Remove Win32 preview state types from skin select menu

This commit is contained in:
notmatthewbeshay 2026-03-10 23:31:02 +11:00
parent 86c900239b
commit 4506a204f9
2 changed files with 8 additions and 8 deletions

View file

@ -744,15 +744,15 @@ void UIScene_SkinSelectMenu::customDraw(IggyCustomDrawCallbackRegion *region)
void UIScene_SkinSelectMenu::handleSkinIndexChanged()
{
BOOL showPrevious = FALSE, showNext = FALSE;
DWORD previousIndex = 0, nextIndex = 0;
bool showPrevious = false, showNext = false;
int previousIndex = 0, nextIndex = 0;
std::wstring skinName = L"";
std::wstring skinOrigin = L"";
bool bSkinIsFree=false;
bool bLicensed=false;
DLCSkinFile *skinFile=NULL;
DLCPack *Pack=NULL;
BYTE sidePreviewControlsL,sidePreviewControlsR;
int sidePreviewControlsL, sidePreviewControlsR;
m_bNoSkinsToShow=false;
TEXTURE_NAME backupTexture = TN_MOB_CHAR;
@ -887,8 +887,8 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
m_characters[eCharacter_Current].SetTexture(m_selectedSkinPath, backupTexture);
m_characters[eCharacter_Current].SetCapeTexture(m_selectedCapePath);
showNext = TRUE;
showPrevious = TRUE;
showNext = true;
showPrevious = true;
nextIndex = getNextSkinIndex(m_skinIndex);
previousIndex = getPreviousSkinIndex(m_skinIndex);
@ -935,7 +935,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
sidePreviewControlsL=sidePreviewControlsR=sidePreviewControls;
}
for(BYTE i = 0; i < sidePreviewControlsR; ++i)
for(int i = 0; i < sidePreviewControlsR; ++i)
{
if(showNext)
{
@ -1006,7 +1006,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
for(BYTE i = 0; i < sidePreviewControlsL; ++i)
for(int i = 0; i < sidePreviewControlsL; ++i)
{
if(showPrevious)
{

View file

@ -11,7 +11,7 @@ private:
static const WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
// 4J Stu - How many to show on each side of the main control
static const BYTE sidePreviewControls = 4;
static const int sidePreviewControls = 4;
#ifdef __PSVITA__
enum ETouchInput