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https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 19:13:36 +00:00
Remove DWORD from UI thumbnail callback headers
This commit is contained in:
parent
02d3bba5f0
commit
fdf2a6fa78
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@ -6,7 +6,15 @@
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#include <ces.h>
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#endif
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int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes)
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namespace
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{
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int LoadSaveDataThumbnailReturnedThunk(void *lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes)
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{
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return UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(lpParam, reinterpret_cast<std::uint8_t *>(pbThumbnail), dwThumbnailBytes);
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}
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}
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int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int dwThumbnailBytes)
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{
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UIScene_InGameSaveManagementMenu *pClass= (UIScene_InGameSaveManagementMenu *)lpParam;
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@ -258,7 +266,7 @@ void UIScene_InGameSaveManagementMenu::tick()
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app.DebugPrintf("Requesting the first thumbnail\n");
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// set the save to load
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PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturnedThunk,this);
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if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
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{
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@ -323,7 +331,7 @@ void UIScene_InGameSaveManagementMenu::tick()
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app.DebugPrintf("Requesting another thumbnail\n");
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// set the save to load
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PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturnedThunk,this);
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if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
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{
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// something went wrong
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@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "UIScene.h"
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class UIScene_InGameSaveManagementMenu : public UIScene
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@ -96,7 +98,7 @@ protected:
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public:
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static int LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes);
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static int LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int thumbnailBytes);
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static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int DeleteSaveDataReturned(void *lpParam,bool bRes);
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protected:
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@ -23,6 +23,14 @@
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#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 50
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#endif
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namespace
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{
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int LoadSaveDataThumbnailReturnedThunk(void *lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes)
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{
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return UIScene_LoadMenu::LoadSaveDataThumbnailReturned(lpParam, reinterpret_cast<std::uint8_t *>(pbThumbnail), dwThumbnailBytes);
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}
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}
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int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
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{
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IDS_DIFFICULTY_TITLE_PEACEFUL,
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@ -31,7 +39,7 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
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IDS_DIFFICULTY_TITLE_HARD
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};
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int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes)
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int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int dwThumbnailBytes)
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{
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UIScene_LoadMenu *pClass= (UIScene_LoadMenu *)lpParam;
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@ -225,9 +233,9 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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#ifdef _DURANGO
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// On Durango, we have an extra flag possible with LoadSaveDataThumbnail, which if true will force the loading of this thumbnail even if the save data isn't sync'd from
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// the cloud at this stage. This could mean that there could be a pretty large delay before the callback happens, in this case.
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,this,true);
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturnedThunk,this,true);
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#else
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,this);
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturnedThunk,this);
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#endif
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m_bShowTimer = true;
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}
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@ -118,7 +118,6 @@ private:
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static int LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bIsOwner);
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static int TrophyDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int LoadDataComplete(void *pParam);
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static int LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes);
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static int CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int DeleteSaveDataReturned(void *pParam,bool bSuccess);
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@ -129,5 +128,6 @@ private:
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#endif
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public:
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static int LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int thumbnailBytes);
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static int StartGame_SignInReturned(void *pParam, bool, int);
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};
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@ -51,7 +51,15 @@ C4JStorage::SAVETRANSFER_FILE_DETAILS UIScene_LoadOrJoinMenu::m_debugTransferDet
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#endif
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#endif
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int UIScene_LoadOrJoinMenu::LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes)
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namespace
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{
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int LoadSaveDataThumbnailReturnedThunk(void *lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes)
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{
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return UIScene_LoadOrJoinMenu::LoadSaveDataThumbnailReturned(lpParam, reinterpret_cast<std::uint8_t *>(pbThumbnail), dwThumbnailBytes);
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}
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}
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int UIScene_LoadOrJoinMenu::LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int dwThumbnailBytes)
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{
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UIScene_LoadOrJoinMenu *pClass= (UIScene_LoadOrJoinMenu *)lpParam;
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@ -639,7 +647,7 @@ void UIScene_LoadOrJoinMenu::tick()
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app.DebugPrintf("Requesting the first thumbnail\n");
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// set the save to load
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PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturnedThunk,this);
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if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
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{
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@ -702,7 +710,7 @@ void UIScene_LoadOrJoinMenu::tick()
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app.DebugPrintf("Requesting another thumbnail\n");
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// set the save to load
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PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturnedThunk,this);
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if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
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{
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// something went wrong
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@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "UIScene.h"
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class LevelGenerationOptions;
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@ -145,7 +147,7 @@ protected:
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public:
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static int LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes);
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static int LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int thumbnailBytes);
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static int LoadSaveCallback(void *lpParam,bool bRes);
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static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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@ -6,6 +6,11 @@
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#include "../Network/Sony/SonyHttp.h"
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#endif
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namespace
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{
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int AvatarReturnedThunk(void *lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes);
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}
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UIScene_QuadrantSignin::UIScene_QuadrantSignin(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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@ -226,7 +231,7 @@ void UIScene_QuadrantSignin::updateState()
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if(!m_iconRequested[i])
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{
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app.DebugPrintf(app.USER_SR, "Requesting avatar for %d\n", i);
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if(ProfileManager.GetProfileAvatar(i, &UIScene_QuadrantSignin::AvatarReturned, this))
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if(ProfileManager.GetProfileAvatar(i, &AvatarReturnedThunk, this))
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{
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m_iconRequested[i] = true;
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m_lastRequestedAvatar = i;
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@ -251,6 +256,14 @@ void UIScene_QuadrantSignin::updateState()
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}
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}
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namespace
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{
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int AvatarReturnedThunk(void *lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes)
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{
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return UIScene_QuadrantSignin::AvatarReturned(lpParam, reinterpret_cast<std::uint8_t *>(pbThumbnail), dwThumbnailBytes);
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}
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}
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void UIScene_QuadrantSignin::setControllerState(int iPad, EControllerStatus state)
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{
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if(m_controllerStatus[iPad] != state)
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@ -269,7 +282,7 @@ void UIScene_QuadrantSignin::setControllerState(int iPad, EControllerStatus stat
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}
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}
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int UIScene_QuadrantSignin::AvatarReturned(void *lpParam, std::uint8_t *pbThumbnail,DWORD dwThumbnailBytes)
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int UIScene_QuadrantSignin::AvatarReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int dwThumbnailBytes)
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{
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UIScene_QuadrantSignin *pClass = (UIScene_QuadrantSignin *)lpParam;
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app.DebugPrintf(app.USER_SR,"AvatarReturned callback\n");
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@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "UIScene.h"
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class UIScene_QuadrantSignin : public UIScene
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@ -99,7 +101,6 @@ public:
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private:
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static int SignInReturned(void *pParam,bool bContinue, int iPad);
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static int AvatarReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes);
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void updateState();
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void setControllerState(int iPad, EControllerStatus state);
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@ -107,4 +108,7 @@ private:
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#ifdef _DURANGO
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static void checkAllPrivilegesCallback(void *lpParam, bool hasPrivileges, int iPad);
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#endif
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public:
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static int AvatarReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int thumbnailBytes);
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};
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