mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-16 12:52:53 +00:00
SDL scroll wheel w/ hotbar & numbr support !!!!!!
This commit is contained in:
parent
f90d9a2b0d
commit
c2728cd2d9
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@ -18,10 +18,14 @@ static bool s_mouseLeftCurrent = false, s_mouseLeftPrev = false;
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static bool s_mouseRightCurrent = false, s_mouseRightPrev = false;
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static bool s_menuDisplayed[4] = {};
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static bool s_prevMenuDisplayed = false;
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static bool s_snapTaken = false, s_scrollSnapTaken = false;
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static bool s_snapTaken = false;
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static float s_accumRelX = 0, s_accumRelY = 0;
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static float s_snapRelX = 0, s_snapRelY = 0;
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static float s_scrollAccum = 0, s_scrollSnap = 0;
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static int s_scrollTicksForButtonPressed = 0;
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static int s_scrollTicksForGetValue = 0;
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static int s_scrollTicksSnap = 0;
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static bool s_scrollSnapTaken = false;
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// We set all the watched keys
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// I don't know if I'll need to change this if we add chat support soon.
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@ -36,7 +40,7 @@ static const int s_watchedKeys[] = {
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SDL_SCANCODE_TAB, SDL_SCANCODE_LCTRL, SDL_SCANCODE_RCTRL,
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SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4,
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SDL_SCANCODE_5, SDL_SCANCODE_6, SDL_SCANCODE_7, SDL_SCANCODE_8,
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SDL_SCANCODE_9,
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SDL_SCANCODE_9, SDL_SCANCODE_0,
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};
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static const int s_watchedKeyCount = (int)(sizeof(s_watchedKeys) / sizeof(s_watchedKeys[0]));
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@ -51,10 +55,38 @@ static inline bool MouseRDown () { return s_mouseRightCurrent; }
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static inline bool MouseRPressed () { return s_mouseRightCurrent && !s_mouseRightPrev; }
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static inline bool MouseRReleased() { return !s_mouseRightCurrent && s_mouseRightPrev; }
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// Snap the scroll value so that it doesn't go crazy!
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static float ScrollSnap() {
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if (!s_scrollSnapTaken) { s_scrollSnap = s_scrollAccum; s_scrollAccum = 0; s_scrollSnapTaken = true; }
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return s_scrollSnap;
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// get directly into SDL events before the game queue can steal them.
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// this took me a while.
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static int SDLCALL EventWatcher(void*, SDL_Event* e) {
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if (e->type == SDL_MOUSEWHEEL) {
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int y = e->wheel.y;
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if (e->wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
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y = -y;
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}
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s_scrollTicksForGetValue += y;
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s_scrollTicksForButtonPressed += y;
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} else if (e->type == SDL_MOUSEBUTTONDOWN) {
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if (e->button.button == 4) {
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s_scrollTicksForGetValue++;
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s_scrollTicksForButtonPressed++;
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} else if (e->button.button == 5) {
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s_scrollTicksForGetValue--;
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s_scrollTicksForButtonPressed--;
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}
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} else if (e->type == SDL_MOUSEMOTION) {
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s_accumRelX += (float)e->motion.xrel;
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s_accumRelY += (float)e->motion.yrel;
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}
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return 1;
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}
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static int ScrollSnap() {
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if (!s_scrollSnapTaken) {
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s_scrollTicksSnap = s_scrollTicksForButtonPressed;
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s_scrollTicksForButtonPressed = 0;
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s_scrollSnapTaken = true;
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}
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return s_scrollTicksSnap;
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}
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static void TakeSnapIfNeeded() {
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@ -64,11 +96,14 @@ static void TakeSnapIfNeeded() {
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s_snapTaken = true;
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}
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}
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// We initialize the SDL input
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void C_4JInput::Initialise(int, unsigned char, unsigned char, unsigned char) {
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if (!s_sdlInitialized) {
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s_sdlInitialized = SDL_Init(SDL_INIT_VIDEO) == 0;
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if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
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SDL_Init(SDL_INIT_VIDEO);
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}
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SDL_AddEventWatch(EventWatcher, NULL);
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s_sdlInitialized = true;
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}
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memset(s_keysCurrent, 0, sizeof(s_keysCurrent));
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@ -77,14 +112,13 @@ void C_4JInput::Initialise(int, unsigned char, unsigned char, unsigned char) {
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s_mouseLeftCurrent = s_mouseLeftPrev = s_mouseRightCurrent = s_mouseRightPrev = false;
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s_accumRelX = s_accumRelY = s_snapRelX = s_snapRelY = 0;
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s_scrollAccum = s_scrollSnap = 0;
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// i really gotta name these vars better..
