Commit graph

574 commits

Author SHA1 Message Date
notmatthewbeshay 5f8c9c8a25 Merge upstream/dev into issue/51-phase-1-portable-win32-cleanup 2026-03-11 17:09:16 +11:00
notmatthewbeshay f187f89dc3 Use standard thumbnail callbacks in storage 2026-03-11 16:29:02 +11:00
notmatthewbeshay d2156d417c Use standard types in profile content helpers 2026-03-11 16:23:57 +11:00
notmatthewbeshay 1490d0b067 Use standard callback cookies in profile manager 2026-03-11 16:21:14 +11:00
notmatthewbeshay 2b638adf93 Use standard types in storage callbacks 2026-03-11 16:12:53 +11:00
notmatthewbeshay a503336887 Merge upstream/dev into issue/51-phase-1-portable-win32-cleanup 2026-03-11 16:02:48 +11:00
Tropical 2c3a816e4b
Merge pull request #175 from realffqq/dev
fix: restore and fix entity, block and hand lighting
2026-03-10 23:59:42 -05:00
notmatthewbeshay 082dc2033d Use standard DLC mount callback types 2026-03-11 15:46:23 +11:00
notmatthewbeshay 2256d0fadd Remove legacy Win32 thread entry state 2026-03-11 15:38:53 +11:00
notmatthewbeshay e18941ced7 Use fixed-width pixel data in stitched textures 2026-03-11 15:38:53 +11:00
notmatthewbeshay e5d5fb07be Use standard sizes in texture pack locators 2026-03-11 15:38:52 +11:00
notmatthewbeshay 1bf50e2549 Use fixed-width language IDs in sign rendering 2026-03-11 15:38:52 +11:00
notmatthewbeshay 52eb80c3eb Use fixed-width tick counts in tutorial timing 2026-03-11 15:38:52 +11:00
notmatthewbeshay 1265358aec Use standard dialog ID arrays in common UI 2026-03-11 15:38:52 +11:00
notmatthewbeshay fa90fa45e7 Remove unused Win32 timestamp from tutorial messages 2026-03-11 15:38:52 +11:00
notmatthewbeshay 36b0e1efbf Use bool for system music state 2026-03-11 15:38:52 +11:00
notmatthewbeshay 2975a43ad2 Use standard RTT types in server player 2026-03-11 15:38:52 +11:00
notmatthewbeshay e055d8d121 Use standard types in stats state 2026-03-11 15:38:52 +11:00
notmatthewbeshay 2b5574af95 Use standard types in client connection state 2026-03-11 15:38:51 +11:00
notmatthewbeshay 4460bca43f Use standard types in minecraft state 2026-03-11 15:38:51 +11:00
notmatthewbeshay a3ea98d3ad Use standard types in server implementation 2026-03-11 15:38:51 +11:00
notmatthewbeshay c0f890b323 Use fixed-width casts in skin bitmask macros 2026-03-11 15:38:51 +11:00
notmatthewbeshay 4b5ca6d496 Use standard colour table lengths in texture packs 2026-03-11 15:38:51 +11:00
notmatthewbeshay 9c9fff7366 Use standard message option arrays in network flows 2026-03-11 15:38:51 +11:00
notmatthewbeshay e5504399ca Use fixed-width texture channel casts 2026-03-11 15:38:51 +11:00
notmatthewbeshay a1fdebbc3b Use standard skin locals in player code 2026-03-11 15:38:51 +11:00
notmatthewbeshay 1ab9750fd6 Use standard byte buffers in schematic saves 2026-03-11 15:38:51 +11:00
notmatthewbeshay 025d8184d8 Use standard byte types in game rule manager 2026-03-11 15:38:51 +11:00
notmatthewbeshay bfa2fd6715 Remove UINT from game rule manager sizes 2026-03-11 15:38:51 +11:00
notmatthewbeshay 29edda1cc7 Remove UINT from game rule attribute writers 2026-03-11 15:38:50 +11:00
