remove redundant stubs already handled by PR #33

This commit is contained in:
JuiceyDev 2026-03-05 06:47:49 +01:00
parent a75b4cf0b2
commit 3a9af73c63
3 changed files with 204 additions and 12 deletions

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@ -1955,15 +1955,4 @@
#define IDS_YOU_DIED 1953
#define IDS_YOU_HAVE 1954
#define IDS_ZOMBIE 1955
#ifdef __linux__
#ifndef IDS_ERROR_NETWORK_TITLE
#define IDS_ERROR_NETWORK_TITLE IDS_ERROR_NETWORK
#endif
#ifndef IDS_ONLINE_SERVICE_TITLE
#define IDS_ONLINE_SERVICE_TITLE IDS_ERROR_NETWORK
#endif
#ifndef IDS_CONTENT_RESTRICTION
#define IDS_CONTENT_RESTRICTION IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE
#endif
#endif
// gone cuz previous implementation is better

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@ -0,0 +1,159 @@
#ifdef __linux__
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <dlfcn.h>
#include "../../Minecraft.World/IntBuffer.h"
#include "../../Minecraft.World/FloatBuffer.h"
#include "../../Minecraft.World/ByteBuffer.h"
int glGenTextures()
{
GLuint id = 0;
::glGenTextures(1, &id);
return (int)id;
}
void glGenTextures(IntBuffer *buf)
{
GLuint id = 0;
::glGenTextures(1, &id);
buf->put((int)id);
buf->flip();
}
void glDeleteTextures(int id)
{
GLuint uid = (GLuint)id;
::glDeleteTextures(1, &uid);
}
void glDeleteTextures(IntBuffer *buf)
{
int id = buf->get(0);
GLuint uid = (GLuint)id;
::glDeleteTextures(1, &uid);
}
void glLight(int light, int pname, FloatBuffer *params)
{
::glLightfv((GLenum)light, (GLenum)pname, params->_getDataPointer());
}
void glLightModel(int pname, FloatBuffer *params)
{
::glLightModelfv((GLenum)pname, params->_getDataPointer());
}
void glGetFloat(int pname, FloatBuffer *params)
{
::glGetFloatv((GLenum)pname, params->_getDataPointer());
}
void glTexGen(int coord, int pname, FloatBuffer *params)
{
::glTexGenfv((GLenum)coord, (GLenum)pname, params->_getDataPointer());
}
void glFog(int pname, FloatBuffer *params)
{
::glFogfv((GLenum)pname, params->_getDataPointer());
}
void glTexCoordPointer(int size, int type, FloatBuffer *pointer)
{
::glTexCoordPointer(size, (GLenum)type, 0, pointer->_getDataPointer());
}
void glNormalPointer(int type, ByteBuffer *pointer)
{
::glNormalPointer((GLenum)type, 0, pointer->getBuffer());
}
void glColorPointer(int size, bool normalized, int stride, ByteBuffer *pointer)
{
(void)normalized;
::glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer->getBuffer());
}
void glVertexPointer(int size, int type, FloatBuffer *pointer)
{
::glVertexPointer(size, (GLenum)type, 0, pointer->_getDataPointer());
}
void glEndList(int)
{
::glEndList();
}
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer *pixels)
{
void *data = pixels ? pixels->getBuffer() : nullptr;
::glTexImage2D((GLenum)target, level, internalformat, width, height, border, (GLenum)format, (GLenum)type, data);
}
void glCallLists(IntBuffer *lists)
{
int count = lists->limit() - lists->position();
::glCallLists(count, GL_INT, lists->getBuffer());
}
static PFNGLGENQUERIESARBPROC _glGenQueriesARB = nullptr;
static PFNGLBEGINQUERYARBPROC _glBeginQueryARB = nullptr;
static PFNGLENDQUERYARBPROC _glEndQueryARB = nullptr;
static PFNGLGETQUERYOBJECTUIVARBPROC _glGetQueryObjectuivARB = nullptr;
static bool _queriesInitialized = false;
static void initQueryFuncs()
{
if (_queriesInitialized) return;
_queriesInitialized = true;
_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)dlsym(RTLD_DEFAULT, "glGenQueriesARB");
_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)dlsym(RTLD_DEFAULT, "glBeginQueryARB");
_glEndQueryARB = (PFNGLENDQUERYARBPROC)dlsym(RTLD_DEFAULT, "glEndQueryARB");
_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB");
}
void glGenQueriesARB(IntBuffer *buf)
{
initQueryFuncs();
if (_glGenQueriesARB)
{
GLuint id = 0;
_glGenQueriesARB(1, &id);
buf->put((int)id);
buf->flip();
}
}
void glBeginQueryARB(int target, int id)
{
initQueryFuncs();
if (_glBeginQueryARB) _glBeginQueryARB((GLenum)target, (GLuint)id);
}
void glEndQueryARB(int target)
{
initQueryFuncs();
if (_glEndQueryARB) _glEndQueryARB((GLenum)target);
}
void glGetQueryObjectuARB(int id, int pname, IntBuffer *params)
{
initQueryFuncs();
if (_glGetQueryObjectuivARB)
{
GLuint val = 0;
_glGetQueryObjectuivARB((GLuint)id, (GLenum)pname, &val);
params->put((int)val);
params->flip();
}
}
void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer *pixels)
{
::glReadPixels(x, y, width, height, (GLenum)format, (GLenum)type, pixels->getBuffer());
}
#endif

