fix: more replacement mistakes

This commit is contained in:
Tropical 2026-03-06 05:09:17 -06:00 committed by JuiceyDev
parent 95c26f69cf
commit bcbaa98f90
3 changed files with 5 additions and 5 deletions

View file

@ -2114,7 +2114,7 @@ static bool alloc_dynbuffer(U32 size)
//
// 1. filled polygons. these are triangulated simple polygons and thus have
// roughly as many triangles as they have vertices. they use either 8- or
// 16-uint8_t vertex formats; this makes a worst case of 6 bytes of indices
// 16-byte vertex formats; this makes a worst case of 6 bytes of indices
// for every 8 bytes of vertex data.
// 2. strokes and edge antialiasing. they use a 16-byte vertex format and
// worst-case write a "double quadstrip" which has 4 triangles for every

View file

@ -51,7 +51,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
do
{
BYTE uint8_t = *pNextByte;
BYTE byte = *pNextByte;
switch( connectionInfo->m_internalDataState )
{
case DQRConnectionInfo::ConnectionState_InternalHeaderByte:
@ -123,7 +123,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
// We therefore have to be able to handle (and ignore) this being received more than once - hence the check of the bool above.
// At this point, the connection is considered properly active from the point of view of the host.
int sessionIndex = GetSessionIndexForSmallId(uint8_t);
int sessionIndex = GetSessionIndexForSmallId(byte);
if( sessionIndex != -1 )
{
connectionInfo->m_channelActive[channel] = true;
@ -136,7 +136,7 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
DQRNetworkManager::LogCommentFormat(L"Session index of %d found for player with small id %d - attempting to resolve display name\n",sessionIndex,byte);
DQRNetworkPlayer *pPlayer = new DQRNetworkPlayer(this, DQRNetworkPlayer::DNP_TYPE_REMOTE, true, 0, sessionAddress);
pPlayer->SetSmallId(uint8_t);
pPlayer->SetSmallId(byte);
pPlayer->SetUID(PlayerUID(m_multiplayerSession->Members->GetAt(sessionIndex)->XboxUserId->Data()));
HostGamertagResolveDetails *resolveDetails = new HostGamertagResolveDetails();

View file

@ -2114,7 +2114,7 @@ static bool alloc_dynbuffer(U32 size)
//
// 1. filled polygons. these are triangulated simple polygons and thus have
// roughly as many triangles as they have vertices. they use either 8- or
// 16-uint8_t vertex formats; this makes a worst case of 6 bytes of indices
// 16-byte vertex formats; this makes a worst case of 6 bytes of indices
// for every 8 bytes of vertex data.
// 2. strokes and edge antialiasing. they use a 16-byte vertex format and
// worst-case write a "double quadstrip" which has 4 triangles for every