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https://github.com/4jcraft/4jcraft.git
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Use standard skin IDs in common app helpers
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parent
09d56dc853
commit
3f8374bc45
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@ -1394,7 +1394,7 @@ std::uint32_t CMinecraftApp::GetPlayerSkinId(int iPad)
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return dwSkin;
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}
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DWORD CMinecraftApp::GetAdditionalModelParts(int iPad)
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std::uint32_t CMinecraftApp::GetAdditionalModelParts(int iPad)
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{
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return m_dwAdditionalModelParts[iPad];
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}
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@ -8598,7 +8598,7 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
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return false;
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}
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void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC)
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void CMinecraftApp::SetAdditionalSkinBoxes(std::uint32_t dwSkinID, SKIN_BOX *SkinBoxA, unsigned int dwSkinBoxC)
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{
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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Model *pModel = renderer->getModel();
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@ -8622,15 +8622,15 @@ void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, D
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}
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m_AdditionalModelParts.insert( std::pair<DWORD, std::vector<ModelPart *> *>(dwSkinID, pvModelPart) );
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m_AdditionalSkinBoxes.insert( std::pair<DWORD, std::vector<SKIN_BOX *> *>(dwSkinID, pvSkinBoxes) );
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m_AdditionalModelParts.insert( std::pair<std::uint32_t, std::vector<ModelPart *> *>(dwSkinID, pvModelPart) );
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m_AdditionalSkinBoxes.insert( std::pair<std::uint32_t, std::vector<SKIN_BOX *> *>(dwSkinID, pvSkinBoxes) );
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LeaveCriticalSection( &csAdditionalSkinBoxes );
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LeaveCriticalSection( &csAdditionalModelParts );
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}
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std::vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, std::vector<SKIN_BOX *> *pvSkinBoxA)
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std::vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(std::uint32_t dwSkinID, std::vector<SKIN_BOX *> *pvSkinBoxA)
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{
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EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
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Model *pModel = renderer->getModel();
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@ -8650,8 +8650,8 @@ std::vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID,
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}
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}
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m_AdditionalModelParts.insert( std::pair<DWORD, std::vector<ModelPart *> *>(dwSkinID, pvModelPart) );
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m_AdditionalSkinBoxes.insert( std::pair<DWORD, std::vector<SKIN_BOX *> *>(dwSkinID, pvSkinBoxA) );
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m_AdditionalModelParts.insert( std::pair<std::uint32_t, std::vector<ModelPart *> *>(dwSkinID, pvModelPart) );
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m_AdditionalSkinBoxes.insert( std::pair<std::uint32_t, std::vector<SKIN_BOX *> *>(dwSkinID, pvSkinBoxA) );
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LeaveCriticalSection( &csAdditionalSkinBoxes );
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LeaveCriticalSection( &csAdditionalModelParts );
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@ -8659,7 +8659,7 @@ std::vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID,
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}
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std::vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID)
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std::vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(std::uint32_t dwSkinID)
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{
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EnterCriticalSection( &csAdditionalModelParts );
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std::vector<ModelPart *> *pvModelParts=NULL;
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@ -8676,7 +8676,7 @@ std::vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID)
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return pvModelParts;
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}
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std::vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID)
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std::vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(std::uint32_t dwSkinID)
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{
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EnterCriticalSection( &csAdditionalSkinBoxes );
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std::vector<SKIN_BOX *> *pvSkinBoxes=NULL;
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@ -8693,7 +8693,7 @@ std::vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID)
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return pvSkinBoxes;
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}
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unsigned int CMinecraftApp::GetAnimOverrideBitmask(DWORD dwSkinID)
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unsigned int CMinecraftApp::GetAnimOverrideBitmask(std::uint32_t dwSkinID)
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{
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EnterCriticalSection( &csAnimOverrideBitmask );
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unsigned int uiAnimOverrideBitmask=0L;
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@ -8711,7 +8711,7 @@ unsigned int CMinecraftApp::GetAnimOverrideBitmask(DWORD dwSkinID)
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return uiAnimOverrideBitmask;
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}
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void CMinecraftApp::SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOverrideBitmask)
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void CMinecraftApp::SetAnimOverrideBitmask(std::uint32_t dwSkinID,unsigned int uiAnimOverrideBitmask)
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{
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// Make thread safe
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EnterCriticalSection( &csAnimOverrideBitmask );
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@ -8725,11 +8725,11 @@ void CMinecraftApp::SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOve
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return; // already in here
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}
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}
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m_AnimOverrides.insert( std::pair<DWORD, unsigned long>(dwSkinID, uiAnimOverrideBitmask) );
