Remove DWORD sizes from DLC payload APIs

This commit is contained in:
notmatthewbeshay 2026-03-10 00:46:41 +11:00
parent 7bdf4c8ced
commit c10b1a1706
20 changed files with 69 additions and 69 deletions

View file

@ -9,20 +9,20 @@
DLCAudioFile::DLCAudioFile(const std::wstring &path) : DLCFile(DLCManager::e_DLCType_Audio,path)
{
m_pbData = NULL;
m_dwBytes = 0;
m_dataBytes = 0;
}
void DLCAudioFile::addData(uint8_t *pbData, DWORD dwBytes)
void DLCAudioFile::addData(uint8_t *pbData, std::uint32_t dataBytes)
{
m_pbData = pbData;
m_dwBytes = dwBytes;
m_dataBytes = dataBytes;
processDLCDataFile(pbData,dwBytes);
processDLCDataFile(pbData,dataBytes);
}
uint8_t *DLCAudioFile::getData(DWORD &dwBytes)
uint8_t *DLCAudioFile::getData(std::uint32_t &dataBytes)
{
dwBytes = m_dwBytes;
dataBytes = m_dataBytes;
return m_pbData;
}
@ -120,7 +120,7 @@ void DLCAudioFile::addParameter(EAudioType type, EAudioParameterType ptype, cons
}
}
bool DLCAudioFile::processDLCDataFile(uint8_t *pbData, DWORD dwLength)
bool DLCAudioFile::processDLCDataFile(uint8_t *pbData, std::uint32_t dataLength)
{
std::unordered_map<int, EAudioParameterType> parameterMapping;
unsigned int uiCurrentByte=0;

View file

@ -32,10 +32,10 @@ public:
DLCAudioFile(const std::wstring &path);
virtual void addData(uint8_t *pbData, DWORD dwBytes);
virtual uint8_t *getData(DWORD &dwBytes);
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes);
virtual uint8_t *getData(std::uint32_t &dataBytes);
bool processDLCDataFile(uint8_t *pbData, DWORD dwLength);
bool processDLCDataFile(uint8_t *pbData, std::uint32_t dataLength);
int GetCountofType(DLCAudioFile::EAudioType ptype);
std::wstring &GetSoundName(int iIndex);
@ -43,7 +43,7 @@ private:
using DLCFile::addParameter;
uint8_t *m_pbData;
DWORD m_dwBytes;
std::uint32_t m_dataBytes;
static const int CURRENT_AUDIO_VERSION_NUM=1;
//std::unordered_map<int, std::wstring> m_parameters;
std::vector<std::wstring> m_parameters[e_AudioType_Max];

View file

@ -6,7 +6,7 @@ DLCCapeFile::DLCCapeFile(const std::wstring &path) : DLCFile(DLCManager::e_DLCTy
{
}
void DLCCapeFile::addData(uint8_t *pbData, DWORD dwBytes)
void DLCCapeFile::addData(uint8_t *pbData, std::uint32_t dataBytes)
{
app.AddMemoryTextureFile(m_path,pbData,dwBytes);
app.AddMemoryTextureFile(m_path,pbData,dataBytes);
}

View file

@ -6,5 +6,5 @@ class DLCCapeFile : public DLCFile
public:
DLCCapeFile(const std::wstring &path);
virtual void addData(uint8_t *pbData, DWORD dwBytes);
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes);
};

View file

@ -19,8 +19,8 @@ DLCColourTableFile::~DLCColourTableFile()
}
}
void DLCColourTableFile::addData(uint8_t *pbData, DWORD dwBytes)
void DLCColourTableFile::addData(uint8_t *pbData, std::uint32_t dataBytes)
{
ColourTable *defaultColourTable = Minecraft::GetInstance()->skins->getDefault()->getColourTable();
m_colourTable = new ColourTable(defaultColourTable, pbData, dwBytes);
m_colourTable = new ColourTable(defaultColourTable, pbData, dataBytes);
}

