Move Common/Media to Platform/MediaXbox

This commit is contained in:
Pyogenics 2026-03-07 01:30:34 +00:00 committed by JuiceyDev
parent 506532f2c1
commit 18a5f2dbb3
340 changed files with 260035 additions and 0 deletions

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<root>
<data name="IDS_NULL">
<value>Not Used</value>
</data>
<data name="IDS_OK">
<value>OK</value>
</data>
<data name="IDS_BACK">
<value>Back</value>
</data>
<data name="IDS_CANCEL">
<value>Cancel</value>
</data>
<data name="IDS_YES">
<value>Yes</value>
</data>
<data name="IDS_NO">
<value>No</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE">
<value>Corrupt Save</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT">
<value>Your save data appears to be corrupt. Create a new save and overwrite the corrupt one?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE">
<value>No Free Space</value>
</data>
<data name="IDS_NOFREESPACE_TEXT">
<value>Your selected storage device doesn't have enough free space to create a game save.</value>
</data>
<data name="IDS_SELECTAGAIN">
<value>Select again</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING">
<value>Play without saving</value>
</data>
<data name="IDS_CREATEANEWSAVE">
<value>Create a new save</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE">
<value>Overwrite save?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT">
<value>Your selected storage device already contains this save. Is it OK to overwrite it?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO">
<value>No - don't overwrite</value>
</data>
<data name="IDS_OVERWRITESAVE_YES">
<value>Overwrite and save</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE">
<value>Save failed</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE">
<value>Storage Device Problem</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT">
<value>Your storage device is unavailable or has an error</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT">
<value>Your storage device is unavailable or has an error. Please select a new storage device.</value>
</data>
<data name="IDS_SELECTANEWDEVICE">
<value>Select a new storage device</value>
</data>
<data name="IDS_NODEVICE_TITLE">
<value>No storage device selected</value>
</data>
<data name="IDS_NODEVICE_TEXT">
<value>If you do not select a storage device, game saves will be disabled</value>
</data>
<data name="IDS_NODEVICE_ACCEPT">
<value>Select a storage device</value>
</data>
<data name="IDS_NODEVICE_DECLINE">
<value>Continue without saving</value>
</data>
<data name="IDS_DEVICEGONE_TEXT">
<value>Your storage device has been removed. Please select a new one.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE">
<value>Loading failed</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE">
<value>Name the save</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT">
<value>Enter a name for your savegame</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE">
<value>Return to Xbox Dashboard</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT">
<value>Are you sure you want to exit the game?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE">
<value>Signed out</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
<value>You have been returned to the title screen because your gamer profile was signed out</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT">
<value>The match has ended because a gamer profile was signed out</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT">
<value>Continue playing</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE">
<value>Gamer profile not online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT">
<value>This game has some features which require an Xbox Live enabled gamer profile, but you are currently offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION">
<value>This feature requires a gamer profile which is signed into Xbox Live.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT">
<value>Connect to Xbox Live</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE">
<value>Continue playing offline</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE">
<value>Achievement Award Problem</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT">
<value> There was a problem accessing your gamer profile. Your achievement could not be awarded at this time.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE">
<value>Gamer profile problem</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT">
<value>Saving of settings to gamer profile has failed.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE">
<value>Guest Gamer Profile</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT">
<value>Guest gamer profile cannot access this feature. Please use a different gamer profile.</value>
</data>
<data name="IDS_STO_SAVING_SHORT">
<value>Saving…</value>
</data>
<data name="IDS_STO_SAVING_LONG">
<value>Saving content. Please don't turn off your console.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE">
<value>Unlock Full Game</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT">
<value>This is the Minecraft trial game. If you had the full game, you would just have earned an achievement!
Unlock the full game to experience the joy of Minecraft and to play with your friends across the globe through Xbox Live.
Would you like to unlock the full game?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
<value>You are being returned to the main menu because of a problem reading your profile.</value>
</data>
</root>

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Signature = XACT3;
Version = 18;
Content Version = 46;
Release = February 2010;
Options
{
Verbose Report = 0;
Generate C/C++ Headers = 1;
}
Global Settings
{
Xbox File = Xbox\MenuSounds.xgs;
Windows File = Win\MenuSounds.xgs;
Header File = C:\Work\4J\Mojang\Minecraft\Minecraft360\Minecraft.Client\Xbox\Media\Sound\MenuSounds.h;
Exclude Category Names = 0;
Exclude Variable Names = 0;
Last Modified Low = 30214254;
Last Modified High = 4282487269;
Category
{
Name = Global;
Public = 1;
Background Music = 0;
Volume = 0;
Category Entry
{
}
Instance Limit
{
Max Instances = 255;
Behavior = 0;
Crossfade
{
Fade In = 0;
Fade Out = 0;
Crossfade Type = 0;
}
}
}
Category
{
Name = Default;
Public = 1;
Background Music = 0;
Volume = 0;
Category Entry
{
Name = Global;
}
Instance Limit
{
Max Instances = 255;
Behavior = 0;
Crossfade
{
Fade In = 0;
Fade Out = 0;
Crossfade Type = 0;
}
}
}
Category
{
Name = Music;
Public = 1;
Background Music = 1;
Volume = 0;
Category Entry
{
Name = Global;
}
Instance Limit
{
Max Instances = 255;
Behavior = 0;
Crossfade
{
Fade In = 0;
Fade Out = 0;
Crossfade Type = 0;
}
}
}
Variable
{
Name = OrientationAngle;
Public = 1;
Global = 0;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 0.000000;
Initial Value = 0.000000;
Min = -180.000000;
Max = 180.000000;
}
Variable
{
Name = DopplerPitchScalar;
Public = 1;
Global = 0;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 1.000000;
Initial Value = 1.000000;
Min = 0.000000;
Max = 4.000000;
}
Variable
{
Name = SpeedOfSound;
Public = 1;
Global = 1;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 343.500000;
Initial Value = 343.500000;
Min = 0.000000;
Max = 1000000.000000;
}
Variable
{
Name = ReleaseTime;
Public = 1;
Global = 0;
Internal = 1;
External = 1;
Monitored = 1;
Reserved = 1;
Read Only = 1;
Time = 1;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 15000.000000;
}
Variable
{
Name = AttackTime;
Public = 1;
Global = 0;
Internal = 1;
External = 1;
Monitored = 1;
Reserved = 1;
Read Only = 1;
Time = 1;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 15000.000000;
}
Variable
{
Name = NumCueInstances;
Public = 1;
Global = 0;
Internal = 1;
External = 1;
Monitored = 1;
Reserved = 1;
Read Only = 1;
Time = 0;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 1024.000000;
}
Variable
{
Name = Distance;
Public = 1;
Global = 0;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 1000000.000000;
}
RPC
{
Name = Pitch;
}
Compression Preset
{
Name = Default;
Xbox Format Tag = 357;
Target Sample Rate = 48000;
XMA Quality = 60;
Find Best Quality = 0;
High Freq Cut = 0;
Loop = 0;
PC Format Tag = 2;
Samples Per Block = 128;
}
}
Wave Bank
{
Name = MenuSounds;
Xbox File = Xbox\MenuSounds.xwb;
Windows File = Win\MenuSounds.xwb;
Xbox Bank Path Edited = 0;
Windows Bank Path Edited = 0;
Entry Names = 1;
Seek Tables = 1;
Compression Preset Name = Default;
Bank Last Revised Low = 4141013591;
Bank Last Revised High = 30214257;
Wave
{
Name = wood click;
File = wood click.wav;
Build Settings Last Modified Low = 4121320074;
Build Settings Last Modified High = 30213378;
Cache
{
Format Tag = 0;
Channels = 1;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 44;
Play Region Length = 13868;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 2058846419;
Last Modified High = 30205926;
}
}
Wave
{
Name = btn_Back;
File = btn_Back.wav;
Build Settings Last Modified Low = 1085331294;
Build Settings Last Modified High = 30213595;
Cache
{
Format Tag = 0;
Channels = 2;
Sampling Rate = 48000;
Bits Per Sample = 1;
Play Region Offset = 44;
Play Region Length = 47368;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 2645456735;
Last Modified High = 30170504;
}
}
Wave
{
Name = pop;
File = pop.wav;
Build Settings Last Modified Low = 1085336294;
Build Settings Last Modified High = 30213595;
Cache
{
Format Tag = 0;
Channels = 1;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 44;
Play Region Length = 15340;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 2055455989;
Last Modified High = 30205926;
}
}
Wave
{
Name = Scroll1;
File = Scroll1.wav;
Build Settings Last Modified Low = 2362955424;
Build Settings Last Modified High = 30214253;
Cache
{
Format Tag = 0;
Channels = 1;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 112;
Play Region Length = 18228;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 3761304897;
Last Modified High = 30214252;
}
}
Wave
{
Name = Back3;
File = Back3.wav;
Build Settings Last Modified Low = 2362965426;
Build Settings Last Modified High = 30214253;
Cache
{
Format Tag = 0;
Channels = 2;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 112;
Play Region Length = 43272;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 3722514971;
Last Modified High = 30214252;
}
}
Wave
{
Name = Scroll3;
File = Scroll3.wav;
Build Settings Last Modified Low = 3498867049;
Build Settings Last Modified High = 30214257;
Cache
{
Format Tag = 0;
Channels = 2;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 112;
Play Region Length = 5828;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 3757184373;
Last Modified High = 30214252;
}
}
}
Sound Bank
{
Name = MenuSounds;
Xbox File = Xbox\MenuSounds.xsb;
Windows File = Win\MenuSounds.xsb;
Xbox Bank Path Edited = 0;
Windows Bank Path Edited = 0;
Header Last Modified High = 0;
Header Last Modified Low = 0;
Sound
{
Name = ButtonPress;
Volume = -1670;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = wood click;
Entry Index = 0;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = ButtonFocus;
Volume = -320;
Pitch = 531;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Pitch Variation
{
Min = -100;
Max = 100;
Operator = 0;
New Variation On Loop = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = Scroll1;
Entry Index = 3;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = ButtonCraft;
Volume = -1200;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = pop;
Entry Index = 2;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = ButtonCraftFail;
Volume = -1200;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = btn_Back;
Entry Index = 1;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = ButtonBack;
Volume = -1200;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = Back3;
Entry Index = 4;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = Scroll;
Volume = -1200;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = Scroll3;
Entry Index = 5;
Weight = 255;
Weight Min = 0;
}
}
}
}
Cue
{
Name = ButtonPress;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonPress;
Index = 0;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = ButtonFocus;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonFocus;
Index = 1;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = ButtonCraft;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonCraft;
Index = 2;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = ButtonCraftFail;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonCraftFail;
Index = 3;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = ButtonBack;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonBack;
Index = 4;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = Scroll;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = Scroll;
Index = 5;
Weight Min = 0;
Weight Max = 255;
}
}
}

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<root>
<data name="IDS_NULL"><value>Nicht verwendet</value>
</data>
<data name="IDS_OK"><value>OK</value>
</data>
<data name="IDS_BACK"><value>Zurück</value>
</data>
<data name="IDS_CANCEL"><value>Abbrechen</value>
</data>
<data name="IDS_YES"><value>Ja</value>
</data>
<data name="IDS_NO"><value>Nein</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE"><value>Beschädigte Speicherdatei</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT"><value>Deine Speicherdatei ist beschädigt. Beschädigte Speicherdatei überschreiben und neue erstellen?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE"><value>Kein freier Speicherplatz</value>
</data>
<data name="IDS_NOFREESPACE_TEXT"><value>Auf dem ausgewählten Speichergerät steht nicht genug freier Speicherplatz zur Verfügung, um eine Speicherdatei für das Spiel zu erstellen.</value>
</data>
<data name="IDS_SELECTAGAIN"><value>Erneut auswählen</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING"><value>Ohne Speichern spielen</value>
</data>
<data name="IDS_CREATEANEWSAVE"><value>Neue Speicherdatei erstellen</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE"><value>Speicherdatei überschreiben?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT"><value>Diese Speicherdatei existiert bereits auf deinem ausgewählten Speichergerät. Möchtest du sie überschreiben?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO"><value>Nein, nicht überschreiben</value>
</data>
<data name="IDS_OVERWRITESAVE_YES"><value>Überschreiben und speichern</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE"><value>Fehler beim Speichern</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE"><value>Problem mit dem Speichergerät</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT"><value>Dein Speichergerät ist nicht verfügbar oder hat einen Fehler verursacht.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT"><value>Dein Speichergerät ist nicht verfügbar oder hat einen Fehler verursacht. Wähl ein neues Speichergerät aus.</value>
</data>
<data name="IDS_SELECTANEWDEVICE"><value>Neues Speichergerät auswählen</value>
</data>
<data name="IDS_NODEVICE_TITLE"><value>Kein Speichergerät ausgewählt</value>
</data>
<data name="IDS_NODEVICE_TEXT"><value>Wenn du kein Speichergerät auswählst, wird die Speicherfunktion deaktiviert.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT"><value>Speichergerät auswählen</value>
</data>
<data name="IDS_NODEVICE_DECLINE"><value>Ohne Speichern fortsetzen</value>
</data>
<data name="IDS_DEVICEGONE_TEXT"><value>Dein Speichergerät wurde entfernt. Wähl ein neues aus.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE"><value>Fehler beim Laden</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"><value>Speicherdatei benennen</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"><value>Gib einen Namen für deine Speicherdatei ein.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE"><value>Zurück zur Xbox Steuerung</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT"><value>Bist du sicher, dass du das Spiel verlassen möchtest?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE"><value>Abgemeldet</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value>Du bist zum Titelbildschirm zurückgekehrt, weil dein Spielerprofil abgemeldet wurde.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT"><value>Das Spiel wurde beendet, weil ein Spielerprofil abgemeldet wurde.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"><value>Weiterspielen</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE"><value>Spielerprofil nicht online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT"><value>Dieses Spiel verfügt über Funktionen, die ein Spielerprofil mit Xbox Live-Berechtigung erfordern, du bist derzeit aber offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Diese Funktion erfordert ein Spielerprofil, das bei Xbox Live angemeldet ist.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Mit Xbox Live verbinden</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE"><value>Offline weiterspielen</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value>Verleihen des Erfolgs misslungen</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value> Beim Zugriff auf dein Spielerprofil ist ein Problem aufgetreten. Dein Erfolg kann derzeit nicht verliehen werden.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE"><value>Problem mit Spielerprofil</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"><value>Fehler beim Speichern der Einstellungen im Spielerprofil.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE"><value>Gast-Spielerprofil</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT"><value>Ein Gast-Spielerprofil kann diese Funktion nicht verwenden. Verwende bitte ein anderes Spielerprofil.</value>
</data>
<data name="IDS_STO_SAVING_SHORT"><value>Speichern ...</value>
</data>
<data name="IDS_STO_SAVING_LONG"><value>Inhalt wird gespeichert. Bitte schalten Sie Ihre Konsole nicht aus.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE"><value>Vollständiges Spiel freischalten</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT"><value>Dies ist die Testversion von Minecraft. Würdest du das vollständige Spiel besitzen, hättest du dir gerade einen Erfolg verdient!
Schalte das vollständige Spiel frei, um den ganzen Spaß von Minecraft zu erleben und zusammen mit deinen Freunden auf der ganzen Welt über Xbox Live zu spielen.
Jetzt das vollständige Spiel freischalten?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>Du bist zum Hauptmenü zurückgekehrt, weil beim Lesen deines Profils ein Fehler aufgetreten ist.</value>
</data>
</root>

