Remove Win32 callback types from pause menu helpers

This commit is contained in:
notmatthewbeshay 2026-03-10 23:40:14 +11:00
parent 35035cfe4d
commit 986dbd60ef

View file

@ -278,9 +278,9 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4
DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();
DLC_INFO *pDLCInfo=app.GetDLCInfoForProductName((WCHAR *)pDLCPack->getName().c_str());
DLC_INFO *pDLCInfo = app.GetDLCInfoForProductName(const_cast<wchar_t *>(pDLCPack->getName().c_str()));
StorageManager.InstallOffer(1,(WCHAR *)pDLCInfo->wsProductId.c_str(),NULL,NULL);
StorageManager.InstallOffer(1, const_cast<wchar_t *>(pDLCInfo->wsProductId.c_str()), NULL, NULL);
// the license change coming in when the offer has been installed will cause this scene to refresh
}
@ -330,7 +330,7 @@ int IUIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4
}
int IUIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter )
int IUIScene_PauseMenu::SaveWorldThreadProc(void *lpParameter)
{
bool bAutosave=(bool)lpParameter;
if(bAutosave)