level *level;
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Mob *mob; // Owner of this goal
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std::<Mob> target;
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std::weak_ptr<Mob> target;
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int attackTime;
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float speed;
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int seeTime;
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@ -20,7 +20,7 @@ AvoidPlayerGoal::AvoidPlayerGoal(PathfinderMob *mob, const std::type_info& avoid
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this->pathNav = mob->getNavigation();
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setRequiredControlFlags(Control::MoveControlFlag);
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toAvoid = std::<Entity>();
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toAvoid = std::weak_ptr<Entity>();
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path = NULL;
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}
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@ -35,7 +35,7 @@ bool AvoidPlayerGoal::canUse()
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{
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std::shared_ptr<TamableAnimal> tamableAnimal = dynamic_pointer_cast<TamableAnimal>(mob->shared_from_this());
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if (tamableAnimal != NULL && tamableAnimal->isTame()) return false;
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toAvoid = std::<Entity>(mob->level->getNearestPlayer(mob->shared_from_this(), maxDist));
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toAvoid = std::weak_ptr<Entity>(mob->level->getNearestPlayer(mob->shared_from_this(), maxDist));
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if (toAvoid.lock() == NULL) return false;
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}
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else
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@ -46,7 +46,7 @@ bool AvoidPlayerGoal::canUse()
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delete entities;
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return false;
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}
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toAvoid = std::<Entity>(entities->at(0));
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toAvoid = std::weak_ptr<Entity>(entities->at(0));
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delete entities;
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}
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@ -75,7 +75,7 @@ void AvoidPlayerGoal::start()
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void AvoidPlayerGoal::stop()
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{
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toAvoid = std::<Entity>();
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toAvoid = std::weak_ptr<Entity>();
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}
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void AvoidPlayerGoal::tick()
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@ -11,7 +11,7 @@ class AvoidPlayerGoal : public Goal
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private:
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PathfinderMob *mob; // Owner of this goal
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float walkSpeed, sprintSpeed;
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std::<Entity> toAvoid;
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std::weak_ptr<Entity> toAvoid;
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float maxDist;
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Path *path;
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PathNavigation *pathNav;
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@ -8,7 +8,7 @@
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BegGoal::BegGoal(Wolf *wolf, float lookDistance)
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{
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player = std::<Player>();
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player = std::weak_ptr<Player>();
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lookTime = 0;
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this->wolf = wolf;
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@ -19,7 +19,7 @@ BegGoal::BegGoal(Wolf *wolf, float lookDistance)
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bool BegGoal::canUse()
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{
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player = std::<Player>(level->getNearestPlayer(wolf->shared_from_this(), lookDistance));
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player = std::weak_ptr<Player>(level->getNearestPlayer(wolf->shared_from_this(), lookDistance));
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if (player.lock() == NULL) return false;
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wolf->setDespawnProtected();
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return playerHoldingInteresting(player.lock());
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@ -42,7 +42,7 @@ void BegGoal::start()
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void BegGoal::stop()
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{
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wolf->setIsInterested(false);