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<root>
<data name="IDS_NULL"><value>Sin usar</value>
</data>
<data name="IDS_OK"><value>Aceptar</value>
</data>
<data name="IDS_BACK"><value>Atrás</value>
</data>
<data name="IDS_CANCEL"><value>Cancelar</value>
</data>
<data name="IDS_YES"><value>Sí</value>
</data>
<data name="IDS_NO"><value>No</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE"><value>Archivo dañado</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT"><value>Parece que tus datos guardados están dañados. ¿Crear un nuevo archivo de guardado y sobrescribir el archivo dañado?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE"><value>No hay espacio libre</value>
</data>
<data name="IDS_NOFREESPACE_TEXT"><value>El dispositivo de almacenamiento seleccionado no tiene suficiente espacio libre para crear un archivo de guardado.</value>
</data>
<data name="IDS_SELECTAGAIN"><value>Volver a seleccionar</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING"><value>Jugar sin guardar</value>
</data>
<data name="IDS_CREATEANEWSAVE"><value>Crear nuevo archivo de guardado</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE"><value>¿Sobrescribir archivo guardado?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT"><value>El dispositivo de almacenamiento seleccionado ya contiene este archivo guardado. ¿Te parece bien sobrescribirlo?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO"><value>No, no sobrescribir.</value>
</data>
<data name="IDS_OVERWRITESAVE_YES"><value>Sobrescribir y guardar.</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE"><value>Error al guardar</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE"><value>Problema con disp. almacenaje</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT"><value>El dispositivo de almacenamiento no está disponible o produce un error.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT"><value>El dispositivo de almacenamiento no está disponible o produce un error. Selecciona un nuevo dispositivo de almacenamiento.</value>
</data>
<data name="IDS_SELECTANEWDEVICE"><value>Sel. nuevo disp. almacenamiento.</value>
</data>
<data name="IDS_NODEVICE_TITLE"><value>No disp. de almacenaje selec.</value>
</data>
<data name="IDS_NODEVICE_TEXT"><value>Si no seleccionas un dispositivo de almacenamiento, se deshabilitará la función de guardado de juegos.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT"><value>Selecciona disp. almacenamiento</value>
</data>
<data name="IDS_NODEVICE_DECLINE"><value>Continuar sin guardar</value>
</data>
<data name="IDS_DEVICEGONE_TEXT"><value>Se ha extraído el dispositivo de almacenamiento. Selecciona uno nuevo.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE"><value>Error al cargar</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"><value>Nombrar el archivo de guardado</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"><value>Escribe un nombre para tu archivo de guardado.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE"><value>Volver a la Interfaz Xbox</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT"><value>¿Seguro que quieres salir del juego?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE"><value>Sesión cerrada</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value>Has vuelto a la pantalla de título porque tu perfil de jugador ha cerrado la sesión.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT"><value>La partida ha finalizado porque un perfil de jugador ha cerrado la sesión.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"><value>Seguir jugando</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE"><value>Perfil de jugador no en línea</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT"><value>Este juego ofrece características que requieren un perfil de jugador habilitado para Xbox Live, pero en estos momentos estás desconectado.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Esta característica requiere un perfil de jugador con sesión iniciada en Xbox Live.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Conectarse a Xbox Live</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE"><value>Seguir jugando sin conexión</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value>Problema con el premio de logro</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value> Se ha producido un problema al acceder a tu perfil de jugador. No se puede conceder tu logro en este momento.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE"><value>Problema con perfil de jugador</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"><value>Se ha producido un error al guardar la configuración en el perfil de jugador.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE"><value>Perfil de jugador de invitado</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT"><value>El perfil de jugador de invitado no puede acceder a esta característica. Usa un perfil de jugador diferente.</value>
</data>
<data name="IDS_STO_SAVING_SHORT"><value>Guardando…</value>
</data>
<data name="IDS_STO_SAVING_LONG"><value>Guardando contenido. No apagues tu consola.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE"><value>Desbloquear juego completo</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT"><value>Esta es la versión de prueba de Minecraft. Si tuvieras el juego completo, ¡habrías conseguido un logro!
Desbloquea el juego completo para vivir toda la emoción de Minecraft y jugar con amigos de todo el mundo a través de Xbox Live.
¿Te gustaría desbloquear el juego completo?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>Volverás al menú principal porque se ha producido un error al leer tu perfil.</value>
</data>
</root>

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<root>
<data name="IDS_NULL"><value>Inutilisé</value>
</data>
<data name="IDS_OK"><value>O.K.</value>
</data>
<data name="IDS_BACK"><value>Retour</value>
</data>
<data name="IDS_CANCEL"><value>Annuler</value>
</data>
<data name="IDS_YES"><value>Oui</value>
</data>
<data name="IDS_NO"><value>Non</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE"><value>Sauvegarde endommagée</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT"><value>Vos données de sauvegarde semblent endommagées. Créer une nouvelle sauvegarde et écraser le fichier endommagé ?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE"><value>Espace libre insuffisant</value>
</data>
<data name="IDS_NOFREESPACE_TEXT"><value>Le périphérique de stockage sélectionné ne dispose pas de suffisamment d'espace libre pour créer une sauvegarde.</value>
</data>
<data name="IDS_SELECTAGAIN"><value>Resélectionner</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING"><value>Jouer sans sauvegarder</value>
</data>
<data name="IDS_CREATEANEWSAVE"><value>Créer une sauvegarde</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE"><value>Écraser la sauvegarde ?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT"><value>Le périphérique de stockage sélectionné contient déjà une sauvegarde. L'écraser ?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO"><value>Non, ne pas écraser</value>
</data>
<data name="IDS_OVERWRITESAVE_YES"><value>Écraser et sauvegarder</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE"><value>Échec de la sauvegarde</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE"><value>Problème de périph. de stockage</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT"><value>Votre périphérique de stockage n'est pas disponible ou présente une erreur.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT"><value>Votre périphérique de stockage est inaccessible ou présente une erreur. Veuillez sélectionner un autre périphérique de stockage.</value>
</data>
<data name="IDS_SELECTANEWDEVICE"><value>Sélectionner autre périphérique</value>
</data>
<data name="IDS_NODEVICE_TITLE"><value>Aucun périph. sélectionné</value>
</data>
<data name="IDS_NODEVICE_TEXT"><value>Si vous ne sélectionnez pas de périphérique de stockage, la fonction de sauvegarde sera désactivée.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT"><value>Sélectionner un périphérique</value>
</data>
<data name="IDS_NODEVICE_DECLINE"><value>Continuer sans sauvegarder</value>
</data>
<data name="IDS_DEVICEGONE_TEXT"><value>Votre périphérique de stockage a été retiré. Sélectionnez-en un autre.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE"><value>Échec du chargement</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"><value>Nommer la sauvegarde</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"><value>Saisir un nom pour la sauvegarde</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE"><value>Retour à l'Interface Xbox</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT"><value>Voulez-vous vraiment quitter le jeu ?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE"><value>Déconnexion</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value>Votre profil de joueur a été déconnecté : retour à l'écran titre</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT"><value>Un profil de joueur s'est déconnecté : partie interrompue</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"><value>Continuer à jouer</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE"><value>Profil de joueur hors ligne</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT"><value>Ce jeu intègre des fonctionnalités qui nécessitent un profil de joueur autorisé sur Xbox Live, mais vous êtes actuellement hors ligne.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Cette fonctionnalité nécessite un profil de joueur connecté à Xbox Live.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Connexion à Xbox Live</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE"><value>Continuer à jouer hors ligne</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value>Problème d'attribution de succès</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value> Un problème est survenu lors de l'accès à votre profil du joueur. Votre succès n'a pas pu être attribué.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE"><value>Problème de profil du joueur</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"><value>La sauvegarde des paramètres sur le profil du joueur a échoué.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE"><value>Profil du joueur invité</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT"><value>Le profil du joueur invité ne peut pas accéder à cette fonctionnalité. Veuillez utiliser un autre profil de joueur.</value>
</data>
<data name="IDS_STO_SAVING_SHORT"><value>Sauvegarde...</value>
</data>
<data name="IDS_STO_SAVING_LONG"><value>Enregistrement en cours. N'éteignez pas votre console.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE"><value>Déverrouiller le jeu complet</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT"><value>Vous jouez à la version d'évaluation de Minecraft. Si vous possédiez le jeu complet, vous auriez déjà remporté un succès !
Déverrouillez le jeu complet pour profiter au mieux de Minecraft et jouer avec vos amis partout dans le monde via Xbox Live.
Voulez-vous déverrouiller le jeu complet ?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>Un problème s'est produit lors de la lecture de votre profil : retour au menu principal.</value>
</data>
</root>

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<root>
<data name="IDS_NULL"><value>Non utilizzato</value>
</data>
<data name="IDS_OK"><value>OK</value>
</data>
<data name="IDS_BACK"><value>Indietro</value>
</data>
<data name="IDS_CANCEL"><value>Annulla</value>
</data>
<data name="IDS_YES"><value>Sì</value>
</data>
<data name="IDS_NO"><value>No</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE"><value>Salvataggio danneggiato</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT"><value>I dati salvati sono danneggiati. Vuoi creare un nuovo salvataggio, sovrascrivendo quello danneggiato?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE"><value>Spazio libero insufficiente</value>
</data>
<data name="IDS_NOFREESPACE_TEXT"><value>La periferica di memorizzazione selezionata non dispone di spazio libero sufficiente per creare un salvataggio.</value>
</data>
<data name="IDS_SELECTAGAIN"><value>Seleziona di nuovo</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING"><value>Gioca senza salvare</value>
</data>
<data name="IDS_CREATEANEWSAVE"><value>Crea un nuovo salvataggio</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE"><value>Sovrascrivere?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT"><value>La periferica di memorizzazione selezionata contiene già questo salvataggio. Vuoi sovrascriverlo?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO"><value>No, non sovrascrivere</value>
</data>
<data name="IDS_OVERWRITESAVE_YES"><value>Sovrascrivi e salva</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE"><value>Salvataggio non riuscito</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE"><value>Problema periferica </value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT"><value>La periferica di memorizzazione non è disponibile o si è verificato un errore.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT"><value>La periferica di memorizzazione non è disponibile o si è verificato un errore. Seleziona una nuova periferica di memorizzazione.</value>
</data>
<data name="IDS_SELECTANEWDEVICE"><value>Seleziona un'altra periferica </value>
</data>
<data name="IDS_NODEVICE_TITLE"><value>Nessuna periferica selezionata</value>
</data>
<data name="IDS_NODEVICE_TEXT"><value>Se non selezioni una periferica di memorizzazione, il salvataggio sarà disattivato.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT"><value>Seleziona una periferica</value>
</data>
<data name="IDS_NODEVICE_DECLINE"><value>Continua senza salvare</value>
</data>
<data name="IDS_DEVICEGONE_TEXT"><value>La periferica di memorizzazione è stata rimossa. Selezionane un'altra.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE"><value>Caricamento non riuscito</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"><value>Nomina il salvataggio</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"><value>Inserisci un nome per il salvataggio</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE"><value>Torna a Xbox Dashboard</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT"><value>Vuoi davvero uscire dal gioco?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE"><value>Disconnesso</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value>Sei tornato alla schermata iniziale perché il tuo profilo giocatore si è disconnesso.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT"><value>La partita è terminata perché un profilo giocatore si è disconnesso.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"><value>Continua a giocare</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE"><value>Profilo giocatore non online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT"><value>Alcune funzionalità di questo gioco richiedono un profilo giocatore abilitato per Xbox Live, ma tu sei offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Questa funzionalità richiede un profilo giocatore connesso a Xbox Live.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Connettiti a Xbox Live</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE"><value>Continua a giocare offline</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value>Problema assegnazione obiettivo</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value>Si è verificato un problema durante l'accesso al tuo profilo giocatore. Per il momento non è stato possibile sbloccare l'obiettivo.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE"><value>Problema profilo giocatore</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"><value>Salvataggio delle impostazioni sul profilo giocatore non riuscito.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE"><value>Profilo giocatore ospite</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT"><value>Il profilo giocatore ospite non può accedere a questa funzionalità. Usa un altro profilo giocatore.</value>
</data>
<data name="IDS_STO_SAVING_SHORT"><value>Salvataggio...</value>
</data>
<data name="IDS_STO_SAVING_LONG"><value>Salvataggio del contenuto. Non spegnere la console.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE"><value>Sblocca gioco completo</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT"><value>Questa è una versione di prova di Minecraft. Se avessi il gioco completo, avresti sbloccato un obiettivo!
Sblocca il gioco completo per provare le gioie di Minecraft e per giocare con amici di tutto il mondo su Xbox Live.
Vuoi sbloccare il gioco completo?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>Verrai riportato al menu principale per un problema di lettura del tuo profilo.</value>
</data>
</root>

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<root>
<data name="IDS_NULL"><value>未使用</value>
</data>
<data name="IDS_OK"><value>OK</value>
</data>
<data name="IDS_BACK"><value>戻る</value>
</data>
<data name="IDS_CANCEL"><value>キャンセル</value>
</data>
<data name="IDS_YES"><value>はい</value>
</data>
<data name="IDS_NO"><value>いいえ</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE"><value>破損したセーブデータ</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT"><value>セーブデータが破損しています。新しいセーブデータを作成し、破損したデータを上書きしますか?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE"><value>空き容量が不足しています</value>
</data>
<data name="IDS_NOFREESPACE_TEXT"><value>選択されているデータ保存機器には、新しいセーブデータを作成するための空き容量がありません</value>
</data>
<data name="IDS_SELECTAGAIN"><value>別のデータ保存機器を選択</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING"><value>セーブなしでプレイ</value>
</data>
<data name="IDS_CREATEANEWSAVE"><value>新しいセーブデータを作成</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE"><value>セーブデータを上書きしますか?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT"><value>選択したデータ保存機器にすでにセーブデータがあります。上書きしてもよろしいですか?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO"><value>上書きしない</value>
</data>
<data name="IDS_OVERWRITESAVE_YES"><value>上書きしてセーブ</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE"><value>セーブに失敗</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE"><value>データ保存機器のエラー</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT"><value>データ保存機器が見つからないか、エラーが起きています</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT"><value>データ保存機器が見つからないか、エラーが起きています。別のデータ保存機器を選択してください</value>
</data>
<data name="IDS_SELECTANEWDEVICE"><value>別のデータ保存機器を選択</value>
</data>
<data name="IDS_NODEVICE_TITLE"><value>データ保存機器が選択されていません</value>
</data>
<data name="IDS_NODEVICE_TEXT"><value>データ保存機器を選択しない場合、ゲームはセーブできなくなります</value>
</data>
<data name="IDS_NODEVICE_ACCEPT"><value>データ保存機器を選択</value>
</data>
<data name="IDS_NODEVICE_DECLINE"><value>セーブなしでプレイ</value>
</data>
<data name="IDS_DEVICEGONE_TEXT"><value>データ保存機器が取り外されています。新しいデータ保存機器を選択してください</value>
</data>
<data name="IDS_DEVICEGONE_TITLE"><value>ロードに失敗</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"><value>セーブデータの名前を入力</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"><value>セーブデータの名前を入力してください</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE"><value>Xbox ダッシュボードに戻る</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT"><value>本当にゲームを終了してもよろしいですか?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE"><value>サインアウト</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value>ゲーマー プロフィールからサインアウトしました。タイトル画面に戻ります</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT"><value>ゲーマー プロフィールからサインアウトしました。マッチを終了します</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"><value>プレイを続ける</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE"><value>Xbox LIVE にサインインしていません</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT"><value>このゲームの一部の機能では、Xbox LIVE にサインインしているゲーマー プロフィールが必要となります。現在は Xbox LIVE にサインインしていません</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>この機能を使うには、Xbox LIVE にサインインしているゲーマー プロフィールが必要です</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Xbox LIVE にサインイン</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE"><value>サインインせずにプレイを続ける</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value>実績獲得のエラー</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value>ゲーマー プロフィールに正常にアクセスできませんでした。現在は実績を獲得できません</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE"><value>ゲーマー プロフィールのエラー</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"><value>ゲーマー プロフィールに設定を保存できませんでした</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE"><value>ゲストのゲーマー プロフィール</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT"><value>ゲストのゲーマー プロフィールではこの機能を利用できません。別のゲーマー プロフィールを使用してください</value>
</data>
<data name="IDS_STO_SAVING_SHORT"><value>保存中...</value>
</data>
<data name="IDS_STO_SAVING_LONG"><value>保存しています。本体の電源を切らないでください</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE"><value>完全版を購入</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT"><value>これは Minecraft のお試し版です。完全版であれば、今すぐ獲得できる実績があります!
完全版を購入して、Xbox LIVE を通じて世界中のフレンドと一緒に遊べるMinecraft の楽しさを体験してください。
完全版を購入しますか?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>プロフィールの読み込みに問題が発生したため、メイン メニューに戻ります</value>
</data>
</root>

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<root>
<data name="IDS_NULL"><value>사용 안 함</value>
</data>
<data name="IDS_OK"><value>확인</value>
</data>
<data name="IDS_BACK"><value>뒤로</value>
</data>
<data name="IDS_CANCEL"><value>취소</value>
</data>
<data name="IDS_YES"><value>예</value>
</data>
<data name="IDS_NO"><value>아니요</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE"><value>저장 데이터 손상</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT"><value>저장 데이터가 손상되었습니다. 새로 저장한 다음 기존 데이터를 덮어쓰시겠습니까?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE"><value>여유 공간 부족</value>
</data>
<data name="IDS_NOFREESPACE_TEXT"><value>선택한 저장 장치에 공간이 부족하여 새 저장 데이터를 만들 수 없습니다.</value>
</data>
<data name="IDS_SELECTAGAIN"><value>다시 선택</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING"><value>저장하지 않고 플레이</value>
</data>
<data name="IDS_CREATEANEWSAVE"><value>새 저장 데이터 생성</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE"><value>덮어쓰시겠습니까?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT"><value>저장 데이터가 들어 있는 저장 장치를 선택했습니다. 덮어쓰시겠습니까?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO"><value>아니요, 덮어쓰지 않습니다.</value>
</data>
<data name="IDS_OVERWRITESAVE_YES"><value>덮어쓰고 저장합니다.</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE"><value>저장 실패</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE"><value>저장 장치 문제</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT"><value>저장 장치를 사용할 수 없거나 장치에 오류가 있습니다.</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT"><value>저장 장치를 사용할 수 없거나 저장 장치에 오류가 있습니다. 다른 저장 장치를 선택하십시오.</value>
</data>
<data name="IDS_SELECTANEWDEVICE"><value>새 저장 장치 선택</value>
</data>
<data name="IDS_NODEVICE_TITLE"><value>선택한 저장 장치 없음</value>
</data>
<data name="IDS_NODEVICE_TEXT"><value>저장 장치를 선택하지 않으면 게임을 저장할 수 없습니다.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT"><value>저장 장치 선택</value>
</data>
<data name="IDS_NODEVICE_DECLINE"><value>저장하지 않고 계속하기</value>
</data>
<data name="IDS_DEVICEGONE_TEXT"><value>저장 장치가 제거되었습니다. 새 장치를 선택하십시오.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE"><value>불러오기 실패</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"><value>저장 데이터 이름 입력</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"><value>저장 데이터 이름을 입력하십시오.</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE"><value>Xbox 대시보드로 돌아가기</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT"><value>게임을 종료하시겠습니까?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE"><value>로그아웃</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value>게이머 프로필에서 로그아웃했으므로 타이틀 화면으로 돌아갑니다.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT"><value>게이머 프로필에서 로그아웃했으므로 매치가 종료됐습니다.</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"><value>계속 플레이</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE"><value>게이머 프로필이 오프라인 상태입니다.</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT"><value>이 게임 기능 중 일부는 게이머 프로필로 Xbox Live에 로그인해야 이용할 수 있습니다. 현재는 오프라인 상태입니다.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>이 기능을 이용하려면 게이머 프로필로 Xbox Live에 로그인해야 합니다.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Xbox Live 연결</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE"><value>오프라인으로 계속하기</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value>도전 과제 상품 문제</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value>플레이어의 게임 프로필에 접속하는 중에 문제가 발생했습니다. 도전 과제 상품이 지급되지 않습니다.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE"><value>게이머 프로필 문제</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"><value>게이머 프로필에 설정을 저장하지 못했습니다.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE"><value>손님 게이머 프로필</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT"><value>손님 게이머 프로필로 이용할 수 없는 기능입니다. 다른 게이머 프로필을 선택하십시오.</value>
</data>
<data name="IDS_STO_SAVING_SHORT"><value>저장하는 중...</value>
</data>
<data name="IDS_STO_SAVING_LONG"><value>콘텐츠를 저장하고 있습니다. 본체를 끄지 마십시오.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE"><value>정식 버전 게임 구매</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT"><value>이 Minecraft는 평가판입니다. 정식 버전 게임에서는 도전 과제를 달성할 수 있습니다.
정식 버전 게임을 구매하면 Minecraft의 모든 기능을 이용하고 Xbox Live를 통해 전 세계의 친구들과 함께 게임을 즐길 수 있습니다.
정식 버전 게임을 구매하시겠습니까?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>프로필을 읽는 데 문제가 발생하여 주 메뉴로 돌아갑니다.</value>
</data>
</root>

