Use standard types in server implementation

This commit is contained in:
notmatthewbeshay 2026-03-11 07:04:11 +11:00
parent c0f890b323
commit a3ea98d3ad

View file

@ -262,7 +262,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, st
// 4J delete passed in save data now - this is only required for the tutorial which is loaded by passing data directly in rather than using the storage manager
if( initData->saveData )
{
delete[] (BYTE*)initData->saveData->data;
delete[] reinterpret_cast<std::uint8_t *>(initData->saveData->data);
initData->saveData->data = 0;
initData->saveData->fileSize = 0;
}
@ -349,7 +349,7 @@ void MinecraftServer::addPostProcessRequest(ChunkSource *chunkSource, int x, int
void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
{
DWORD status = 0;
std::uint32_t status = 0;
EnterCriticalSection(&server->m_postProcessCS);
size_t postProcessItemCount = server->m_postProcessRequests.size();
@ -541,7 +541,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const std::ws
FileEntry *fe = csf->createFile(filepath);
ba_gameRules.length = fe->getFileSize();
ba_gameRules.data = new BYTE[ ba_gameRules.length ];
ba_gameRules.data = new std::uint8_t[ ba_gameRules.length ];
csf->setFilePointer(fe, 0, SaveFileSeekOrigin::Begin);
csf->readFile(fe, ba_gameRules.data, ba_gameRules.length, &numberOfBytesRead);
@ -1194,7 +1194,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
// Process delayed actions
eXuiServerAction eAction;
LPVOID param;
void *param;
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
eAction = app.GetXuiServerAction(i);
@ -1653,7 +1653,7 @@ void MinecraftServer::cycleSlowQueueIndex()
int startingIndex = s_slowQueuePlayerIndex;
INetworkPlayer *currentPlayer = NULL;
DWORD currentPlayerCount = 0;
int currentPlayerCount = 0;
do
{
currentPlayerCount = g_NetworkManager.GetPlayerCount();