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player = std::<Player>();
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player = std::weak_ptr<Player>();
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}
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void BegGoal::tick()
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@ -8,7 +8,7 @@ class BegGoal : public Goal
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{
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private:
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Wolf *wolf; // Owner of this goal
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std::<Player> player;
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std::weak_ptr<Player> player;
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Level *level;
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float lookDistance;
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int lookTime;
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@ -11,7 +11,7 @@
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BreedGoal::BreedGoal(Animal *animal, float speed)
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{
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partner = std::<Animal>();
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partner = std::weak_ptr<Animal>();
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loveTime = 0;
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this->animal = animal;
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@ -23,7 +23,7 @@ BreedGoal::BreedGoal(Animal *animal, float speed)
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bool BreedGoal::canUse()
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{
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if (!animal->isInLove()) return false;
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partner = std::<Animal>(getFreePartner());
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partner = std::weak_ptr<Animal>(getFreePartner());
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return partner.lock() != NULL;
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}
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@ -34,7 +34,7 @@ bool BreedGoal::canContinueToUse()
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void BreedGoal::stop()
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{
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partner = std::<Animal>();
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partner = std::weak_ptr<Animal>();
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loveTime = 0;
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}
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@ -10,7 +10,7 @@ class BreedGoal : public Goal
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private:
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Animal *animal; // Owner of this goal
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Level *level;
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std::<Animal> partner;
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std::weak_ptr<Animal> partner;
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int loveTime;
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float speed;
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@ -13,7 +13,7 @@ bool DefendVillageTargetGoal::canUse()
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{
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std::shared_ptr<Village> village = golem->getVillage();
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if (village == NULL) return false;
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potentialTarget = std::<Mob>(village->getClosestAggressor(dynamic_pointer_cast<Mob>(golem->shared_from_this())));
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potentialTarget = std::weak_ptr<Mob>(village->getClosestAggressor(dynamic_pointer_cast<Mob>(golem->shared_from_this())));
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return canAttack(potentialTarget.lock(), false);
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}
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@ -8,7 +8,7 @@ class DefendVillageTargetGoal : public TargetGoal
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{
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private:
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VillagerGolem *golem; // Owner of this goal
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std::<Mob> potentialTarget;
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std::weak_ptr<Mob> potentialTarget;
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public:
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DefendVillageTargetGoal(VillagerGolem *golem);
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@ -9,7 +9,7 @@
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FollowOwnerGoal::FollowOwnerGoal(TamableAnimal *tamable, float speed, float startDistance, float stopDistance)
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{
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owner = std::<Mob>();
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owner = std::weak_ptr<Mob>();
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timeToRecalcPath = 0;
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oldAvoidWater = false;
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@ -28,7 +28,7 @@ bool FollowOwnerGoal::canUse()