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<root>
<data name="IDS_NULL"><value>Não Usado</value>
</data>
<data name="IDS_OK"><value>OK</value>
</data>
<data name="IDS_BACK"><value>Voltar</value>
</data>
<data name="IDS_CANCEL"><value>Cancelar</value>
</data>
<data name="IDS_YES"><value>Sim</value>
</data>
<data name="IDS_NO"><value>Não</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE"><value>Salvamento Corrompido</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT"><value>Seus dados de salvamento parecem estar corrompidos. Criar novo salvamento e substituir o corrompido?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE"><value>Sem Espaço Livre</value>
</data>
<data name="IDS_NOFREESPACE_TEXT"><value>O dispositivo de armazenamento selecionado não tem espaço livre suficiente para salvar um jogo.</value>
</data>
<data name="IDS_SELECTAGAIN"><value>Selecionar novamente</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING"><value>Jogar sem salvar</value>
</data>
<data name="IDS_CREATEANEWSAVE"><value>Criar novo salvamento</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE"><value>Substituir salvamento?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT"><value>Seu dispositivo de armazenamento selecionado já contém este salvamento. Deseja substituí-lo?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO"><value>Não substituir</value>
</data>
<data name="IDS_OVERWRITESAVE_YES"><value>Substituir e salvar</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE"><value>Falha ao salvar</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE"><value>Erro dispositivo armazenamento</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT"><value>O dispositivo de armazenamento está indisponível ou tem um erro</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT"><value>Seu dispositivo de armazenamento está indisponível ou tem um erro. Selecione outro dispositivo de armazenamento.</value>
</data>
<data name="IDS_SELECTANEWDEVICE"><value>Selecione outro dispos. armazen.</value>
</data>
<data name="IDS_NODEVICE_TITLE"><value>Nenhum disp. armaz. selecionado</value>
</data>
<data name="IDS_NODEVICE_TEXT"><value>Se não selecionar um dispositivo de armazenamento, o salvamento de jogos será desabilitado.</value>
</data>
<data name="IDS_NODEVICE_ACCEPT"><value>Selecionar um dispos. de armaz.</value>
</data>
<data name="IDS_NODEVICE_DECLINE"><value>Continuar sem salvar</value>
</data>
<data name="IDS_DEVICEGONE_TEXT"><value>O dispositivo de armazenamento foi removido. Selecione outro dispositivo.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE"><value>Falha ao carregar</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"><value>Nomeie o salvamento</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"><value>Digite um nome para salvar o jogo</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE"><value>Voltar ao Menu Xbox</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT"><value>Tem certeza de que deseja sair do jogo?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE"><value>Saiu</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value>Você voltou à tela de título porque seu perfil do jogador foi desconectado</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT"><value>A partida terminou porque um perfil do jogador foi desconectado</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"><value>Continuar jogando</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE"><value>Perfil do jogador não online</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT"><value>Este jogo tem recursos que exigem um perfil do jogador habilitado para Xbox Live, mas você está offline no momento.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Este recurso exige um perfil do jogador que esteja conectado ao Xbox Live.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Conectar ao Xbox Live</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE"><value>Continuar jogando offline</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value>Problema com Brinde de Conquista</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value> Houve um problema ao acessar seu perfil de jogador. Não foi possível conceder sua conquista no momento.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE"><value>Problema no perfil do jogador</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"><value>Falha ao salvar configurações no perfil do jogador.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE"><value>Perfil do Jogador Convidado</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT"><value>O perfil do jogador convidado não pode acessar este recurso. Use um perfil do jogador diferente.</value>
</data>
<data name="IDS_STO_SAVING_SHORT"><value>Salvando…</value>
</data>
<data name="IDS_STO_SAVING_LONG"><value>Salvando conteúdo. Não desligue o console.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE"><value>Desbloquear Jogo Completo</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT"><value>Esta é a versão de avaliação do jogo Minecraft. Se você já tem a versão integral do jogo, acabou de ganhar uma conquista!
Desbloqueie a versão integral do jogo para curtir a diversão de Minecraft e para jogar com amigos de todo o mundo pelo Xbox Live.
Deseja desbloquear a versão integral do jogo?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>Você está voltando ao menu principal devido a um problema para ler seu perfil.</value>
</data>
</root>

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<root>
<data name="IDS_NULL"><value>Não Utilizado</value>
</data>
<data name="IDS_OK"><value>OK</value>
</data>
<data name="IDS_BACK"><value>Anterior</value>
</data>
<data name="IDS_CANCEL"><value>Cancelar</value>
</data>
<data name="IDS_YES"><value>Sim</value>
</data>
<data name="IDS_NO"><value>Não</value>
</data>
<data name="IDS_CORRUPTSAVE_TITLE"><value>Dados Guardados Corrompidos</value>
</data>
<data name="IDS_CORRUPTSAVE_TEXT"><value>Os teus dados guardados parecem estar corrompidos. Queres gravar novamente e substituir os dados corrompidos?</value>
</data>
<data name="IDS_NOFREESPACE_TITLE"><value>Sem Espaço Livre</value>
</data>
<data name="IDS_NOFREESPACE_TEXT"><value>O dispositivo de armazenamento que selecionaste não tem espaço livre suficiente para guardar os dados de jogo.</value>
</data>
<data name="IDS_SELECTAGAIN"><value>Selecionar novamente</value>
</data>
<data name="IDS_PLAYWITHOUTSAVING"><value>Jogar sem guardar</value>
</data>
<data name="IDS_CREATEANEWSAVE"><value>Guardar novos dados</value>
</data>
<data name="IDS_OVERWRITESAVE_TITLE"><value>Substituir os dados?</value>
</data>
<data name="IDS_OVERWRITESAVE_TEXT"><value>O dispositivo de armazenamento selecionado já contém dados guardados. Tens a certeza de que queres substituí-los?</value>
</data>
<data name="IDS_OVERWRITESAVE_NO"><value>Não - não substituir</value>
</data>
<data name="IDS_OVERWRITESAVE_YES"><value>Substituir e guardar</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TITLE"><value>Falha ao guardar</value>
</data>
<data name="IDS_STORAGEDEVICEPROBLEM_TITLE"><value>Problema de disp. de armazen.</value>
</data>
<data name="IDS_FAILED_TO_SAVE_TEXT"><value>O teu dispositivo de armazenamento não está disponível ou tem um erro</value>
</data>
<data name="IDS_FAILED_TO_LOADSAVE_TEXT"><value>O teu dispositivo de armazenamento não está disponível ou apresenta um erro. Seleciona um novo dispositivo de armazenamento.</value>
</data>
<data name="IDS_SELECTANEWDEVICE"><value>Selecionar novo dispositivo</value>
</data>
<data name="IDS_NODEVICE_TITLE"><value>Nenhum disp. de arm. selecionado</value>
</data>
<data name="IDS_NODEVICE_TEXT"><value>Se não selecionares um dispositivo, a opção de guardar os dados de jogo será desativada</value>
</data>
<data name="IDS_NODEVICE_ACCEPT"><value>Selecionar disp. armazenamento</value>
</data>
<data name="IDS_NODEVICE_DECLINE"><value>Continuar sem guardar</value>
</data>
<data name="IDS_DEVICEGONE_TEXT"><value>O teu dispositivo de armazenamento foi removido. Seleciona um novo dispositivo.</value>
</data>
<data name="IDS_DEVICEGONE_TITLE"><value>Falha ao carregar</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TITLE"><value>Atrib. nome aos dados guardados</value>
</data>
<data name="IDS_KEYBOARDUI_SAVEGAME_TEXT"><value>Introduz um nome para os dados de jogo guardados</value>
</data>
<data name="IDS_WARNING_ARCADE_TITLE"><value>Voltar à Interface Xbox</value>
</data>
<data name="IDS_WARNING_ARCADE_TEXT"><value>Tens a certeza de que queres sair do jogo?</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TITLE"><value>Sessão terminada</value>
</data>
<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT"><value>Foste reencaminhado para o ecrã principal porque o teu perfil de jogador terminou sessão</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_TEXT"><value>O jogo terminou porque um perfil de jogador terminou sessão</value>
</data>
<data name="IDS_PRO_RETURNEDTOMENU_ACCEPT"><value>Continuar a jogar</value>
</data>
<data name="IDS_PRO_NOTONLINE_TITLE"><value>Perfil de jogador offline</value>
</data>
<data name="IDS_PRO_NOTONLINE_TEXT"><value>O jogo tem algumas funcionalidades que requerem um perfil de jogador ativo no Xbox Live, mas de momento estás offline.</value>
</data>
<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Esta funcionalidade requer um perfil de jogador ligado ao Xbox Live.</value>
</data>
<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Ligar ao Xbox Live</value>
</data>
<data name="IDS_PRO_NOTONLINE_DECLINE"><value>Continuar a jogar offline</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TITLE"><value>Problema ao Obter Feito</value>
</data>
<data name="IDS_PRO_ACHIEVEMENTPROBLEM_TEXT"><value> Ocorreu um problema ao aceder ao teu perfil de jogador. Não foi possível atribuir-te o feito neste momento.</value>
</data>
<data name="IDS_PRO_NOPROFILE_TITLE"><value>Problema com o perfil de jogador</value>
</data>
<data name="IDS_PRO_NOPROFILEOPTIONS_TEXT"><value>Falha ao guardar as definições no perfil de jogador.</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TITLE"><value>Perfil de Jogador Convidado</value>
</data>
<data name="IDS_PRO_GUESTPROFILE_TEXT"><value>O perfil de jogador convidado não pode aceder a esta funcionalidade. Utiliza um perfil de jogador diferente.</value>
</data>
<data name="IDS_STO_SAVING_SHORT"><value>A guardar…</value>
</data>
<data name="IDS_STO_SAVING_LONG"><value>A guardar conteúdo. Por favor não desligue a consola.</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TITLE"><value>Desbloquear Jogo Completo</value>
</data>
<data name="IDS_PRO_UNLOCKGAME_TEXT"><value>Esta é a versão de avaliação do Minecraft. Se tivesses o jogo completo, terias acabado de ganhar um feito!
Desbloqueia o jogo completo para experimentares a diversão do Minecraft e para jogares com os teus amigos em todo o mundo através do Xbox Live.
Queres desbloquear o jogo completo?</value>
</data>
<data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>Estás a ser reencaminhado para o menu principal devido a um problema de leitura do teu perfil.</value>
</data>
</root>

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#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_XuiOffersList L"XuiOffersList"
#define IDC_Timer_Square_1 L"Timer_Square_1"
#define IDC_Timer_Square_2 L"Timer_Square_2"
#define IDC_Timer_Square_3 L"Timer_Square_3"
#define IDC_Timer_Square_4 L"Timer_Square_4"
#define IDC_Timer_Square_5 L"Timer_Square_5"
#define IDC_Timer_Square_6 L"Timer_Square_6"
#define IDC_Timer_Square_7 L"Timer_Square_7"
#define IDC_Timer_Square_8 L"Timer_Square_8"
#define IDC_Timer_Square_9 L"Timer_Square_9"
#define IDC_Timer_Square_10 L"Timer_Square_10"
#define IDC_Timer_Square_11 L"Timer_Square_11"
#define IDC_Timer_Square_12 L"Timer_Square_12"
#define IDC_Timer_Square_13 L"Timer_Square_13"
#define IDC_Timer_Square_14 L"Timer_Square_14"
#define IDC_Timer_Square_15 L"Timer_Square_15"
#define IDC_Timer_Square_16 L"Timer_Square_16"
#define IDC_Timer L"Timer"
#define IDC_DLCMain L"DLCMain"

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#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_XuiOffersList L"XuiOffersList"
#define IDC_Timer_Square_1 L"Timer_Square_1"
#define IDC_Timer_Square_2 L"Timer_Square_2"
#define IDC_Timer_Square_3 L"Timer_Square_3"
#define IDC_Timer_Square_4 L"Timer_Square_4"
#define IDC_Timer_Square_5 L"Timer_Square_5"
#define IDC_Timer_Square_6 L"Timer_Square_6"
#define IDC_Timer_Square_7 L"Timer_Square_7"
#define IDC_Timer_Square_8 L"Timer_Square_8"
#define IDC_Timer_Square_9 L"Timer_Square_9"
#define IDC_Timer_Square_10 L"Timer_Square_10"
#define IDC_Timer_Square_11 L"Timer_Square_11"
#define IDC_Timer_Square_12 L"Timer_Square_12"
#define IDC_Timer_Square_13 L"Timer_Square_13"
#define IDC_Timer_Square_14 L"Timer_Square_14"
#define IDC_Timer_Square_15 L"Timer_Square_15"
#define IDC_Timer_Square_16 L"Timer_Square_16"
#define IDC_Timer L"Timer"
#define IDC_DLCMain L"DLCMain"

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#pragma once
#define IDC_XuiDLCPriceTag L"XuiDLCPriceTag"
#define IDC_XuiDLCBackground L"XuiDLCBackground"
#define IDC_XuiDLCBanner L"XuiDLCBanner"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_XuiOffersList L"XuiOffersList"
#define IDC_XuiHTMLSellText L"XuiHTMLSellText"
#define IDC_Timer_Square_1 L"Timer_Square_1"
#define IDC_Timer_Square_2 L"Timer_Square_2"
#define IDC_Timer_Square_3 L"Timer_Square_3"
#define IDC_Timer_Square_4 L"Timer_Square_4"
#define IDC_Timer_Square_5 L"Timer_Square_5"
#define IDC_Timer_Square_6 L"Timer_Square_6"
#define IDC_Timer_Square_7 L"Timer_Square_7"
#define IDC_Timer_Square_8 L"Timer_Square_8"
#define IDC_Timer_Square_9 L"Timer_Square_9"
#define IDC_Timer_Square_10 L"Timer_Square_10"
#define IDC_Timer_Square_11 L"Timer_Square_11"
#define IDC_Timer_Square_12 L"Timer_Square_12"
#define IDC_Timer_Square_13 L"Timer_Square_13"
#define IDC_Timer_Square_14 L"Timer_Square_14"
#define IDC_Timer_Square_15 L"Timer_Square_15"
#define IDC_Timer_Square_16 L"Timer_Square_16"
#define IDC_Timer L"Timer"
#define IDC_DLCOffers L"DLCOffers"

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#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_XuiOffersList L"XuiOffersList"
#define IDC_XuiHTMLSellText L"XuiHTMLSellText"
#define IDC_Timer_Square_1 L"Timer_Square_1"
#define IDC_Timer_Square_2 L"Timer_Square_2"
#define IDC_Timer_Square_3 L"Timer_Square_3"
#define IDC_Timer_Square_4 L"Timer_Square_4"
#define IDC_Timer_Square_5 L"Timer_Square_5"
#define IDC_Timer_Square_6 L"Timer_Square_6"
#define IDC_Timer_Square_7 L"Timer_Square_7"
#define IDC_Timer_Square_8 L"Timer_Square_8"
#define IDC_Timer_Square_9 L"Timer_Square_9"
#define IDC_Timer_Square_10 L"Timer_Square_10"
#define IDC_Timer_Square_11 L"Timer_Square_11"
#define IDC_Timer_Square_12 L"Timer_Square_12"
#define IDC_Timer_Square_13 L"Timer_Square_13"
#define IDC_Timer_Square_14 L"Timer_Square_14"
#define IDC_Timer_Square_15 L"Timer_Square_15"
#define IDC_Timer_Square_16 L"Timer_Square_16"
#define IDC_Timer L"Timer"
#define IDC_XuiDLCBackground L"XuiDLCBackground"
#define IDC_XuiDLCPriceTag L"XuiDLCPriceTag"
#define IDC_XuiDLCBanner L"XuiDLCBanner"
#define IDC_DLCOffers L"DLCOffers"

