notmatthewbeshay
c50aa9c152
Use portable file IO for UI TTF fonts
2026-03-11 15:38:44 +11:00
notmatthewbeshay
594e799089
Remove Win32 callback types from progress scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
9daa8f9c1a
Remove Win32 callback types from common UI scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
80f1a8d1b5
Remove Win32 callback types from UI keyboard scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
3b785b6787
Remove Win32 callback types from save management menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b28f6bdbe8
Remove Win32 callback types from join and load menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
db4ea77ed9
Use standard timer types in UIController
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7f1c1ce7f8
Use bool for tooltip enable state
2026-03-11 15:38:43 +11:00
notmatthewbeshay
b4a005fb8c
Remove Win32 callback types from launch menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7b3b49c662
Remove LPCWSTR from shared UI text structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
c3f3bc5a66
Use bool launch option flags in XUI
2026-03-11 15:38:43 +11:00
notmatthewbeshay
74650536f7
Use bool launch option flags in common UI
2026-03-11 15:38:43 +11:00
notmatthewbeshay
3e40aa45af
Remove BOOLs from launch option params
2026-03-11 15:38:43 +11:00
notmatthewbeshay
4e975540a9
Remove Win32 types from UI message boxes
2026-03-11 15:38:43 +11:00
notmatthewbeshay
d89db4917a
Use standard small-id types in player options
2026-03-11 15:38:43 +11:00
notmatthewbeshay
c72b3d757a
Use standard pointers and bools in UI structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
9e20f8007f
Use standard thumbnail types in save list data
2026-03-11 15:38:43 +11:00
notmatthewbeshay
ca72052b4c
Remove Win32 types from UI substitution textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
e83cf9a2f3
Use standard buffer types for TMS files
2026-03-11 15:38:42 +11:00
notmatthewbeshay
eb52911d25
Use standard buffer types for TPD extraction
2026-03-11 15:38:42 +11:00
notmatthewbeshay
5f991ccd6a
Use standard buffer types for in-memory TPD data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
37aa3463be
Use standard buffer types for in-memory textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
c4947ce99a
Use standard screenshot buffer types
2026-03-11 15:38:42 +11:00
notmatthewbeshay
d2db55e050
Use standard thumbnail buffer types
2026-03-11 15:38:42 +11:00
notmatthewbeshay
3e89da8dff
Use standard byte buffers for save image metadata
2026-03-11 15:38:42 +11:00
notmatthewbeshay
2bc55b838d
Remove Win32 byte types from game rule helpers
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0437fb921f
Use standard byte counts for base save data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0ab0fd9209
Standardise fixed-width integer usage in touched files
2026-03-11 15:38:42 +11:00
notmatthewbeshay
83ba8d8384
Use a portable seek origin for save files
2026-03-11 15:38:41 +11:00
MatthewBeshay
ca942717cb
Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
2026-03-11 06:44:56 +11:00
Tropical
750436d815
Merge pull request #165 from 4jcraft/fix/fatal-load-error
...
fix: implement `CConsoleMinecraftApp::FatalLoadError` on linux
2026-03-10 13:57:00 -05:00
Echo J.
8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
...