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s_scrollTicksForButtonPressed = s_scrollTicksForGetValue = s_scrollTicksSnap = 0;
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s_snapTaken = s_scrollSnapTaken = s_prevMenuDisplayed = false;
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if (s_sdlInitialized) {
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if (s_sdlInitialized)
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SDL_SetRelativeMouseMode(SDL_TRUE);
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}
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}
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// Each tick we update the input state by polling SDL, this is where we get the kbd and mouse state.
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void C_4JInput::Tick() {
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if (!s_sdlInitialized) return;
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@ -92,41 +126,57 @@ void C_4JInput::Tick() {
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memcpy(s_keysPrev, s_keysCurrent, sizeof(s_keysCurrent));
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s_mouseLeftPrev = s_mouseLeftCurrent;
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s_mouseRightPrev = s_mouseRightCurrent;
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s_snapTaken = s_scrollSnapTaken = false;
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s_snapRelX = s_snapRelY = s_scrollSnap = 0;
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s_snapTaken = false;
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s_scrollSnapTaken = false;
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s_snapRelX = s_snapRelY = 0;
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s_scrollTicksSnap = 0;
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SDL_PumpEvents();
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// Keyboard State.
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if (s_menuDisplayed[0]) {
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s_scrollTicksForGetValue = 0;
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}
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const Uint8 *state = SDL_GetKeyboardState(NULL);
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for (int i = 0; i < s_watchedKeyCount; ++i) {
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int sc = s_watchedKeys[i];
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if (sc > 0 && sc < KEY_COUNT) s_keysCurrent[sc] = state[sc] != 0;
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}
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// Scroll Wheel events. It's a bit weird, but it works.
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SDL_Event ev;
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while (SDL_PeepEvents(&ev, 1, SDL_GETEVENT, SDL_MOUSEWHEEL, SDL_MOUSEWHEEL) > 0)
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s_scrollAccum += (float)ev.wheel.y;
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int dx = 0, dy = 0;
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while (SDL_PeepEvents(&ev, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION) > 0) {
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dx += ev.motion.xrel; dy += ev.motion.yrel;
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}
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// Mouse Position & Button Events.
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if (dx == 0 && dy == 0 && SDL_GetRelativeMouseMode())
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SDL_GetRelativeMouseState(&dx, &dy);
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s_accumRelX += (float)dx;
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s_accumRelY += (float)dy;
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Uint32 btns = SDL_GetMouseState(NULL, NULL);
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s_mouseLeftCurrent = (btns & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0;
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s_mouseRightCurrent = (btns & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
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if (!SDL_GetRelativeMouseMode()) {
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s_accumRelX = 0;
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s_accumRelY = 0;
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}
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if (!SDL_GetKeyboardFocus()) {
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SDL_Window *mf = SDL_GetMouseFocus();
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if (mf) { SDL_RaiseWindow(mf); SDL_SetWindowGrab(mf, SDL_TRUE); }
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}
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}
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// been a while i haven't used cases
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int C_4JInput::GetHotbarSlotPressed(int iPad) {
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if (iPad != 0) return -1;
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static const int sc[10] = {
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SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4,
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SDL_SCANCODE_5, SDL_SCANCODE_6, SDL_SCANCODE_7, SDL_SCANCODE_8,
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SDL_SCANCODE_9, SDL_SCANCODE_0
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};
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static bool s_wasDown[10] = {};
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for (int i = 0; i < 10; ++i) {
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bool down = KDown(sc[i]);
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bool pressed = down && !s_wasDown[i];
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s_wasDown[i] = down;
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if (pressed) return i;
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}
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return -1;
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}
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#define ACTION_CASES(FN) \
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case ACTION_MENU_UP: return FN(SDL_SCANCODE_UP); \
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case ACTION_MENU_DOWN: return FN(SDL_SCANCODE_DOWN); \
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@ -153,22 +203,21 @@ case MINECRAFT_ACTION_DPAD_UP: return FN(SDL_SCANCODE_UP); \
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case MINECRAFT_ACTION_DPAD_DOWN: return FN(SDL_SCANCODE_DOWN); \
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default: return false;
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// The part that handles Pressing a button.