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#pragma once
#define IDC_XuiHTMLMessage L"XuiHTMLMessage"
#define IDC_NewUpdate L"NewUpdate"

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<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>NewUpdate</Id>
<Width>800.000000</Width>
<Height>430.000000</Height>
<Position>240.000046,200.000000,0.000000</Position>
<ClassOverride>CScene_NewUpdateMessage</ClassOverride>
<Visual>XuiScene</Visual>
<DefaultFocus>OffersList</DefaultFocus>
</Properties>
<XuiHtmlControl>
<Properties>
<Id>XuiHTMLMessage</Id>
<Width>744.000000</Width>
<Height>364.000000</Height>
<Position>28.000034,24.000000,0.000000</Position>
<Visual>XuiHtmlControl</Visual>
</Properties>
</XuiHtmlControl>
</XuiScene>
<XuiControl>
<Properties>
<Id>Logo</Id>
<Width>1280.000000</Width>
<Height>138.000000</Height>
<Position>0.000000,56.000000,0.000000</Position>
<DesignTime>true</DesignTime>
<Visual>MenuTitleLogo</Visual>
</Properties>
</XuiControl>
</XuiCanvas>

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#pragma once
#define IDC_XuiHTMLMessage L"XuiHTMLMessage"
#define IDC_NewUpdate L"NewUpdate"

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<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>NewUpdate</Id>
<Width>500.000000</Width>
<Height>286.000000</Height>
<Position>70.000000,124.000046,0.000000</Position>
<ClassOverride>CScene_NewUpdateMessage</ClassOverride>
<Visual>GraphicPanel</Visual>
<DefaultFocus>OffersList</DefaultFocus>
</Properties>
<XuiHtmlControl>
<Properties>
<Id>XuiHTMLMessage</Id>
<Width>470.000000</Width>
<Height>239.000000</Height>
<Position>16.000000,20.000000,0.000000</Position>
<Show>false</Show>
<Visual>XuiHtmlControl</Visual>
</Properties>
</XuiHtmlControl>
</XuiScene>
<XuiControl>
<Properties>
<Id>Logo</Id>
<Width>640.000000</Width>
<Height>70.000000</Height>
<Position>0.000000,48.000000,0.000000</Position>
<DesignTime>true</DesignTime>
<Visual>MenuTitleLogo</Visual>
</Properties>
</XuiControl>
</XuiCanvas>

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#pragma once
#define IDC_AnvilText L"AnvilText"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Ingredient L"Ingredient"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Ingredient2 L"Ingredient2"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Result L"Result"
#define IDC_AnvilTextInput L"AnvilTextInput"
#define IDC_LabelAffordable L"LabelAffordable"
#define IDC_LabelExpensive L"LabelExpensive"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryText L"InventoryText"
#define IDC_AnvilHammer L"AnvilHammer"
#define IDC_AnvilPlus L"AnvilPlus"
#define IDC_AnvilArrow L"AnvilArrow"
#define IDC_AnvilCross L"AnvilCross"
#define IDC_Pointer L"Pointer"
#define IDC_Group L"Group"
#define IDC_XuiSceneAnvil L"XuiSceneAnvil"

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#pragma once
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneHudRoot L"XuiSceneHudRoot"
#define IDC_XuiSceneChatRoot L"XuiSceneChatRoot"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_TooltipsSmall L"TooltipsSmall"
#define IDC_SelectedItem L"SelectedItem"
#define IDC_SelectedItemSmall L"SelectedItemSmall"
#define IDC_TitleText L"TitleText"
#define IDC_ProgressBar1 L"ProgressBar1"
#define IDC_ProgressBar2 L"ProgressBar2"
#define IDC_ProgressBar3 L"ProgressBar3"
#define IDC_ProgressBar1_small L"ProgressBar1_small"
#define IDC_ProgressBar2_small L"ProgressBar2_small"
#define IDC_ProgressBar3_small L"ProgressBar3_small"
#define IDC_BossHealth L"BossHealth"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_XuiGamertag L"XuiGamertag"
#define IDC_BasePlayer3 L"BasePlayer3"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneHudRoot L"XuiSceneHudRoot"
#define IDC_XuiSceneChatRoot L"XuiSceneChatRoot"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_TooltipsSmall L"TooltipsSmall"
#define IDC_SelectedItem L"SelectedItem"
#define IDC_SelectedItemSmall L"SelectedItemSmall"
#define IDC_TitleText L"TitleText"
#define IDC_ProgressBar1 L"ProgressBar1"
#define IDC_ProgressBar2 L"ProgressBar2"
#define IDC_ProgressBar3 L"ProgressBar3"
#define IDC_ProgressBar1_small L"ProgressBar1_small"
#define IDC_ProgressBar2_small L"ProgressBar2_small"
#define IDC_ProgressBar3_small L"ProgressBar3_small"
#define IDC_BossHealth L"BossHealth"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_XuiGamertag L"XuiGamertag"
#define IDC_BasePlayer2 L"BasePlayer2"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneHudRoot L"XuiSceneHudRoot"
#define IDC_XuiSceneChatRoot L"XuiSceneChatRoot"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_TooltipsSmall L"TooltipsSmall"
#define IDC_SelectedItem L"SelectedItem"
#define IDC_SelectedItemSmall L"SelectedItemSmall"
#define IDC_TitleText L"TitleText"
#define IDC_ProgressBar1 L"ProgressBar1"
#define IDC_ProgressBar2 L"ProgressBar2"
#define IDC_ProgressBar3 L"ProgressBar3"
#define IDC_ProgressBar1_small L"ProgressBar1_small"
#define IDC_ProgressBar2_small L"ProgressBar2_small"
#define IDC_ProgressBar3_small L"ProgressBar3_small"
#define IDC_BossHealth L"BossHealth"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_XuiGamertag L"XuiGamertag"
#define IDC_BasePlayer1 L"BasePlayer1"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneHudRoot L"XuiSceneHudRoot"
#define IDC_XuiSceneChatRoot L"XuiSceneChatRoot"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_TooltipsSmall L"TooltipsSmall"
#define IDC_SelectedItem L"SelectedItem"
#define IDC_SelectedItemSmall L"SelectedItemSmall"
#define IDC_TitleText L"TitleText"
#define IDC_ProgressBar1 L"ProgressBar1"
#define IDC_ProgressBar2 L"ProgressBar2"
#define IDC_ProgressBar3 L"ProgressBar3"
#define IDC_ProgressBar1_small L"ProgressBar1_small"
#define IDC_ProgressBar2_small L"ProgressBar2_small"
#define IDC_ProgressBar3_small L"ProgressBar3_small"
#define IDC_BossHealth L"BossHealth"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_XuiGamertag L"XuiGamertag"
#define IDC_BasePlayer0 L"BasePlayer0"
#define IDC_XuiPressStartMessage L"XuiPressStartMessage"
#define IDC_XuiSceneDebugContainer L"XuiSceneDebugContainer"
#define IDC_XuiSavingIcon L"XuiSavingIcon"
#define IDC_XuiTrialTimer L"XuiTrialTimer"
#define IDC_SafeArea L"SafeArea"
#define IDC_XuiSoundXACTBack L"XuiSoundXACTBack"
#define IDC_XuiSoundXACTCraft L"XuiSoundXACTCraft"
#define IDC_XuiSoundXACTCraftFail L"XuiSoundXACTCraftFail"
#define IDC_XuiSoundXACTFocus L"XuiSoundXACTFocus"
#define IDC_XuiSoundXACTPress L"XuiSoundXACTPress"
#define IDC_XuiSoundXACTScroll L"XuiSoundXACTScroll"
#define IDC_XuiBaseScene L"XuiBaseScene"

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#pragma once
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneHudRoot L"XuiSceneHudRoot"
#define IDC_XuiSceneChatRoot L"XuiSceneChatRoot"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_TooltipsSmall L"TooltipsSmall"
#define IDC_SelectedItem L"SelectedItem"
#define IDC_SelectedItemSmall L"SelectedItemSmall"
#define IDC_TitleText L"TitleText"
#define IDC_ProgressBar1 L"ProgressBar1"
#define IDC_ProgressBar2 L"ProgressBar2"
#define IDC_ProgressBar3 L"ProgressBar3"
#define IDC_ProgressBar1_small L"ProgressBar1_small"
#define IDC_ProgressBar2_small L"ProgressBar2_small"
#define IDC_ProgressBar3_small L"ProgressBar3_small"
#define IDC_BossHealth L"BossHealth"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_BasePlayer3 L"BasePlayer3"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneHudRoot L"XuiSceneHudRoot"
#define IDC_XuiSceneChatRoot L"XuiSceneChatRoot"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_TooltipsSmall L"TooltipsSmall"
#define IDC_SelectedItem L"SelectedItem"
#define IDC_SelectedItemSmall L"SelectedItemSmall"
#define IDC_TitleText L"TitleText"
#define IDC_ProgressBar1 L"ProgressBar1"
#define IDC_ProgressBar2 L"ProgressBar2"
#define IDC_ProgressBar3 L"ProgressBar3"
#define IDC_ProgressBar1_small L"ProgressBar1_small"
#define IDC_ProgressBar2_small L"ProgressBar2_small"
#define IDC_ProgressBar3_small L"ProgressBar3_small"
#define IDC_BossHealth L"BossHealth"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_BasePlayer2 L"BasePlayer2"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneHudRoot L"XuiSceneHudRoot"
#define IDC_XuiSceneChatRoot L"XuiSceneChatRoot"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_TooltipsSmall L"TooltipsSmall"
#define IDC_SelectedItem L"SelectedItem"
#define IDC_SelectedItemSmall L"SelectedItemSmall"
#define IDC_TitleText L"TitleText"
#define IDC_ProgressBar1 L"ProgressBar1"
#define IDC_ProgressBar2 L"ProgressBar2"
#define IDC_ProgressBar3 L"ProgressBar3"
#define IDC_ProgressBar1_small L"ProgressBar1_small"
#define IDC_ProgressBar2_small L"ProgressBar2_small"
#define IDC_ProgressBar3_small L"ProgressBar3_small"
#define IDC_BossHealth L"BossHealth"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_BasePlayer1 L"BasePlayer1"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneHudRoot L"XuiSceneHudRoot"
#define IDC_XuiSceneChatRoot L"XuiSceneChatRoot"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_LStick L"LStick"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_TooltipsSmall L"TooltipsSmall"
#define IDC_SelectedItem L"SelectedItem"
#define IDC_SelectedItemSmall L"SelectedItemSmall"
#define IDC_TitleText L"TitleText"
#define IDC_ProgressBar1 L"ProgressBar1"
#define IDC_ProgressBar2 L"ProgressBar2"
#define IDC_ProgressBar3 L"ProgressBar3"
#define IDC_ProgressBar1_small L"ProgressBar1_small"
#define IDC_ProgressBar2_small L"ProgressBar2_small"
#define IDC_ProgressBar3_small L"ProgressBar3_small"
#define IDC_BossHealth L"BossHealth"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_BasePlayer0 L"BasePlayer0"
#define IDC_XuiPressStartMessage L"XuiPressStartMessage"
#define IDC_XuiSceneDebugContainer L"XuiSceneDebugContainer"
#define IDC_XuiSavingIcon L"XuiSavingIcon"
#define IDC_XuiTrialTimer L"XuiTrialTimer"
#define IDC_SafeArea L"SafeArea"
#define IDC_XuiSoundXACTBack L"XuiSoundXACTBack"
#define IDC_XuiSoundXACTCraft L"XuiSoundXACTCraft"
#define IDC_XuiSoundXACTCraftFail L"XuiSoundXACTCraftFail"
#define IDC_XuiSoundXACTFocus L"XuiSoundXACTFocus"
#define IDC_XuiSoundXACTPress L"XuiSoundXACTPress"
#define IDC_XuiSoundXACTScroll L"XuiSoundXACTScroll"
#define IDC_XuiBaseScene L"XuiBaseScene"

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#pragma once
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_BasePlayer3 L"BasePlayer3"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_BasePlayer2 L"BasePlayer2"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_BasePlayer1 L"BasePlayer1"
#define IDC_XuiDarkOverlay L"XuiDarkOverlay"
#define IDC_Background L"Background"
#define IDC_Logo L"Logo"
#define IDC_XuiSceneContainer L"XuiSceneContainer"
#define IDC_XuiSceneTutorialContainer L"XuiSceneTutorialContainer"
#define IDC_LBButton L"LBButton"
#define IDC_RBButton L"RBButton"
#define IDC_RTrigger L"RTrigger"
#define IDC_LTrigger L"LTrigger"
#define IDC_YButton L"YButton"
#define IDC_XButton L"XButton"
#define IDC_BButton L"BButton"
#define IDC_AButton L"AButton"
#define IDC_Tooltips L"Tooltips"
#define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint"
#define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint"
#define IDC_BasePlayer0 L"BasePlayer0"
#define IDC_XuiPressStartMessage L"XuiPressStartMessage"
#define IDC_XuiSceneDebugContainer L"XuiSceneDebugContainer"
#define IDC_XuiSavingIcon L"XuiSavingIcon"
#define IDC_XuiTrialTimer L"XuiTrialTimer"
#define IDC_SafeArea L"SafeArea"
#define IDC_XuiSoundXACTBack L"XuiSoundXACTBack"
#define IDC_XuiSoundXACTCraft L"XuiSoundXACTCraft"
#define IDC_XuiSoundXACTCraftFail L"XuiSoundXACTCraftFail"
#define IDC_XuiSoundXACTFocus L"XuiSoundXACTFocus"
#define IDC_XuiSoundXACTPress L"XuiSoundXACTPress"
#define IDC_XuiSoundXACTScroll L"XuiSoundXACTScroll"
#define IDC_XuiBaseScene L"XuiBaseScene"

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#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryText L"InventoryText"
#define IDC_BrewingStandText L"BrewingStandText"
#define IDC_BrewingStand L"BrewingStand"
#define IDC_Progress L"Progress"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Ingredient L"Ingredient"
#define IDC_Bubbles L"Bubbles"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Bottle1 L"Bottle1"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Bottle2 L"Bottle2"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Bottle3 L"Bottle3"
#define IDC_Pointer L"Pointer"
#define IDC_Group L"Group"
#define IDC_XuiSceneBrewingStand L"XuiSceneBrewingStand"

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#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryText L"InventoryText"
#define IDC_BrewingStandText L"BrewingStandText"
#define IDC_BrewingStand L"BrewingStand"
#define IDC_Progress L"Progress"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Ingredient L"Ingredient"
#define IDC_Bubbles L"Bubbles"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Bottle1 L"Bottle1"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Bottle2 L"Bottle2"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Bottle3 L"Bottle3"
#define IDC_Pointer L"Pointer"
#define IDC_Group L"Group"
#define IDC_XuiSceneBrewingStand L"XuiSceneBrewingStand"

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#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryText L"InventoryText"
#define IDC_BrewingStandText L"BrewingStandText"
#define IDC_BrewingStand L"BrewingStand"
#define IDC_Progress L"Progress"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Ingredient L"Ingredient"
#define IDC_Bubbles L"Bubbles"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Bottle1 L"Bottle1"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Bottle2 L"Bottle2"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Bottle3 L"Bottle3"
#define IDC_Pointer L"Pointer"
#define IDC_Group L"Group"
#define IDC_XuiSceneBrewingStand L"XuiSceneBrewingStand"

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#pragma once
#define IDC_XuiBack1 L"XuiBack1"
#define IDC_XuiLabel1 L"XuiLabel1"
#define IDC_XuiBack2 L"XuiBack2"
#define IDC_XuiLabel2 L"XuiLabel2"
#define IDC_XuiBack3 L"XuiBack3"
#define IDC_XuiLabel3 L"XuiLabel3"
#define IDC_XuiBack4 L"XuiBack4"
#define IDC_XuiLabel4 L"XuiLabel4"
#define IDC_XuiBack5 L"XuiBack5"
#define IDC_XuiLabel5 L"XuiLabel5"
#define IDC_XuiBack6 L"XuiBack6"
#define IDC_XuiLabel6 L"XuiLabel6"
#define IDC_XuiBack7 L"XuiBack7"
#define IDC_XuiLabel7 L"XuiLabel7"
#define IDC_XuiBack8 L"XuiBack8"
#define IDC_XuiLabel8 L"XuiLabel8"
#define IDC_XuiBack9 L"XuiBack9"
#define IDC_XuiLabel9 L"XuiLabel9"
#define IDC_XuiBack10 L"XuiBack10"
#define IDC_XuiLabel10 L"XuiLabel10"
#define IDC_XuiLabelJukebox L"XuiLabelJukebox"
#define IDC_ChatScene L"ChatScene"

