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Use standard image buffers in UI scenes
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b9b2e51bc8
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@ -438,7 +438,7 @@ void UIScene_DLCOffersMenu::tick()
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if(hasRegisteredSubstitutionTexture(textureName)==false)
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{
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PBYTE pbImageData;
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std::uint8_t *pbImageData = NULL;
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int iImageDataBytes=0;
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bool bDeleteData;
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#ifdef __ORBIS__
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@ -570,7 +570,7 @@ void UIScene_DLCOffersMenu::tick()
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if(hasRegisteredSubstitutionTexture(textureName)==false)
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{
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PBYTE pbImageData;
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std::uint8_t *pbImageData = NULL;
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int iImageDataBytes=0;
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bool bDeleteData;
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#ifdef __ORBIS__
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@ -936,7 +936,7 @@ void UIScene_LoadMenu::handleTimerComplete(int id)
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if(hasRegisteredSubstitutionTexture(textureName)==false)
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{
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PBYTE pbImageData;
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std::uint8_t *pbImageData = NULL;
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int iImageDataBytes=0;
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SonyHttp::getDataFromURL(pDLCInfo->chImageURL,(void **)&pbImageData,&iImageDataBytes);
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@ -1850,7 +1850,7 @@ void UIScene_LoadOrJoinMenu::handleTimerComplete(int id)
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if(hasRegisteredSubstitutionTexture(textureName)==false)
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{
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PBYTE pbImageData;
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std::uint8_t *pbImageData = NULL;
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int iImageDataBytes=0;
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SonyHttp::getDataFromURL(pDLCInfo->chImageURL,(void **)&pbImageData,&iImageDataBytes);
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