Remove Win32 wide char types from leaderboard UI

This commit is contained in:
notmatthewbeshay 2026-03-10 23:37:28 +11:00
parent 56f6bb8da6
commit 35035cfe4d
2 changed files with 4 additions and 4 deletions

View file

@ -741,7 +741,7 @@ void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(LeaderboardManager::ReadScor
for( unsigned int i=0 ; i<statsRow->m_statsSize ; i++ )
{
leaderboardEntry->m_columns[i] = statsRow->m_statsData[i];
ZeroMemory(leaderboardEntry->m_wcColumns[i],12*sizeof(WCHAR));
ZeroMemory(leaderboardEntry->m_wcColumns[i], 12 * sizeof(wchar_t));
if( !isDistanceLeaderboard )
{
unsigned int displayValue = leaderboardEntry->m_columns[i];

View file

@ -36,11 +36,11 @@ private:
PlayerUID m_xuid;
unsigned int m_row; // Row identifier for passing to Iggy as a unique identifier
unsigned int m_rank;
WCHAR m_wcRank[12];
WCHAR m_gamerTag[XUSER_NAME_SIZE+1];
wchar_t m_wcRank[12];
wchar_t m_gamerTag[XUSER_NAME_SIZE+1];
//int m_locale;
unsigned int m_columns[7];
WCHAR m_wcColumns[7][12];
wchar_t m_wcColumns[7][12];
bool m_bPlayer; //Is the player
bool m_bOnline; //Is online
bool m_bFriend; //Is friend