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<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>ChatScene</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<DisableFocusRecursion>true</DisableFocusRecursion>
<ClassOverride>CScene_Chat</ClassOverride>
<Visual>XuiBlankScene</Visual>
</Properties>
<XuiLabel>
<Properties>
<Id>XuiBack1</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,472.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel1</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,472.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack2</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,437.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel2</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,437.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack3</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,402.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel3</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,402.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack4</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,367.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel4</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,367.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack5</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,332.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel5</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,332.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack6</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,297.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel6</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,297.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack7</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,262.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel7</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,262.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack8</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,227.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel8</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,227.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack9</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,192.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel9</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,192.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack10</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,157.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel10</Id>
<Width>1280.000000</Width>
<Height>35.000000</Height>
<Position>0.000000,157.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelChat</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabelJukebox</Id>
<Width>640.000000</Width>
<Height>35.000000</Height>
<Position>320.000031,472.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Visual>XuiLabelListening</Visual>
</Properties>
</XuiLabel>
</XuiScene>
</XuiCanvas>

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@ -0,0 +1,23 @@
#pragma once
#define IDC_XuiBack1 L"XuiBack1"
#define IDC_XuiLabel1 L"XuiLabel1"
#define IDC_XuiBack2 L"XuiBack2"
#define IDC_XuiLabel2 L"XuiLabel2"
#define IDC_XuiBack3 L"XuiBack3"
#define IDC_XuiLabel3 L"XuiLabel3"
#define IDC_XuiBack4 L"XuiBack4"
#define IDC_XuiLabel4 L"XuiLabel4"
#define IDC_XuiBack5 L"XuiBack5"
#define IDC_XuiLabel5 L"XuiLabel5"
#define IDC_XuiBack6 L"XuiBack6"
#define IDC_XuiLabel6 L"XuiLabel6"
#define IDC_XuiBack7 L"XuiBack7"
#define IDC_XuiLabel7 L"XuiLabel7"
#define IDC_XuiBack8 L"XuiBack8"
#define IDC_XuiLabel8 L"XuiLabel8"
#define IDC_XuiBack9 L"XuiBack9"
#define IDC_XuiLabel9 L"XuiLabel9"
#define IDC_XuiBack10 L"XuiBack10"
#define IDC_XuiLabel10 L"XuiLabel10"
#define IDC_XuiLabelJukebox L"XuiLabelJukebox"
#define IDC_ChatScene L"ChatScene"

View file

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<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>ChatScene</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<DisableFocusRecursion>true</DisableFocusRecursion>
<ClassOverride>CScene_Chat</ClassOverride>
<Visual>XuiBlankScene</Visual>
</Properties>
<XuiLabel>
<Properties>
<Id>XuiBack1</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,325.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel1</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,325.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack2</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,305.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel2</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,305.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack3</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,285.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel3</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,285.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack4</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,265.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel4</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,265.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack5</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,245.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel5</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,245.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack6</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,225.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel6</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,225.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack7</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,205.000015,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel7</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,205.000015,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack8</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,185.000015,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel8</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,185.000015,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack9</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,165.000015,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel9</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,165.000015,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack10</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,145.000015,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel10</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,145.000015,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabelJukebox</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000031,325.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelListening_Small</Visual>
</Properties>
</XuiLabel>
</XuiScene>
</XuiCanvas>

View file

@ -0,0 +1,23 @@
#pragma once
#define IDC_XuiBack1 L"XuiBack1"
#define IDC_XuiLabel1 L"XuiLabel1"
#define IDC_XuiBack2 L"XuiBack2"
#define IDC_XuiLabel2 L"XuiLabel2"
#define IDC_XuiBack3 L"XuiBack3"
#define IDC_XuiLabel3 L"XuiLabel3"
#define IDC_XuiBack4 L"XuiBack4"
#define IDC_XuiLabel4 L"XuiLabel4"
#define IDC_XuiBack5 L"XuiBack5"
#define IDC_XuiLabel5 L"XuiLabel5"
#define IDC_XuiBack6 L"XuiBack6"
#define IDC_XuiLabel6 L"XuiLabel6"
#define IDC_XuiBack7 L"XuiBack7"
#define IDC_XuiLabel7 L"XuiLabel7"
#define IDC_XuiBack8 L"XuiBack8"
#define IDC_XuiLabel8 L"XuiLabel8"
#define IDC_XuiBack9 L"XuiBack9"
#define IDC_XuiLabel9 L"XuiLabel9"
#define IDC_XuiBack10 L"XuiBack10"
#define IDC_XuiLabel10 L"XuiLabel10"
#define IDC_XuiLabelJukebox L"XuiLabelJukebox"
#define IDC_ChatScene L"ChatScene"

View file

@ -0,0 +1,247 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>360.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>ChatScene</Id>
<Width>640.000000</Width>
<Height>360.000000</Height>
<DisableFocusRecursion>true</DisableFocusRecursion>
<ClassOverride>CScene_Chat</ClassOverride>
<Visual>XuiBlankScene</Visual>
</Properties>
<XuiLabel>
<Properties>
<Id>XuiBack1</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,215.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel1</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,215.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack2</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,195.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel2</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,195.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack3</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,175.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel3</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,175.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack4</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,155.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel4</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,155.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack5</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,135.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel5</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,135.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack6</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,115.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel6</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,115.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack7</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,95.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel7</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,95.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack8</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,75.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel8</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,75.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack9</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,55.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel9</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,55.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiBack10</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,35.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChatBackground</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel10</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000000,35.000008,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelChat_Small</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabelJukebox</Id>
<Width>640.000000</Width>
<Height>20.000000</Height>
<Position>0.000031,215.000000,0.000000</Position>
<Opacity>0.000000</Opacity>
<Anchor>5</Anchor>
<Visual>XuiLabelListening_Small</Visual>
</Properties>
</XuiLabel>
</XuiScene>
</XuiCanvas>

View file

@ -0,0 +1,23 @@
#pragma once
#define IDC_Status L"Status"
#define IDC_Title L"Title"
#define IDC_Progress L"Progress"
#define IDC_Timer_Square_1 L"Timer_Square_1"
#define IDC_Timer_Square_2 L"Timer_Square_2"
#define IDC_Timer_Square_3 L"Timer_Square_3"
#define IDC_Timer_Square_4 L"Timer_Square_4"
#define IDC_Timer_Square_5 L"Timer_Square_5"
#define IDC_Timer_Square_6 L"Timer_Square_6"
#define IDC_Timer_Square_7 L"Timer_Square_7"
#define IDC_Timer_Square_8 L"Timer_Square_8"
#define IDC_Timer_Square_9 L"Timer_Square_9"
#define IDC_Timer_Square_10 L"Timer_Square_10"
#define IDC_Timer_Square_11 L"Timer_Square_11"
#define IDC_Timer_Square_12 L"Timer_Square_12"
#define IDC_Timer_Square_13 L"Timer_Square_13"
#define IDC_Timer_Square_14 L"Timer_Square_14"
#define IDC_Timer_Square_15 L"Timer_Square_15"
#define IDC_Timer_Square_16 L"Timer_Square_16"
#define IDC_Timer L"Timer"
#define IDC_ButtonConfirm L"ButtonConfirm"
#define IDC_ConnectingProgressScene L"ConnectingProgressScene"

View file

@ -0,0 +1,923 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>ConnectingProgressScene</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClassOverride>CScene_ConnectingProgress</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>ButtonConfirm</DefaultFocus>
</Properties>
<XuiLabel>
<Properties>
<Id>Status</Id>
<Width>383.000000</Width>
<Height>26.000000</Height>
<Position>319.000000,360.000000,0.000000</Position>
<Visual>XuiLabel</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>Title</Id>
<Width>700.000000</Width>
<Height>100.000000</Height>
<Position>290.000061,250.000000,0.000000</Position>
<Visual>XuiTitle</Visual>
</Properties>
</XuiLabel>
<XuiProgressBar>
<Properties>
<Id>Progress</Id>
<Width>640.000000</Width>
<Height>15.000000</Height>
<Position>320.000000,390.000000,0.000000</Position>
<Show>false</Show>
<ClassOverride>CXuiCtrlLoadingProgress</ClassOverride>
<Visual>LoadingProgressState</Visual>
<Value>50</Value>
</Properties>
</XuiProgressBar>
<XuiScene>
<Properties>
<Id>Timer</Id>
<Width>183.000000</Width>
<Height>169.000000</Height>
<Position>548.500061,330.000000,0.000000</Position>
<Visual>XuiBlankScene</Visual>
</Properties>
<XuiFigure>
<Properties>
<Id>Timer_Square_1</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>14.000000,3.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
<NumStops>1</NumStops>
<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
<Points>4,0.000000,0.000000,0.000000,0.000000,42.000000,0.000000,0,42.000000,0.000000,42.000000,0.000000,42.000000,42.000000,0,42.000000,42.000000,42.000000,42.000000,0.000000,42.000000,0,0.000000,42.000000,0.000000,42.000000,0.000000,0.000000,0,</Points>
</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_2</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>68.499985,3.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
<NumStops>1</NumStops>
<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
<Points>4,0.000000,0.000000,0.000000,0.000000,42.000000,0.000000,0,42.000000,0.000000,42.000000,0.000000,42.000000,42.000000,0,42.000000,42.000000,42.000000,42.000000,0.000000,42.000000,0,0.000000,42.000000,0.000000,42.000000,0.000000,0.000000,0,</Points>
</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_3</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>123.000000,3.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
<NumStops>1</NumStops>
<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
<Points>4,0.000000,0.000000,0.000000,0.000000,42.000000,0.000000,0,42.000000,0.000000,42.000000,0.000000,42.000000,42.000000,0,42.000000,42.000000,42.000000,42.000000,0.000000,42.000000,0,0.000000,42.000000,0.000000,42.000000,0.000000,0.000000,0,</Points>
</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_4</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>123.000000,58.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
<NumStops>1</NumStops>
<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
<Points>4,0.000000,0.000000,0.000000,0.000000,42.000000,0.000000,0,42.000000,0.000000,42.000000,0.000000,42.000000,42.000000,0,42.000000,42.000000,42.000000,42.000000,0.000000,42.000000,0,0.000000,42.000000,0.000000,42.000000,0.000000,0.000000,0,</Points>
</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_5</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>123.000000,113.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
<NumStops>1</NumStops>
<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
<Points>4,0.000000,0.000000,0.000000,0.000000,42.000000,0.000000,0,42.000000,0.000000,42.000000,0.000000,42.000000,42.000000,0,42.000000,42.000000,42.000000,42.000000,0.000000,42.000000,0,0.000000,42.000000,0.000000,42.000000,0.000000,0.000000,0,</Points>
</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_6</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>68.499985,113.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
<NumStops>1</NumStops>
<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
<Points>4,0.000000,0.000000,0.000000,0.000000,42.000000,0.000000,0,42.000000,0.000000,42.000000,0.000000,42.000000,42.000000,0,42.000000,42.000000,42.000000,42.000000,0.000000,42.000000,0,0.000000,42.000000,0.000000,42.000000,0.000000,0.000000,0,</Points>
</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_7</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>14.000000,113.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
<NumStops>1</NumStops>
<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
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</Timelines>
</XuiScene>
<XuiButton>
<Properties>
<Id>ButtonConfirm</Id>
<Width>320.000000</Width>
<Height>50.000000</Height>
<Position>480.000031,530.000000,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiButton>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
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<Command>gotoandplay</Command>
<CommandParams>Normal</CommandParams>
</NamedFrame>
</NamedFrames>
</Timelines>
</XuiScene>
</XuiCanvas>

View file

@ -0,0 +1,23 @@
#pragma once
#define IDC_Status L"Status"
#define IDC_Title L"Title"
#define IDC_Progress L"Progress"
#define IDC_ButtonConfirm L"ButtonConfirm"
#define IDC_Timer_Square_1 L"Timer_Square_1"
#define IDC_Timer_Square_2 L"Timer_Square_2"
#define IDC_Timer_Square_3 L"Timer_Square_3"
#define IDC_Timer_Square_4 L"Timer_Square_4"
#define IDC_Timer_Square_5 L"Timer_Square_5"
#define IDC_Timer_Square_6 L"Timer_Square_6"
#define IDC_Timer_Square_7 L"Timer_Square_7"
#define IDC_Timer_Square_8 L"Timer_Square_8"
#define IDC_Timer_Square_9 L"Timer_Square_9"
#define IDC_Timer_Square_10 L"Timer_Square_10"
#define IDC_Timer_Square_11 L"Timer_Square_11"
#define IDC_Timer_Square_12 L"Timer_Square_12"
#define IDC_Timer_Square_13 L"Timer_Square_13"
#define IDC_Timer_Square_14 L"Timer_Square_14"
#define IDC_Timer_Square_15 L"Timer_Square_15"
#define IDC_Timer_Square_16 L"Timer_Square_16"
#define IDC_Timer L"Timer"
#define IDC_ConnectingProgressScene L"ConnectingProgressScene"

View file

@ -0,0 +1,923 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>ConnectingProgressScene</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_ConnectingProgress</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>ButtonConfirm</DefaultFocus>
</Properties>
<XuiLabel>
<Properties>
<Id>Status</Id>
<Width>383.000000</Width>
<Height>26.000000</Height>
<Position>70.000000,232.666656,0.000000</Position>
<Visual>XuiLabel</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
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<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>111</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_10</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>90</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
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</KeyFrame>
<KeyFrame>
<Time>121</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_11</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
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</KeyFrame>
<KeyFrame>
<Time>101</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>131</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_12</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>110</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
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</KeyFrame>
<KeyFrame>
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<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_13</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>120</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
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<Interpolation>0</Interpolation>
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</KeyFrame>
<KeyFrame>
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<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_14</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
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</KeyFrame>
</Timeline>
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<Id>Timer_Square_15</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
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<Interpolation>0</Interpolation>
<Prop>0x49ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_16</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
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<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
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</KeyFrame>
<KeyFrame>
<Time>160</Time>
<Interpolation>0</Interpolation>
<Prop>0x8cebebeb</Prop>
</KeyFrame>
</Timeline>
</Timelines>
</XuiScene>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
<Time>40</Time>
<Command>gotoandplay</Command>
<CommandParams>Normal</CommandParams>
</NamedFrame>
</NamedFrames>
</Timelines>
</XuiScene>
</XuiCanvas>

View file

@ -0,0 +1,23 @@
#pragma once
#define IDC_Status L"Status"
#define IDC_Title L"Title"
#define IDC_Progress L"Progress"
#define IDC_Timer_Square_1 L"Timer_Square_1"
#define IDC_Timer_Square_2 L"Timer_Square_2"
#define IDC_Timer_Square_3 L"Timer_Square_3"
#define IDC_Timer_Square_4 L"Timer_Square_4"
#define IDC_Timer_Square_5 L"Timer_Square_5"
#define IDC_Timer_Square_6 L"Timer_Square_6"
#define IDC_Timer_Square_7 L"Timer_Square_7"
#define IDC_Timer_Square_8 L"Timer_Square_8"
#define IDC_Timer_Square_9 L"Timer_Square_9"
#define IDC_Timer_Square_10 L"Timer_Square_10"
#define IDC_Timer_Square_11 L"Timer_Square_11"
#define IDC_Timer_Square_12 L"Timer_Square_12"
#define IDC_Timer_Square_13 L"Timer_Square_13"
#define IDC_Timer_Square_14 L"Timer_Square_14"
#define IDC_Timer_Square_15 L"Timer_Square_15"
#define IDC_Timer_Square_16 L"Timer_Square_16"
#define IDC_Timer L"Timer"
#define IDC_ButtonConfirm L"ButtonConfirm"
#define IDC_ConnectingProgressScene L"ConnectingProgressScene"

