Remove Win32 index types from skin select menu

This commit is contained in:
notmatthewbeshay 2026-03-10 23:26:35 +11:00
parent e20cd0acd0
commit 86c900239b
2 changed files with 22 additions and 20 deletions

View file

@ -442,7 +442,7 @@ void UIScene_SkinSelectMenu::handleInput(int iPad, int key, bool repeat, bool pr
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
ui.PlayUISFX(eSFX_Scroll);
DWORD startingIndex = m_packIndex;
int startingIndex = m_packIndex;
m_packIndex = getPreviousPackIndex(m_packIndex);
if(startingIndex != m_packIndex)
{
@ -477,7 +477,7 @@ void UIScene_SkinSelectMenu::handleInput(int iPad, int key, bool repeat, bool pr
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
ui.PlayUISFX(eSFX_Scroll);
DWORD startingIndex = m_packIndex;
int startingIndex = m_packIndex;
m_packIndex = getNextPackIndex(m_packIndex);
if(startingIndex != m_packIndex)
{
@ -1113,7 +1113,7 @@ TEXTURE_NAME UIScene_SkinSelectMenu::getTextureId(int skinIndex)
return texture;
}
int UIScene_SkinSelectMenu::getNextSkinIndex(DWORD sourceIndex)
int UIScene_SkinSelectMenu::getNextSkinIndex(int sourceIndex)
{
int nextSkin = sourceIndex;
@ -1147,7 +1147,7 @@ int UIScene_SkinSelectMenu::getNextSkinIndex(DWORD sourceIndex)
return nextSkin;
}
int UIScene_SkinSelectMenu::getPreviousSkinIndex(DWORD sourceIndex)
int UIScene_SkinSelectMenu::getPreviousSkinIndex(int sourceIndex)
{
int previousSkin = sourceIndex;
switch(m_packIndex)
@ -1200,7 +1200,7 @@ void UIScene_SkinSelectMenu::handlePackIndexChanged()
if(m_currentPack != NULL)
{
bool found;
DWORD currentSkinIndex = m_currentPack->getSkinIndexAt(m_currentSkinPath, found);
int currentSkinIndex = m_currentPack->getSkinIndexAt(m_currentSkinPath, found);
if(found) m_skinIndex = currentSkinIndex;
}
else
@ -1210,8 +1210,8 @@ void UIScene_SkinSelectMenu::handlePackIndexChanged()
case SKIN_SELECT_PACK_DEFAULT:
if( !GET_IS_DLC_SKIN_FROM_BITMASK(m_originalSkinId) )
{
DWORD ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(m_originalSkinId);
DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId);
std::uint32_t ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(m_originalSkinId);
std::uint32_t defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId);
if( ugcSkinIndex == 0 )
{
m_skinIndex = (EDefaultSkins) defaultSkinIndex;
@ -1229,7 +1229,7 @@ void UIScene_SkinSelectMenu::handlePackIndexChanged()
DLCPack *Pack=app.m_dlcManager.getPackContainingSkin(chars);
if(Pack)
{
DWORD currentSkinIndex = Pack->getSkinIndexAt(m_currentSkinPath, found);
int currentSkinIndex = Pack->getSkinIndexAt(m_currentSkinPath, found);
if(found) m_skinIndex = app.GetPlayerFavoriteSkinsPos(m_iPad);
}
}
@ -1304,7 +1304,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
}
int UIScene_SkinSelectMenu::getNextPackIndex(DWORD sourceIndex)
int UIScene_SkinSelectMenu::getNextPackIndex(int sourceIndex)
{
int nextPack = sourceIndex;
++nextPack;
@ -1316,12 +1316,12 @@ int UIScene_SkinSelectMenu::getNextPackIndex(DWORD sourceIndex)
return nextPack;
}
int UIScene_SkinSelectMenu::getPreviousPackIndex(DWORD sourceIndex)
int UIScene_SkinSelectMenu::getPreviousPackIndex(int sourceIndex)
{
int previousPack = sourceIndex;
if (previousPack == SKIN_SELECT_PACK_DEFAULT)
{
DWORD packCount = app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin);
int packCount = app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin);
if (packCount > 0)
{
@ -1523,7 +1523,7 @@ void UIScene_SkinSelectMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y, i
if( m_currentNavigation == eSkinNavigation_Pack )
{
ui.PlayUISFX(eSFX_Scroll);
DWORD startingIndex = m_packIndex;
int startingIndex = m_packIndex;
m_packIndex = getPreviousPackIndex(m_packIndex);
if(startingIndex != m_packIndex)
{
@ -1535,7 +1535,7 @@ void UIScene_SkinSelectMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y, i
if( m_currentNavigation == eSkinNavigation_Pack )
{
ui.PlayUISFX(eSFX_Scroll);
DWORD startingIndex = m_packIndex;
int startingIndex = m_packIndex;
m_packIndex = getNextPackIndex(m_packIndex);
if(startingIndex != m_packIndex)
{

View file

@ -1,4 +1,6 @@
#pragma once
#include <cstdint>
#include "../../Minecraft.World/Util/Definitions.h"
#include "UIScene.h"
#include "UIControl_PlayerSkinPreview.h"
@ -100,8 +102,8 @@ private:
UI_END_MAP_ELEMENTS_AND_NAMES()
DLCPack *m_currentPack;
DWORD m_packIndex, m_skinIndex;
DWORD m_originalSkinId;
int m_packIndex, m_skinIndex;
std::uint32_t m_originalSkinId;
std::wstring m_currentSkinPath, m_selectedSkinPath, m_selectedCapePath;
std::vector<SKIN_BOX *> *m_vAdditionalSkinBoxes;
@ -109,7 +111,7 @@ private:
ESkinSelectNavigation m_currentNavigation;
bool m_bNoSkinsToShow;
DWORD m_currentPackCount;
int m_currentPackCount;
bool m_bIgnoreInput;
bool m_bSkinIndexChanged;
std::wstring m_leftLabel, m_centreLabel, m_rightLabel;
@ -144,15 +146,15 @@ public:
private:
void handleSkinIndexChanged();
int getNextSkinIndex(DWORD sourceIndex);
int getPreviousSkinIndex(DWORD sourceIndex);
int getNextSkinIndex(int sourceIndex);
int getPreviousSkinIndex(int sourceIndex);
TEXTURE_NAME getTextureId(int skinIndex);
void handlePackIndexChanged();
void updatePackDisplay();
int getNextPackIndex(DWORD sourceIndex);
int getPreviousPackIndex(DWORD sourceIndex);
int getNextPackIndex(int sourceIndex);
int getPreviousPackIndex(int sourceIndex);
void setCharacterSelected(bool selected);
void setCharacterLocked(bool locked);