Use standard sizes in texture pack locators

This commit is contained in:
notmatthewbeshay 2026-03-11 07:30:28 +11:00
parent d48bd03722
commit e5d5fb07be
4 changed files with 17 additions and 17 deletions

View file

@ -40,13 +40,13 @@ void AbstractTexturePack::loadIcon()
{
#ifdef _XBOX
// 4J Stu - Temporary only
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
UINT size = 0;
unsigned int size = 0;
HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size);
m_iconSize = static_cast<std::uint32_t>(size);
#endif
@ -56,13 +56,13 @@ void AbstractTexturePack::loadComparison()
{
#ifdef _XBOX
// 4J Stu - Temporary only
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/DefaultPack_Comparison.png");
UINT size = 0;
unsigned int size = 0;
HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_comparisonData, &size);
m_comparisonSize = static_cast<std::uint32_t>(size);
#endif
@ -232,7 +232,7 @@ void AbstractTexturePack::loadDefaultUI()
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/skin_Minecraft.xur");
@ -291,13 +291,13 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
// Try and load the HTMLColours.col based off the common XML first, before the deprecated xuiscene_colourtable
wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/HTMLColours.col");
BYTE *data;
UINT dataLength;
std::uint8_t *data;
unsigned int dataLength;
if(XuiResourceLoadAll(szResourceLocator, &data, &dataLength) == S_OK)
{
m_colourTable->loadColoursFromData(data,dataLength);
@ -376,7 +376,7 @@ std::wstring AbstractTexturePack::getXuiRootPath()
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");

View file

@ -225,13 +225,13 @@ void DLCTexturePack::loadColourTable()
std::uint32_t dwSize = 0;
std::uint8_t *pbData = dataFile->getData(dwSize);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
// Try and load the HTMLColours.col based off the common XML first, before the deprecated xuiscene_colourtable
swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#HTMLColours.col",pbData, dwSize);
BYTE *data;
UINT dataLength;
std::uint8_t *data;
unsigned int dataLength;
if(XuiResourceLoadAll(szResourceLocator, &data, &dataLength) == S_OK)
{
m_colourTable->loadColoursFromData(data,dataLength);
@ -483,7 +483,7 @@ void DLCTexturePack::loadUI()
std::uint32_t dwSize = 0;
std::uint8_t *pbData = dataFile->getData(dwSize);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#skin_Minecraft.xur",pbData, dwSize);
@ -557,7 +557,7 @@ std::wstring DLCTexturePack::getXuiRootPath()
std::uint32_t dwSize = 0;
std::uint8_t *pbData = dataFile->getData(dwSize);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#",pbData, dwSize);
path = szResourceLocator;

View file

@ -17,13 +17,13 @@ void DefaultTexturePack::loadIcon()
{
#ifdef _XBOX
// 4J Stu - Temporary only
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
UINT size = 0;
unsigned int size = 0;
HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size);
m_iconSize = size;
#else

View file

@ -79,7 +79,7 @@ void FolderTexturePack::loadUI()
// Load new skin
if(hasFile(L"TexturePack.xzp"))
{
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"file://%lsTexturePack.xzp#skin_Minecraft.xur",getPath().c_str());