refactor: byebye using namespace std

shoo
This commit is contained in:
Tropical 2026-03-06 12:16:41 -06:00
parent 2ed4b1fe9e
commit bc7d4ff1d8
319 changed files with 321 additions and 321 deletions

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class ClientConstants
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class Minecraft;
class KeyMapping;
#include "../../Minecraft.World/IO/Files/File.h"

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@ -1,6 +1,6 @@
#pragma once
class File;
using namespace std;
class Settings
{

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@ -3,7 +3,7 @@ class Stat;
class Achievement;
class StatsSyncher;
class User;
using namespace std;
class StatsCounter
{

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@ -4,7 +4,7 @@ class StatsCounter;
class User;
class File;
class Stat;
using namespace std;
class StatsSyncher
{

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@ -1,6 +1,6 @@
#pragma once
#include "ConsoleInputSource.h"
using namespace std;
class ConsoleInput
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
// 4J Stu - Not updated to 1.8.2 as we don't use this
class KeyMapping
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../../Minecraft.World/Util/HashExtension.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.h"
@ -8,7 +8,7 @@ using namespace std;
class ClientConnection;
class MultiPlayerChunkCache;
using namespace std;
class MultiPlayerLevel : public Level
{

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@ -6,7 +6,7 @@ class MinecraftServer;
class Node;
class EntityTracker;
class PlayerChunkMap;
using namespace std;
class ServerLevel : public Level
{

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@ -46,7 +46,7 @@ class PsPlusUpsellWrapper;
#undef linux
#endif
using namespace std;
class Minecraft
{

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@ -54,7 +54,7 @@ typedef struct _NetworkGameInitData
}
} NetworkGameInitData;
using namespace std;
// 4J Stu - 1.0.1 updates the server to implement the ServerInterface class, but I don't think we will use any of the functions that defines so not implementing here
class MinecraftServer : public ConsoleInputSource

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@ -3,7 +3,7 @@
#include "../../Minecraft.World/Headers/net.minecraft.world.level.chunk.h"
#include "../../Minecraft.World/Level/RandomLevelSource.h"
using namespace std;
class ServerChunkCache;
// 4J - various alterations here to make this thread safe, and operate as a fixed sized cache

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@ -5,7 +5,7 @@ class Socket;
class LoginPacket;
class Connection;
class Random;
using namespace std;
class PendingConnection : public PacketListener
{

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@ -6,7 +6,7 @@ class ServerLevel;
class MinecraftServer;
class Packet;
class TileEntity;
using namespace std;
class PlayerChunkMap
{

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@ -8,7 +8,7 @@ class Connection;
class ServerPlayer;
class INetworkPlayer;
using namespace std;
class PlayerConnection : public PacketListener, public ConsoleInputSource
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class PlayerInfo
{

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@ -14,7 +14,7 @@ class ProgressListener;
class GameType;
class LoginPacket;
using namespace std;
class PlayerList
{

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@ -5,7 +5,7 @@
#include "../../Minecraft.World/Util/JavaIntHash.h"
#include "../../Minecraft.World/Level/RandomLevelSource.h"
#include "../../Minecraft.World/Util/C4JThread.h"
using namespace std;
class ServerLevel;
class ServerChunkCache : public ChunkSource

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@ -5,7 +5,7 @@ class MinecraftServer;
class Socket;
class ServerSettingsChangedPacket;
using namespace std;
class ServerConnection
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class ServerInterface
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#define MAX_DISPLAYNAME_LENGTH 128 // SCE_SAVE_DATA_SUBTITLE_MAXSIZE on PS4
#define MAX_SAVEFILENAME_LENGTH 32 // SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE

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@ -21,7 +21,7 @@ namespace WFC = Windows::Foundation::Collections;
#define MATCH_SESSION_TEMPLATE_NAME L"PeerToHostTemplate"
#define MAX_PLAYERS_IN_TEMPLATE 8
using namespace std;
ref class DQRNetworkManagerEventHandlers sealed
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include <vector>
#include "../../../../Minecraft.World/Util/C4JThread.h"
#include "../../../Build/Common/Network/NetworkPlayerInterface.h"

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include <save_data.h>

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include <vector>
#include <sysutil\sysutil_savedata.h>
#include <cell/cell_fs.h>

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@ -5,7 +5,7 @@
#include "../Passphrase/ps3__np_conf.h"
using namespace std;
class PS3LeaderboardManager : public LeaderboardManager
{

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@ -3,7 +3,7 @@
// #include "../../../../../Minecraft.World/Util/Vec3.h"
// #include "../../../../../Minecraft.World/Util/Definitions.h"
// #include "../../../../../Minecraft.World/Util/SoundTypes.h"
// using namespace std;
//
#include "Icon_SPU.h"
#include "Material_SPU.h"
#include <stddef.h>

