Use standard save image buffers in load or join menu

This commit is contained in:
notmatthewbeshay 2026-03-10 22:50:46 +11:00
parent a55fddf270
commit 7f917af01c

View file

@ -2437,10 +2437,10 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
const char* pNameUTF8 = app.getRemoteStorage()->getSaveNameUTF8();
mbstowcs(wSaveName, pNameUTF8, strlen(pNameUTF8)+1); // plus null
StorageManager.SetSaveTitle(wSaveName);
PBYTE pbThumbnailData=NULL;
std::uint8_t *pbThumbnailData = NULL;
DWORD dwThumbnailDataSize=0;
PBYTE pbDataSaveImage=NULL;
std::uint8_t *pbDataSaveImage = NULL;
DWORD dwDataSizeSaveImage=0;
StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t
@ -2597,10 +2597,10 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
StorageManager.ResetSaveData();
{
PBYTE pbThumbnailData=NULL;
std::uint8_t *pbThumbnailData = NULL;
DWORD dwThumbnailDataSize=0;
PBYTE pbDataSaveImage=NULL;
std::uint8_t *pbDataSaveImage = NULL;
DWORD dwDataSizeSaveImage=0;
StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t