View file

@ -0,0 +1,923 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>360.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>ConnectingProgressScene</Id>
<Width>640.000000</Width>
<Height>360.000000</Height>
<ClassOverride>CScene_ConnectingProgress</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>ButtonConfirm</DefaultFocus>
</Properties>
<XuiLabel>
<Properties>
<Id>Status</Id>
<Width>383.000000</Width>
<Height>26.000000</Height>
<Position>70.000000,194.666656,0.000000</Position>
<Visual>XuiLabel</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>Title</Id>
<Width>500.000000</Width>
<Height>50.000000</Height>
<Position>70.000015,120.000000,0.000000</Position>
<Visual>XuiTitleSmall</Visual>
</Properties>
</XuiLabel>
<XuiProgressBar>
<Properties>
<Id>Progress</Id>
<Width>500.000000</Width>
<Height>15.000000</Height>
<Position>70.000046,221.000000,0.000000</Position>
<Show>false</Show>
<ClassOverride>CXuiCtrlLoadingProgress</ClassOverride>
<Visual>LoadingProgressState</Visual>
<Value>50</Value>
</Properties>
</XuiProgressBar>
<XuiScene>
<Properties>
<Id>Timer</Id>
<Width>91.000000</Width>
<Height>84.000000</Height>
<Position>275.000000,174.000000,0.000000</Position>
<Visual>XuiBlankScene</Visual>
</Properties>
<XuiFigure>
<Properties>
<Id>Timer_Square_1</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>-29.999992,-9.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
<NumStops>1</NumStops>
<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
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</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_2</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>24.499992,-9.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
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</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_3</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>79.000008,-9.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
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<StopColor index="0">0x00000000</StopColor>
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</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
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</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_4</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>79.000008,46.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
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<StopColor index="0">0x00000000</StopColor>
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<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
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</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_5</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>79.000008,101.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
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<StopColor index="0">0x00000000</StopColor>
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<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
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</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_6</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>24.499992,101.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
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<StopColor index="0">0x00000000</StopColor>
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</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
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</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_7</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>-29.999992,101.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
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<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
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</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
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</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_8</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>-29.999992,46.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
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<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
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</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
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</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_9</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>-29.999992,-9.000000,0.000000</Position>
<Stroke>
<Properties>
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</Properties>
</Stroke>
<Fill>
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<FillColor>0x00ebebeb</FillColor>
<Gradient>
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<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
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</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
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<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>24.499992,-9.000000,0.000000</Position>
<Stroke>
<Properties>
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</Properties>
</Stroke>
<Fill>
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</XuiFigure>
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<Height>42.000000</Height>
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<Stroke>
<Properties>
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</XuiFigure>
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</XuiFigure>
<XuiFigure>
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<XuiFigure>
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<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
<Points>4,0.000000,0.000000,0.000000,0.000000,42.000000,0.000000,0,42.000000,0.000000,42.000000,0.000000,42.000000,42.000000,0,42.000000,42.000000,42.000000,42.000000,0.000000,42.000000,0,0.000000,42.000000,0.000000,42.000000,0.000000,0.000000,0,</Points>
</Properties>
</XuiFigure>
<XuiFigure>
<Properties>
<Id>Timer_Square_16</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>-29.999992,46.000000,0.000000</Position>
<Stroke>
<Properties>
<StrokeColor>0xff0f0f80</StrokeColor>
</Properties>
</Stroke>
<Fill>
<Properties>
<FillColor>0x00ebebeb</FillColor>
<Gradient>
<Properties>
<NumStops>1</NumStops>
<StopColor index="0">0x00000000</StopColor>
<StopPos index="0">0.000000</StopPos>
</Properties>
</Gradient>
<TransformVersion>1</TransformVersion>
</Properties>
</Fill>
<Closed>true</Closed>
<Points>4,0.000000,0.000000,0.000000,0.000000,42.000000,0.000000,0,42.000000,0.000000,42.000000,0.000000,42.000000,42.000000,0,42.000000,42.000000,42.000000,42.000000,0.000000,42.000000,0,0.000000,42.000000,0.000000,42.000000,0.000000,0.000000,0,</Points>
</Properties>
</XuiFigure>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>LoadStart</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>LoopStart</Name>
<Time>81</Time>
</NamedFrame>
<NamedFrame>
<Name>LoopEnd</Name>
<Time>160</Time>
<Command>gotoandplay</Command>
<CommandParams>LoopStart</CommandParams>
</NamedFrame>
</NamedFrames>
<Timeline>
<Id>Timer_Square_1</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>1</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>31</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_3</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>20</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>21</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>51</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_8</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>70</Time>
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<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>71</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>101</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_4</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>30</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>31</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>61</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_7</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>60</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>61</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>91</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_6</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>50</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>51</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>81</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_5</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>40</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>41</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>71</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_2</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>10</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>11</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>41</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_9</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>80</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>81</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>111</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_10</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>90</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>91</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>121</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_11</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>100</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>101</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>131</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_12</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>110</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>111</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>141</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_13</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>120</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>121</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>151</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_14</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>130</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>131</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>160</Time>
<Interpolation>0</Interpolation>
<Prop>0x07ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_15</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>140</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>141</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>160</Time>
<Interpolation>0</Interpolation>
<Prop>0x49ebebeb</Prop>
</KeyFrame>
</Timeline>
<Timeline>
<Id>Timer_Square_16</Id>
<TimelineProp>Fill.FillColor</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>150</Time>
<Interpolation>0</Interpolation>
<Prop>0x00ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>151</Time>
<Interpolation>0</Interpolation>
<Prop>0xc8ebebeb</Prop>
</KeyFrame>
<KeyFrame>
<Time>160</Time>
<Interpolation>0</Interpolation>
<Prop>0x8cebebeb</Prop>
</KeyFrame>
</Timeline>
</Timelines>
</XuiScene>
<XuiButton>
<Properties>
<Id>ButtonConfirm</Id>
<Width>160.000000</Width>
<Height>25.000000</Height>
<Position>240.000000,267.000000,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiButton>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
<Time>40</Time>
<Command>gotoandplay</Command>
<CommandParams>Normal</CommandParams>
</NamedFrame>
</NamedFrames>
</Timelines>
</XuiScene>
</XuiCanvas>

View file

@ -0,0 +1,66 @@
#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Container L"Container"
#define IDC_InventoryText L"InventoryText"
#define IDC_ChestText L"ChestText"
#define IDC_Pointer L"Pointer"
#define IDC_Group L"Group"
#define IDC_XuiSceneContainer L"XuiSceneContainer"

View file

@ -0,0 +1,961 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>XuiSceneContainer</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<Anchor>15</Anchor>
<ClassOverride>CXuiSceneContainer</ClassOverride>
<Visual>XuiBlankScene</Visual>
<DefaultFocus>Pointer</DefaultFocus>
</Properties>
<XuiScene>
<Properties>
<Id>Group</Id>
<Width>430.000000</Width>
<Height>415.000000</Height>
<Position>425.000000,138.000000,0.000000</Position>
<Anchor>15</Anchor>
<Visual>XuiScene</Visual>
<DefaultFocus>Pointer</DefaultFocus>
</Properties>
<XuiList>
<Properties>
<Id>Inventory</Id>
<Width>382.000000</Width>
<Height>150.000000</Height>
<Position>25.000000,212.000000,0.000000</Position>
<Anchor>8</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiList>
<Properties>
<Id>UseRow</Id>
<Width>381.000000</Width>
<Height>50.000000</Height>
<Position>25.000000,352.000000,0.000000</Position>
<Anchor>8</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiList>
<Properties>
<Id>Container</Id>
<Width>383.000000</Width>
<Height>128.000015</Height>
<Position>25.000000,50.000000,0.000000</Position>
<Anchor>10</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiLabel>
<Properties>
<Id>InventoryText</Id>
<Width>340.000000</Width>
<Height>32.000000</Height>
<Position>26.000000,182.000000,0.000000</Position>
<Anchor>12</Anchor>
<Visual>LabelContainerSceneLeft</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>ChestText</Id>
<Width>340.000000</Width>
<Height>26.000000</Height>
<Position>26.000000,17.000000,0.000000</Position>
<Visual>LabelContainerSceneLeft</Visual>
</Properties>
</XuiLabel>
<XuiControl>
<Properties>
<Id>Pointer</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Position>-185.000000,-80.000015,0.000000</Position>
<Anchor>9</Anchor>
<ClassOverride>CXuiCtrlSlotItem</ClassOverride>
<Visual>ItemPointer</Visual>
</Properties>
</XuiControl>
</XuiScene>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
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<Command>stop</Command>
</NamedFrame>
<NamedFrame>
<Name>MoveLeft</Name>
<Time>2</Time>
</NamedFrame>
<NamedFrame>
<Name>EndMoveLeft</Name>
<Time>32</Time>
<Command>stop</Command>
</NamedFrame>
<NamedFrame>
<Name>MoveRight</Name>
<Time>33</Time>
</NamedFrame>
<NamedFrame>
<Name>EndMoveRight</Name>
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<Command>gotoandstop</Command>
<CommandParams>EndNormal</CommandParams>
</NamedFrame>
</NamedFrames>
<Timeline>
<Id>Group</Id>
<TimelineProp>Position</TimelineProp>
<KeyFrame>
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</KeyFrame>
<KeyFrame>
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</KeyFrame>
<KeyFrame>
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<EaseOut>-100</EaseOut>
<EaseScale>50</EaseScale>
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<KeyFrame>
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<KeyFrame>
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<EaseOut>-100</EaseOut>
<EaseScale>50</EaseScale>
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</KeyFrame>
<KeyFrame>
<Time>78</Time>
<Interpolation>0</Interpolation>
<Prop>425.000000,138.000000,0.000000</Prop>
</KeyFrame>
</Timeline>
</Timelines>
</XuiScene>
</XuiCanvas>

View file

@ -0,0 +1,120 @@
#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Container L"Container"
#define IDC_InventoryText L"InventoryText"
#define IDC_ChestText L"ChestText"
#define IDC_Pointer L"Pointer"
#define IDC_Group L"Group"
#define IDC_XuiSceneContainer L"XuiSceneContainer"

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@ -0,0 +1,174 @@
#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Container L"Container"
#define IDC_InventoryText L"InventoryText"
#define IDC_ChestText L"ChestText"
#define IDC_Pointer L"Pointer"
#define IDC_Group L"Group"
#define IDC_XuiSceneContainer L"XuiSceneContainer"

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@ -0,0 +1,66 @@
#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Container L"Container"
#define IDC_InventoryText L"InventoryText"
#define IDC_ChestText L"ChestText"
#define IDC_Pointer L"Pointer"
#define IDC_Group L"Group"
#define IDC_XuiSceneContainer L"XuiSceneContainer"

View file

@ -0,0 +1,962 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>360.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>XuiSceneContainer</Id>
<Width>640.000000</Width>
<Height>360.000000</Height>
<Anchor>15</Anchor>
<ClassOverride>CXuiSceneContainer</ClassOverride>
<Visual>XuiBlankScene</Visual>
<DefaultFocus>Pointer</DefaultFocus>
</Properties>
<XuiScene>
<Properties>
<Id>Group</Id>
<Width>222.000000</Width>
<Height>228.000000</Height>
<Position>201.000000,34.000000,0.000000</Position>
<Anchor>15</Anchor>
<Visual>GraphicPanel</Visual>
<DefaultFocus>Pointer</DefaultFocus>
</Properties>
<XuiList>
<Properties>
<Id>Inventory</Id>
<Width>216.000000</Width>
<Height>72.000000</Height>
<Position>12.000000,118.000000,0.000000</Position>
<Anchor>8</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical22</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiList>
<Properties>
<Id>UseRow</Id>
<Width>216.000000</Width>
<Height>22.000000</Height>
<Position>12.000000,197.000000,0.000000</Position>
<Anchor>8</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical22</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiList>
<Properties>
<Id>Container</Id>
<Width>216.000000</Width>
<Height>72.000000</Height>
<Position>12.000000,33.000000,0.000000</Position>
<Anchor>10</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical22</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton22</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiLabel>
<Properties>
<Id>InventoryText</Id>
<Width>195.000000</Width>
<Height>22.000000</Height>
<Position>12.000000,100.000000,0.000000</Position>
<Anchor>12</Anchor>
<Visual>LabelContainerSceneLeftSmall</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>ChestText</Id>
<Width>198.000000</Width>
<Height>20.000000</Height>
<Position>12.000000,11.000000,0.000000</Position>
<Visual>LabelContainerSceneLeftSmall</Visual>
</Properties>
</XuiLabel>
<XuiControl>
<Properties>
<Id>Pointer</Id>
<Width>22.000000</Width>
<Height>22.000000</Height>
<Position>-50.000000,-77.000000,0.000000</Position>
<Anchor>9</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItem</ClassOverride>
<Visual>ItemPointerSmall</Visual>
</Properties>
</XuiControl>
</XuiScene>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
<Time>1</Time>
<Command>stop</Command>
</NamedFrame>
<NamedFrame>
<Name>MoveLeft</Name>
<Time>2</Time>
</NamedFrame>
<NamedFrame>
<Name>EndMoveLeft</Name>
<Time>32</Time>
<Command>stop</Command>
</NamedFrame>
<NamedFrame>
<Name>MoveRight</Name>
<Time>33</Time>
</NamedFrame>
<NamedFrame>
<Name>EndMoveRight</Name>
<Time>78</Time>
<Command>gotoandstop</Command>
<CommandParams>EndNormal</CommandParams>
</NamedFrame>
</NamedFrames>
<Timeline>
<Id>Group</Id>
<TimelineProp>Position</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>201.000000,34.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>1</Time>
<Interpolation>0</Interpolation>
<Prop>201.000000,34.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>2</Time>
<Interpolation>2</Interpolation>
<EaseIn>100</EaseIn>
<EaseOut>-100</EaseOut>
<EaseScale>50</EaseScale>
<Prop>201.000000,34.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>32</Time>
<Interpolation>0</Interpolation>
<Prop>64.000000,34.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>48</Time>
<Interpolation>2</Interpolation>
<EaseIn>100</EaseIn>
<EaseOut>-100</EaseOut>
<EaseScale>50</EaseScale>
<Prop>92.000000,34.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>78</Time>
<Interpolation>0</Interpolation>
<Prop>201.000000,34.000000,0.000000</Prop>
</KeyFrame>
</Timeline>
</Timelines>
</XuiScene>
</XuiCanvas>

View file

@ -0,0 +1,66 @@
#pragma once
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Container L"Container"
#define IDC_InventoryText L"InventoryText"
#define IDC_ChestText L"ChestText"
#define IDC_Pointer L"Pointer"
#define IDC_Group L"Group"
#define IDC_XuiSceneContainer L"XuiSceneContainer"

View file

@ -0,0 +1,907 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>360.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>XuiSceneContainer</Id>
<Width>640.000000</Width>
<Height>360.000000</Height>
<Anchor>15</Anchor>
<ClassOverride>CXuiSceneContainer</ClassOverride>
<Visual>XuiBlankScene</Visual>
<DefaultFocus>Pointer</DefaultFocus>
</Properties>
<XuiScene>
<Properties>
<Id>Group</Id>
<Width>258.000000</Width>
<Height>260.000000</Height>
<Position>190.000000,2.000000,0.000000</Position>
<Anchor>15</Anchor>
<Visual>GraphicPanel</Visual>
<DefaultFocus>Pointer</DefaultFocus>
</Properties>
<XuiList>
<Properties>
<Id>Inventory</Id>
<Width>234.000000</Width>
<Height>80.000000</Height>
<Position>12.000000,132.000000,0.000000</Position>
<Anchor>8</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical26</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiList>
<Properties>
<Id>UseRow</Id>
<Width>234.000000</Width>
<Position>12.000000,222.000000,0.000000</Position>
<Anchor>8</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical26</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiList>
<Properties>
<Id>Container</Id>
<Width>234.000000</Width>
<Height>85.000000</Height>
<Position>12.000000,30.000000,0.000000</Position>
<Anchor>10</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical26</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Anchor>7</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton26</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiLabel>
<Properties>
<Id>InventoryText</Id>
<Width>234.000000</Width>
<Height>22.000000</Height>
<Position>12.000000,110.000000,0.000000</Position>
<Anchor>12</Anchor>
<Visual>LabelContainerSceneLeftSmall</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>ChestText</Id>
<Width>234.000000</Width>
<Height>22.000000</Height>
<Position>12.000000,8.000000,0.000000</Position>
<Visual>LabelContainerSceneLeftSmall</Visual>
</Properties>
</XuiLabel>
<XuiControl>
<Properties>
<Id>Pointer</Id>
<Width>26.000000</Width>
<Height>26.000000</Height>
<Position>-50.000000,-45.000000,0.000000</Position>
<Anchor>9</Anchor>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItem</ClassOverride>
<Visual>ItemPointerSmall</Visual>
</Properties>
</XuiControl>
</XuiScene>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
<Time>1</Time>
<Command>stop</Command>
</NamedFrame>
<NamedFrame>
<Name>MoveLeft</Name>
<Time>2</Time>
</NamedFrame>
<NamedFrame>
<Name>EndMoveLeft</Name>
<Time>32</Time>
<Command>stop</Command>
</NamedFrame>
<NamedFrame>
<Name>MoveRight</Name>
<Time>33</Time>
</NamedFrame>
<NamedFrame>
<Name>EndMoveRight</Name>
<Time>78</Time>
<Command>gotoandstop</Command>
<CommandParams>EndNormal</CommandParams>
</NamedFrame>
</NamedFrames>
<Timeline>
<Id>Group</Id>
<TimelineProp>Position</TimelineProp>
<KeyFrame>
<Time>0</Time>
<Interpolation>0</Interpolation>
<Prop>190.000000,2.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>1</Time>
<Interpolation>0</Interpolation>
<Prop>190.000000,2.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>2</Time>
<Interpolation>2</Interpolation>
<EaseIn>100</EaseIn>
<EaseOut>-100</EaseOut>
<EaseScale>50</EaseScale>
<Prop>190.000000,2.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>32</Time>
<Interpolation>0</Interpolation>
<Prop>64.000000,2.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>48</Time>
<Interpolation>2</Interpolation>
<EaseIn>100</EaseIn>
<EaseOut>-100</EaseOut>
<EaseScale>50</EaseScale>
<Prop>92.000000,2.000000,0.000000</Prop>
</KeyFrame>
<KeyFrame>
<Time>78</Time>
<Interpolation>0</Interpolation>
<Prop>190.000000,2.000000,0.000000</Prop>
</KeyFrame>
</Timeline>
</Timelines>
</XuiScene>
</XuiCanvas>

