notmatthewbeshay
5f8c9c8a25
Merge upstream/dev into issue/51-phase-1-portable-win32-cleanup
2026-03-11 17:09:16 +11:00
notmatthewbeshay
f187f89dc3
Use standard thumbnail callbacks in storage
2026-03-11 16:29:02 +11:00
notmatthewbeshay
d2156d417c
Use standard types in profile content helpers
2026-03-11 16:23:57 +11:00
notmatthewbeshay
1490d0b067
Use standard callback cookies in profile manager
2026-03-11 16:21:14 +11:00
notmatthewbeshay
2b638adf93
Use standard types in storage callbacks
2026-03-11 16:12:53 +11:00
notmatthewbeshay
a503336887
Merge upstream/dev into issue/51-phase-1-portable-win32-cleanup
2026-03-11 16:02:48 +11:00
Tropical
2c3a816e4b
Merge pull request #175 from realffqq/dev
...
fix: restore and fix entity, block and hand lighting
2026-03-10 23:59:42 -05:00
notmatthewbeshay
082dc2033d
Use standard DLC mount callback types
2026-03-11 15:46:23 +11:00
notmatthewbeshay
2256d0fadd
Remove legacy Win32 thread entry state
2026-03-11 15:38:53 +11:00
notmatthewbeshay
e18941ced7
Use fixed-width pixel data in stitched textures
2026-03-11 15:38:53 +11:00
notmatthewbeshay
e5d5fb07be
Use standard sizes in texture pack locators
2026-03-11 15:38:52 +11:00
notmatthewbeshay
1bf50e2549
Use fixed-width language IDs in sign rendering
2026-03-11 15:38:52 +11:00
notmatthewbeshay
52eb80c3eb
Use fixed-width tick counts in tutorial timing
2026-03-11 15:38:52 +11:00
notmatthewbeshay
1265358aec
Use standard dialog ID arrays in common UI
2026-03-11 15:38:52 +11:00
notmatthewbeshay
fa90fa45e7
Remove unused Win32 timestamp from tutorial messages
2026-03-11 15:38:52 +11:00
notmatthewbeshay
36b0e1efbf
Use bool for system music state
2026-03-11 15:38:52 +11:00
notmatthewbeshay
2975a43ad2
Use standard RTT types in server player
2026-03-11 15:38:52 +11:00
notmatthewbeshay
e055d8d121
Use standard types in stats state
2026-03-11 15:38:52 +11:00
notmatthewbeshay
2b5574af95
Use standard types in client connection state
2026-03-11 15:38:51 +11:00
notmatthewbeshay
4460bca43f
Use standard types in minecraft state
2026-03-11 15:38:51 +11:00
notmatthewbeshay
a3ea98d3ad
Use standard types in server implementation
2026-03-11 15:38:51 +11:00
notmatthewbeshay
c0f890b323
Use fixed-width casts in skin bitmask macros
2026-03-11 15:38:51 +11:00
notmatthewbeshay
4b5ca6d496
Use standard colour table lengths in texture packs
2026-03-11 15:38:51 +11:00
notmatthewbeshay
9c9fff7366
Use standard message option arrays in network flows
2026-03-11 15:38:51 +11:00
notmatthewbeshay
e5504399ca
Use fixed-width texture channel casts
2026-03-11 15:38:51 +11:00
notmatthewbeshay
a1fdebbc3b
Use standard skin locals in player code
2026-03-11 15:38:51 +11:00
notmatthewbeshay
1ab9750fd6
Use standard byte buffers in schematic saves
2026-03-11 15:38:51 +11:00
notmatthewbeshay
025d8184d8
Use standard byte types in game rule manager
2026-03-11 15:38:51 +11:00
notmatthewbeshay
bfa2fd6715
Remove UINT from game rule manager sizes
2026-03-11 15:38:51 +11:00
notmatthewbeshay
29edda1cc7
Remove UINT from game rule attribute writers
2026-03-11 15:38:50 +11:00
notmatthewbeshay
7a0d3f709e
Remove DWORD from DLC audio parsing
2026-03-11 15:38:50 +11:00
notmatthewbeshay
491783c301
Use fixed-width skin IDs in DLC files
2026-03-11 15:38:50 +11:00
notmatthewbeshay
a798d0f174
Use standard mount and licence types in DLC packs
2026-03-11 15:38:50 +11:00
notmatthewbeshay
86002c2f18
Use standard counts in DLC packs
2026-03-11 15:38:50 +11:00
notmatthewbeshay
3c2669b2a7
Use fixed-width pack IDs in DLC packs
2026-03-11 15:38:50 +11:00
notmatthewbeshay
80d035d137
Use portable file reads in DLC manager
2026-03-11 15:38:50 +11:00
notmatthewbeshay
6556b316dc
Use standard counters in DLC manager
2026-03-11 15:38:50 +11:00
notmatthewbeshay
68661e1d44
Use standard pre-login indices in client connection
2026-03-11 15:38:50 +11:00
notmatthewbeshay
ab89d415a2
Use standard message option arrays in app flows
2026-03-11 15:38:50 +11:00
notmatthewbeshay
fba6dd8275
Use standard temporary counters in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
b7886c46d7
Use standard locale IDs in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
1b6447a3ca
Use standard DLC content types in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
1ba21c1250
Use standard DLC image buffers in app structs
2026-03-11 15:38:49 +11:00
notmatthewbeshay
09b12e287c
Use standard notification data in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