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Tropical
5406648692
fix: implement CConsoleMinecraftApp::FatalLoadError on linux
2026-03-10 11:16:42 -05:00
MatthewBeshay
2a2558ace3
Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
2026-03-10 18:39:30 +11:00
Tropical
e4868446bd
chore: add comments for 4jcraft-added functionality, undo #135
2026-03-09 19:46:54 -05:00
notmatthewbeshay
d1b2b8cedb
Use standard byte counts in save file IO
2026-03-10 10:20:17 +11:00
notmatthewbeshay
344921bb26
Remove DWORD from tesselator TLS storage
2026-03-10 10:14:01 +11:00
notmatthewbeshay
96a7519f5d
Remove DWORD from chunk TLS storage
2026-03-10 10:14:01 +11:00
notmatthewbeshay
529ecb8185
Remove LPVOID from level renderer rebuild threads
2026-03-10 10:14:01 +11:00
notmatthewbeshay
8da27c59ad
Remove LPVOID from game renderer update thread
2026-03-10 10:14:01 +11:00
notmatthewbeshay
b59ab4a4b8
Remove LPVOID from server chunk save threads
2026-03-10 10:14:01 +11:00
notmatthewbeshay
5d72f9214a
Remove DWORD from client connection user index
2026-03-10 10:14:01 +11:00
notmatthewbeshay
97d12ae2d8
Remove LPVOID from save data thread params
2026-03-10 10:14:00 +11:00
notmatthewbeshay
c247f918f1
Remove DWORD from server init settings
2026-03-10 10:14:00 +11:00
notmatthewbeshay
238bf98cad
Remove DWORD from server UGC version state
2026-03-10 10:14:00 +11:00
notmatthewbeshay
3aeb023869
Remove Win32 types from prelogin packets
2026-03-10 10:14:00 +11:00
notmatthewbeshay
d041044000
Remove BYTE from network player IDs
2026-03-10 10:14:00 +11:00
notmatthewbeshay
b1de3b9065
Remove DWORD player indices from player state
2026-03-10 10:14:00 +11:00
notmatthewbeshay
3f374cecad
Remove DWORD skin IDs from player customisation APIs
2026-03-10 10:14:00 +11:00
notmatthewbeshay
f5326bfe3b
Remove Win32 byte types from colour tables
2026-03-10 10:14:00 +11:00
notmatthewbeshay
474d8b2896
Remove Win32 byte types from texture packets
2026-03-10 10:14:00 +11:00
notmatthewbeshay
6026f078ac
Remove Win32 byte types from memory texture loaders
2026-03-10 10:14:00 +11:00
notmatthewbeshay
e76f427e34
Remove DWORD from GUI chat accessors
2026-03-10 10:13:59 +11:00
notmatthewbeshay
26c3ac6197
Remove DWORD texture pack IDs from image metadata APIs
2026-03-10 10:13:59 +11:00
notmatthewbeshay
fc1e696409
Remove DWORD texture pack IDs from app path helpers
2026-03-10 10:13:59 +11:00
notmatthewbeshay
52b462fffd
Remove DWORD texture pack IDs from server prelogin state
2026-03-10 10:13:59 +11:00
notmatthewbeshay
91c8698358
Remove DWORD from required texture pack app state
2026-03-10 10:13:59 +11:00
notmatthewbeshay
e372b25075
Remove DWORD texture pack IDs from UI launch params
2026-03-10 10:13:59 +11:00
notmatthewbeshay
2dbce494d1
Remove DWORD texture pack IDs from pack interfaces
2026-03-10 10:13:59 +11:00
notmatthewbeshay
b47ed0af98
Remove Win32 metadata types from level generation interfaces
2026-03-10 10:13:59 +11:00
notmatthewbeshay
c10b1a1706
Remove DWORD sizes from DLC payload APIs
2026-03-10 10:13:59 +11:00
notmatthewbeshay
7bdf4c8ced
Remove Win32 byte counts from texture pack images
2026-03-10 10:13:59 +11:00
notmatthewbeshay
65dc775e84
Remove Win32 byte aliases from DLC texture loading
2026-03-10 10:13:58 +11:00
notmatthewbeshay
61808e925a
Remove Win32 byte pointers from DLC pack blobs
2026-03-10 10:13:58 +11:00
notmatthewbeshay
66538b67f2
Remove Win32 byte pointers from DLC file interfaces
2026-03-10 10:13:58 +11:00
notmatthewbeshay
b02bcd27f5
Remove Win32 byte pointers from texture pack icons
2026-03-10 10:13:58 +11:00
notmatthewbeshay
e4cc79387a
Remove Win32 byte types from ArchiveFile
2026-03-10 10:13:58 +11:00
notmatthewbeshay
88ffcab9a1
Remove Win32 types from WstringLookup
2026-03-10 10:13:58 +11:00
notmatthewbeshay
e38e7c1fc0
Remove Win32 types from StringTable
2026-03-10 10:13:58 +11:00
notmatthewbeshay
62a5c364f2
Use portable file reads for DLC texture data
2026-03-10 10:13:58 +11:00
notmatthewbeshay
e1a66b0ad0
Modernise portable file and timing utilities
2026-03-10 10:13:58 +11:00
MathiewMay
3f1c95418f
removed the turnOnLightLayer on handRenderer so that it renders correctly (similar to how chunk renderer had to be disbaled for proper rednering)
...
