fix: update include paths and add Linux compatibility for various files

This commit is contained in:
JuiceyDev 2026-03-04 20:43:15 +01:00
parent 398981f81d
commit 3379b2ab6a
8 changed files with 71 additions and 13 deletions

View file

@ -10,7 +10,7 @@ target_sources(${PROJECT_NAME}
INP_Main.cpp
INP_StringCheck.cpp
stdafx.cpp
../../Minecraft.Client/Linux/Stubs/LinuxStubs.h
../Minecraft.Client/Platform/Linux/Stubs/LinuxStubs.h
)
target_include_directories(${PROJECT_NAME}
PRIVATE

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@ -1,8 +1,8 @@
#pragma once
#ifdef __linux__
#include "../../Minecraft.Client/Linux/Stubs/LinuxStubs.h"
#endif // __linux__
#include "../Minecraft.Client/Platform/Linux/Stubs/LinuxStubs.h"
#endif
#include <cstdint>

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@ -1,6 +1,9 @@
#pragma once
#ifdef __linux__
#include <GL/gl.h>
#include <GL/glu.h>
#else
const int GL_BYTE = 0;
const int GL_FLOAT = 0;
@ -115,10 +118,34 @@ void glFog(int,FloatBuffer *);
void glColorMaterial(int,int);
void glMultiTexCoord2f(int, float, float);
//1.8.2
void glClientActiveTexture(int);
void glActiveTexture(int);
#endif
#ifdef __linux__
#undef GL_SMOOTH
#undef GL_FLAT
#undef GL_ARRAY_BUFFER_ARB
#undef GL_STREAM_DRAW_ARB
class GL11
{
public:
static const int GL_SMOOTH = 0x1D01;
static const int GL_FLAT = 0x1D00;
static void glShadeModel(int mode) { ::glShadeModel(mode); }
};
class ARBVertexBufferObject
{
public:
static const int GL_ARRAY_BUFFER_ARB = 0x8892;
static const int GL_STREAM_DRAW_ARB = 0x88E0;
static void glBindBufferARB(int, int) {}
static void glBufferDataARB(int, ByteBuffer *, int) {}
static void glGenBuffersARB(IntBuffer *) {}
};
#else
class GL11
{
public:
@ -136,6 +163,7 @@ public:
static void glBufferDataARB(int, ByteBuffer *, int) {}
static void glGenBuffersARB(IntBuffer *) {}
};
#endif
class Level;

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@ -413,12 +413,27 @@ static inline HANDLE CreateFileA(const char *lpFileName, DWORD dwDesiredAccess,
return fd == -1 ? INVALID_HANDLE_VALUE : (HANDLE)(intptr_t)fd;
}
static inline HANDLE CreateFileW(const wchar_t *lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
void *lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile)
{
char narrowBuf[1024];
wcstombs(narrowBuf, lpFileName, sizeof(narrowBuf));
narrowBuf[sizeof(narrowBuf) - 1] = '\0';
return CreateFileA(narrowBuf, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
}
static inline HANDLE CreateFile(const char *lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
void *lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile)
{
return CreateFileA(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
}
static inline HANDLE CreateFile(const wchar_t *lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
void *lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile)
{
return CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
}
static inline BOOL CloseHandle(HANDLE hObject)
{
if (hObject == INVALID_HANDLE_VALUE) return FALSE;

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@ -1,4 +1,7 @@
#include "../Build/stdafx.h"
#ifndef __linux__
#include "../../Minecraft.World/IO/Streams/FloatBuffer.h"
#include "../../Minecraft.World/IO/Streams/IntBuffer.h"
#include "../../Minecraft.World/IO/Streams/ByteBuffer.h"
@ -386,4 +389,7 @@ void glTexGen(int coord, int mode, FloatBuffer *vec)
void glCullFace(int dir)
{
RenderManager.StateSetFaceCullCW( dir == GL_BACK);
}
}
#endif
#endif

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@ -1906,6 +1906,7 @@ endif()
################################################################################
# Target name
################################################################################
if(MSVC)
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_CONTENTPACKAGE_NO_TU "${OUTPUT_DIRECTORY}${PROJECT_NAME}"
TARGET_NAME_CONTENTPACKAGE_SYMBOLS "${OUTPUT_DIRECTORY}${PROJECT_NAME}"
@ -1913,6 +1914,15 @@ set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "${OUTPUT_DIRECTORY}${PROJECT_NAME}"
TARGET_NAME_RELEASE "${OUTPUT_DIRECTORY}${PROJECT_NAME}"
TARGET_NAME_RELEASEFORART "${OUTPUT_DIRECTORY}${PROJECT_NAME}")
else()
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_CONTENTPACKAGE_NO_TU "${PROJECT_NAME}"
TARGET_NAME_CONTENTPACKAGE_SYMBOLS "${PROJECT_NAME}"
TARGET_NAME_CONTENTPACKAGE "${PROJECT_NAME}"
TARGET_NAME_DEBUG "${PROJECT_NAME}"
TARGET_NAME_RELEASE "${PROJECT_NAME}"
TARGET_NAME_RELEASEFORART "${PROJECT_NAME}")
endif()
################################################################################
# Output directory

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@ -176,11 +176,10 @@ void MemSect(int sect);
#include "../../Minecraft.Client/Platform/PSVita/4JLibs/inc/4J_Storage.h"
#include "../../Minecraft.Client/Platform/PSVita/4JLibs/inc/4J_Input.h"
#elif defined __linux__
// FIXME: Port 4JLibs to POSIX
#include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Profile.h"
#include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Render.h"
#include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h"
#include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h"
#include "../../4J.Profile/4J_Profile.h"
#include "../../4J.Render/4J_Render.h"
#include "../../4J.Storage/4J_Storage.h"
#include "../../4J.Input/4J_Input.h"
#else
#include "../../Minecraft.Client/Platform/Orbis/4JLibs/inc/4J_Profile.h"
#include "../../Minecraft.Client/Platform/Orbis/4JLibs/inc/4J_Render.h"

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@ -284,7 +284,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
for(unsigned int i = 0; i < count; ++i)
{
PlayerUID playerUid = dis.readPlayerUID();
#ifdef _WINDOWS64
#if defined(_WINDOWS64) || defined(__linux__)
app.DebugPrintf(" -- %d\n", playerUid);
#else
#ifdef __linux__
@ -692,7 +692,7 @@ void DirectoryLevelStorage::saveMapIdLookup()
app.DebugPrintf("Saving %d mappings\n", m_playerMappings.size());
for(AUTO_VAR(it,m_playerMappings.begin()); it != m_playerMappings.end(); ++it)
{
#ifdef _WINDOWS64
#if defined(_WINDOWS64) || defined(__linux__)
app.DebugPrintf(" -- %d\n", it->first);
#else
#ifdef __linux__