Use standard DLC image buffers in app structs

This commit is contained in:
notmatthewbeshay 2026-03-11 02:10:46 +11:00
parent 09b12e287c
commit 1ba21c1250

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@ -170,8 +170,8 @@ typedef struct
std::wstring wsDisplayName;
// add a store for the local DLC image
PBYTE pbImageData;
DWORD dwImageBytes;
std::uint8_t *pbImageData;
unsigned int dwImageBytes;
#else
ULONGLONG ullOfferID_Full;
ULONGLONG ullOfferID_Trial;