c1594579a2
Use standard banned list buffers in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
7ae8c7c373
Use standard TMSPP buffers in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
05f47282da
Use standard DLC file buffers in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
64322c07a3
Use standard tip IDs in common app
2026-03-11 15:38:49 +11:00
notmatthewbeshay
c8150b1338
Use standard small IDs in player colour tracking
2026-03-11 15:38:49 +11:00
notmatthewbeshay
bdb3341a99
Use standard launch data buffers in common app
2026-03-11 15:38:48 +11:00
notmatthewbeshay
c0e59f652e
Use standard banned list buffers in app structs
2026-03-11 15:38:48 +11:00
notmatthewbeshay
3f8374bc45
Use standard skin IDs in common app helpers
2026-03-11 15:38:48 +11:00
notmatthewbeshay
09d56dc853
Use standard skin and cape IDs in common app
2026-03-11 15:38:48 +11:00
notmatthewbeshay
1bd031eacb
Use standard invite types in common app
2026-03-11 15:38:48 +11:00
notmatthewbeshay
268ae0388f
Use standard booleans in client connection checks
2026-03-11 15:38:48 +11:00
notmatthewbeshay
015fce0b3a
Use standard wide strings in credit text
2026-03-11 15:38:48 +11:00
notmatthewbeshay
828ab5e277
Use standard types in invite join flow
2026-03-11 15:38:48 +11:00
notmatthewbeshay
c9f96cae17
Use standard callback params in network session updates
2026-03-11 15:38:48 +11:00
notmatthewbeshay
8302870fec
Use standard wide string returns for tutorial messages
2026-03-11 15:38:48 +11:00
notmatthewbeshay
09896918cd
Use standard wide string returns in game rules
2026-03-11 15:38:47 +11:00
notmatthewbeshay
dd726f8ba1
Use standard callback params in common app
2026-03-11 15:38:47 +11:00
notmatthewbeshay
d0a741544c
Use standard action helper types in common app
2026-03-11 15:38:47 +11:00
notmatthewbeshay
f7e6b02835
Use standard callback types in 4J input headers
2026-03-11 15:38:47 +11:00
notmatthewbeshay
d285f41969
Use standard types in keyboard request APIs
2026-03-11 15:38:47 +11:00
notmatthewbeshay
b82e0af700
Use portable file reads for debug save transfer
2026-03-11 15:38:47 +11:00
notmatthewbeshay
fdf2a6fa78
Remove DWORD from UI thumbnail callback headers
2026-03-11 15:38:47 +11:00
notmatthewbeshay
02d3bba5f0
Use standard buffer types in load or join save transfer
2026-03-11 15:38:46 +11:00
notmatthewbeshay
bd5b092357
Remove Win32 local state from common UI helpers
2026-03-11 15:38:46 +11:00
notmatthewbeshay
dc342c092d
Remove Win32 wide char aliases from DLC UI flows
2026-03-11 15:38:46 +11:00
notmatthewbeshay
c17c613692
Remove Win32 wide char aliases from debug UI scenes
2026-03-11 15:38:46 +11:00
notmatthewbeshay
6b149fdc38
Remove Win32 wide char aliases from world load menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
124b3becb6
Remove Win32 wide char aliases from settings menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
cf1670579f
Remove Win32 exit code types from fullscreen progress
2026-03-11 15:38:46 +11:00
notmatthewbeshay
4e102e1391
Remove Win32 local state types from create world menu
2026-03-11 15:38:46 +11:00
notmatthewbeshay
e2bbccf7eb
Remove Win32 local state types from join and load menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
7f29aa5d99
Remove Win32 local types from UI controller
2026-03-11 15:38:46 +11:00
notmatthewbeshay
015cdd3824
Remove Win32 string aliases from UI menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
986dbd60ef
Remove Win32 callback types from pause menu helpers
2026-03-11 15:38:45 +11:00
notmatthewbeshay
35035cfe4d
Remove Win32 wide char types from leaderboard UI
2026-03-11 15:38:45 +11:00
notmatthewbeshay
56f6bb8da6
Remove Win32 wide char aliases from skin select menu
2026-03-11 15:38:45 +11:00
notmatthewbeshay
4506a204f9
Remove Win32 preview state types from skin select menu
2026-03-11 15:38:45 +11:00
notmatthewbeshay
86c900239b
Remove Win32 index types from skin select menu
2026-03-11 15:38:45 +11:00
notmatthewbeshay
e20cd0acd0
Remove Win32 callback types from load or join transfers
2026-03-11 15:38:45 +11:00
notmatthewbeshay
470fc532f8
Remove Win32 count types from leaderboard UI
2026-03-11 15:38:45 +11:00
notmatthewbeshay
147ce20bc5
Remove Win32 wide string aliases from common UI
2026-03-11 15:38:45 +11:00
notmatthewbeshay
3b199b9ba2
Remove Win32 input types from abstract container menus
2026-03-11 15:38:45 +11:00
