mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-12 12:57:12 +00:00
fix: update include paths and add Linux compatibility for various files
This commit is contained in:
parent
398981f81d
commit
3379b2ab6a
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@ -10,7 +10,7 @@ target_sources(${PROJECT_NAME}
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INP_Main.cpp
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INP_StringCheck.cpp
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stdafx.cpp
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../../Minecraft.Client/Linux/Stubs/LinuxStubs.h
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../Minecraft.Client/Platform/Linux/Stubs/LinuxStubs.h
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)
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target_include_directories(${PROJECT_NAME}
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PRIVATE
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@ -1,8 +1,8 @@
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#pragma once
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#ifdef __linux__
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#include "../../Minecraft.Client/Linux/Stubs/LinuxStubs.h"
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#endif // __linux__
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#include "../Minecraft.Client/Platform/Linux/Stubs/LinuxStubs.h"
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#endif
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#include <cstdint>
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@ -1,6 +1,9 @@
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#pragma once
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#ifdef __linux__
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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const int GL_BYTE = 0;
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const int GL_FLOAT = 0;
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@ -115,10 +118,34 @@ void glFog(int,FloatBuffer *);
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void glColorMaterial(int,int);
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void glMultiTexCoord2f(int, float, float);
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//1.8.2
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void glClientActiveTexture(int);
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void glActiveTexture(int);
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#endif
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#ifdef __linux__
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#undef GL_SMOOTH
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#undef GL_FLAT
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#undef GL_ARRAY_BUFFER_ARB
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#undef GL_STREAM_DRAW_ARB
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class GL11
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{
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public:
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static const int GL_SMOOTH = 0x1D01;
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static const int GL_FLAT = 0x1D00;
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static void glShadeModel(int mode) { ::glShadeModel(mode); }
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};
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class ARBVertexBufferObject
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{
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public:
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static const int GL_ARRAY_BUFFER_ARB = 0x8892;
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static const int GL_STREAM_DRAW_ARB = 0x88E0;
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static void glBindBufferARB(int, int) {}
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static void glBufferDataARB(int, ByteBuffer *, int) {}
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static void glGenBuffersARB(IntBuffer *) {}
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};
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#else
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class GL11
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{
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public:
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@ -136,6 +163,7 @@ public:
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static void glBufferDataARB(int, ByteBuffer *, int) {}
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static void glGenBuffersARB(IntBuffer *) {}
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};
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#endif
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class Level;
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@ -413,12 +413,27 @@ static inline HANDLE CreateFileA(const char *lpFileName, DWORD dwDesiredAccess,
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return fd == -1 ? INVALID_HANDLE_VALUE : (HANDLE)(intptr_t)fd;
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}
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static inline HANDLE CreateFileW(const wchar_t *lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
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void *lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile)
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{
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char narrowBuf[1024];
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wcstombs(narrowBuf, lpFileName, sizeof(narrowBuf));
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narrowBuf[sizeof(narrowBuf) - 1] = '\0';
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return CreateFileA(narrowBuf, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
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}
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static inline HANDLE CreateFile(const char *lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
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void *lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile)
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{
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return CreateFileA(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
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}
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static inline HANDLE CreateFile(const wchar_t *lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode,
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void *lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile)
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{
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return CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile);
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}
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static inline BOOL CloseHandle(HANDLE hObject)
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{
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if (hObject == INVALID_HANDLE_VALUE) return FALSE;
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@ -1,4 +1,7 @@
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#include "../Build/stdafx.h"
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#ifndef __linux__
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#include "../../Minecraft.World/IO/Streams/FloatBuffer.h"
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#include "../../Minecraft.World/IO/Streams/IntBuffer.h"
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#include "../../Minecraft.World/IO/Streams/ByteBuffer.h"
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@ -386,4 +389,7 @@ void glTexGen(int coord, int mode, FloatBuffer *vec)
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void glCullFace(int dir)
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{
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RenderManager.StateSetFaceCullCW( dir == GL_BACK);
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}
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}
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#endif
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#endif
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@ -1906,6 +1906,7 @@ endif()
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################################################################################
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# Target name
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################################################################################
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if(MSVC)
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set_target_properties(${PROJECT_NAME} PROPERTIES
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TARGET_NAME_CONTENTPACKAGE_NO_TU "${OUTPUT_DIRECTORY}${PROJECT_NAME}"
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TARGET_NAME_CONTENTPACKAGE_SYMBOLS "${OUTPUT_DIRECTORY}${PROJECT_NAME}"
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@ -1913,6 +1914,15 @@ set_target_properties(${PROJECT_NAME} PROPERTIES
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TARGET_NAME_DEBUG "${OUTPUT_DIRECTORY}${PROJECT_NAME}"
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TARGET_NAME_RELEASE "${OUTPUT_DIRECTORY}${PROJECT_NAME}"
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TARGET_NAME_RELEASEFORART "${OUTPUT_DIRECTORY}${PROJECT_NAME}")
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else()
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set_target_properties(${PROJECT_NAME} PROPERTIES
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TARGET_NAME_CONTENTPACKAGE_NO_TU "${PROJECT_NAME}"
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TARGET_NAME_CONTENTPACKAGE_SYMBOLS "${PROJECT_NAME}"
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TARGET_NAME_CONTENTPACKAGE "${PROJECT_NAME}"
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TARGET_NAME_DEBUG "${PROJECT_NAME}"
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TARGET_NAME_RELEASE "${PROJECT_NAME}"
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TARGET_NAME_RELEASEFORART "${PROJECT_NAME}")
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endif()
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################################################################################
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# Output directory
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@ -176,11 +176,10 @@ void MemSect(int sect);
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#include "../../Minecraft.Client/Platform/PSVita/4JLibs/inc/4J_Storage.h"
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#include "../../Minecraft.Client/Platform/PSVita/4JLibs/inc/4J_Input.h"
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#elif defined __linux__
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// FIXME: Port 4JLibs to POSIX
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#include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Profile.h"
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#include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Render.h"
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#include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h"
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#include "../../Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h"
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#include "../../4J.Profile/4J_Profile.h"
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#include "../../4J.Render/4J_Render.h"
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#include "../../4J.Storage/4J_Storage.h"
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#include "../../4J.Input/4J_Input.h"
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#else
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#include "../../Minecraft.Client/Platform/Orbis/4JLibs/inc/4J_Profile.h"
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#include "../../Minecraft.Client/Platform/Orbis/4JLibs/inc/4J_Render.h"
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@ -284,7 +284,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
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for(unsigned int i = 0; i < count; ++i)
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{
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PlayerUID playerUid = dis.readPlayerUID();
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#ifdef _WINDOWS64
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#if defined(_WINDOWS64) || defined(__linux__)
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app.DebugPrintf(" -- %d\n", playerUid);
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#else
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#ifdef __linux__
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@ -692,7 +692,7 @@ void DirectoryLevelStorage::saveMapIdLookup()
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app.DebugPrintf("Saving %d mappings\n", m_playerMappings.size());
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for(AUTO_VAR(it,m_playerMappings.begin()); it != m_playerMappings.end(); ++it)
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{
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#ifdef _WINDOWS64
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#if defined(_WINDOWS64) || defined(__linux__)
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app.DebugPrintf(" -- %d\n", it->first);
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#else
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#ifdef __linux__
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