View file

@ -12,7 +12,7 @@ public:
DLCColourTableFile(const std::wstring &path);
~DLCColourTableFile();
virtual void addData(uint8_t *pbData, DWORD dwBytes);
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes);
ColourTable *getColourTable() { return m_colourTable; }
};

View file

@ -17,8 +17,8 @@ public:
std::wstring getPath() { return m_path; }
DWORD getSkinID() { return m_dwSkinId; }
virtual void addData(uint8_t *pbData, DWORD dwBytes) {}
virtual uint8_t *getData(DWORD &dwBytes) { dwBytes = 0; return NULL; }
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes) {}
virtual uint8_t *getData(std::uint32_t &dataBytes) { dataBytes = 0; return NULL; }
virtual void addParameter(DLCManager::EDLCParameterType type, const std::wstring &value) {}
virtual std::wstring getParameterAsString(DLCManager::EDLCParameterType type) { return L""; }

View file

@ -5,17 +5,17 @@
DLCGameRulesFile::DLCGameRulesFile(const std::wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRules,path)
{
m_pbData = NULL;
m_dwBytes = 0;
m_dataBytes = 0;
}
void DLCGameRulesFile::addData(uint8_t *pbData, DWORD dwBytes)
void DLCGameRulesFile::addData(uint8_t *pbData, std::uint32_t dataBytes)
{
m_pbData = pbData;
m_dwBytes = dwBytes;
m_dataBytes = dataBytes;
}
uint8_t *DLCGameRulesFile::getData(DWORD &dwBytes)
uint8_t *DLCGameRulesFile::getData(std::uint32_t &dataBytes)
{
dwBytes = m_dwBytes;
dataBytes = m_dataBytes;
return m_pbData;
}

View file

@ -5,11 +5,11 @@ class DLCGameRulesFile : public DLCGameRules
{
private:
uint8_t *m_pbData;
DWORD m_dwBytes;
std::uint32_t m_dataBytes;
public:
DLCGameRulesFile(const std::wstring &path);
virtual void addData(uint8_t *pbData, DWORD dwBytes);
virtual uint8_t *getData(DWORD &dwBytes);
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes);
virtual uint8_t *getData(std::uint32_t &dataBytes);
};

View file

@ -12,7 +12,7 @@
DLCGameRulesHeader::DLCGameRulesHeader(const std::wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRulesHeader,path)
{
m_pbData = NULL;
m_dwBytes = 0;
m_dataBytes = 0;
m_hasData = false;
@ -21,14 +21,14 @@ DLCGameRulesHeader::DLCGameRulesHeader(const std::wstring &path) : DLCGameRules(
lgo = NULL;
}
void DLCGameRulesHeader::addData(uint8_t *pbData, DWORD dwBytes)
void DLCGameRulesHeader::addData(uint8_t *pbData, std::uint32_t dataBytes)
{
m_pbData = pbData;
m_dwBytes = dwBytes;
m_dataBytes = dataBytes;
#if 0
byteArray data(m_pbData, m_dwBytes);
byteArray data(m_pbData, m_dataBytes);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
@ -73,13 +73,13 @@ void DLCGameRulesHeader::addData(uint8_t *pbData, DWORD dwBytes)
#endif
}
uint8_t *DLCGameRulesHeader::getData(DWORD &dwBytes)
uint8_t *DLCGameRulesHeader::getData(std::uint32_t &dataBytes)
{
dwBytes = m_dwBytes;
dataBytes = m_dataBytes;
return m_pbData;
}
void DLCGameRulesHeader::setGrfData(uint8_t *fData, DWORD fSize, StringTable *st)
void DLCGameRulesHeader::setGrfData(uint8_t *fData, std::uint32_t dataSize, StringTable *st)
{
if (!m_hasData)
{
@ -87,6 +87,6 @@ void DLCGameRulesHeader::setGrfData(uint8_t *fData, DWORD fSize, StringTable *st
//app.m_gameRules.loadGameRules(lgo, fData, fSize);
app.m_gameRules.readRuleFile(lgo, fData, fSize, st);
app.m_gameRules.readRuleFile(lgo, fData, dataSize, st);
}
}

