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https://github.com/4jcraft/4jcraft.git
synced 2026-04-29 16:23:36 +00:00
Remove DWORD skin IDs from player customisation APIs
This commit is contained in:
parent
62a1aea3fc
commit
3f374cecad
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@ -1139,12 +1139,12 @@ void LocalPlayer::onCrafted(std::shared_ptr<ItemInstance> item)
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}
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}
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void LocalPlayer::setAndBroadcastCustomSkin(DWORD skinId)
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void LocalPlayer::setAndBroadcastCustomSkin(std::uint32_t skinId)
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{
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setCustomSkin(skinId);
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}
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void LocalPlayer::setAndBroadcastCustomCape(DWORD capeId)
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void LocalPlayer::setAndBroadcastCustomCape(std::uint32_t capeId)
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{
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setCustomCape(capeId);
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}
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@ -1613,4 +1613,3 @@ void LocalPlayer::SetPlayerAdditionalModelParts(std::vector<ModelPart *>pAdditio
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{
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m_pAdditionalModelParts=pAdditionalModelParts;
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}
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@ -1,4 +1,5 @@
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#pragma once
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#include <cstdint>
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#include "../../Minecraft.World/Util/SmoothFloat.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
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#include "../../Minecraft.World/Util/Pos.h"
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@ -161,8 +162,8 @@ public:
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// 4J Stu - Added to allow callback to tutorial to stay within Minecraft.Client
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virtual void onCrafted(std::shared_ptr<ItemInstance> item);
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virtual void setAndBroadcastCustomSkin(DWORD skinId);
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virtual void setAndBroadcastCustomCape(DWORD capeId);
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virtual void setAndBroadcastCustomSkin(std::uint32_t skinId);
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virtual void setAndBroadcastCustomCape(std::uint32_t capeId);
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private:
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bool isSolidBlock(int x, int y, int z);
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@ -348,9 +348,9 @@ void MultiplayerLocalPlayer::StopSleeping()
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}
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// 4J Added
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void MultiplayerLocalPlayer::setAndBroadcastCustomSkin(DWORD skinId)
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void MultiplayerLocalPlayer::setAndBroadcastCustomSkin(std::uint32_t skinId)
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{
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DWORD oldSkinIndex = getCustomSkin();
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std::uint32_t oldSkinIndex = getCustomSkin();
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LocalPlayer::setCustomSkin(skinId);
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#ifndef _CONTENT_PACKAGE
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wprintf(L"Skin for local player %ls has changed to %ls (%d)\n", name.c_str(), customTextureUrl.c_str(), getPlayerDefaultSkin() );
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@ -358,9 +358,9 @@ void MultiplayerLocalPlayer::setAndBroadcastCustomSkin(DWORD skinId)
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if(getCustomSkin() != oldSkinIndex) connection->send( std::shared_ptr<TextureAndGeometryChangePacket>( new TextureAndGeometryChangePacket( shared_from_this(), app.GetPlayerSkinName(GetXboxPad()) ) ) );
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}
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void MultiplayerLocalPlayer::setAndBroadcastCustomCape(DWORD capeId)
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void MultiplayerLocalPlayer::setAndBroadcastCustomCape(std::uint32_t capeId)
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{
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DWORD oldCapeIndex = getCustomCape();
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std::uint32_t oldCapeIndex = getCustomCape();
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LocalPlayer::setCustomCape(capeId);
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#ifndef _CONTENT_PACKAGE
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wprintf(L"Cape for local player %ls has changed to %ls\n", name.c_str(), customTextureUrl2.c_str());
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@ -1,4 +1,5 @@
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#pragma once
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#include <cstdint>
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#include "LocalPlayer.h"
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#include "../../Minecraft.World/Util/SharedConstants.h"
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@ -68,6 +69,6 @@ public:
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virtual void StopSleeping();
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// 4J Added
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virtual void setAndBroadcastCustomSkin(DWORD skinId);
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virtual void setAndBroadcastCustomCape(DWORD capeId);
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virtual void setAndBroadcastCustomSkin(std::uint32_t skinId);
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virtual void setAndBroadcastCustomCape(std::uint32_t capeId);
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};
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@ -620,7 +620,7 @@ void Player::setPlayerDefaultSkin(EDefaultSkins skin)
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m_skinIndex = skin;
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}
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void Player::setCustomSkin(DWORD skinId)
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void Player::setCustomSkin(std::uint32_t skinId)
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"Attempting to set skin to %08X for player %ls\n", skinId, name.c_str() );
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@ -634,8 +634,8 @@ void Player::setCustomSkin(DWORD skinId)
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if( !GET_IS_DLC_SKIN_FROM_BITMASK(skinId) )
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{
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// GET_UGC_SKIN_ID_FROM_BITMASK will always be zero - this was for a possible custom skin editor skin
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DWORD ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(skinId);
