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Remove Win32 wide char types from leaderboard UI
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@ -741,7 +741,7 @@ void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(LeaderboardManager::ReadScor
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for( unsigned int i=0 ; i<statsRow->m_statsSize ; i++ )
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{
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leaderboardEntry->m_columns[i] = statsRow->m_statsData[i];
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ZeroMemory(leaderboardEntry->m_wcColumns[i],12*sizeof(WCHAR));
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ZeroMemory(leaderboardEntry->m_wcColumns[i], 12 * sizeof(wchar_t));
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if( !isDistanceLeaderboard )
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{
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unsigned int displayValue = leaderboardEntry->m_columns[i];
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@ -36,11 +36,11 @@ private:
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PlayerUID m_xuid;
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unsigned int m_row; // Row identifier for passing to Iggy as a unique identifier
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unsigned int m_rank;
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WCHAR m_wcRank[12];
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WCHAR m_gamerTag[XUSER_NAME_SIZE+1];
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wchar_t m_wcRank[12];
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wchar_t m_gamerTag[XUSER_NAME_SIZE+1];
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//int m_locale;
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unsigned int m_columns[7];
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WCHAR m_wcColumns[7][12];
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wchar_t m_wcColumns[7][12];
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bool m_bPlayer; //Is the player
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bool m_bOnline; //Is online
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bool m_bFriend; //Is friend
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