Add nullptr check before calling redner on itemInHandRenderre to prevent a occasional seg fault.
2026-03-09 13:25:56 -04:00
Emily
e13c573ecc
disable vsync and force maxFps to zero
2026-03-09 13:03:23 -04:00
JuiceyDev
6753364573
Merge pull request #128 from 4jcraft/fix/remove-vibecode
...
fix: remove LLM-generated socket initialization fix
2026-03-09 16:13:36 +01:00
Tropical
66b10b8226
fix: remove vibecoded socket initialization fix
2026-03-09 09:52:47 -05:00
sewn
bf5f416ba5
fix: support backtrace only on glibc systems
...
execinfo is glibc only, and prevents compiling on
other systems.
2026-03-09 15:12:39 +03:00
Sally Knight
63bed1be5d
fix: remove hardcoded interpolation
...
fixes the game feeling like low fps
2026-03-09 14:12:02 +04:00
DecalOverdose
a73e6e145f
Merge pull request #107 from 4jcraft/refactor/untangle-assets-mess
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refactor: untangle assets from source
2026-03-09 11:10:27 +04:00
Tropical
c1d9413968
feat: render HUD
2026-03-09 02:04:02 -05:00
Tropical
4be19958ea
Merge branch 'dev' into refactor/untangle-assets-mess
Build Linux Release / build-linux (push) Has been cancelled
2026-03-09 01:20:45 -05:00
Tropical
4d543dd59d
fix: use Common/Media/MediaLinux.arc for mediapath
2026-03-09 00:34:28 -05:00
Tropical
5a36950239
fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h
2026-03-09 00:34:09 -05:00
Tropical
dec2f8d8d0
fix: hopefully get assets building
2026-03-09 00:22:02 -05:00
Tropical
ad1e8369bc
refactor: move Common to Platform/Common
2026-03-09 00:17:42 -05:00
Tropical
10920d7be7
refactor: move unused assets in Client to .Assets/_unused
2026-03-08 23:56:50 -05:00
Tropical
49672a019f
refactor: move anything in Build that isn't strictly source into Assets
2026-03-08 23:54:30 -05:00
Tropical
1308333c86
refactor: move redist64 and x64 into Minecraft.Assets
...
These are
2026-03-08 23:46:15 -05:00
lotaviods
d1c602c2d7
fix: Camera movement and player hand
2026-03-09 00:53:44 -03:00
Tropical
54dab7708d
refactor: rename Build -> Platform in Minecraft.World
2026-03-08 21:33:18 -05:00
JuiceyDev
c7ede72c91
Merge pull request #100 from nikita-edel/dev
...
fix: wstring_to_utf8, depracated function and generated warnings.
2026-03-08 23:57:29 +01:00
JuiceyDev
21430e1758
fix new folder
2026-03-08 23:37:39 +01:00
JuiceyDev
f12cd2e1f2
Merge origin/dev into reapply/dev-on-upstream-202603082259 - auto-resolved conflicts preferring origin/dev
2026-03-08 23:19:14 +01:00
Nikita Edel
1c4aa32b13
typo
2026-03-08 23:06:52 +01:00
JuiceyDev
cb7bc7c9c9
Added winapistubs cuz it pissed me off
2026-03-08 22:59:57 +01:00
JuiceyDev
e631a62620
Fix: Ensure host-local socket streams created before any Connection is built
2026-03-08 22:59:57 +01:00
Nikita Edel
85df07e232
fixed typos
2026-03-08 22:59:29 +01:00
JuiceyDev
31821399ac
fixed whatever ts is
2026-03-08 22:49:11 +01:00
Tropical
63d216a672
fix: add remaining std:: namespaces
2026-03-08 22:44:00 +01:00
Tropical
66248339e5
refactor: unglob std::dynamic_pointer_cast
2026-03-08 22:44:00 +01:00
Tropical
39a359ca56
fix: remove some unintended changes to DirectX library comments
2026-03-08 22:44:00 +01:00