notmatthewbeshay 7a0d3f709e Remove DWORD from DLC audio parsing 2026-03-11 15:38:50 +11:00
notmatthewbeshay 491783c301 Use fixed-width skin IDs in DLC files 2026-03-11 15:38:50 +11:00
notmatthewbeshay a798d0f174 Use standard mount and licence types in DLC packs 2026-03-11 15:38:50 +11:00
notmatthewbeshay 86002c2f18 Use standard counts in DLC packs 2026-03-11 15:38:50 +11:00
notmatthewbeshay 3c2669b2a7 Use fixed-width pack IDs in DLC packs 2026-03-11 15:38:50 +11:00
notmatthewbeshay 80d035d137 Use portable file reads in DLC manager 2026-03-11 15:38:50 +11:00
notmatthewbeshay 6556b316dc Use standard counters in DLC manager 2026-03-11 15:38:50 +11:00
notmatthewbeshay 68661e1d44 Use standard pre-login indices in client connection 2026-03-11 15:38:50 +11:00
notmatthewbeshay ab89d415a2 Use standard message option arrays in app flows 2026-03-11 15:38:50 +11:00
notmatthewbeshay fba6dd8275 Use standard temporary counters in common app 2026-03-11 15:38:49 +11:00
notmatthewbeshay b7886c46d7 Use standard locale IDs in common app 2026-03-11 15:38:49 +11:00
notmatthewbeshay 1b6447a3ca Use standard DLC content types in common app 2026-03-11 15:38:49 +11:00
notmatthewbeshay 1ba21c1250 Use standard DLC image buffers in app structs 2026-03-11 15:38:49 +11:00
notmatthewbeshay 09b12e287c Use standard notification data in common app 2026-03-11 15:38:49 +11:00
notmatthewbeshay c1594579a2 Use standard banned list buffers in common app 2026-03-11 15:38:49 +11:00
notmatthewbeshay 7ae8c7c373 Use standard TMSPP buffers in common app 2026-03-11 15:38:49 +11:00
notmatthewbeshay 05f47282da Use standard DLC file buffers in common app 2026-03-11 15:38:49 +11:00
notmatthewbeshay 64322c07a3 Use standard tip IDs in common app 2026-03-11 15:38:49 +11:00
notmatthewbeshay c8150b1338 Use standard small IDs in player colour tracking 2026-03-11 15:38:49 +11:00
notmatthewbeshay bdb3341a99 Use standard launch data buffers in common app 2026-03-11 15:38:48 +11:00
notmatthewbeshay c0e59f652e Use standard banned list buffers in app structs 2026-03-11 15:38:48 +11:00
notmatthewbeshay 3f8374bc45 Use standard skin IDs in common app helpers 2026-03-11 15:38:48 +11:00
notmatthewbeshay 09d56dc853 Use standard skin and cape IDs in common app 2026-03-11 15:38:48 +11:00
notmatthewbeshay 1bd031eacb Use standard invite types in common app 2026-03-11 15:38:48 +11:00
notmatthewbeshay 268ae0388f Use standard booleans in client connection checks 2026-03-11 15:38:48 +11:00
notmatthewbeshay 015fce0b3a Use standard wide strings in credit text 2026-03-11 15:38:48 +11:00
notmatthewbeshay 828ab5e277 Use standard types in invite join flow 2026-03-11 15:38:48 +11:00
notmatthewbeshay c9f96cae17 Use standard callback params in network session updates 2026-03-11 15:38:48 +11:00
notmatthewbeshay 8302870fec Use standard wide string returns for tutorial messages 2026-03-11 15:38:48 +11:00
notmatthewbeshay 09896918cd Use standard wide string returns in game rules 2026-03-11 15:38:47 +11:00
notmatthewbeshay dd726f8ba1 Use standard callback params in common app 2026-03-11 15:38:47 +11:00
notmatthewbeshay d0a741544c Use standard action helper types in common app 2026-03-11 15:38:47 +11:00
