Remove Win32 callback types from save management menu

This commit is contained in:
notmatthewbeshay 2026-03-10 22:31:56 +11:00
parent b28f6bdbe8
commit 3b785b6787
2 changed files with 9 additions and 9 deletions

View file

@ -6,7 +6,7 @@
#include <ces.h>
#endif
int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes)
{
UIScene_InGameSaveManagementMenu *pClass= (UIScene_InGameSaveManagementMenu *)lpParam;
@ -276,7 +276,7 @@ void UIScene_InGameSaveManagementMenu::tick()
if(!m_bExitScene)
{
// convert to utf16
uint16_t u16Message[MAX_SAVEFILENAME_LENGTH];
std::uint16_t u16Message[MAX_SAVEFILENAME_LENGTH];
#ifdef _DURANGO
// Already utf16 on durango
memcpy(u16Message, m_saveDetails[m_iRequestingThumbnailId].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH);
@ -296,19 +296,19 @@ void UIScene_InGameSaveManagementMenu::tick()
#ifdef __PS3
size_t srcmax,dstmax;
#else
uint32_t srcmax,dstmax;
uint32_t srclen,dstlen;
std::uint32_t srcmax,dstmax;
std::uint32_t srclen,dstlen;
#endif
srcmax=MAX_SAVEFILENAME_LENGTH;
dstmax=MAX_SAVEFILENAME_LENGTH;
#if defined(__PS3__)
L10nResult lres= UTF8stoUTF16s((uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,&srcmax,u16Message,&dstmax);
L10nResult lres= UTF8stoUTF16s((std::uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,&srcmax,u16Message,&dstmax);
#else
SceCesUcsContext context;
sceCesUcsContextInit(&context);
sceCesUtf8StrToUtf16Str(&context, (uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,srcmax,&srclen,u16Message,dstmax,&dstlen);
sceCesUtf8StrToUtf16Str(&context, (std::uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,srcmax,&srclen,u16Message,dstmax,&dstlen);
#endif
#endif
if( m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData )
@ -481,7 +481,7 @@ int UIScene_InGameSaveManagementMenu::DeleteSaveDialogReturned(void *pParam,int
return 0;
}
int UIScene_InGameSaveManagementMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes)
int UIScene_InGameSaveManagementMenu::DeleteSaveDataReturned(void *lpParam,bool bRes)
{
UIScene_InGameSaveManagementMenu* pClass = (UIScene_InGameSaveManagementMenu*)lpParam;

View file

@ -96,9 +96,9 @@ protected:
public:
static int LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes);
static int LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes);
static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int DeleteSaveDataReturned(LPVOID lpParam,bool bRes);
static int DeleteSaveDataReturned(void *lpParam,bool bRes);
protected:
void handlePress(F64 controlId, F64 childId);
};