Use standard image buffers in UI scenes

This commit is contained in:
notmatthewbeshay 2026-03-10 22:48:32 +11:00
parent b9b2e51bc8
commit a55fddf270
3 changed files with 4 additions and 4 deletions

View file

@ -438,7 +438,7 @@ void UIScene_DLCOffersMenu::tick()
if(hasRegisteredSubstitutionTexture(textureName)==false)
{
PBYTE pbImageData;
std::uint8_t *pbImageData = NULL;
int iImageDataBytes=0;
bool bDeleteData;
#ifdef __ORBIS__
@ -570,7 +570,7 @@ void UIScene_DLCOffersMenu::tick()
if(hasRegisteredSubstitutionTexture(textureName)==false)
{
PBYTE pbImageData;
std::uint8_t *pbImageData = NULL;
int iImageDataBytes=0;
bool bDeleteData;
#ifdef __ORBIS__

View file

@ -936,7 +936,7 @@ void UIScene_LoadMenu::handleTimerComplete(int id)
if(hasRegisteredSubstitutionTexture(textureName)==false)
{
PBYTE pbImageData;
std::uint8_t *pbImageData = NULL;
int iImageDataBytes=0;
SonyHttp::getDataFromURL(pDLCInfo->chImageURL,(void **)&pbImageData,&iImageDataBytes);

View file

@ -1850,7 +1850,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id)
if(hasRegisteredSubstitutionTexture(textureName)==false)
{
PBYTE pbImageData;
std::uint8_t *pbImageData = NULL;
int iImageDataBytes=0;
SonyHttp::getDataFromURL(pDLCInfo->chImageURL,(void **)&pbImageData,&iImageDataBytes);