notmatthewbeshay f7e6b02835 Use standard callback types in 4J input headers 2026-03-11 15:38:47 +11:00
notmatthewbeshay d285f41969 Use standard types in keyboard request APIs 2026-03-11 15:38:47 +11:00
notmatthewbeshay b82e0af700 Use portable file reads for debug save transfer 2026-03-11 15:38:47 +11:00
notmatthewbeshay fdf2a6fa78 Remove DWORD from UI thumbnail callback headers 2026-03-11 15:38:47 +11:00
notmatthewbeshay 02d3bba5f0 Use standard buffer types in load or join save transfer 2026-03-11 15:38:46 +11:00
notmatthewbeshay bd5b092357 Remove Win32 local state from common UI helpers 2026-03-11 15:38:46 +11:00
notmatthewbeshay dc342c092d Remove Win32 wide char aliases from DLC UI flows 2026-03-11 15:38:46 +11:00
notmatthewbeshay c17c613692 Remove Win32 wide char aliases from debug UI scenes 2026-03-11 15:38:46 +11:00
notmatthewbeshay 6b149fdc38 Remove Win32 wide char aliases from world load menus 2026-03-11 15:38:46 +11:00
notmatthewbeshay 124b3becb6 Remove Win32 wide char aliases from settings menus 2026-03-11 15:38:46 +11:00
notmatthewbeshay cf1670579f Remove Win32 exit code types from fullscreen progress 2026-03-11 15:38:46 +11:00
notmatthewbeshay 4e102e1391 Remove Win32 local state types from create world menu 2026-03-11 15:38:46 +11:00
notmatthewbeshay e2bbccf7eb Remove Win32 local state types from join and load menus 2026-03-11 15:38:46 +11:00
notmatthewbeshay 7f29aa5d99 Remove Win32 local types from UI controller 2026-03-11 15:38:46 +11:00
notmatthewbeshay 015cdd3824 Remove Win32 string aliases from UI menus 2026-03-11 15:38:46 +11:00
notmatthewbeshay 986dbd60ef Remove Win32 callback types from pause menu helpers 2026-03-11 15:38:45 +11:00
notmatthewbeshay 35035cfe4d Remove Win32 wide char types from leaderboard UI 2026-03-11 15:38:45 +11:00
notmatthewbeshay 56f6bb8da6 Remove Win32 wide char aliases from skin select menu 2026-03-11 15:38:45 +11:00
notmatthewbeshay 4506a204f9 Remove Win32 preview state types from skin select menu 2026-03-11 15:38:45 +11:00
notmatthewbeshay 86c900239b Remove Win32 index types from skin select menu 2026-03-11 15:38:45 +11:00
notmatthewbeshay e20cd0acd0 Remove Win32 callback types from load or join transfers 2026-03-11 15:38:45 +11:00
notmatthewbeshay 470fc532f8 Remove Win32 count types from leaderboard UI 2026-03-11 15:38:45 +11:00
notmatthewbeshay 147ce20bc5 Remove Win32 wide string aliases from common UI 2026-03-11 15:38:45 +11:00
notmatthewbeshay 3b199b9ba2 Remove Win32 input types from abstract container menus 2026-03-11 15:38:45 +11:00
notmatthewbeshay 12bc5aa597 Remove Win32 state types from player skin preview 2026-03-11 15:38:45 +11:00
notmatthewbeshay 305d5f0812 Use standard player IDs in kick confirmation callbacks 2026-03-11 15:38:44 +11:00
notmatthewbeshay b40e716b2c Remove Win32 player ID types from in-game info menu 2026-03-11 15:38:44 +11:00
notmatthewbeshay 4306e80068 Remove Win32 player ID types from teleport menu 2026-03-11 15:38:44 +11:00
notmatthewbeshay 7f917af01c Use standard save image buffers in load or join menu 2026-03-11 15:38:44 +11:00
notmatthewbeshay a55fddf270 Use standard image buffers in UI scenes 2026-03-11 15:38:44 +11:00