View file

@ -9,7 +9,7 @@ private:
// GR-Header
uint8_t *m_pbData;
DWORD m_dwBytes;
std::uint32_t m_dataBytes;
bool m_hasData;
@ -33,10 +33,10 @@ public:
public:
DLCGameRulesHeader(const std::wstring &path);
virtual void addData(uint8_t *pbData, DWORD dwBytes);
virtual uint8_t *getData(DWORD &dwBytes);
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes);
virtual uint8_t *getData(std::uint32_t &dataBytes);
void setGrfData(uint8_t *fData, DWORD fSize, StringTable *);
void setGrfData(uint8_t *fData, std::uint32_t dataSize, StringTable *);
virtual bool ready() { return m_hasData; }
};

View file

@ -8,7 +8,7 @@ DLCLocalisationFile::DLCLocalisationFile(const std::wstring &path) : DLCFile(DLC
m_strings = NULL;
}
void DLCLocalisationFile::addData(uint8_t *pbData, DWORD dwBytes)
void DLCLocalisationFile::addData(uint8_t *pbData, std::uint32_t dataBytes)
{
m_strings = new StringTable(pbData, dwBytes);
m_strings = new StringTable(pbData, dataBytes);
}

View file

@ -10,9 +10,9 @@ private:
public:
DLCLocalisationFile(const std::wstring &path);
DLCLocalisationFile(uint8_t *pbData, DWORD dwBytes); // when we load in a texture pack details file from TMS++
DLCLocalisationFile(uint8_t *pbData, std::uint32_t dataBytes); // when we load in a texture pack details file from TMS++
virtual void addData(uint8_t *pbData, DWORD dwBytes);
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes);
StringTable *getStringTable() { return m_strings; }
};

View file

@ -16,9 +16,9 @@ DLCSkinFile::DLCSkinFile(const std::wstring &path) : DLCFile(DLCManager::e_DLCTy
m_uiAnimOverrideBitmask=0L;
}
void DLCSkinFile::addData(uint8_t *pbData, DWORD dwBytes)
void DLCSkinFile::addData(uint8_t *pbData, std::uint32_t dataBytes)
{
app.AddMemoryTextureFile(m_path,pbData,dwBytes);
app.AddMemoryTextureFile(m_path,pbData,dataBytes);
}
void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const std::wstring &value)

View file

@ -17,7 +17,7 @@ public:
DLCSkinFile(const std::wstring &path);
virtual void addData(uint8_t *pbData, DWORD dwBytes);
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes);
virtual void addParameter(DLCManager::EDLCParameterType type, const std::wstring &value);
virtual std::wstring getParameterAsString(DLCManager::EDLCParameterType type);

View file

@ -8,19 +8,19 @@ DLCTextureFile::DLCTextureFile(const std::wstring &path) : DLCFile(DLCManager::e
m_animString = L"";
m_pbData = NULL;
m_dwBytes = 0;
m_dataBytes = 0;
}
void DLCTextureFile::addData(uint8_t *pbData, DWORD dwBytes)
void DLCTextureFile::addData(uint8_t *pbData, std::uint32_t dataBytes)
{
//app.AddMemoryTextureFile(m_path,pbData,dwBytes);
m_pbData = pbData;
m_dwBytes = dwBytes;
m_dataBytes = dataBytes;
}
uint8_t *DLCTextureFile::getData(DWORD &dwBytes)
uint8_t *DLCTextureFile::getData(std::uint32_t &dataBytes)
{
dwBytes = m_dwBytes;
dataBytes = m_dataBytes;
return m_pbData;
}