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include <fios2.h>

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include <vector>

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@ -1,7 +1,7 @@
#pragma once
class Mob;
class Options;
using namespace std;
#include "../../../../Minecraft.World/Util/SoundTypes.h"
#ifdef _XBOX

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include <xuirender.h>
#include "../../../Build/Common/UI/UIFontData.h"

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class XUI_FontData;
class XUI_Font;

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include <vector>
#include <qnet.h>
#include "../../../../Minecraft.World/Util/C4JThread.h"

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@ -7,7 +7,7 @@ class TrackedEntity;
class MinecraftServer;
class Packet;
using namespace std;
class EntityTracker
{

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@ -13,7 +13,7 @@ class Input;
class Stat;
class Minecraft;
using namespace std;
// Time in seconds before the players presence is update to Idle
#define PLAYER_IDLE_TIME 300

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@ -11,7 +11,7 @@ class TileEntity;
class Entity;
class BrewingStandTileEntity;
class Merchant;
using namespace std;
class ServerPlayer : public Player, public net_minecraft_world_inventory::ContainerListener
{

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@ -3,7 +3,7 @@ class Entity;
//class ServerPlayer;
#include "ServerPlayer.h"
class Packet;
using namespace std;
class EntityTracker;

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class User
{

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@ -7,7 +7,7 @@
class Level;
class TileEntity;
class Entity;
using namespace std;
class ClipChunk
{

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@ -3,7 +3,7 @@
#include "../../../Minecraft.World/Entities/Entity.h"
#include "../../../Minecraft.World/Util/JavaIntHash.h"
class font;
using namespace std;
class EntityRenderDispatcher
{

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@ -11,7 +11,7 @@ class Level;
class AABB;
class IconRegister;
using namespace std;
class EntityRenderDispatcher;
class Font;

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@ -1,7 +1,7 @@
#pragma once
#include "EntityRenderer.h"
class Mob;
using namespace std;
#define PLAYER_NAME_READABLE_FULLSCREEN 16
#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8

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@ -1,6 +1,6 @@
#pragma once
#include "TileEntityRenderer.h"
using namespace std;
class MobSpawnerRenderer : public TileEntityRenderer
{

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@ -2,7 +2,7 @@
#include "MobRenderer.h"
#include "../../../Minecraft.World/Player/Player.h"
class HumanoidModel;
using namespace std;
class PlayerRenderer : public MobRenderer
{

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@ -24,7 +24,7 @@ class Particle;
class BlockDestructionProgress;
class IconRegister;
class Tesselator;
using namespace std;
// AP - this is a system that works out which chunks actually need to be grouped together via the deferral system when doing chunk::rebuild. Doing this will reduce the number
// of chunks built in a single group and reduce the chance of seeing through the landscape when digging near the edges/corners of a chunk.

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../../../Minecraft.World/Util/Random.h"
#include "SkinBox.h"
class Mob;

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@ -3,7 +3,7 @@
class GuiParticle;
class Minecraft;
using namespace std;
class GuiParticles : public GuiComponent
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../../../Minecraft.World/Entities/Entity.h"
#include "../../../Minecraft.World/Util/ParticleTypes.h"

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@ -1,12 +1,12 @@
#pragma once
using namespace std;
class Particle;
class Level;
class Textures;
class Entity;
class Random;
using namespace std;
class ParticleEngine
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class Graphics;
class DLCPack;

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@ -1,7 +1,7 @@
#pragma once
class BufferedImage;
class HttpTextureProcessor;
using namespace std;
class HttpTexture {
public:

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@ -1,7 +1,7 @@
#pragma once
class BufferedImage;
class MemTextureProcessor;
using namespace std;
class MemTexture {
public:

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "TexturePack.h"

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@ -4,7 +4,7 @@
class BufferedImage;
class File;
class Textures;
using namespace std;
class FileTexturePack : public AbstractTexturePack
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../../Build/Common/App_enums.h"

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@ -1,6 +1,6 @@
#pragma once
#include "TexturePack.h"
using namespace std;
class Minecraft;

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../../../Minecraft.World/Util/IconRegister.h"

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class TextureHolder;

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../../../Minecraft.World/Util/Icon.h"
class Texture;

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class StitchSlot;
class Texture;

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../../../Minecraft.World/Util/IconRegister.h"

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@ -9,7 +9,7 @@ class TexturePackRepository;
class HttpTextureProcessor;
class MemTextureProcessor;
class Options;
using namespace std;
class IntBuffer;
class PreStitchedTextureMap;

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@ -1,6 +1,6 @@
#pragma once
#include "GuiComponent.h"
using namespace std;
class Button : public GuiComponent
{