notmatthewbeshay b9b2e51bc8 Remove Win32 callback types from UI helper scenes 2026-03-11 15:38:44 +11:00
notmatthewbeshay c50aa9c152 Use portable file IO for UI TTF fonts 2026-03-11 15:38:44 +11:00
notmatthewbeshay 594e799089 Remove Win32 callback types from progress scenes 2026-03-11 15:38:44 +11:00
notmatthewbeshay 9daa8f9c1a Remove Win32 callback types from common UI scenes 2026-03-11 15:38:44 +11:00
notmatthewbeshay 80f1a8d1b5 Remove Win32 callback types from UI keyboard scenes 2026-03-11 15:38:44 +11:00
notmatthewbeshay 3b785b6787 Remove Win32 callback types from save management menu 2026-03-11 15:38:44 +11:00
notmatthewbeshay b28f6bdbe8 Remove Win32 callback types from join and load menus 2026-03-11 15:38:43 +11:00
notmatthewbeshay db4ea77ed9 Use standard timer types in UIController 2026-03-11 15:38:43 +11:00
notmatthewbeshay 7f1c1ce7f8 Use bool for tooltip enable state 2026-03-11 15:38:43 +11:00
notmatthewbeshay b4a005fb8c Remove Win32 callback types from launch menus 2026-03-11 15:38:43 +11:00
notmatthewbeshay 7b3b49c662 Remove LPCWSTR from shared UI text structs 2026-03-11 15:38:43 +11:00
notmatthewbeshay c3f3bc5a66 Use bool launch option flags in XUI 2026-03-11 15:38:43 +11:00
notmatthewbeshay 74650536f7 Use bool launch option flags in common UI 2026-03-11 15:38:43 +11:00
notmatthewbeshay 3e40aa45af Remove BOOLs from launch option params 2026-03-11 15:38:43 +11:00
notmatthewbeshay 4e975540a9 Remove Win32 types from UI message boxes 2026-03-11 15:38:43 +11:00
notmatthewbeshay d89db4917a Use standard small-id types in player options 2026-03-11 15:38:43 +11:00
notmatthewbeshay c72b3d757a Use standard pointers and bools in UI structs 2026-03-11 15:38:43 +11:00
notmatthewbeshay 9e20f8007f Use standard thumbnail types in save list data 2026-03-11 15:38:43 +11:00
notmatthewbeshay ca72052b4c Remove Win32 types from UI substitution textures 2026-03-11 15:38:42 +11:00
notmatthewbeshay e83cf9a2f3 Use standard buffer types for TMS files 2026-03-11 15:38:42 +11:00
notmatthewbeshay eb52911d25 Use standard buffer types for TPD extraction 2026-03-11 15:38:42 +11:00
notmatthewbeshay 5f991ccd6a Use standard buffer types for in-memory TPD data 2026-03-11 15:38:42 +11:00
notmatthewbeshay 37aa3463be Use standard buffer types for in-memory textures 2026-03-11 15:38:42 +11:00
notmatthewbeshay c4947ce99a Use standard screenshot buffer types 2026-03-11 15:38:42 +11:00
notmatthewbeshay d2db55e050 Use standard thumbnail buffer types 2026-03-11 15:38:42 +11:00
notmatthewbeshay 3e89da8dff Use standard byte buffers for save image metadata 2026-03-11 15:38:42 +11:00
notmatthewbeshay 2bc55b838d Remove Win32 byte types from game rule helpers 2026-03-11 15:38:42 +11:00
notmatthewbeshay 0437fb921f Use standard byte counts for base save data 2026-03-11 15:38:42 +11:00
notmatthewbeshay 0ab0fd9209 Standardise fixed-width integer usage in touched files 2026-03-11 15:38:42 +11:00
notmatthewbeshay 83ba8d8384 Use a portable seek origin for save files 2026-03-11 15:38:41 +11:00
Tropical 19bc286818 chore: remove another test print 2026-03-10 23:33:12 -05:00