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@ -0,0 +1,44 @@
#ifdef __linux__
#include <cstddef>
#include <cstring>
#include <string>
#include <pthread.h>
#include "../stubs.h"
#include "../Common/Consoles_App.h"
void Display::update() {}
int CMinecraftApp::GetTPConfigVal(WCHAR* pwchDataFile) { return 0; }
#include "../../Minecraft.World/x64headers/extraX64.h"
void PIXSetMarkerDeprecated(int a, const char* b, ...) {}
#include "../Xbox/Network/NetworkPlayerXbox.h"
NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer* p) : m_qnetPlayer(p), m_pSocket(nullptr) {}
IQNetPlayer* NetworkPlayerXbox::GetQNetPlayer() { return m_qnetPlayer; }
unsigned char NetworkPlayerXbox::GetSmallId() { return 0; }
void NetworkPlayerXbox::SendData(INetworkPlayer*, const void*, int, bool) {}
bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer*) { return false; }
int NetworkPlayerXbox::GetSendQueueSizeBytes(INetworkPlayer*, bool) { return 0; }
int NetworkPlayerXbox::GetSendQueueSizeMessages(INetworkPlayer*, bool) { return 0; }
int NetworkPlayerXbox::GetCurrentRtt() { return 0; }
bool NetworkPlayerXbox::IsHost() { return false; }
bool NetworkPlayerXbox::IsGuest() { return false; }
bool NetworkPlayerXbox::IsLocal() { return true; }
int NetworkPlayerXbox::GetSessionIndex() { return 0; }
bool NetworkPlayerXbox::IsTalking() { return false; }
bool NetworkPlayerXbox::IsMutedByLocalUser(int) { return false; }
bool NetworkPlayerXbox::HasVoice() { return false; }
bool NetworkPlayerXbox::HasCamera() { return false; }
int NetworkPlayerXbox::GetUserIndex() { return 0; }
void NetworkPlayerXbox::SetSocket(Socket* s) { m_pSocket = s; }
Socket* NetworkPlayerXbox::GetSocket() { return m_pSocket; }
const wchar_t* NetworkPlayerXbox::GetOnlineName() { return L"Player"; }
std::wstring NetworkPlayerXbox::GetDisplayName() { return L"Player"; }
PlayerUID NetworkPlayerXbox::GetUID() { return PlayerUID(); }
#endif