Tropical
f4445fd709
Revert "refactor: get rid of tutorial level autoload"
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This reverts commit 3c066dcff8 .
2026-03-13 12:34:29 -05:00
Tropical
e3ce583f11
refactor: get rid of tutorial level autoload
2026-03-13 12:34:28 -05:00
Tropical
253fce563f
fix: accidentally declared static in the implementation
2026-03-13 12:34:28 -05:00
Tropical
3a44eab5c0
fix: UB due to assuming wchar_t is utf16
2026-03-13 12:34:28 -05:00
Tropical
49721095f6
fix: const-correctness, remove manual UTF16 conversion
2026-03-13 12:34:28 -05:00
niansa
db5cb0afc0
Remove explicit casts when passing strings to Iggy
2026-03-13 12:34:28 -05:00
niansa
b11da90cbb
Added string conversion for Iggy everywhere where needed
2026-03-13 12:34:28 -05:00
niansa
2b88d096d6
Fixed more inconsistencies around win64 macro and iggy
2026-03-13 12:34:28 -05:00
niansa/tuxifan
5c5f533cdd
Add Linux version of Iggy [Please Squash into feat branch] ( #182 )
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* Added Linux version of Iggy
* Expose audio functionality
* Reimplemented IggyAudioOutParamExtendedInformation more carefully
* Link to .o files directly
* Allow required SWF files to be loaded on Linux
* Some other misc ifdef WINDOWS64 fixes
* Another ifdef windows64 fix
2026-03-13 12:34:27 -05:00
Tropical
177ed6d176
Merge pull request #215 from 4jcraft/dev
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just merging all of the dev branch stuff into the java gui branch
2026-03-13 12:11:37 -05:00
lotaviods
66fb0f1a96
feat: Implement creative inventory
2026-03-13 03:22:42 -03:00
Tropical
8f10806f70
Merge branch 'dev' into feat/restore-java-gui
Build (Linux, x86_64) / build-linux (push) Waiting to run
Build (Linux, x86_64) / build-linux-debug (push) Waiting to run
2026-03-13 01:02:17 -05:00
notmatthewbeshay
bcc765f3e7
Merge remote-tracking branch 'upstream/dev' into issue/51-phase-1-portable-win32-cleanup
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# Conflicts:
# Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
# Minecraft.Client/Rendering/Tesselator.cpp
2026-03-13 15:16:43 +11:00
Nikita Edel
ee33f0663f
Merge branch '4jcraft:dev' into fix-with-ubsan
2026-03-12 17:17:38 +01:00
Tropical
ae84186d3a
chore: remove #pragma warning directives
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These are only recognized by MSVC and will throw *additional* warnings on other compilers.
2026-03-11 16:49:12 -05:00
Nikita Edel
faa4a989ce
new blob
2026-03-11 18:49:36 +01:00
notmatthewbeshay
50693bfc20
Use unique thumbnail callback thunks in UI scenes
2026-03-11 18:20:13 +11:00
notmatthewbeshay
f187f89dc3
Use standard thumbnail callbacks in storage
2026-03-11 16:29:02 +11:00
notmatthewbeshay
d2156d417c
Use standard types in profile content helpers
2026-03-11 16:23:57 +11:00
notmatthewbeshay
1265358aec
Use standard dialog ID arrays in common UI
2026-03-11 15:38:52 +11:00
notmatthewbeshay
d285f41969
Use standard types in keyboard request APIs
2026-03-11 15:38:47 +11:00
notmatthewbeshay
b82e0af700
Use portable file reads for debug save transfer
2026-03-11 15:38:47 +11:00
notmatthewbeshay
fdf2a6fa78
Remove DWORD from UI thumbnail callback headers
2026-03-11 15:38:47 +11:00
notmatthewbeshay
02d3bba5f0
Use standard buffer types in load or join save transfer
2026-03-11 15:38:46 +11:00
notmatthewbeshay
bd5b092357
Remove Win32 local state from common UI helpers
2026-03-11 15:38:46 +11:00
notmatthewbeshay
dc342c092d
Remove Win32 wide char aliases from DLC UI flows
2026-03-11 15:38:46 +11:00
notmatthewbeshay
c17c613692
Remove Win32 wide char aliases from debug UI scenes
2026-03-11 15:38:46 +11:00
notmatthewbeshay
6b149fdc38
Remove Win32 wide char aliases from world load menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
124b3becb6
Remove Win32 wide char aliases from settings menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
cf1670579f
Remove Win32 exit code types from fullscreen progress
2026-03-11 15:38:46 +11:00
notmatthewbeshay
4e102e1391
Remove Win32 local state types from create world menu
2026-03-11 15:38:46 +11:00
notmatthewbeshay
e2bbccf7eb
Remove Win32 local state types from join and load menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
7f29aa5d99
Remove Win32 local types from UI controller
2026-03-11 15:38:46 +11:00
notmatthewbeshay
015cdd3824
Remove Win32 string aliases from UI menus
2026-03-11 15:38:46 +11:00
notmatthewbeshay
986dbd60ef
Remove Win32 callback types from pause menu helpers
2026-03-11 15:38:45 +11:00
notmatthewbeshay
35035cfe4d
Remove Win32 wide char types from leaderboard UI
2026-03-11 15:38:45 +11:00
notmatthewbeshay
56f6bb8da6
Remove Win32 wide char aliases from skin select menu