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bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction) {
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if (iPad != 0) return false;
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if (ucAction == 255) {
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for (int i = 0; i < s_watchedKeyCount; ++i)
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if (s_keysCurrent[s_watchedKeys[i]]) return true;
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return s_mouseLeftCurrent || s_mouseRightCurrent;
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return s_mouseLeftCurrent || s_mouseRightCurrent;
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}
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switch (ucAction) {
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case MINECRAFT_ACTION_ACTION: return MouseLDown() || KDown(SDL_SCANCODE_RETURN);
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case MINECRAFT_ACTION_USE: return MouseRDown() || KDown(SDL_SCANCODE_F);
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case MINECRAFT_ACTION_SNEAK_TOGGLE: return KDown(SDL_SCANCODE_LSHIFT) || KDown(SDL_SCANCODE_RSHIFT) || KDown(SDL_SCANCODE_LCTRL) || KDown(SDL_SCANCODE_RCTRL);
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case MINECRAFT_ACTION_ACTION: return MouseLDown() || KDown(SDL_SCANCODE_RETURN);
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case MINECRAFT_ACTION_USE: return MouseRDown() || KDown(SDL_SCANCODE_F);
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case MINECRAFT_ACTION_SNEAK_TOGGLE: return KDown(SDL_SCANCODE_LSHIFT) || KDown(SDL_SCANCODE_RSHIFT) || KDown(SDL_SCANCODE_LCTRL) || KDown(SDL_SCANCODE_RCTRL);
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case MINECRAFT_ACTION_LEFT_SCROLL:
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case ACTION_MENU_LEFT_SCROLL: return ScrollSnap() > 0.1f;
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case ACTION_MENU_LEFT_SCROLL: return ScrollSnap() > 0;
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case MINECRAFT_ACTION_RIGHT_SCROLL:
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case ACTION_MENU_RIGHT_SCROLL: return ScrollSnap() < -0.1f;
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case ACTION_MENU_RIGHT_SCROLL: return ScrollSnap() < 0;
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ACTION_CASES(KDown)
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}
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}
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@ -176,13 +225,13 @@ bool C_4JInput::ButtonDown(int iPad, unsigned char ucAction) {
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bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction) {
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if (iPad != 0 || ucAction == 255) return false;
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switch (ucAction) {
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case MINECRAFT_ACTION_ACTION: return MouseLPressed() || KPressed(SDL_SCANCODE_RETURN);
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case MINECRAFT_ACTION_USE: return MouseRPressed() || KPressed(SDL_SCANCODE_F);
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case MINECRAFT_ACTION_SNEAK_TOGGLE: return KPressed(SDL_SCANCODE_LSHIFT) || KPressed(SDL_SCANCODE_RSHIFT) || KPressed(SDL_SCANCODE_LCTRL) || KPressed(SDL_SCANCODE_RCTRL);
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case MINECRAFT_ACTION_ACTION: return MouseLPressed() || KPressed(SDL_SCANCODE_RETURN);
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case MINECRAFT_ACTION_USE: return MouseRPressed() || KPressed(SDL_SCANCODE_F);
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case MINECRAFT_ACTION_SNEAK_TOGGLE: return KPressed(SDL_SCANCODE_LSHIFT) || KPressed(SDL_SCANCODE_RSHIFT) || KPressed(SDL_SCANCODE_LCTRL) || KPressed(SDL_SCANCODE_RCTRL);
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case MINECRAFT_ACTION_LEFT_SCROLL:
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case ACTION_MENU_LEFT_SCROLL: return ScrollSnap() > 0.1f;
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case ACTION_MENU_LEFT_SCROLL: return ScrollSnap() > 0;
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case MINECRAFT_ACTION_RIGHT_SCROLL:
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case ACTION_MENU_RIGHT_SCROLL: return ScrollSnap() < -0.1f;
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case ACTION_MENU_RIGHT_SCROLL: return ScrollSnap() < 0;
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ACTION_CASES(KPressed)
