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fix: remove unused console-only asset archive imports
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@ -699,10 +699,6 @@ ProfileManager.Initialise(TITLEID_MINECRAFT,
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&app.uiGameDefinedDataChangedBitmask
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);
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byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage228x128.png");
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byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
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byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png");
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// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
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ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
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