Remove LPVOID from level renderer rebuild threads

This commit is contained in:
notmatthewbeshay 2026-03-10 09:35:28 +11:00
parent 8da27c59ad
commit 529ecb8185
2 changed files with 2 additions and 2 deletions

View file

@ -3626,7 +3626,7 @@ void LevelRenderer::staticCtor()
}
}
int LevelRenderer::rebuildChunkThreadProc(LPVOID lpParam)
int LevelRenderer::rebuildChunkThreadProc(void *lpParam)
{
Vec3::CreateNewThreadStorage();
AABB::CreateNewThreadStorage();

View file

@ -271,7 +271,7 @@ public:
static C4JThread::EventArray *s_rebuildCompleteEvents;
static C4JThread::Event *s_activationEventA[MAX_CHUNK_REBUILD_THREADS];
static void staticCtor();
static int rebuildChunkThreadProc(LPVOID lpParam);
static int rebuildChunkThreadProc(void *lpParam);
CRITICAL_SECTION m_csChunkFlags;
#endif