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if (owner == NULL) return false;
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if (tamable->isSitting()) return false;
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if (tamable->distanceToSqr(owner) < startDistance * startDistance) return false;
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this->owner = std::<Mob>(owner);
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this->owner = std::weak_ptr<Mob>(owner);
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return true;
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}
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@ -46,7 +46,7 @@ void FollowOwnerGoal::start()
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void FollowOwnerGoal::stop()
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{
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owner = std::<Mob>();
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owner = std::weak_ptr<Mob>();
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navigation->stop();
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tamable->getNavigation()->setAvoidWater(oldAvoidWater);
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}
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@ -12,7 +12,7 @@ public:
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private:
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TamableAnimal *tamable; // Owner of this goal
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std::<Mob> owner;
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std::weak_ptr<Mob> owner;
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Level *level;
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float speed;
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PathNavigation *navigation;
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@ -35,7 +35,7 @@ bool FollowParentGoal::canUse()
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if (closest == NULL) return false;
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if (closestDistSqr < 3 * 3) return false;
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parent = std::<Animal>(closest);
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parent = std::weak_ptr<Animal>(closest);
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return true;
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}
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@ -54,7 +54,7 @@ void FollowParentGoal::start()
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void FollowParentGoal::stop()
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{
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parent = std::<Animal>();
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parent = std::weak_ptr<Animal>();
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}
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void FollowParentGoal::tick()
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@ -8,7 +8,7 @@ class FollowParentGoal : public Goal
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{
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private:
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Animal *animal; // Owner of this goal
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std::<Animal> parent;
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std::weak_ptr<Animal> parent;
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float speed;
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int timeToRecalcPath;
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@ -5,7 +5,7 @@
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LeapAtTargetGoal::LeapAtTargetGoal(Mob *mob, float yd)
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{
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target = std::<Mob>();
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target = std::weak_ptr<Mob>();
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this->mob = mob;
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this->yd = yd;
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@ -14,7 +14,7 @@ LeapAtTargetGoal::LeapAtTargetGoal(Mob *mob, float yd)
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bool LeapAtTargetGoal::canUse()
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{
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target = std::<Mob>(mob->getTarget());
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target = std::weak_ptr<Mob>(mob->getTarget());
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if (target.lock() == NULL) return false;
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double d = mob->distanceToSqr(target.lock());
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if (d < 2 * 2 || d > 4 * 4) return false;
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@ -6,7 +6,7 @@ class LeapAtTargetGoal : public Goal
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{
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private:
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Mob *mob; // Owner of this goal
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std::<Mob> target;
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std::weak_ptr<Mob> target;
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float yd;
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public:
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@ -29,7 +29,7 @@ bool LookAtPlayerGoal::canUse()