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DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(skinId);
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std::uint32_t ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(skinId);
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std::uint32_t defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(skinId);
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if( ugcSkinIndex == 0 && defaultSkinIndex > 0 )
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{
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playerSkin = (EDefaultSkins) defaultSkinIndex;
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@ -699,7 +699,7 @@ void Player::setCustomSkin(DWORD skinId)
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}
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unsigned int Player::getSkinAnimOverrideBitmask(DWORD skinId)
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unsigned int Player::getSkinAnimOverrideBitmask(std::uint32_t skinId)
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{
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unsigned long bitmask = 0L;
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if( GET_IS_DLC_SKIN_FROM_BITMASK(skinId) )
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@ -751,7 +751,7 @@ void Player::setXuid(PlayerUID xuid)
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#endif
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}
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void Player::setCustomCape(DWORD capeId)
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void Player::setCustomCape(std::uint32_t capeId)
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"Attempting to set cape to %08X for player %s\n", capeId, name.c_str() );
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@ -801,10 +801,10 @@ void Player::setCustomCape(DWORD capeId)
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}
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}
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DWORD Player::getCapeIdFromPath(const std::wstring &cape)
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std::uint32_t Player::getCapeIdFromPath(const std::wstring &cape)
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{
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bool dlcCape = false;
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unsigned int capeId = 0;
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std::uint32_t capeId = 0;
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if(cape.size() >= 14)
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{
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@ -827,7 +827,7 @@ DWORD Player::getCapeIdFromPath(const std::wstring &cape)
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return capeId;
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}
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std::wstring Player::getCapePathFromId(DWORD capeId)
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std::wstring Player::getCapePathFromId(std::uint32_t capeId)
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{
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// 4J Stu - This function maps the encoded DWORD we store in the player profile
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// to a filename that is stored as a memory texture and shared between systems in game
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@ -840,8 +840,8 @@ std::wstring Player::getCapePathFromId(DWORD capeId)
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}
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else
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{
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DWORD ugcCapeIndex = GET_UGC_SKIN_ID_FROM_BITMASK(capeId);
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DWORD defaultCapeIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(capeId);
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std::uint32_t ugcCapeIndex = GET_UGC_SKIN_ID_FROM_BITMASK(capeId);
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std::uint32_t defaultCapeIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(capeId);
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if( ugcCapeIndex == 0 )
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{
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swprintf(chars,256,L"defcape%08X.png",defaultCapeIndex);
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@ -1,5 +1,6 @@
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#pragma once
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#include <cstdint>
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#include "../Entities/Mob.h"
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#include "../Util/Definitions.h"
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@ -396,14 +397,14 @@ public:
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virtual int getTexture(); // 4J changed from std::wstring to int
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void setPlayerDefaultSkin(EDefaultSkins skin);
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EDefaultSkins getPlayerDefaultSkin() { return m_skinIndex; }
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virtual void setCustomSkin(DWORD skinId);
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DWORD getCustomSkin() {return m_dwSkinId; }
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virtual void setCustomCape(DWORD capeId);
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DWORD getCustomCape() {return m_dwCapeId; }
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virtual void setCustomSkin(std::uint32_t skinId);
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std::uint32_t getCustomSkin() {return m_dwSkinId; }
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virtual void setCustomCape(std::uint32_t capeId);
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std::uint32_t getCustomCape() {return m_dwCapeId; }
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static DWORD getCapeIdFromPath(const std::wstring &cape);
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static std::wstring getCapePathFromId(DWORD capeId);
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static unsigned int getSkinAnimOverrideBitmask(DWORD skinId);
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static std::uint32_t getCapeIdFromPath(const std::wstring &cape);
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static std::wstring getCapePathFromId(std::uint32_t capeId);
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static unsigned int getSkinAnimOverrideBitmask(std::uint32_t skinId);
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// 4J Added
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void setXuid(PlayerUID xuid);
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@ -436,7 +437,7 @@ protected:
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private:
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EDefaultSkins m_skinIndex;
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DWORD m_dwSkinId,m_dwCapeId;
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std::uint32_t m_dwSkinId,m_dwCapeId;
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// 4J Added - Used to show which colour the player is on the map/behind their name
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DWORD m_playerIndex;
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