notmatthewbeshay
12bc5aa597
Remove Win32 state types from player skin preview
2026-03-11 15:38:45 +11:00
notmatthewbeshay
305d5f0812
Use standard player IDs in kick confirmation callbacks
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b40e716b2c
Remove Win32 player ID types from in-game info menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
4306e80068
Remove Win32 player ID types from teleport menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
7f917af01c
Use standard save image buffers in load or join menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
a55fddf270
Use standard image buffers in UI scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b9b2e51bc8
Remove Win32 callback types from UI helper scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
c50aa9c152
Use portable file IO for UI TTF fonts
2026-03-11 15:38:44 +11:00
notmatthewbeshay
594e799089
Remove Win32 callback types from progress scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
9daa8f9c1a
Remove Win32 callback types from common UI scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
80f1a8d1b5
Remove Win32 callback types from UI keyboard scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
3b785b6787
Remove Win32 callback types from save management menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b28f6bdbe8
Remove Win32 callback types from join and load menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
db4ea77ed9
Use standard timer types in UIController
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7f1c1ce7f8
Use bool for tooltip enable state
2026-03-11 15:38:43 +11:00
notmatthewbeshay
b4a005fb8c
Remove Win32 callback types from launch menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7b3b49c662
Remove LPCWSTR from shared UI text structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
c3f3bc5a66
Use bool launch option flags in XUI
2026-03-11 15:38:43 +11:00
notmatthewbeshay
74650536f7
Use bool launch option flags in common UI
2026-03-11 15:38:43 +11:00
notmatthewbeshay
3e40aa45af
Remove BOOLs from launch option params
2026-03-11 15:38:43 +11:00
notmatthewbeshay
4e975540a9
Remove Win32 types from UI message boxes
2026-03-11 15:38:43 +11:00
notmatthewbeshay
d89db4917a
Use standard small-id types in player options
2026-03-11 15:38:43 +11:00
notmatthewbeshay
c72b3d757a
Use standard pointers and bools in UI structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
9e20f8007f
Use standard thumbnail types in save list data
2026-03-11 15:38:43 +11:00
notmatthewbeshay
ca72052b4c
Remove Win32 types from UI substitution textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
e83cf9a2f3
Use standard buffer types for TMS files
2026-03-11 15:38:42 +11:00
notmatthewbeshay
eb52911d25
Use standard buffer types for TPD extraction
2026-03-11 15:38:42 +11:00
notmatthewbeshay
5f991ccd6a
Use standard buffer types for in-memory TPD data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
37aa3463be
Use standard buffer types for in-memory textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
c4947ce99a
Use standard screenshot buffer types
2026-03-11 15:38:42 +11:00
notmatthewbeshay
d2db55e050
Use standard thumbnail buffer types
2026-03-11 15:38:42 +11:00
notmatthewbeshay
3e89da8dff
Use standard byte buffers for save image metadata
2026-03-11 15:38:42 +11:00
notmatthewbeshay
2bc55b838d
Remove Win32 byte types from game rule helpers
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0437fb921f
Use standard byte counts for base save data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0ab0fd9209
Standardise fixed-width integer usage in touched files
2026-03-11 15:38:42 +11:00
notmatthewbeshay
83ba8d8384
Use a portable seek origin for save files
2026-03-11 15:38:41 +11:00
Tropical
19bc286818
chore: remove another test print
2026-03-10 23:33:12 -05:00
Tropical
559cdfd281
chore: remove test prints
2026-03-10 23:31:13 -05:00
Emily
723f741a8e
Merge branch 'dev' of https://github.com/urzuline/4jcraft-urzuline into dev
2026-03-11 00:30:00 -04:00
Nikita Edel
b64280a978
Merge branch '4jcraft:dev' into fix-with-ubsan
2026-03-11 05:29:51 +01:00
Emily
4e286dd92c
ifdef the option 3
2026-03-11 00:29:19 -04:00
Emily
1a261de1ba
Merge branch '4jcraft:dev' into dev
2026-03-11 00:21:49 -04:00
Sally Knight
c42f71ba22
fix: restore and fix entity, block and hand lighting
...