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{
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if (mob->getRandom()->nextFloat() >= probability) return false;
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if (lookAtType == typeid(Player)) lookAt = mob->level->getNearestPlayer(mob->shared_from_this(), lookDistance);
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else lookAt = std::<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
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else lookAt = std::weak_ptr<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
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return lookAt.lock() != NULL;
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}
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@ -47,7 +47,7 @@ void LookAtPlayerGoal::start()
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void LookAtPlayerGoal::stop()
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{
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lookAt = std::<Entity>();
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lookAt = std::weak_ptr<Entity>();
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}
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void LookAtPlayerGoal::tick()
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@ -11,7 +11,7 @@ private:
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Mob *mob; // Owner of this goal
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protected:
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std::<Entity> lookAt;
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std::weak_ptr<Entity> lookAt;
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private:
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float lookDistance;
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@ -12,7 +12,7 @@ bool LookAtTradingPlayerGoal::canUse()
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{
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if (villager->isTrading())
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{
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lookAt = std::<Entity>(dynamic_pointer_cast<Entity>(villager->getTradingPlayer()));
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lookAt = std::weak_ptr<Entity>(dynamic_pointer_cast<Entity>(villager->getTradingPlayer()));
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return true;
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}
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return false;
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@ -10,8 +10,8 @@
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MakeLoveGoal::MakeLoveGoal(Villager *villager)
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{
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village = std::<Village>();
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partner = std::<Villager>();
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village = std::weak_ptr<Village>();
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partner = std::weak_ptr<Villager>();
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loveMakingTime = 0;
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this->villager = villager;
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@ -32,7 +32,7 @@ bool MakeLoveGoal::canUse()
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std::shared_ptr<Entity> mate = level->getClosestEntityOfClass(typeid(Villager), villager->bb->grow(8, 3, 8), villager->shared_from_this());
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if (mate == NULL) return false;
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partner = std::<Villager>(dynamic_pointer_cast<Villager>(mate));
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partner = std::weak_ptr<Villager>(dynamic_pointer_cast<Villager>(mate));
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if (partner.lock()->getAge() != 0) return false;
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return true;
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@ -46,8 +46,8 @@ void MakeLoveGoal::start()
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void MakeLoveGoal::stop()
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{
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village = std::<Village>();
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partner = std::<Villager>();
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village = std::weak_ptr<Village>();
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partner = std::weak_ptr<Villager>();
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villager->setInLove(false);
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}
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@ -9,10 +9,10 @@ class MakeLoveGoal : public Goal
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{
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private:
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Villager *villager; // Owner of this goal
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std::<Villager> partner;
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std::weak_ptr<Villager> partner;
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Level *level;
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int loveMakingTime;
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std::<Village> village;