Tropical 559cdfd281 chore: remove test prints 2026-03-10 23:31:13 -05:00
Emily 723f741a8e Merge branch 'dev' of https://github.com/urzuline/4jcraft-urzuline into dev 2026-03-11 00:30:00 -04:00
Nikita Edel b64280a978
Merge branch '4jcraft:dev' into fix-with-ubsan 2026-03-11 05:29:51 +01:00
Emily 4e286dd92c ifdef the option 3 2026-03-11 00:29:19 -04:00
Emily 1a261de1ba
Merge branch '4jcraft:dev' into dev 2026-03-11 00:21:49 -04:00
Sally Knight c42f71ba22 fix: restore and fix entity, block and hand lighting
Block and entity light layers are done differently for now due to some caveats with light map transformation
2026-03-11 07:13:48 +03:00
Emily 0f605b8997 mrrrp (V-Sync Changes) 2026-03-11 00:09:07 -04:00
DecalOverdose 3f7a53ad50
Merge pull request #173 from 4jcraft/fix/leaderboard-manager-null
fix: add dummy `LinuxLeaderboardManager` implementation
2026-03-11 07:53:56 +04:00
Tropical c774e1eb18 feat(input): add sprint keys 2026-03-10 22:42:14 -05:00
Nikita Edel 142e41e1ca fix sort function 2026-03-11 04:08:40 +01:00
Nikita Edel 56955ad935 shift of negative values, added casts 2026-03-11 03:59:41 +01:00
Nikita Edel caadcfe9db faulty casts of templated classes 2026-03-11 03:45:56 +01:00
Tropical 35a45063b1 fix: remove the fallback null LeaderboardManager 2026-03-10 21:39:46 -05:00
Nikita Edel e76ec32824 dangerous alignment issues
the processDLCData() fn, was constantly casting a raw byte pointer to scalars/structs, replaced those calls with memcpy, also optimized and improved the guards for __linux__ at the top of the file
2026-03-11 03:24:46 +01:00
Tropical deeee2a5d5 fix: add dummy LinuxLeaderboardManager implementation 2026-03-10 20:56:57 -05:00
Tropical ca9ac8e7f7 fix: hotbarSlot is zero-indexed, move max hotbar slots into a constant
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2026-03-10 20:18:03 -05:00
Tropical 28018e5022 refactor: die FPS flamegraph 2026-03-10 20:11:35 -05:00
Tropical 304c591512 fix: hotbarSlot bounds check 2026-03-10 20:08:54 -05:00
Tropical 9752dec5e7 fix: remove juicey's visionary offhand implementation 2026-03-10 20:08:01 -05:00
JuiceyDev c2728cd2d9 SDL scroll wheel w/ hotbar & numbr support !!!!!! 2026-03-11 01:52:27 +01:00
Tropical c606302808 fix: dl dep is gone 2026-03-10 18:09:03 -05:00
Tropical 197bf0033f Merge branch 'dev' into feat/sdl-support 2026-03-10 17:38:52 -05:00
Tropical fe631bcff8 chore: undo unintentional meson changes, update README 2026-03-10 17:32:53 -05:00
Nikita Edel a006cc5aa0 uninitialized vptr
the vptr to isSolidRender() is not known before contruction of the Tile. Its true by default. if false, need to pass false. that is what i did. i verfied what isSolidRender() is in every file. and did exactly what isSolidRender() would return
2026-03-10 23:22:34 +01:00
Nikita Edel 8865194e47 uninitialized data 2026-03-10 21:59:51 +01:00
Leah Anderson 4e39635f20
Merge pull request #167 from 4jcraft/fix/missing-asset-error
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fix: remove unused console-only asset archive imports
2026-03-10 14:31:36 -06:00
Tropical 12ede0691a fix: remove unused console-only asset archive imports 2026-03-10 15:22:37 -05:00