Block and entity light layers are done differently for now due to some caveats with light map transformation
2026-03-11 07:13:48 +03:00
Emily
0f605b8997
mrrrp (V-Sync Changes)
2026-03-11 00:09:07 -04:00
DecalOverdose
3f7a53ad50
Merge pull request #173 from 4jcraft/fix/leaderboard-manager-null
...
fix: add dummy `LinuxLeaderboardManager` implementation
2026-03-11 07:53:56 +04:00
Tropical
c774e1eb18
feat(input): add sprint keys
2026-03-10 22:42:14 -05:00
Nikita Edel
142e41e1ca
fix sort function
2026-03-11 04:08:40 +01:00
Nikita Edel
56955ad935
shift of negative values, added casts
2026-03-11 03:59:41 +01:00
Nikita Edel
caadcfe9db
faulty casts of templated classes
2026-03-11 03:45:56 +01:00
Tropical
35a45063b1
fix: remove the fallback null LeaderboardManager
2026-03-10 21:39:46 -05:00
Nikita Edel
e76ec32824
dangerous alignment issues
...
the processDLCData() fn, was constantly casting a raw byte pointer to scalars/structs, replaced those calls with memcpy, also optimized and improved the guards for __linux__ at the top of the file
2026-03-11 03:24:46 +01:00
Tropical
deeee2a5d5
fix: add dummy LinuxLeaderboardManager implementation
2026-03-10 20:56:57 -05:00
Tropical
ca9ac8e7f7
fix: hotbarSlot is zero-indexed, move max hotbar slots into a constant
Build (Linux, x86_64) / build-linux (push) Waiting to run
Build (Linux, x86_64) / build-linux-debug (push) Waiting to run
2026-03-10 20:18:03 -05:00
Tropical
28018e5022
refactor: die FPS flamegraph
2026-03-10 20:11:35 -05:00
Tropical
304c591512
fix: hotbarSlot bounds check
2026-03-10 20:08:54 -05:00
Tropical
9752dec5e7
fix: remove juicey's visionary offhand implementation
2026-03-10 20:08:01 -05:00
JuiceyDev
c2728cd2d9
SDL scroll wheel w/ hotbar & numbr support !!!!!!
2026-03-11 01:52:27 +01:00
Tropical
c606302808
fix: dl dep is gone
2026-03-10 18:09:03 -05:00
Tropical
197bf0033f
Merge branch 'dev' into feat/sdl-support
2026-03-10 17:38:52 -05:00
Tropical
fe631bcff8
chore: undo unintentional meson changes, update README
2026-03-10 17:32:53 -05:00
Nikita Edel
a006cc5aa0
uninitialized vptr
...
the vptr to isSolidRender() is not known before contruction of the Tile. Its true by default. if false, need to pass false. that is what i did. i verfied what isSolidRender() is in every file. and did exactly what isSolidRender() would return
2026-03-10 23:22:34 +01:00
Nikita Edel
8865194e47
uninitialized data
2026-03-10 21:59:51 +01:00
Leah Anderson
4e39635f20
Merge pull request #167 from 4jcraft/fix/missing-asset-error
...
Build Linux Release / build-linux (push) Waiting to run
Build Linux Release / build-linux-debug (push) Waiting to run
fix: remove unused console-only asset archive imports
2026-03-10 14:31:36 -06:00
Tropical
12ede0691a
fix: remove unused console-only asset archive imports
2026-03-10 15:22:37 -05:00