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std::weak_ptr<Village> village;
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public:
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MakeLoveGoal(Villager *villager);
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@ -45,7 +45,7 @@ bool MeleeAttackGoal::canUse()
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if (bestTarget == NULL) return false;
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if(!bestTarget->isAlive()) return false;
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if (attackType != eTYPE_NOTSET && (attackType & bestTarget->GetType()) != attackType) return false;
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target = std::<Mob>(bestTarget);
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target = std::weak_ptr<Mob>(bestTarget);
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delete path;
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path = mob->getNavigation()->createPath(target.lock());
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return path != NULL;
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@ -70,7 +70,7 @@ void MeleeAttackGoal::start()
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void MeleeAttackGoal::stop()
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{
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target = std::<Mob>();
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target = std::weak_ptr<Mob>();
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mob->getNavigation()->stop();
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}
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@ -11,7 +11,7 @@ class MeleeAttackGoal : public Goal
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private:
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Level *level;
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Mob *mob; // Owner of this goal
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std::<Mob> target;
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std::weak_ptr<Mob> target;
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int attackTime;
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float speed;
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@ -39,7 +39,7 @@ void MoveIndoorsGoal::start()
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std::shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
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if( _doorInfo == NULL )
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{
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doorInfo = std::<DoorInfo>();
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doorInfo = std::weak_ptr<DoorInfo>();
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return;
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}
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if (mob->distanceToSqr(_doorInfo->getIndoorX(), _doorInfo->y, _doorInfo->getIndoorZ()) > 16 * 16)
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@ -55,11 +55,11 @@ void MoveIndoorsGoal::stop()
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std::shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
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if( _doorInfo == NULL )
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{
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doorInfo = std::<DoorInfo>();
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doorInfo = std::weak_ptr<DoorInfo>();
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return;
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}
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|
||||
insideX = _doorInfo->getIndoorX();
|
||||
insideZ = _doorInfo->getIndoorZ();
|
||||
doorInfo = std::<DoorInfo>();
|
||||
doorInfo = std::weak_ptr<DoorInfo>();
|
||||
}
|
||||
|
|
@ -9,7 +9,7 @@ class MoveIndoorsGoal : public Goal
|
|||
{
|
||||
private:
|
||||
PathfinderMob *mob;
|
||||
std::<DoorInfo> doorInfo;
|
||||
std::weak_ptr<DoorInfo> doorInfo;
|
||||
int insideX, insideZ;
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
MoveThroughVillageGoal::MoveThroughVillageGoal(PathfinderMob *mob, float speed, bool onlyAtNight)
|
||||
{
|
||||
path = NULL;
|
||||
doorInfo = std::<DoorInfo>();
|
||||
doorInfo = std::weak_ptr<DoorInfo>();
|
||||
|
||||
this->mob = mob;
|
||||
this->speed = speed;
|
||||
|
|
|
|||
|
|
@ -12,9 +12,9 @@ private:
|
|||
PathfinderMob *mob;
|
||||
float speed;
|
||||
Path *path;
|
||||
std::<DoorInfo> doorInfo;
|
||||
std::weak_ptr<DoorInfo> doorInfo;
|
||||
bool onlyAtNight;
|
||||
std::vector< std::<DoorInfo> > visited;
|
||||
std::vector< std::weak_ptr<DoorInfo> > visited;
|
||||
|
||||
public:
|
||||
MoveThroughVillageGoal(PathfinderMob *mob, float speed, bool onlyAtNight);
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ MoveTowardsTargetGoal::MoveTowardsTargetGoal(PathfinderMob *mob, float speed, fl
|
|||
|
||||
bool MoveTowardsTargetGoal::canUse()
|
||||
{
|
||||
target = std::<Mob>(mob->getTarget());
|
||||
target = std::weak_ptr<Mob>(mob->getTarget());
|
||||
if (target.lock() == NULL) return false;
|
||||
if (target.lock()->distanceToSqr(mob->shared_from_this()) > within * within) return false;
|
||||
Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 7, Vec3::newTemp(target.lock()->x, target.lock()->y, target.lock()->z));
|
||||
|
|
@ -34,7 +34,7 @@ bool MoveTowardsTargetGoal::canContinueToUse()
|
|||
|
||||
void MoveTowardsTargetGoal::stop()
