Remove DWORD from server init settings

This commit is contained in:
notmatthewbeshay 2026-03-10 07:50:07 +11:00
parent 238bf98cad
commit c247f918f1
2 changed files with 5 additions and 5 deletions

View file

@ -99,7 +99,7 @@ MinecraftServer::~MinecraftServer()
{
}
bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed)
bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, std::uint32_t initSettings, bool findSeed)
{
// 4J - removed
#if 0
@ -1060,7 +1060,7 @@ extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
void MinecraftServer::run(__int64 seed, void *lpParameter)
{
NetworkGameInitData *initData = NULL;
DWORD initSettings = 0;
std::uint32_t initSettings = 0;
bool findSeed = false;
if(lpParameter != NULL)
{
@ -1695,4 +1695,4 @@ bool MinecraftServer::flagEntitiesToBeRemoved(unsigned int *flags)
}
}
return removedFound;
}
}

View file

@ -34,7 +34,7 @@ typedef struct _NetworkGameInitData
{
__int64 seed;
LoadSaveDataThreadParam *saveData;
DWORD settings;
std::uint32_t settings;
LevelGenerationOptions *levelGen;
std::uint32_t texturePackId;
bool findSeed;
@ -127,7 +127,7 @@ public:
~MinecraftServer();
private:
// 4J Added - LoadSaveDataThreadParam
bool initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed);
bool initServer(__int64 seed, NetworkGameInitData *initData, std::uint32_t initSettings, bool findSeed);
void postProcessTerminate(ProgressRenderer *mcprogress);
bool loadLevel(LevelStorageSource *storageSource, const std::wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData);
void setProgress(const std::wstring& status, int progress);