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Use fixed-width language IDs in sign rendering
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@ -63,7 +63,7 @@ void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y,
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std::wstring msg;
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// need to send the new data
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// Get the current language setting from the console
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DWORD dwLanguage = XGetLanguage( );
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std::uint32_t dwLanguage = XGetLanguage( );
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for (int i = 0; i < MAX_SIGN_LINES; i++) // 4J - was sign.messages.length
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{
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