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m_AnimOverrides.insert( std::pair<std::uint32_t, unsigned int>(dwSkinID, uiAnimOverrideBitmask) );
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LeaveCriticalSection( &csAnimOverrideBitmask );
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}
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DWORD CMinecraftApp::getSkinIdFromPath(const std::wstring &skin)
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std::uint32_t CMinecraftApp::getSkinIdFromPath(const std::wstring &skin)
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{
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bool dlcSkin = false;
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unsigned int skinId = 0;
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@ -8755,7 +8755,7 @@ DWORD CMinecraftApp::getSkinIdFromPath(const std::wstring &skin)
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return skinId;
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}
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std::wstring CMinecraftApp::getSkinPathFromId(DWORD skinId)
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std::wstring CMinecraftApp::getSkinPathFromId(std::uint32_t skinId)
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{
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// 4J Stu - This function maps the encoded DWORD we store in the player profile
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// to a filename that is stored as a memory texture and shared between systems in game
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@ -8768,8 +8768,8 @@ std::wstring CMinecraftApp::getSkinPathFromId(DWORD skinId)
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}
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else
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{
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DWORD ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(skinId);
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DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(skinId);
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std::uint32_t ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(skinId);
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std::uint32_t defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(skinId);
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if( ugcSkinIndex == 0 )
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{
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swprintf(chars, 256, L"defskin%08X.png",defaultSkinIndex);
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@ -264,7 +264,7 @@ public:
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std::uint32_t GetPlayerSkinId(int iPad);
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std::wstring GetPlayerCapeName(int iPad);
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std::uint32_t GetPlayerCapeId(int iPad);
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DWORD GetAdditionalModelParts(int iPad);
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std::uint32_t GetAdditionalModelParts(int iPad);
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void CheckGameSettingsChanged(bool bOverride5MinuteTimer=false, int iPad=XUSER_INDEX_ANY);
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void ApplyGameSettingsChanged(int iPad);
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void ClearGameSettingsChangedFlag(int iPad);
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@ -804,7 +804,7 @@ private:
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CRITICAL_SECTION csAnimOverrideBitmask;
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bool m_bCorruptSaveDeleted;
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DWORD m_dwAdditionalModelParts[XUSER_MAX_COUNT];
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std::uint32_t m_dwAdditionalModelParts[XUSER_MAX_COUNT];
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BYTE *m_pBannedListFileBuffer;
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DWORD m_dwBannedListFileSize;
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@ -818,15 +818,15 @@ public:
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// static int CallbackBannedListFileFromTMS(LPVOID lpParam, WCHAR *wchFilename, int iPad, bool bResult, int iAction);
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// Storing additional model parts per skin texture
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void SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC);
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std::vector<ModelPart *> * SetAdditionalSkinBoxes(DWORD dwSkinID, std::vector<SKIN_BOX *> *pvSkinBoxA);
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std::vector<ModelPart *> *GetAdditionalModelParts(DWORD dwSkinID);
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std::vector<SKIN_BOX *> *GetAdditionalSkinBoxes(DWORD dwSkinID);
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void SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOverrideBitmask);
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unsigned int GetAnimOverrideBitmask(DWORD dwSkinID);
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void SetAdditionalSkinBoxes(std::uint32_t dwSkinID, SKIN_BOX *SkinBoxA, unsigned int dwSkinBoxC);
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std::vector<ModelPart *> * SetAdditionalSkinBoxes(std::uint32_t dwSkinID, std::vector<SKIN_BOX *> *pvSkinBoxA);
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std::vector<ModelPart *> *GetAdditionalModelParts(std::uint32_t dwSkinID);
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std::vector<SKIN_BOX *> *GetAdditionalSkinBoxes(std::uint32_t dwSkinID);
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void SetAnimOverrideBitmask(std::uint32_t dwSkinID,unsigned int uiAnimOverrideBitmask);
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unsigned int GetAnimOverrideBitmask(std::uint32_t dwSkinID);
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static DWORD getSkinIdFromPath(const std::wstring &skin);
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static std::wstring getSkinPathFromId(DWORD skinId);
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static std::uint32_t getSkinIdFromPath(const std::wstring &skin);
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static std::wstring getSkinPathFromId(std::uint32_t skinId);
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virtual int LoadLocalTMSFile(WCHAR *wchTMSFile)=0;
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virtual int LoadLocalTMSFile(WCHAR *wchTMSFile, eFileExtensionType eExt)=0;
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@ -850,9 +850,9 @@ public:
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private:
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// vector of additional skin model parts, indexed by the skin texture id
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std::unordered_map<DWORD, std::vector<ModelPart *> *> m_AdditionalModelParts;
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std::unordered_map<DWORD, std::vector<SKIN_BOX *> *> m_AdditionalSkinBoxes;
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std::unordered_map<DWORD, unsigned int> m_AnimOverrides;
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std::unordered_map<std::uint32_t, std::vector<ModelPart *> *> m_AdditionalModelParts;
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std::unordered_map<std::uint32_t, std::vector<SKIN_BOX *> *> m_AdditionalSkinBoxes;
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std::unordered_map<std::uint32_t, unsigned int> m_AnimOverrides;
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bool m_bResetNether;
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