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#pragma once
#define IDC_Controller L"Controller"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_SchemeList L"SchemeList"
#define IDC_InvertLook L"InvertLook"
#define IDC_SouthPaw L"SouthPaw"
#define IDC_FigDpad L"FigDpad"
#define IDC_Dpad L"Dpad"
#define IDC_FigDpadL L"FigDpadL"
#define IDC_DpadL L"DpadL"
#define IDC_FigDpadR L"FigDpadR"
#define IDC_DpadR L"DpadR"
#define IDC_FigLT L"FigLT"
#define IDC_LT L"LT"
#define IDC_FigRT L"FigRT"
#define IDC_RT L"RT"
#define IDC_FigLStick L"FigLStick"
#define IDC_LStick L"LStick"
#define IDC_FigRStick L"FigRStick"
#define IDC_RStick L"RStick"
#define IDC_FigLStickButton L"FigLStickButton"
#define IDC_LStickButton L"LStickButton"
#define IDC_FigRStickButton L"FigRStickButton"
#define IDC_RStickButton L"RStickButton"
#define IDC_FigLB L"FigLB"
#define IDC_LB L"LB"
#define IDC_FigRB L"FigRB"
#define IDC_RB L"RB"
#define IDC_FigBack L"FigBack"
#define IDC_Back L"Back"
#define IDC_FigStart L"FigStart"
#define IDC_Start L"Start"
#define IDC_FigY L"FigY"
#define IDC_Y L"Y"
#define IDC_FigX L"FigX"
#define IDC_X L"X"
#define IDC_FigB L"FigB"
#define IDC_B L"B"
#define IDC_FigA L"FigA"
#define IDC_A L"A"
#define IDC_FigGroup L"FigGroup"
#define IDC_CurrentLayout L"CurrentLayout"
#define IDC_XuiBuildVer L"XuiBuildVer"
#define IDC_XuiLabel1 L"XuiLabel1"
#define IDC_XuiLabel2 L"XuiLabel2"
#define IDC_XuiLabel3 L"XuiLabel3"
#define IDC_XuiLabel4 L"XuiLabel4"
#define IDC_XuiLabel5 L"XuiLabel5"
#define IDC_XuiLabel6 L"XuiLabel6"
#define IDC_XuiLabel7 L"XuiLabel7"
#define IDC_XuiLabel8 L"XuiLabel8"
#define IDC_XuiLabel9 L"XuiLabel9"
#define IDC_XuiLabel10 L"XuiLabel10"
#define IDC_XuiLabel11 L"XuiLabel11"
#define IDC_XuiLabel12 L"XuiLabel12"
#define IDC_XuiLabel13 L"XuiLabel13"
#define IDC_XuiLabel14 L"XuiLabel14"
#define IDC_XuiLabel15 L"XuiLabel15"
#define IDC_XuiLabel16 L"XuiLabel16"
#define IDC_XuiLabel17 L"XuiLabel17"
#define IDC_SceneControls L"SceneControls"

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#pragma once
#define IDC_Controller L"Controller"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_SchemeList L"SchemeList"
#define IDC_InvertLook L"InvertLook"
#define IDC_SouthPaw L"SouthPaw"
#define IDC_FigDpad L"FigDpad"
#define IDC_Dpad L"Dpad"
#define IDC_FigDpadL L"FigDpadL"
#define IDC_DpadL L"DpadL"
#define IDC_FigDpadR L"FigDpadR"
#define IDC_DpadR L"DpadR"
#define IDC_FigLT L"FigLT"
#define IDC_LT L"LT"
#define IDC_FigRT L"FigRT"
#define IDC_RT L"RT"
#define IDC_FigLStick L"FigLStick"
#define IDC_LStick L"LStick"
#define IDC_FigRStick L"FigRStick"
#define IDC_RStick L"RStick"
#define IDC_FigLStickButton L"FigLStickButton"
#define IDC_LStickButton L"LStickButton"
#define IDC_FigRStickButton L"FigRStickButton"
#define IDC_RStickButton L"RStickButton"
#define IDC_FigLB L"FigLB"
#define IDC_LB L"LB"
#define IDC_FigRB L"FigRB"
#define IDC_RB L"RB"
#define IDC_FigBack L"FigBack"
#define IDC_Back L"Back"
#define IDC_FigStart L"FigStart"
#define IDC_Start L"Start"
#define IDC_FigY L"FigY"
#define IDC_Y L"Y"
#define IDC_FigX L"FigX"
#define IDC_X L"X"
#define IDC_FigB L"FigB"
#define IDC_B L"B"
#define IDC_FigA L"FigA"
#define IDC_A L"A"
#define IDC_FigGroup L"FigGroup"
#define IDC_CurrentLayout L"CurrentLayout"
#define IDC_XuiBuildVer L"XuiBuildVer"
#define IDC_XuiLabel1 L"XuiLabel1"
#define IDC_XuiLabel2 L"XuiLabel2"
#define IDC_XuiLabel3 L"XuiLabel3"
#define IDC_XuiLabel4 L"XuiLabel4"
#define IDC_XuiLabel5 L"XuiLabel5"
#define IDC_XuiLabel6 L"XuiLabel6"
#define IDC_XuiLabel7 L"XuiLabel7"
#define IDC_XuiLabel8 L"XuiLabel8"
#define IDC_XuiLabel9 L"XuiLabel9"
#define IDC_XuiLabel10 L"XuiLabel10"
#define IDC_XuiLabel11 L"XuiLabel11"
#define IDC_XuiLabel12 L"XuiLabel12"
#define IDC_XuiLabel13 L"XuiLabel13"
#define IDC_XuiLabel14 L"XuiLabel14"
#define IDC_XuiLabel15 L"XuiLabel15"
#define IDC_XuiLabel16 L"XuiLabel16"
#define IDC_XuiLabel17 L"XuiLabel17"
#define IDC_SceneControls L"SceneControls"

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#pragma once
#define IDC_Controller L"Controller"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_SchemeList L"SchemeList"
#define IDC_InvertLook L"InvertLook"
#define IDC_SouthPaw L"SouthPaw"
#define IDC_FigDpad L"FigDpad"
#define IDC_Dpad L"Dpad"
#define IDC_FigDpadL L"FigDpadL"
#define IDC_DpadL L"DpadL"
#define IDC_FigDpadR L"FigDpadR"
#define IDC_DpadR L"DpadR"
#define IDC_FigLT L"FigLT"
#define IDC_LT L"LT"
#define IDC_FigRT L"FigRT"
#define IDC_RT L"RT"
#define IDC_FigLStick L"FigLStick"
#define IDC_LStick L"LStick"
#define IDC_FigRStick L"FigRStick"
#define IDC_RStick L"RStick"
#define IDC_FigLStickButton L"FigLStickButton"
#define IDC_LStickButton L"LStickButton"
#define IDC_FigRStickButton L"FigRStickButton"
#define IDC_RStickButton L"RStickButton"
#define IDC_FigLB L"FigLB"
#define IDC_LB L"LB"
#define IDC_FigRB L"FigRB"
#define IDC_RB L"RB"
#define IDC_FigBack L"FigBack"
#define IDC_Back L"Back"
#define IDC_FigStart L"FigStart"
#define IDC_Start L"Start"
#define IDC_FigY L"FigY"
#define IDC_Y L"Y"
#define IDC_FigX L"FigX"
#define IDC_X L"X"
#define IDC_FigB L"FigB"
#define IDC_B L"B"
#define IDC_FigA L"FigA"
#define IDC_A L"A"
#define IDC_FigGroup L"FigGroup"
#define IDC_CurrentLayout L"CurrentLayout"
#define IDC_XuiBuildVer L"XuiBuildVer"
#define IDC_XuiLabel1 L"XuiLabel1"
#define IDC_XuiLabel2 L"XuiLabel2"
#define IDC_XuiLabel3 L"XuiLabel3"
#define IDC_XuiLabel4 L"XuiLabel4"
#define IDC_XuiLabel5 L"XuiLabel5"
#define IDC_XuiLabel6 L"XuiLabel6"
#define IDC_XuiLabel7 L"XuiLabel7"
#define IDC_XuiLabel8 L"XuiLabel8"
#define IDC_XuiLabel9 L"XuiLabel9"
#define IDC_XuiLabel10 L"XuiLabel10"
#define IDC_XuiLabel11 L"XuiLabel11"
#define IDC_XuiLabel12 L"XuiLabel12"
#define IDC_XuiLabel13 L"XuiLabel13"
#define IDC_XuiLabel14 L"XuiLabel14"
#define IDC_XuiLabel15 L"XuiLabel15"
#define IDC_XuiLabel16 L"XuiLabel16"
#define IDC_XuiLabel17 L"XuiLabel17"
#define IDC_SceneControls L"SceneControls"

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#pragma once
#define IDC_MainPanel L"MainPanel"
#define IDC_TabImage1 L"TabImage1"
#define IDC_TabImage2 L"TabImage2"
#define IDC_TabImage3 L"TabImage3"
#define IDC_TabImage4 L"TabImage4"
#define IDC_TabImage5 L"TabImage5"
#define IDC_TabImage6 L"TabImage6"
#define IDC_TabImage7 L"TabImage7"
#define IDC_Group_Tab_Images L"Group_Tab_Images"
#define IDC_Icon_1 L"Icon_1"
#define IDC_Icon_2 L"Icon_2"
#define IDC_Icon_3 L"Icon_3"
#define IDC_Icon_4 L"Icon_4"
#define IDC_Icon_5 L"Icon_5"
#define IDC_Icon_6 L"Icon_6"
#define IDC_Icon_7 L"Icon_7"
#define IDC_Group_Tab_Icons L"Group_Tab_Icons"
#define IDC_XuiGroupName L"XuiGroupName"
#define IDC_XuiHSlot0 L"XuiHSlot0"
#define IDC_XuiHSlot1 L"XuiHSlot1"
#define IDC_XuiHSlot2 L"XuiHSlot2"
#define IDC_XuiHSlot3 L"XuiHSlot3"
#define IDC_XuiHSlot4 L"XuiHSlot4"
#define IDC_XuiHSlot5 L"XuiHSlot5"
#define IDC_XuiHSlot6 L"XuiHSlot6"
#define IDC_XuiHSlot7 L"XuiHSlot7"
#define IDC_XuiHSlot8 L"XuiHSlot8"
#define IDC_XuiHSlot9 L"XuiHSlot9"
#define IDC_XuiImageScrollBar L"XuiImageScrollBar"
#define IDC_XuiImageScrollBar2Slot L"XuiImageScrollBar2Slot"
#define IDC_XuiVSlot0 L"XuiVSlot0"
#define IDC_XuiVSlot1 L"XuiVSlot1"
#define IDC_XuiHighlight L"XuiHighlight"
#define IDC_XuiVSlot2 L"XuiVSlot2"
#define IDC_XuiHSlot10 L"XuiHSlot10"
#define IDC_XuiHSlot11 L"XuiHSlot11"
#define IDC_SceneCraftScrollGroup L"SceneCraftScrollGroup"
#define IDC_CraftingInput1 L"CraftingInput1"
#define IDC_CraftingInput2 L"CraftingInput2"
#define IDC_CraftingInput3 L"CraftingInput3"
#define IDC_CraftingInput4 L"CraftingInput4"
#define IDC_CraftingArrow L"CraftingArrow"
#define IDC_CraftingOutputRed L"CraftingOutputRed"
#define IDC_XuiHTMLText L"XuiHTMLText"
#define IDC_XuiItemName L"XuiItemName"
#define IDC_Inventory L"Inventory"
#define IDC_Ingredient4 L"Ingredient4"
#define IDC_Ingredient3 L"Ingredient3"
#define IDC_Ingredient2 L"Ingredient2"
#define IDC_Ingredient1 L"Ingredient1"
#define IDC_CraftingInput5 L"CraftingInput5"
#define IDC_CraftingInput6 L"CraftingInput6"
#define IDC_CraftingInput7 L"CraftingInput7"
#define IDC_CraftingInput8 L"CraftingInput8"
#define IDC_CraftingInput9 L"CraftingInput9"
#define IDC_Grid L"Grid"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryGrid L"InventoryGrid"
#define IDC_Group L"Group"
#define IDC_XuiCraftingPanel L"XuiCraftingPanel"

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#pragma once
#define IDC_MainPanel L"MainPanel"
#define IDC_TabImage1 L"TabImage1"
#define IDC_TabImage2 L"TabImage2"
#define IDC_TabImage3 L"TabImage3"
#define IDC_TabImage4 L"TabImage4"
#define IDC_TabImage5 L"TabImage5"
#define IDC_TabImage6 L"TabImage6"
#define IDC_TabImage7 L"TabImage7"
#define IDC_Group_Tab_Images L"Group_Tab_Images"
#define IDC_Icon_1 L"Icon_1"
#define IDC_Icon_2 L"Icon_2"
#define IDC_Icon_3 L"Icon_3"
#define IDC_Icon_4 L"Icon_4"
#define IDC_Icon_5 L"Icon_5"
#define IDC_Icon_6 L"Icon_6"
#define IDC_Icon_7 L"Icon_7"
#define IDC_Group_Tab_Icons L"Group_Tab_Icons"
#define IDC_XuiImageScrollBar L"XuiImageScrollBar"
#define IDC_XuiImageScrollBar2Slot L"XuiImageScrollBar2Slot"
#define IDC_XuiVSlot0 L"XuiVSlot0"
#define IDC_XuiVSlot1 L"XuiVSlot1"
#define IDC_XuiHighlight L"XuiHighlight"
#define IDC_XuiVSlot2 L"XuiVSlot2"
#define IDC_XuiHSlot0 L"XuiHSlot0"
#define IDC_XuiHSlot1 L"XuiHSlot1"
#define IDC_XuiHSlot2 L"XuiHSlot2"
#define IDC_XuiHSlot3 L"XuiHSlot3"
#define IDC_XuiHSlot4 L"XuiHSlot4"
#define IDC_XuiHSlot5 L"XuiHSlot5"
#define IDC_XuiHSlot6 L"XuiHSlot6"
#define IDC_XuiHSlot7 L"XuiHSlot7"
#define IDC_XuiHSlot8 L"XuiHSlot8"
#define IDC_XuiHSlot9 L"XuiHSlot9"
#define IDC_XuiHSlot10 L"XuiHSlot10"
#define IDC_XuiHSlot11 L"XuiHSlot11"
#define IDC_SceneCraftScrollGroup L"SceneCraftScrollGroup"
#define IDC_CraftingArrow L"CraftingArrow"
#define IDC_CraftingInput1 L"CraftingInput1"
#define IDC_CraftingInput2 L"CraftingInput2"
#define IDC_CraftingInput3 L"CraftingInput3"
#define IDC_CraftingInput4 L"CraftingInput4"
#define IDC_CraftingOutputRed L"CraftingOutputRed"
#define IDC_XuiHTMLText L"XuiHTMLText"
#define IDC_XuiItemName L"XuiItemName"
#define IDC_Inventory L"Inventory"
#define IDC_Ingredient4 L"Ingredient4"
#define IDC_Ingredient3 L"Ingredient3"
#define IDC_Ingredient2 L"Ingredient2"
#define IDC_Ingredient1 L"Ingredient1"
#define IDC_CraftingInput5 L"CraftingInput5"
#define IDC_CraftingInput6 L"CraftingInput6"
#define IDC_CraftingInput7 L"CraftingInput7"
#define IDC_CraftingInput8 L"CraftingInput8"
#define IDC_CraftingInput9 L"CraftingInput9"
#define IDC_Grid L"Grid"
#define IDC_XuiGroupName L"XuiGroupName"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryGrid L"InventoryGrid"
#define IDC_Group L"Group"
#define IDC_XuiCraftingPanel L"XuiCraftingPanel"

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#pragma once
#define IDC_MainPanel L"MainPanel"
#define IDC_TabImage1 L"TabImage1"
#define IDC_TabImage2 L"TabImage2"
#define IDC_TabImage3 L"TabImage3"
#define IDC_TabImage4 L"TabImage4"
#define IDC_TabImage5 L"TabImage5"
#define IDC_TabImage6 L"TabImage6"
#define IDC_TabImage7 L"TabImage7"
#define IDC_Group_Tab_Images L"Group_Tab_Images"
#define IDC_Icon_1 L"Icon_1"
#define IDC_Icon_2 L"Icon_2"
#define IDC_Icon_3 L"Icon_3"
#define IDC_Icon_4 L"Icon_4"
#define IDC_Icon_5 L"Icon_5"
#define IDC_Icon_6 L"Icon_6"
#define IDC_Icon_7 L"Icon_7"
#define IDC_Group_Tab_Icons L"Group_Tab_Icons"
#define IDC_XuiImageScrollBar L"XuiImageScrollBar"
#define IDC_XuiImageScrollBar2Slot L"XuiImageScrollBar2Slot"
#define IDC_XuiVSlot0 L"XuiVSlot0"
#define IDC_XuiVSlot1 L"XuiVSlot1"
#define IDC_XuiHighlight L"XuiHighlight"
#define IDC_XuiVSlot2 L"XuiVSlot2"
#define IDC_XuiHSlot0 L"XuiHSlot0"
#define IDC_XuiHSlot1 L"XuiHSlot1"
#define IDC_XuiHSlot2 L"XuiHSlot2"
#define IDC_XuiHSlot3 L"XuiHSlot3"
#define IDC_XuiHSlot4 L"XuiHSlot4"
#define IDC_XuiHSlot5 L"XuiHSlot5"
#define IDC_XuiHSlot6 L"XuiHSlot6"
#define IDC_XuiHSlot7 L"XuiHSlot7"
#define IDC_XuiHSlot8 L"XuiHSlot8"
#define IDC_XuiHSlot9 L"XuiHSlot9"
#define IDC_XuiHSlot10 L"XuiHSlot10"
#define IDC_XuiHSlot11 L"XuiHSlot11"
#define IDC_SceneCraftScrollGroup L"SceneCraftScrollGroup"
#define IDC_CraftingArrow L"CraftingArrow"
#define IDC_CraftingInput1 L"CraftingInput1"
#define IDC_CraftingInput2 L"CraftingInput2"
#define IDC_CraftingInput3 L"CraftingInput3"
#define IDC_CraftingInput4 L"CraftingInput4"
#define IDC_CraftingOutputRed L"CraftingOutputRed"
#define IDC_XuiHTMLText L"XuiHTMLText"
#define IDC_XuiItemName L"XuiItemName"
#define IDC_Inventory L"Inventory"
#define IDC_Ingredient4 L"Ingredient4"
#define IDC_Ingredient3 L"Ingredient3"
#define IDC_Ingredient2 L"Ingredient2"
#define IDC_Ingredient1 L"Ingredient1"
#define IDC_CraftingInput5 L"CraftingInput5"
#define IDC_CraftingInput6 L"CraftingInput6"
#define IDC_CraftingInput7 L"CraftingInput7"
#define IDC_CraftingInput8 L"CraftingInput8"
#define IDC_CraftingInput9 L"CraftingInput9"
#define IDC_Grid L"Grid"
#define IDC_XuiGroupName L"XuiGroupName"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryGrid L"InventoryGrid"
#define IDC_Group L"Group"
#define IDC_XuiCraftingPanel L"XuiCraftingPanel"

