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WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state) |
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|---|---|---|
| .. | ||
| Commands | ||
| GameState | ||
| Input | ||
| Level | ||
| Linux | ||
| Network | ||
| Platform | ||
| Player | ||
| Rendering | ||
| Textures | ||
| UI | ||
| Utils | ||
| ClientConstants.cpp | ||
| ClientConstants.h | ||
| meson.build | ||
| Minecraft.cpp | ||
| Minecraft.h | ||
| MinecraftServer.cpp | ||
| MinecraftServer.h | ||
| Network Implementation Notes.txt | ||
| ReadMe.txt | ||
========================================================================
Xbox 360 APPLICATION : Minecraft.Client Project Overview
========================================================================
AppWizard has created this Minecraft.Client application for you.
This file contains a summary of what you will find in each of the files that
make up your Minecraft.Client application.
Minecraft.Client.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
Minecraft.Client.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////