|
||||
{
|
||||
target = std::<Mob>();
|
||||
target = std::weak_ptr<Mob>();
|
||||
}
|
||||
|
||||
void MoveTowardsTargetGoal::start()
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ class MoveTowardsTargetGoal : public Goal
|
|||
{
|
||||
private:
|
||||
PathfinderMob *mob;
|
||||
std::<Mob> target;
|
||||
std::weak_ptr<Mob> target;
|
||||
double wantedX, wantedY, wantedZ;
|
||||
float speed, within;
|
||||
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ bool NearestAttackableTargetGoal::canUse()
|
|||
std::shared_ptr<Mob> potentialTarget = mob->level->getNearestAttackablePlayer(mob->shared_from_this(), within);
|
||||
if (canAttack(potentialTarget, false))
|
||||
{
|
||||
target = std::<Mob>(potentialTarget);
|
||||
target = std::weak_ptr<Mob>(potentialTarget);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -55,7 +55,7 @@ bool NearestAttackableTargetGoal::canUse()
|
|||
std::shared_ptr<Mob> potTarget = dynamic_pointer_cast<Mob>(*it);
|
||||
if (canAttack(potTarget, false))
|
||||
{
|
||||
target = std::<Mob>(potTarget);
|
||||
target = std::weak_ptr<Mob>(potTarget);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
std::<Mob> target;
|
||||
std::weak_ptr<Mob> target;
|
||||
const std::type_info& targetType;
|
||||
int randomInterval;
|
||||
DistComp *distComp;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
OzelotAttackGoal::OzelotAttackGoal(Mob *mob)
|
||||
{
|
||||
target = std::<Mob>();
|
||||
target = std::weak_ptr<Mob>();
|
||||
attackTime = 0;
|
||||
speed = 0;
|
||||
trackTarget = false;
|
||||
|
|
@ -22,7 +22,7 @@ bool OzelotAttackGoal::canUse()
|
|||
{
|
||||
std::shared_ptr<Mob> bestTarget = mob->getTarget();
|
||||
if (bestTarget == NULL) return false;
|
||||
target = std::<Mob>(bestTarget);
|
||||
target = std::weak_ptr<Mob>(bestTarget);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -35,7 +35,7 @@ bool OzelotAttackGoal::canContinueToUse()
|
|||
|
||||
void OzelotAttackGoal::stop()
|
||||
{
|
||||
target = std::<Mob>();
|
||||
target = std::weak_ptr<Mob>();
|
||||
mob->getNavigation()->stop();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ class OzelotAttackGoal : public Goal
|
|||
private:
|
||||
Level *level;
|
||||
Mob *mob;
|
||||
std::<Mob> target;
|
||||
std::weak_ptr<Mob> target;
|
||||
int attackTime;
|
||||
float speed;
|
||||
bool trackTarget;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ bool OfferFlowerGoal::canUse()
|
|||
{
|
||||
if (!golem->level->isDay()) return false;
|
||||
if (golem->getRandom()->nextInt(8000) != 0) return false;
|
||||
villager = std::<Villager>(dynamic_pointer_cast<Villager>( golem->level->getClosestEntityOfClass(typeid(Villager), golem->bb->grow(6, 2, 6), golem->shared_from_this()) ));
|
||||
villager = std::weak_ptr<Villager>(dynamic_pointer_cast<Villager>( golem->level->getClosestEntityOfClass(typeid(Villager), golem->bb->grow(6, 2, 6), golem->shared_from_this()) ));
|
||||
return villager.lock() != NULL;
|
||||
}
|
||||
|
||||
|
|
@ -34,7 +34,7 @@ void OfferFlowerGoal::start()
|
|||
void OfferFlowerGoal::stop()
|
||||
{
|
||||
golem->offerFlower(false);
|
||||
villager = std::<Villager>();
|
||||
villager = std::weak_ptr<Villager>();
|
||||
}
|
||||
|
||||
void OfferFlowerGoal::tick()
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ public:
|
|||
|
||||
private:
|
||||
VillagerGolem *golem;
|
||||
std::<Villager> villager;
|
||||
std::weak_ptr<Villager> villager;
|
||||
int _tick;
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ bool OwnerHurtByTargetGoal::canUse()
|
|||
if (!tameAnimal->isTame()) return false;
|
||||
std::shared_ptr<Mob> owner = tameAnimal->getOwner();
|
||||
if (owner == NULL) return false;
|
||||
ownerLastHurtBy = std::<Mob>(owner->getLastHurtByMob());
|
||||
ownerLastHurtBy = std::weak_ptr<Mob>(owner->getLastHurtByMob());
|
||||
return canAttack(ownerLastHurtBy.lock(), false);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ class OwnerHurtByTargetGoal : public TargetGoal
|
|||
{
|
||||
private:
|
||||
TamableAnimal *tameAnimal; // Owner of this goal
|
||||
std::<Mob> ownerLastHurtBy;
|
||||
std::weak_ptr<Mob> ownerLastHurtBy;
|
||||
|
||||
public:
|
||||
OwnerHurtByTargetGoal(TamableAnimal *tameAnimal);
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ bool OwnerHurtTargetGoal::canUse()
|
|||
if (!tameAnimal->isTame()) return false;
|
||||
std::shared_ptr<Mob> owner = tameAnimal->getOwner();
|
||||
if (owner == NULL) return false;
|
||||
ownerLastHurt = std::<Mob>(owner->getLastHurtMob());
|
||||
ownerLastHurt = std::weak_ptr<Mob>(owner->getLastHurtMob());
|
||||
return canAttack(ownerLastHurt.lock(), false);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ class OwnerHurtTargetGoal : public TargetGoal
|
|||
{
|
||||
private:
|
||||
TamableAnimal *tameAnimal; // Owner of this goal
|
||||
std::<Mob> ownerLastHurt;
|
||||
std::weak_ptr<Mob> ownerLastHurt;
|
||||
|
||||
public:
|
||||
OwnerHurtTargetGoal(TamableAnimal *tameAnimal);
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
PlayGoal::PlayGoal(Villager *mob, float speed)
|
||||
{
|
||||
followFriend = std::<Mob>();
|
||||
followFriend = std::weak_ptr<Mob>();
|
||||
wantedX = wantedY = wantedZ = 0.0;
|
||||
playTime = 0;
|
||||
|
||||
|
|
@ -38,7 +38,7 @@ bool PlayGoal::canUse()
|
|||
double distSqr = friendV->distanceToSqr(mob->shared_from_this());
|
||||
if (distSqr > closestDistSqr) continue;
|
||||
closestDistSqr = distSqr;
|
||||
followFriend = std::<Mob>(friendV);
|
||||
followFriend = std::weak_ptr<Mob>(friendV);