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}
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}
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@ -190,18 +239,35 @@ bool C_4JInput::ButtonPressed(int iPad, unsigned char ucAction) {
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bool C_4JInput::ButtonReleased(int iPad, unsigned char ucAction) {
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if (iPad != 0 || ucAction == 255) return false;
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switch (ucAction) {
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case MINECRAFT_ACTION_ACTION: return MouseLReleased() || KReleased(SDL_SCANCODE_RETURN);
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case MINECRAFT_ACTION_USE: return MouseRReleased() || KReleased(SDL_SCANCODE_F);
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case MINECRAFT_ACTION_SNEAK_TOGGLE: return KReleased(SDL_SCANCODE_LSHIFT) || KReleased(SDL_SCANCODE_RSHIFT) || KReleased(SDL_SCANCODE_LCTRL) || KReleased(SDL_SCANCODE_RCTRL);
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case MINECRAFT_ACTION_ACTION: return MouseLReleased() || KReleased(SDL_SCANCODE_RETURN);
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case MINECRAFT_ACTION_USE: return MouseRReleased() || KReleased(SDL_SCANCODE_F);
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case MINECRAFT_ACTION_SNEAK_TOGGLE: return KReleased(SDL_SCANCODE_LSHIFT) || KReleased(SDL_SCANCODE_RSHIFT) || KReleased(SDL_SCANCODE_LCTRL) || KReleased(SDL_SCANCODE_RCTRL);
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case MINECRAFT_ACTION_LEFT_SCROLL:
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case ACTION_MENU_LEFT_SCROLL:
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case MINECRAFT_ACTION_RIGHT_SCROLL:
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case ACTION_MENU_RIGHT_SCROLL: return false;
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case ACTION_MENU_RIGHT_SCROLL: return false;
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ACTION_CASES(KReleased)
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}
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}
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unsigned int C_4JInput::GetValue(int iPad, unsigned char ucAction, bool) {
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if (iPad != 0) return 0;
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if (ucAction == MINECRAFT_ACTION_LEFT_SCROLL) {
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if (s_scrollTicksForGetValue > 0) {
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unsigned int v = (unsigned int)s_scrollTicksForGetValue;
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s_scrollTicksForGetValue = 0;
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return v;
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}
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return 0u;
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}
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if (ucAction == MINECRAFT_ACTION_RIGHT_SCROLL) {
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if (s_scrollTicksForGetValue < 0) {
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unsigned int v = (unsigned int)(-s_scrollTicksForGetValue);
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s_scrollTicksForGetValue = 0;
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return v;
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}
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return 0u;
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}
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return ButtonDown(iPad, ucAction) ? 1u : 0u;
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}
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// Left stick movement, the one that moves the player around or selects menu options. (Soon be tested.)
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@ -211,11 +277,10 @@ float C_4JInput::GetJoypadStick_LX(int, bool) {
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float C_4JInput::GetJoypadStick_LY(int, bool) {
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return (KDown(SDL_SCANCODE_W) ? 1.f : 0.f) - (KDown(SDL_SCANCODE_S) ? 1.f : 0.f);
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}
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// We use mouse movement and convert it into a Right Stick output using logarithmic scaling
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// This is the most important mouse part. Yet it's so small.