2026-03-11 15:38:45 +11:00
notmatthewbeshay
4506a204f9
Remove Win32 preview state types from skin select menu
2026-03-11 15:38:45 +11:00
notmatthewbeshay
86c900239b
Remove Win32 index types from skin select menu
2026-03-11 15:38:45 +11:00
notmatthewbeshay
e20cd0acd0
Remove Win32 callback types from load or join transfers
2026-03-11 15:38:45 +11:00
notmatthewbeshay
470fc532f8
Remove Win32 count types from leaderboard UI
2026-03-11 15:38:45 +11:00
notmatthewbeshay
147ce20bc5
Remove Win32 wide string aliases from common UI
2026-03-11 15:38:45 +11:00
notmatthewbeshay
3b199b9ba2
Remove Win32 input types from abstract container menus
2026-03-11 15:38:45 +11:00
notmatthewbeshay
12bc5aa597
Remove Win32 state types from player skin preview
2026-03-11 15:38:45 +11:00
notmatthewbeshay
305d5f0812
Use standard player IDs in kick confirmation callbacks
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b40e716b2c
Remove Win32 player ID types from in-game info menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
4306e80068
Remove Win32 player ID types from teleport menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
7f917af01c
Use standard save image buffers in load or join menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
a55fddf270
Use standard image buffers in UI scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b9b2e51bc8
Remove Win32 callback types from UI helper scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
c50aa9c152
Use portable file IO for UI TTF fonts
2026-03-11 15:38:44 +11:00
notmatthewbeshay
594e799089
Remove Win32 callback types from progress scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
9daa8f9c1a
Remove Win32 callback types from common UI scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
80f1a8d1b5
Remove Win32 callback types from UI keyboard scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
3b785b6787
Remove Win32 callback types from save management menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b28f6bdbe8
Remove Win32 callback types from join and load menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
db4ea77ed9
Use standard timer types in UIController
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7f1c1ce7f8
Use bool for tooltip enable state
2026-03-11 15:38:43 +11:00
notmatthewbeshay
b4a005fb8c
Remove Win32 callback types from launch menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7b3b49c662
Remove LPCWSTR from shared UI text structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
74650536f7
Use bool launch option flags in common UI
2026-03-11 15:38:43 +11:00
notmatthewbeshay
3e40aa45af
Remove BOOLs from launch option params
2026-03-11 15:38:43 +11:00
notmatthewbeshay
4e975540a9
Remove Win32 types from UI message boxes
2026-03-11 15:38:43 +11:00
notmatthewbeshay
d89db4917a
Use standard small-id types in player options
2026-03-11 15:38:43 +11:00
notmatthewbeshay
c72b3d757a
Use standard pointers and bools in UI structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
9e20f8007f
Use standard thumbnail types in save list data
2026-03-11 15:38:43 +11:00
notmatthewbeshay
ca72052b4c
Remove Win32 types from UI substitution textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
eb52911d25
Use standard buffer types for TPD extraction
2026-03-11 15:38:42 +11:00
notmatthewbeshay
5f991ccd6a
Use standard buffer types for in-memory TPD data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
37aa3463be
Use standard buffer types for in-memory textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
3e89da8dff
Use standard byte buffers for save image metadata
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0ab0fd9209
Standardise fixed-width integer usage in touched files
2026-03-11 15:38:42 +11:00
Nikita Edel
a006cc5aa0
uninitialized vptr
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the vptr to isSolidRender() is not known before contruction of the Tile. Its true by default. if false, need to pass false. that is what i did. i verfied what isSolidRender() is in every file. and did exactly what isSolidRender() would return
2026-03-10 23:22:34 +01:00
Nikita Edel
8865194e47
uninitialized data
2026-03-10 21:59:51 +01:00
Tropical
db7a5f9519
feat: restore unused java GUI
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Co-Authored-By: ffqq <36998498+realffqq@users.noreply.github.com>
2026-03-09 22:29:32 -05:00
notmatthewbeshay
e372b25075
Remove DWORD texture pack IDs from UI launch params
2026-03-10 10:13:59 +11:00
notmatthewbeshay
7bdf4c8ced
Remove Win32 byte counts from texture pack images
2026-03-10 10:13:59 +11:00
Tropical
ad1e8369bc
refactor: move Common to Platform/Common
2026-03-09 00:17:42 -05:00