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Use standard sizes in texture pack locators
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parent
d48bd03722
commit
e5d5fb07be
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@ -40,13 +40,13 @@ void AbstractTexturePack::loadIcon()
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{
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#ifdef _XBOX
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// 4J Stu - Temporary only
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
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UINT size = 0;
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unsigned int size = 0;
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HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size);
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m_iconSize = static_cast<std::uint32_t>(size);
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#endif
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@ -56,13 +56,13 @@ void AbstractTexturePack::loadComparison()
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{
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#ifdef _XBOX
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// 4J Stu - Temporary only
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/DefaultPack_Comparison.png");
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UINT size = 0;
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unsigned int size = 0;
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HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_comparisonData, &size);
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m_comparisonSize = static_cast<std::uint32_t>(size);
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#endif
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@ -232,7 +232,7 @@ void AbstractTexturePack::loadDefaultUI()
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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// Load new skin
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/skin_Minecraft.xur");
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@ -291,13 +291,13 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
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// load from the .xzp file
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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// Try and load the HTMLColours.col based off the common XML first, before the deprecated xuiscene_colourtable
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wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/HTMLColours.col");
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BYTE *data;
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UINT dataLength;
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std::uint8_t *data;
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unsigned int dataLength;
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if(XuiResourceLoadAll(szResourceLocator, &data, &dataLength) == S_OK)
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{
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m_colourTable->loadColoursFromData(data,dataLength);
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@ -376,7 +376,7 @@ std::wstring AbstractTexturePack::getXuiRootPath()
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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// Load new skin
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
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@ -225,13 +225,13 @@ void DLCTexturePack::loadColourTable()
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std::uint32_t dwSize = 0;
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std::uint8_t *pbData = dataFile->getData(dwSize);
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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// Try and load the HTMLColours.col based off the common XML first, before the deprecated xuiscene_colourtable
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swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#HTMLColours.col",pbData, dwSize);
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BYTE *data;
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UINT dataLength;
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std::uint8_t *data;
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unsigned int dataLength;
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if(XuiResourceLoadAll(szResourceLocator, &data, &dataLength) == S_OK)
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{
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m_colourTable->loadColoursFromData(data,dataLength);
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@ -483,7 +483,7 @@ void DLCTexturePack::loadUI()
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std::uint32_t dwSize = 0;
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std::uint8_t *pbData = dataFile->getData(dwSize);
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#skin_Minecraft.xur",pbData, dwSize);
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@ -557,7 +557,7 @@ std::wstring DLCTexturePack::getXuiRootPath()
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std::uint32_t dwSize = 0;
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std::uint8_t *pbData = dataFile->getData(dwSize);
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#",pbData, dwSize);
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path = szResourceLocator;
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@ -17,13 +17,13 @@ void DefaultTexturePack::loadIcon()
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{
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#ifdef _XBOX
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// 4J Stu - Temporary only
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
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UINT size = 0;
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unsigned int size = 0;
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HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size);
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m_iconSize = size;
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#else
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@ -79,7 +79,7 @@ void FolderTexturePack::loadUI()
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// Load new skin
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if(hasFile(L"TexturePack.xzp"))
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{
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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swprintf(szResourceLocator, LOCATOR_SIZE,L"file://%lsTexturePack.xzp#skin_Minecraft.xur",getPath().c_str());
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