View file

@ -9,13 +9,13 @@ private:
std::wstring m_animString;
uint8_t *m_pbData;
DWORD m_dwBytes;
std::uint32_t m_dataBytes;
public:
DLCTextureFile(const std::wstring &path);
virtual void addData(uint8_t *pbData, DWORD dwBytes);
virtual uint8_t *getData(DWORD &dwBytes);
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes);
virtual uint8_t *getData(std::uint32_t &dataBytes);
virtual void addParameter(DLCManager::EDLCParameterType type, const std::wstring &value);

View file

@ -5,7 +5,7 @@
DLCUIDataFile::DLCUIDataFile(const std::wstring &path) : DLCFile(DLCManager::e_DLCType_UIData,path)
{
m_pbData = NULL;
m_dwBytes = 0;
m_dataBytes = 0;
m_canDeleteData = false;
}
@ -18,15 +18,15 @@ DLCUIDataFile::~DLCUIDataFile()
}
}
void DLCUIDataFile::addData(uint8_t *pbData, DWORD dwBytes,bool canDeleteData)
void DLCUIDataFile::addData(uint8_t *pbData, std::uint32_t dataBytes,bool canDeleteData)
{
m_pbData = pbData;
m_dwBytes = dwBytes;
m_dataBytes = dataBytes;
m_canDeleteData = canDeleteData;
}
uint8_t *DLCUIDataFile::getData(DWORD &dwBytes)
uint8_t *DLCUIDataFile::getData(std::uint32_t &dataBytes)
{
dwBytes = m_dwBytes;
dataBytes = m_dataBytes;
return m_pbData;
}

View file

@ -5,7 +5,7 @@ class DLCUIDataFile : public DLCFile
{
private:
uint8_t *m_pbData;
DWORD m_dwBytes;
std::uint32_t m_dataBytes;
bool m_canDeleteData;
public:
@ -15,6 +15,6 @@ public:
using DLCFile::addData;
using DLCFile::addParameter;
virtual void addData(uint8_t *pbData, DWORD dwBytes,bool canDeleteData = false);
virtual uint8_t *getData(DWORD &dwBytes);
virtual void addData(uint8_t *pbData, std::uint32_t dataBytes,bool canDeleteData = false);
virtual uint8_t *getData(std::uint32_t &dataBytes);
};

View file

@ -86,9 +86,9 @@ void DLCTexturePack::loadIcon()
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_Texture, L"icon.png"))
{
DLCTextureFile *textureFile = (DLCTextureFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"icon.png");
DWORD iconSize = 0;
std::uint32_t iconSize = 0;
m_iconData = textureFile->getData(iconSize);
m_iconSize = static_cast<std::uint32_t>(iconSize);
m_iconSize = iconSize;
}
else
{
@ -101,9 +101,9 @@ void DLCTexturePack::loadComparison()
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_Texture, L"comparison.png"))
{
DLCTextureFile *textureFile = (DLCTextureFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"comparison.png");
DWORD comparisonSize = 0;
std::uint32_t comparisonSize = 0;
m_comparisonData = textureFile->getData(comparisonSize);
m_comparisonSize = static_cast<std::uint32_t>(comparisonSize);
m_comparisonSize = comparisonSize;
}
}
@ -222,7 +222,7 @@ void DLCTexturePack::loadColourTable()
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
DWORD dwSize = 0;
std::uint32_t dwSize = 0;
uint8_t *pbData = dataFile->getData(dwSize);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
@ -480,7 +480,7 @@ void DLCTexturePack::loadUI()
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
DWORD dwSize = 0;
std::uint32_t dwSize = 0;
uint8_t *pbData = dataFile->getData(dwSize);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
@ -554,7 +554,7 @@ std::wstring DLCTexturePack::getXuiRootPath()
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
DWORD dwSize = 0;
std::uint32_t dwSize = 0;
uint8_t *pbData = dataFile->getData(dwSize);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string