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Use standard message option arrays in network flows
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e5504399ca
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9c9fff7366
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@ -705,7 +705,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
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int npAvailability = ProfileManager.getNPAvailability(iPad);
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if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
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{
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_OK;
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ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
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@ -749,7 +749,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
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}
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else if(noPrivileges)
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{
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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ui.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
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}
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@ -924,7 +924,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
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}
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else
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{
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UINT uiIDA[2];
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unsigned int uiIDA[2];
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uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT;
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uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE;
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ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&CGameNetworkManager::MustSignInReturned_0,lpParam, app.GetStringTable());
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@ -1060,7 +1060,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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MinecraftServer *pServer = MinecraftServer::getInstance();
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#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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if( g_NetworkManager.m_bLastDisconnectWasLostRoomOnly )
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{
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@ -1084,7 +1084,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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#elif defined(_XBOX_ONE)
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if( g_NetworkManager.m_bFullSessionMessageOnNextSessionChange )
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{
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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C4JStorage::EMessageResult result = ui.RequestMessageBox( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME, IDS_IN_PARTY_SESSION_FULL, uiIDA,1,ProfileManager.GetPrimaryPad());
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pMinecraft->progressRenderer->progressStartNoAbort( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
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@ -1583,7 +1583,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
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{
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// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0]=IDS_OK;
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ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable());
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}
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@ -1592,14 +1592,14 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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// Signed in to PSN but not connected (no internet access)
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assert(!ProfileManager.isConnectedToPSN(iPadNotSignedInLive));
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_OK;
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ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable());
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}
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else
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{
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// Not signed in to PSN
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
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ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, iPadNotSignedInLive, &CGameNetworkManager::MustSignInReturned_1, (void *)pInviteInfo, app.GetStringTable(), NULL, 0, false);
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}
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@ -1633,14 +1633,14 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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// if (ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
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// {
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// // Signed in to PSN but not connected (no internet access)
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// UINT uiIDA[1];
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// unsigned int uiIDA[1];
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// uiIDA[0] = IDS_OK;
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// ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL, app.GetStringTable());
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// }
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// else
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{
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// Not signed in to PSN
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
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ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &CGameNetworkManager::MustSignInReturned_1, (void *)pInviteInfo, app.GetStringTable(), NULL, 0, false);
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}
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@ -1684,7 +1684,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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#if defined(_XBOX) || defined(__PS3__)
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if(joiningUsers > 1 && !RenderManager.IsHiDef() && userIndex != ProfileManager.GetPrimaryPad())
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{
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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// 4J-PB - it's possible there is no primary pad here, when accepting an invite from the dashboard
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@ -1711,7 +1711,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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#endif
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else if(noPrivileges)
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{
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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// 4J-PB - it's possible there is no primary pad here, when accepting an invite from the dashboard
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@ -1740,7 +1740,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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}
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else
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{
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UINT uiIDA[2];
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unsigned int uiIDA[2];
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uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT;
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uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE;
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ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&CGameNetworkManager::MustSignInReturned_1,(void *)pInviteInfo, app.GetStringTable());
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@ -1806,7 +1806,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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if(noPrivileges)
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{
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UINT uiIDA[1];
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unsigned int uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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ui.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
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}
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