Remove Win32 wide char aliases from debug UI scenes

This commit is contained in:
notmatthewbeshay 2026-03-11 00:09:09 +11:00
parent 6b149fdc38
commit c17c613692
2 changed files with 13 additions and 13 deletions

View file

@ -22,12 +22,12 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
initialiseMovie();
Minecraft *pMinecraft = Minecraft::GetInstance();
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)pMinecraft->gameRenderer->GetFovVal());
wchar_t TempString[256];
swprintf(TempString, 256, L"Set fov (%d)", (int)pMinecraft->gameRenderer->GetFovVal());
m_sliderFov.init(TempString,eControl_FOV,0,100,(int)pMinecraft->gameRenderer->GetFovVal());
float currentTime = pMinecraft->level->getLevelData()->getTime() % 24000;
swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
swprintf(TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
m_sliderTime.init(TempString,eControl_Time,0,240,currentTime/100);
m_buttonRain.init(L"Toggle Rain",eControl_Rain);
@ -244,9 +244,9 @@ void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue)
MinecraftServer::SetTime(currentValue * 100);
pMinecraft->level->getLevelData()->setTime(currentValue * 100);
WCHAR TempString[256];
wchar_t TempString[256];
float currentTime = currentValue * 100;
swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
swprintf(TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
m_sliderTime.setLabel(TempString);
}
break;
@ -255,8 +255,8 @@ void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue)
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal((float)currentValue);
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)currentValue);
wchar_t TempString[256];
swprintf(TempString, 256, L"Set fov (%d)", (int)currentValue);
m_sliderFov.setLabel(TempString);
}
break;

View file

@ -29,21 +29,21 @@ UIScene_DebugSetCamera::UIScene_DebugSetCamera(int iPad, void *initData, UILayer
currentPosition->m_elev = pMinecraft->localplayers[playerNo]->xRot;
}
WCHAR TempString[256];
wchar_t TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%f", currentPosition->m_camX);
swprintf(TempString, 256, L"%f", currentPosition->m_camX);
m_textInputX.init(TempString, eControl_CamX);
swprintf( (WCHAR *)TempString, 256, L"%f", currentPosition->m_camY);
swprintf(TempString, 256, L"%f", currentPosition->m_camY);
m_textInputY.init(TempString, eControl_CamY);
swprintf( (WCHAR *)TempString, 256, L"%f", currentPosition->m_camZ);
swprintf(TempString, 256, L"%f", currentPosition->m_camZ);
m_textInputZ.init(TempString, eControl_CamZ);
swprintf( (WCHAR *)TempString, 256, L"%f", currentPosition->m_yRot);
swprintf(TempString, 256, L"%f", currentPosition->m_yRot);
m_textInputYRot.init(TempString, eControl_YRot);
swprintf( (WCHAR *)TempString, 256, L"%f", currentPosition->m_elev);
swprintf(TempString, 256, L"%f", currentPosition->m_elev);
m_textInputElevation.init(TempString, eControl_Elevation);
m_checkboxLockPlayer.init(L"Lock Player", eControl_LockPlayer, app.GetFreezePlayers());