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static float MouseAxis(float raw) {
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if (fabsf(raw) < 0.0001f) return 0.f; // from glfw previous code
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if (fabsf(raw) < 0.0001f) return 0.f; // from 4j previous code
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return (raw >= 0.f ? 1.f : -1.f) * sqrtf(fabsf(raw));
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}
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// We apply the Stick movement on the R(Right) X(2D Position)
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@ -241,6 +306,12 @@ void C_4JInput::SetMenuDisplayed(int iPad, bool bVal) {
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s_prevMenuDisplayed = bVal;
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}
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int C_4JInput::GetScrollDelta() {
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int v = s_scrollTicksForButtonPressed;
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s_scrollTicksForButtonPressed = 0;
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return v;
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}
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void C_4JInput::SetDeadzoneAndMovementRange(unsigned int, unsigned int){}
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void C_4JInput::SetGameJoypadMaps(unsigned char, unsigned char, unsigned int){}
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unsigned int C_4JInput::GetGameJoypadMaps(unsigned char, unsigned char){ return 0; }
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@ -262,4 +333,4 @@ EKeyboardResult C_4JInput::RequestKeyboard(LPCWSTR, LPCWSTR, DWORD, UINT,
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void C_4JInput::GetText(uint16_t *s){ if (s) s[0] = 0; }
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bool C_4JInput::VerifyStrings(WCHAR**, int, int(*)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID){ return true; }
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void C_4JInput::CancelQueuedVerifyStrings(int(*)(LPVOID, STRING_VERIFY_RESPONSE*), LPVOID){}
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void C_4JInput::CancelAllVerifyInProgress(){}
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void C_4JInput::CancelAllVerifyInProgress(){}
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@ -106,6 +106,8 @@ public:
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unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay=true);
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void SetMenuDisplayed(int iPad, bool bVal);
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int GetHotbarSlotPressed(int iPad);
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int GetScrollDelta();
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// EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
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// EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
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@ -3179,13 +3179,12 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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ui.SetTooltips( iPad, iA,iB,iX,iY,iLT,iRT,iLB,iRB);
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int wheel = 0;
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if (InputManager.GetValue(iPad, MINECRAFT_ACTION_LEFT_SCROLL, true) > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL) )
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{
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wheel = 1;
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}
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else if (InputManager.GetValue(iPad, MINECRAFT_ACTION_RIGHT_SCROLL,true) > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_RIGHT_SCROLL) )
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{
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wheel = -1;
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unsigned int leftTicks = InputManager.GetValue(iPad, MINECRAFT_ACTION_LEFT_SCROLL, true);
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unsigned int rightTicks = InputManager.GetValue(iPad, MINECRAFT_ACTION_RIGHT_SCROLL, true);
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if (leftTicks > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL)) {
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wheel = (int)leftTicks; // positive = left
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} else if (rightTicks > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_RIGHT_SCROLL)) {
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wheel = -(int)rightTicks; // negative = right
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}
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if (wheel != 0)
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{
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@ -3208,7 +3207,6 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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options->flySpeed += wheel * .25f;
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}
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}
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if( gameMode->isInputAllowed(MINECRAFT_ACTION_ACTION) )
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{
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_ACTION)))
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@ -3403,7 +3401,8 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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}
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if ( (player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_PAUSEMENU))
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#ifdef _DURANGO
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#ifdef _DURANGO
|
||||
|| (player->ullButtonsPressed&(1LL<<ACTION_MENU_GTC_PAUSE))
|
||||
#endif
|
||||
)
|
||||
|
|
@ -3421,6 +3420,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
|||
__uint64 ullButtonsPressed=player->ullButtonsPressed;
|
||||
|
||||
bool selected = false;
|
||||
|
||||
#ifdef __PSVITA__
|
||||
// 4J-PB - use the touchscreen for quickselect
|
||||
SceTouchData* pTouchData = InputManager.GetTouchPadData(iPad,false);
|
||||
|
|
@ -3437,6 +3437,14 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
|||
}
|
||||
}
|
||||
#endif
|
||||
{
|
||||
int hotbarSlot = InputManager.GetHotbarSlotPressed(iPad);
|
||||
if (hotbarSlot >= 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
|
||||
{
|
||||
player->inventory->selected = hotbarSlot;
|
||||
selected = true;
|
||||
}
|
||||
}
|
||||
if( selected || wheel != 0 || (player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_DROP)) )
|
||||
{
|
||||
std::wstring itemName = L"";
|
||||
|
|
@ -3491,7 +3499,14 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
|||
int wheel = Mouse.getEventDWheel();
|
||||
if (wheel != 0) {
|
||||
player->inventory.swapPaint(wheel);
|
||||
|
||||
{
|
||||
int hotbarSlot = InputManager.GetHotbarSlotPressed(iPad);
|
||||
if (hotbarSlot >= 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
|
||||
{
|
||||
player->inventory->selected = hotbarSlot;
|
||||
selected = true;
|
||||
}
|
||||
}
|
||||
if (options.isFlying) {
|
||||
if (wheel > 0) wheel = 1;
|
||||
if (wheel < 0) wheel = -1;
|
||||
|
|
|
|||
Loading…
Reference in a new issue