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@ -1,6 +1,6 @@
#pragma once
#include "GuiComponent.h"
using namespace std;
class Font;
class Screen;

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@ -1,6 +1,6 @@
#pragma once
class Font;
using namespace std;
class GuiComponent
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class GuiMessage
{

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@ -3,7 +3,7 @@
class Button;
class GuiParticles;
class Minecraft;
using namespace std;
class Screen : public GuiComponent
{

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@ -2,7 +2,7 @@
#include "../GuiComponent.h"
class Achievement;
class ItemRenderer;
using namespace std;
class AchievementPopup : public GuiComponent
{

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@ -1,6 +1,6 @@
#pragma once
#include "../Screen.h"
using namespace std;
class ChatScreen : public Screen
{

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@ -1,6 +1,6 @@
#pragma once
#include "../Screen.h"
using namespace std;
class ConfirmScreen : public Screen
{

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@ -3,7 +3,7 @@
class ClientConnection;
class Minecraft;
using namespace std;
class ConnectScreen : public Screen
{

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@ -1,6 +1,6 @@
#pragma once
#include "../Screen.h"
using namespace std;
class Options;
class ControlsScreen : public Screen

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@ -2,7 +2,7 @@
#include "../Screen.h"
class EditBox;
class LevelStorageSource;
using namespace std;
class CreateWorldScreen : public Screen
{

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@ -1,6 +1,6 @@
#pragma once
#include "../Screen.h"
using namespace std;
class DisconnectedScreen : public Screen
{

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@ -1,7 +1,7 @@
#pragma once
#include "../Screen.h"
class Options;
using namespace std;
class OptionsScreen : public Screen
{

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@ -2,7 +2,7 @@
#include "../Screen.h"
class Button;
class EditBox;
using namespace std;
class RenameWorldScreen : public Screen
{

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@ -1,7 +1,7 @@
#pragma once
#include "../Screen.h"
class SignTileEntity;
using namespace std;
class TextEditScreen : public Screen
{

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@ -2,7 +2,7 @@
#include "../Screen.h"
class Random;
class Button;
using namespace std;
class TitleScreen : public Screen
{

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@ -1,7 +1,7 @@
#pragma once
#include "../Screen.h"
class Options;
using namespace std;
class VideoSettingsScreen : public Screen
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../Textures/Stitching/StitchedTexture.h"

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@ -6,7 +6,7 @@
#include "../../Minecraft.World/IO/Files/File.h"
#include "../../Minecraft.World/Util/ArrayWithLength.h"
using namespace std;
class ArchiveFile
{

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@ -3,7 +3,7 @@
class ByteBuffer;
class IntBuffer;
class FloatBuffer;
using namespace std;
/** Original comment
* This class is used so we can release all memory (allocated on the graphics card on shutdown)

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@ -1,6 +1,6 @@
#pragma once
using namespace std;
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
#define LOCALE_COUNT 21

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@ -1,6 +1,6 @@
#pragma once
using namespace std;
class WstringLookup
{

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class Goal;

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
class Node
{

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@ -1,6 +1,6 @@
#pragma once
#include "../../Util/JavaIntHash.h"
using namespace std;
class LevelSource;

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@ -1,6 +1,6 @@
#pragma once
#include "TorchTile.h"
using namespace std;
class Random;

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@ -7,7 +7,7 @@ class Random;
class HitResult;
class ChunkRebuildData;
using namespace std;
class RailTile : public Tile
{

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@ -1,7 +1,7 @@
#pragma once
#include "Tile.h"
#include "../Util/Definitions.h"
using namespace std;
class Random;
class Level;

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "Tile.h"
#include "../Util/Definitions.h"

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "Tile.h"

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "HalfSlabTile.h"

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@ -3,7 +3,7 @@
#include "../Util/Vec3.h"
#include "../Util/Definitions.h"
#include "../Util/SoundTypes.h"
using namespace std;
class GrassTile;
class LeafTile;

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@ -1,4 +1,4 @@
using namespace std;
#include "../../Build/stdafx.h"
#include "../../Headers/com.mojang.nbt.h"

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@ -1,6 +1,6 @@
#pragma once
using namespace std;
#include "TileEntity.h"
#include "../../Containers/Container.h"

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@ -1,4 +1,4 @@
using namespace std;
#include "../../Build/stdafx.h"
#include "../../Headers/com.mojang.nbt.h"

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@ -1,6 +1,6 @@
#pragma once
using namespace std;
#include "../../Headers/com.mojang.nbt.h"
#include "TileEntity.h"

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "../FurnaceTile.h"
#include "TileEntity.h"

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@ -1,5 +1,5 @@
#pragma once
using namespace std;
#include "TileEntity.h"

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