|
||||
}
|
||||
delete children;
|
||||
|
||||
|
|
@ -64,7 +64,7 @@ void PlayGoal::start()
|
|||
void PlayGoal::stop()
|
||||
{
|
||||
mob->setChasing(false);
|
||||
followFriend = std::<Mob>();
|
||||
followFriend = std::weak_ptr<Mob>();
|
||||
}
|
||||
|
||||
void PlayGoal::tick()
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ class PlayGoal : public Goal
|
|||
{
|
||||
private:
|
||||
Villager *mob;
|
||||
std::<Mob> followFriend;
|
||||
std::weak_ptr<Mob> followFriend;
|
||||
float speed;
|
||||
double wantedX, wantedY, wantedZ;
|
||||
int playTime;
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ void RestrictOpenDoorGoal::stop()
|
|||
{
|
||||
mob->getNavigation()->setCanOpenDoors(true);
|
||||
mob->getNavigation()->setCanPassDoors(true);
|
||||
doorInfo = std::<DoorInfo>();
|
||||
doorInfo = std::weak_ptr<DoorInfo>();
|
||||
}
|
||||
|
||||
void RestrictOpenDoorGoal::tick()
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ class RestrictOpenDoorGoal : public Goal
|
|||
{
|
||||
private:
|
||||
PathfinderMob *mob;
|
||||
std::<DoorInfo> doorInfo;
|
||||
std::weak_ptr<DoorInfo> doorInfo;
|
||||
|
||||
public:
|
||||
RestrictOpenDoorGoal(PathfinderMob *mob);
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
SwellGoal::SwellGoal(Creeper *creeper)
|
||||
{
|
||||
target = std::<Mob>();
|
||||
target = std::weak_ptr<Mob>();
|
||||
|
||||
this->creeper = creeper;
|
||||
setRequiredControlFlags(Control::MoveControlFlag);
|
||||
|
|
@ -22,12 +22,12 @@ bool SwellGoal::canUse()
|
|||
void SwellGoal::start()
|
||||
{
|
||||
creeper->getNavigation()->stop();
|
||||
target = std::<Mob>(creeper->getTarget());
|
||||
target = std::weak_ptr<Mob>(creeper->getTarget());
|
||||
}
|
||||
|
||||
void SwellGoal::stop()
|
||||
{
|
||||
target = std::<Mob>();
|
||||
target = std::weak_ptr<Mob>();
|
||||
}
|
||||
|
||||
void SwellGoal::tick()
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ class SwellGoal : public Goal
|
|||
{
|
||||
private:
|
||||
Creeper *creeper;
|
||||
std::<Mob> target;
|
||||
std::weak_ptr<Mob> target;
|
||||
|
||||
public:
|
||||
SwellGoal(Creeper *creeper);
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ TakeFlowerGoal::TakeFlowerGoal(Villager *villager)
|
|||
{
|
||||
takeFlower = false;
|
||||
pickupTick = 0;
|
||||
golem = std::<VillagerGolem>();
|
||||
golem = std::weak_ptr<VillagerGolem>();
|
||||
|
||||
this->villager = villager;
|
||||
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
|
||||
|
|
@ -36,7 +36,7 @@ bool TakeFlowerGoal::canUse()
|
|||
std::shared_ptr<VillagerGolem> vg = dynamic_pointer_cast<VillagerGolem>(*it);
|
||||
if (vg->getOfferFlowerTick() > 0)
|
||||
{
|
||||
golem = std::<VillagerGolem>(vg);
|
||||
golem = std::weak_ptr<VillagerGolem>(vg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -58,7 +58,7 @@ void TakeFlowerGoal::start()
|
|||
|
||||
void TakeFlowerGoal::stop()
|
||||
{
|
||||
golem = std::<VillagerGolem>();
|
||||
golem = std::weak_ptr<VillagerGolem>();
|
||||
villager->getNavigation()->stop();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ class TakeFlowerGoal : public Goal
|
|||
{
|
||||
private:
|
||||
Villager *villager;
|
||||
std::<VillagerGolem> golem;
|
||||
std::weak_ptr<VillagerGolem> golem;
|
||||
int pickupTick;
|
||||
bool takeFlower;
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
TemptGoal::TemptGoal(PathfinderMob *mob, float speed, int itemId, bool canScare)
|
||||
{
|
||||
px = py = pz = pRotX = pRotY = 0.0;
|
||||
player = std::<Player>();
|
||||
player = std::weak_ptr<Player>();
|
||||
calmDown = 0;
|
||||
_isRunning = false;
|
||||
oldAvoidWater = false;
|
||||
|
|
@ -28,7 +28,7 @@ bool TemptGoal::canUse()
|
|||
--calmDown;
|
||||
return false;
|
||||
}
|
||||
player = std::<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10));
|
||||
player = std::weak_ptr<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10));
|
||||
if (player.lock() == NULL) return false;
|
||||
mob->setDespawnProtected(); // If we've got a nearby player, then consider this mob as something we'd miss if it despawned
|
||||
std::shared_ptr<ItemInstance> item = player.lock()->getSelectedItem();
|
||||
|
|
@ -71,7 +71,7 @@ void TemptGoal::start()
|
|||
|
||||
void TemptGoal::stop()
|
||||
{
|
||||
player = std::<Player>();
|
||||
player = std::weak_ptr<Player>();
|
||||
mob->getNavigation()->stop();
|
||||
calmDown = 100;
|
||||
_isRunning = false;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ private:
|
|||
PathfinderMob *mob;
|
||||
float speed;
|
||||
double px, py, pz, pRotX, pRotY;
|
||||
std::<Player> player;
|
||||
std::weak_ptr<Player> player;
|
||||
int calmDown ;
|
||||
bool _isRunning;
|
||||
int itemId;
|
||||
|
|
|
|||
|
|
@ -158,10 +158,10 @@ void ChestTileEntity::checkNeighbors()
|
|||
if (hasCheckedNeighbors) return;
|
||||
|
||||
hasCheckedNeighbors = true;
|
||||
n = std::<ChestTileEntity>();
|
||||
e = std::<ChestTileEntity>();
|
||||
w = std::<ChestTileEntity>();
|
||||
s = std::<ChestTileEntity>();
|
||||
n = std::weak_ptr<ChestTileEntity>();
|
||||
e = std::weak_ptr<ChestTileEntity>();
|
||||
w = std::weak_ptr<ChestTileEntity>();
|
||||
s = std::weak_ptr<ChestTileEntity>();
|
||||
|
||||
if (level->getTile(x - 1, y, z) == Tile::chest_Id)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,10 +28,10 @@ private:
|
|||
public:
|
||||
bool isBonusChest; // 4J added
|
||||
bool hasCheckedNeighbors;
|
||||
std::<ChestTileEntity> n;
|
||||
std::<ChestTileEntity> e;
|
||||
std::<ChestTileEntity> w;
|
||||