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#pragma once
#define IDC_MainPanel L"MainPanel"
#define IDC_TabImage1 L"TabImage1"
#define IDC_TabImage2 L"TabImage2"
#define IDC_TabImage3 L"TabImage3"
#define IDC_TabImage4 L"TabImage4"
#define IDC_TabImage5 L"TabImage5"
#define IDC_TabImage6 L"TabImage6"
#define IDC_TabImage7 L"TabImage7"
#define IDC_Group_Tab_Images L"Group_Tab_Images"
#define IDC_Icon_1 L"Icon_1"
#define IDC_Icon_2 L"Icon_2"
#define IDC_Icon_3 L"Icon_3"
#define IDC_Icon_4 L"Icon_4"
#define IDC_Icon_5 L"Icon_5"
#define IDC_Icon_6 L"Icon_6"
#define IDC_Icon_7 L"Icon_7"
#define IDC_Group_Tab_Icons L"Group_Tab_Icons"
#define IDC_XuiGroupName L"XuiGroupName"
#define IDC_XuiHSlot0 L"XuiHSlot0"
#define IDC_XuiHSlot1 L"XuiHSlot1"
#define IDC_XuiHSlot2 L"XuiHSlot2"
#define IDC_XuiHSlot3 L"XuiHSlot3"
#define IDC_XuiHSlot4 L"XuiHSlot4"
#define IDC_XuiHSlot5 L"XuiHSlot5"
#define IDC_XuiHSlot6 L"XuiHSlot6"
#define IDC_XuiHSlot7 L"XuiHSlot7"
#define IDC_XuiHSlot8 L"XuiHSlot8"
#define IDC_XuiHSlot9 L"XuiHSlot9"
#define IDC_XuiHSlot10 L"XuiHSlot10"
#define IDC_XuiHSlot11 L"XuiHSlot11"
#define IDC_XuiImageScrollBar L"XuiImageScrollBar"
#define IDC_XuiImageScrollBar2Slot L"XuiImageScrollBar2Slot"
#define IDC_XuiVSlot0 L"XuiVSlot0"
#define IDC_XuiVSlot1 L"XuiVSlot1"
#define IDC_XuiHighlight L"XuiHighlight"
#define IDC_XuiVSlot2 L"XuiVSlot2"
#define IDC_SceneCraftScrollGroup L"SceneCraftScrollGroup"
#define IDC_CraftingArrow L"CraftingArrow"
#define IDC_CraftingOutputRed L"CraftingOutputRed"
#define IDC_CraftingInput1 L"CraftingInput1"
#define IDC_CraftingInput2 L"CraftingInput2"
#define IDC_CraftingInput3 L"CraftingInput3"
#define IDC_CraftingInput4 L"CraftingInput4"
#define IDC_CraftingInput5 L"CraftingInput5"
#define IDC_CraftingInput6 L"CraftingInput6"
#define IDC_CraftingInput7 L"CraftingInput7"
#define IDC_CraftingInput8 L"CraftingInput8"
#define IDC_CraftingInput9 L"CraftingInput9"
#define IDC_XuiHTMLText L"XuiHTMLText"
#define IDC_XuiItemName L"XuiItemName"
#define IDC_Inventory L"Inventory"
#define IDC_Ingredient4 L"Ingredient4"
#define IDC_Ingredient3 L"Ingredient3"
#define IDC_Ingredient2 L"Ingredient2"
#define IDC_Ingredient1 L"Ingredient1"
#define IDC_Grid L"Grid"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryGrid L"InventoryGrid"
#define IDC_Group L"Group"
#define IDC_XuiCraftingPanel L"XuiCraftingPanel"

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#pragma once
#define IDC_MainPanel L"MainPanel"
#define IDC_TabImage1 L"TabImage1"
#define IDC_TabImage2 L"TabImage2"
#define IDC_TabImage3 L"TabImage3"
#define IDC_TabImage4 L"TabImage4"
#define IDC_TabImage5 L"TabImage5"
#define IDC_TabImage6 L"TabImage6"
#define IDC_TabImage7 L"TabImage7"
#define IDC_Group_Tab_Images L"Group_Tab_Images"
#define IDC_Icon_1 L"Icon_1"
#define IDC_Icon_2 L"Icon_2"
#define IDC_Icon_3 L"Icon_3"
#define IDC_Icon_4 L"Icon_4"
#define IDC_Icon_5 L"Icon_5"
#define IDC_Icon_6 L"Icon_6"
#define IDC_Icon_7 L"Icon_7"
#define IDC_Group_Tab_Icons L"Group_Tab_Icons"
#define IDC_XuiImageScrollBar L"XuiImageScrollBar"
#define IDC_XuiImageScrollBar2Slot L"XuiImageScrollBar2Slot"
#define IDC_XuiVSlot0 L"XuiVSlot0"
#define IDC_XuiVSlot1 L"XuiVSlot1"
#define IDC_XuiHighlight L"XuiHighlight"
#define IDC_XuiVSlot2 L"XuiVSlot2"
#define IDC_XuiHSlot0 L"XuiHSlot0"
#define IDC_XuiHSlot1 L"XuiHSlot1"
#define IDC_XuiHSlot2 L"XuiHSlot2"
#define IDC_XuiHSlot3 L"XuiHSlot3"
#define IDC_XuiHSlot4 L"XuiHSlot4"
#define IDC_XuiHSlot5 L"XuiHSlot5"
#define IDC_XuiHSlot6 L"XuiHSlot6"
#define IDC_XuiHSlot7 L"XuiHSlot7"
#define IDC_XuiHSlot8 L"XuiHSlot8"
#define IDC_XuiHSlot9 L"XuiHSlot9"
#define IDC_XuiHSlot10 L"XuiHSlot10"
#define IDC_XuiHSlot11 L"XuiHSlot11"
#define IDC_SceneCraftScrollGroup L"SceneCraftScrollGroup"
#define IDC_CraftingArrow L"CraftingArrow"
#define IDC_CraftingOutputRed L"CraftingOutputRed"
#define IDC_CraftingInput1 L"CraftingInput1"
#define IDC_CraftingInput2 L"CraftingInput2"
#define IDC_CraftingInput3 L"CraftingInput3"
#define IDC_CraftingInput4 L"CraftingInput4"
#define IDC_CraftingInput5 L"CraftingInput5"
#define IDC_CraftingInput6 L"CraftingInput6"
#define IDC_CraftingInput7 L"CraftingInput7"
#define IDC_CraftingInput8 L"CraftingInput8"
#define IDC_CraftingInput9 L"CraftingInput9"
#define IDC_XuiHTMLText L"XuiHTMLText"
#define IDC_XuiItemName L"XuiItemName"
#define IDC_Inventory L"Inventory"
#define IDC_Ingredient4 L"Ingredient4"
#define IDC_Ingredient3 L"Ingredient3"
#define IDC_Ingredient2 L"Ingredient2"
#define IDC_Ingredient1 L"Ingredient1"
#define IDC_Grid L"Grid"
#define IDC_XuiGroupName L"XuiGroupName"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryGrid L"InventoryGrid"
#define IDC_Group L"Group"
#define IDC_XuiCraftingPanel L"XuiCraftingPanel"

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#pragma once
#define IDC_MainPanel L"MainPanel"
#define IDC_TabImage1 L"TabImage1"
#define IDC_TabImage2 L"TabImage2"
#define IDC_TabImage3 L"TabImage3"
#define IDC_TabImage4 L"TabImage4"
#define IDC_TabImage5 L"TabImage5"
#define IDC_TabImage6 L"TabImage6"
#define IDC_TabImage7 L"TabImage7"
#define IDC_Group_Tab_Images L"Group_Tab_Images"
#define IDC_Icon_1 L"Icon_1"
#define IDC_Icon_2 L"Icon_2"
#define IDC_Icon_3 L"Icon_3"
#define IDC_Icon_4 L"Icon_4"
#define IDC_Icon_5 L"Icon_5"
#define IDC_Icon_6 L"Icon_6"
#define IDC_Icon_7 L"Icon_7"
#define IDC_Group_Tab_Icons L"Group_Tab_Icons"
#define IDC_XuiImageScrollBar L"XuiImageScrollBar"
#define IDC_XuiImageScrollBar2Slot L"XuiImageScrollBar2Slot"
#define IDC_XuiVSlot0 L"XuiVSlot0"
#define IDC_XuiVSlot1 L"XuiVSlot1"
#define IDC_XuiHighlight L"XuiHighlight"
#define IDC_XuiVSlot2 L"XuiVSlot2"
#define IDC_XuiHSlot0 L"XuiHSlot0"
#define IDC_XuiHSlot1 L"XuiHSlot1"
#define IDC_XuiHSlot2 L"XuiHSlot2"
#define IDC_XuiHSlot3 L"XuiHSlot3"
#define IDC_XuiHSlot4 L"XuiHSlot4"
#define IDC_XuiHSlot5 L"XuiHSlot5"
#define IDC_XuiHSlot6 L"XuiHSlot6"
#define IDC_XuiHSlot7 L"XuiHSlot7"
#define IDC_XuiHSlot8 L"XuiHSlot8"
#define IDC_XuiHSlot9 L"XuiHSlot9"
#define IDC_XuiHSlot10 L"XuiHSlot10"
#define IDC_XuiHSlot11 L"XuiHSlot11"
#define IDC_SceneCraftScrollGroup L"SceneCraftScrollGroup"
#define IDC_CraftingArrow L"CraftingArrow"
#define IDC_CraftingOutputRed L"CraftingOutputRed"
#define IDC_CraftingInput1 L"CraftingInput1"
#define IDC_CraftingInput2 L"CraftingInput2"
#define IDC_CraftingInput3 L"CraftingInput3"
#define IDC_CraftingInput4 L"CraftingInput4"
#define IDC_CraftingInput5 L"CraftingInput5"
#define IDC_CraftingInput6 L"CraftingInput6"
#define IDC_CraftingInput7 L"CraftingInput7"
#define IDC_CraftingInput8 L"CraftingInput8"
#define IDC_CraftingInput9 L"CraftingInput9"
#define IDC_XuiHTMLText L"XuiHTMLText"
#define IDC_XuiItemName L"XuiItemName"
#define IDC_Inventory L"Inventory"
#define IDC_Ingredient4 L"Ingredient4"
#define IDC_Ingredient3 L"Ingredient3"
#define IDC_Ingredient2 L"Ingredient2"
#define IDC_Ingredient1 L"Ingredient1"
#define IDC_Grid L"Grid"
#define IDC_XuiGroupName L"XuiGroupName"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_Inventory L"Inventory"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_control_ListItem L"control_ListItem"
#define IDC_UseRow L"UseRow"
#define IDC_InventoryGrid L"InventoryGrid"
#define IDC_Group L"Group"
#define IDC_XuiCraftingPanel L"XuiCraftingPanel"

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#pragma once
#define IDC_Background L"Background"
#define IDC_XuiText1 L"XuiText1"
#define IDC_XuiText2 L"XuiText2"
#define IDC_XuiText3 L"XuiText3"
#define IDC_XuiText4 L"XuiText4"
#define IDC_XuiText5 L"XuiText5"
#define IDC_XuiText6 L"XuiText6"
#define IDC_XuiText7 L"XuiText7"
#define IDC_XuiText8 L"XuiText8"
#define IDC_XuiText9 L"XuiText9"
#define IDC_XuiText10 L"XuiText10"
#define IDC_XuiText11 L"XuiText11"
#define IDC_XuiText12 L"XuiText12"
#define IDC_XuiText13 L"XuiText13"
#define IDC_XuiText14 L"XuiText14"
#define IDC_XuiText15 L"XuiText15"
#define IDC_XuiText16 L"XuiText16"
#define IDC_XuiText17 L"XuiText17"
#define IDC_XuiText18 L"XuiText18"
#define IDC_XuiText19 L"XuiText19"
#define IDC_XuiText20 L"XuiText20"
#define IDC_XuiText21 L"XuiText21"
#define IDC_XuiText22 L"XuiText22"
#define IDC_XuiText23 L"XuiText23"
#define IDC_XuiText24 L"XuiText24"
#define IDC_XuiText25 L"XuiText25"
#define IDC_XuiText26 L"XuiText26"
#define IDC_XuiText27 L"XuiText27"
#define IDC_XuiText28 L"XuiText28"
#define IDC_Logo L"Logo"
#define IDC_SceneCredits L"SceneCredits"

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<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneCredits</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClassOverride>CScene_Credits</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>XuiSliderVolume</DefaultFocus>
</Properties>
<XuiControl>
<Properties>
<Id>Background</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<Visual>CreditsBackground</Visual>
</Properties>
</XuiControl>
<XuiLabel>
<Properties>
<Id>XuiText1</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_XL</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText2</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_XL</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText3</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_XL</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText4</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText5</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText6</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText7</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText8</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText9</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_M</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText10</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText11</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText12</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText13</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText14</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText15</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText16</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText17</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText18</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText19</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText20</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText21</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText22</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText23</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText24</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText25</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText26</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText27</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText28</Id>
<Width>1279.000000</Width>
<Height>43.000000</Height>
<Position>1.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_S</Visual>
</Properties>
</XuiLabel>
<XuiControl>
<Properties>
<Id>Logo</Id>
<Width>1280.000000</Width>
<Height>138.000000</Height>
<Position>0.000000,56.000000,0.000000</Position>
<Visual>MenuTitleLogo</Visual>
</Properties>
</XuiControl>
</XuiScene>
</XuiCanvas>

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@ -0,0 +1,32 @@
#pragma once
#define IDC_Background L"Background"
#define IDC_XuiText1 L"XuiText1"
#define IDC_XuiText2 L"XuiText2"
#define IDC_XuiText3 L"XuiText3"
#define IDC_XuiText4 L"XuiText4"
#define IDC_XuiText5 L"XuiText5"
#define IDC_XuiText6 L"XuiText6"
#define IDC_XuiText7 L"XuiText7"
#define IDC_XuiText8 L"XuiText8"
#define IDC_XuiText9 L"XuiText9"
#define IDC_XuiText10 L"XuiText10"
#define IDC_XuiText11 L"XuiText11"
#define IDC_XuiText12 L"XuiText12"
#define IDC_XuiText13 L"XuiText13"
#define IDC_XuiText14 L"XuiText14"
#define IDC_XuiText15 L"XuiText15"
#define IDC_XuiText16 L"XuiText16"
#define IDC_XuiText17 L"XuiText17"
#define IDC_XuiText18 L"XuiText18"
#define IDC_XuiText19 L"XuiText19"
#define IDC_XuiText20 L"XuiText20"
#define IDC_XuiText21 L"XuiText21"
#define IDC_XuiText22 L"XuiText22"
#define IDC_XuiText23 L"XuiText23"
#define IDC_XuiText24 L"XuiText24"
#define IDC_XuiText25 L"XuiText25"
#define IDC_XuiText26 L"XuiText26"
#define IDC_XuiText27 L"XuiText27"
#define IDC_XuiText28 L"XuiText28"
#define IDC_Logo L"Logo"
#define IDC_SceneCredits L"SceneCredits"

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@ -0,0 +1,286 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneCredits</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_Credits</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>XuiSliderVolume</DefaultFocus>
</Properties>
<XuiControl>
<Properties>
<Id>Background</Id>
<Width>854.000000</Width>
<Height>480.000000</Height>
<Position>-107.000000,0.000000,0.000000</Position>
<Visual>CreditsBackground</Visual>
</Properties>
</XuiControl>
<XuiLabel>
<Properties>
<Id>XuiText1</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_20_XL</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText2</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_20_XL</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText3</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_20_XL</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText4</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_14_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText5</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_14_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText6</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_14_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText7</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_14_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText8</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_14_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText9</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_M</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText10</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_14_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText11</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_14_L</Visual>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiText12</Id>
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