std::<ChestTileEntity> s;
|
||||
std::weak_ptr<ChestTileEntity> n;
|
||||
std::weak_ptr<ChestTileEntity> e;
|
||||
std::weak_ptr<ChestTileEntity> w;
|
||||
std::weak_ptr<ChestTileEntity> s;
|
||||
|
||||
float openness, oOpenness;
|
||||
int openCount;
|
||||
|
|
|
|||
|
|
@ -257,7 +257,7 @@ void Entity::_init(bool useSmallId)
|
|||
viewScale = 1.0;
|
||||
|
||||
blocksBuilding = false;
|
||||
rider = std::<Entity>();
|
||||
rider = std::weak_ptr<Entity>();
|
||||
riding = nullptr;
|
||||
|
||||
//level = NULL; // Level is assigned to in the original c_tor code
|
||||
|
|
@ -1571,14 +1571,14 @@ void Entity::ride(std::shared_ptr<Entity> e)
|
|||
{
|
||||
// 4J Stu - Position should already be updated before the SetRidingPacket comes in
|
||||
if(!level->isClientSide) moveTo(riding->x, riding->bb->y0 + riding->bbHeight, riding->z, yRot, xRot);
|
||||
riding->rider = std::<Entity>();
|
||||
riding->rider = std::weak_ptr<Entity>();
|
||||
}
|
||||
riding = nullptr;
|
||||
return;
|
||||
}
|
||||
if (riding != NULL)
|
||||
{
|
||||
riding->rider = std::<Entity>();
|
||||
riding->rider = std::weak_ptr<Entity>();
|
||||
}
|
||||
riding = e;
|
||||
e->rider = shared_from_this();
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ public:
|
|||
double viewScale;
|
||||
|
||||
bool blocksBuilding;
|
||||
std::<Entity> rider; // Changed to weak to avoid circular dependency between rider/riding entity
|
||||
std::weak_ptr<Entity> rider; // Changed to weak to avoid circular dependency between rider/riding entity
|
||||
std::shared_ptr<Entity> riding;
|
||||
|
||||
Level *level;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ private:
|
|||
|
||||
// int inLove; // 4J removed - now synched data
|
||||
int loveTime;
|
||||
std::<Player> loveCause;
|
||||
std::weak_ptr<Player> loveCause;
|
||||
|
||||
public:
|
||||
Animal(Level *level);
|
||||
|
|
|
|||
|
|
@ -434,7 +434,7 @@ void Boat::tick()
|
|||
|
||||
if (rider.lock() != NULL)
|
||||
{
|
||||
if (rider.lock()->removed) rider = std::<Entity>();
|
||||
if (rider.lock()->removed) rider = std::weak_ptr<Entity>();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -696,7 +696,7 @@ void Minecart::tick()
|
|||
{
|
||||
rider.lock()->riding = nullptr;
|
||||
}
|
||||
rider = std::<Entity>();
|
||||
rider = std::weak_ptr<Entity>();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -36,9 +36,9 @@ void Villager::_init(int profession)
|
|||
villageUpdateInterval = 0;
|
||||
inLove = false;
|
||||
chasing = false;
|
||||
village = std::<Village>();
|
||||
village = std::weak_ptr<Village>();
|
||||
|
||||
tradingPlayer = std::<Player>();
|
||||
tradingPlayer = std::weak_ptr<Player>();
|
||||
offers = NULL;
|
||||
updateMerchantTimer = 0;
|
||||
addRecipeOnUpdate = false;
|
||||
|
|
@ -341,7 +341,7 @@ void Villager::die(DamageSource *source)
|
|||
|
||||
void Villager::setTradingPlayer(std::shared_ptr<Player> player)
|
||||
{
|
||||
tradingPlayer = std::<Player>(player);
|
||||
tradingPlayer = std::weak_ptr<Player>(player);
|
||||
}
|
||||
|
||||
std::shared_ptr<Player> Villager::getTradingPlayer()
|
||||
|
|
|
|||
|
|
@ -32,9 +32,9 @@ private:
|
|||
|
||||
bool inLove;
|
||||
bool chasing;
|
||||
std::<Village> village;
|
||||
std::weak_ptr<Village> village;
|
||||
|
||||
std::<Player> tradingPlayer;
|
||||
std::weak_ptr<Player> tradingPlayer;
|
||||
MerchantRecipeList *offers;
|
||||
int updateMerchantTimer;
|
||||
bool addRecipeOnUpdate;
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ VillagerGolem::VillagerGolem(Level *level) : Golem(level)
|
|||
health = getMaxHealth();
|
||||
|
||||
villageUpdateInterval = 0;
|
||||
village = std::<Village>();
|
||||
village = std::weak_ptr<Village>();
|
||||
attackAnimationTick = 0;
|
||||
offerFlowerTick = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ protected:
|
|||
|
||||
private:
|
||||
int villageUpdateInterval;
|
||||
std::<Village> village;
|
||||
std::weak_ptr<Village> village;
|
||||
int attackAnimationTick;
|
||||
int offerFlowerTick;
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ VillageSiege::VillageSiege(Level *level)
|
|||
siegeState = SIEGE_NOT_INITED;
|
||||
siegeCount = 0;
|
||||
nextSpawnTime = 0;
|
||||
village = std::<Village>();
|
||||
village = std::weak_ptr<Village>();
|
||||
spawnX = spawnY = spawnZ = 0;
|
||||
|
||||
this->level = level;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ private:
|
|||
int siegeState;
|
||||
int siegeCount;
|
||||
int nextSpawnTime;
|
||||
std::<Village> village;
|
||||
std::weak_ptr<Village> village;
|
||||
int spawnX, spawnY, spawnZ;
|
||||
|
||||
static const int SIEGE_NOT_INITED = -1;
|
||||
|
|
|
|||
|
|
@ -2273,7 +2273,7 @@ void Level::tickEntities()
|
|||
{
|
||||
if (e->riding->removed || e->riding->rider.lock() != e)
|
||||
{
|
||||
e->riding->rider = std::<Entity>();
|
||||
e->riding->rider = std::weak_ptr<Entity>();
|
||||
e->riding = nullptr;
|
||||
}
|
||||
else
|
||||
|
|
@ -2521,7 +2521,7 @@ void Level::tick(std::shared_ptr<Entity> e, bool actual)
|
|||
if (e->rider.lock()->removed || e->rider.lock()->riding != e)
|
||||
{
|
||||
e->rider.lock()->riding = nullptr;
|
||||
e->rider = std::<Entity>();
|
||||
e->rider = std::weak_ptr<Entity>();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -603,7 +603,7 @@ void Player::ride(std::shared_ptr<Entity> e)
|
|||
|
||||
if (riding != NULL)
|
||||
{
|
||||
riding->rider = std::<Entity>();
|
||||
riding->rider = std::weak_ptr<Entity>();
|
||||
}
|
||||
riding = nullptr;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue