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36
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
|
|
@ -62,7 +62,8 @@ body:
|
|||
- type: input
|
||||
id: itsrevela
|
||||
attributes:
|
||||
label: Is this reproducable in itsRevela/LCE-Revelations? (https://github.com/itsRevela/LCE-Revelations)
|
||||
label: Is this reproducable in itsRevela/LCE-Revelations? (https://git.revela.dev/itsRevela/LCE-Revelations)
|
||||
description: If this was a "no idea" or similar, it will be rejected.
|
||||
validations:
|
||||
required: true
|
||||
|
||||
|
|
@ -76,6 +77,39 @@ body:
|
|||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: screenres
|
||||
attributes:
|
||||
label: Screen Resolution(s)
|
||||
options:
|
||||
- label: 1080p
|
||||
- label: 720p
|
||||
- label: 480p
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: operatingsys
|
||||
attributes:
|
||||
label: Operating System(s)
|
||||
options:
|
||||
- label: Windows 11
|
||||
- label: Windows 10
|
||||
- label: Windows 8.1 (not very supported)
|
||||
- label: Debian(-based)
|
||||
- label: Arch(-based)
|
||||
- label: Gentoo(-based)
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: input
|
||||
id: launcher
|
||||
attributes:
|
||||
label: Launcher
|
||||
placeholder: e.g. Emerald Launcher
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: additional
|
||||
attributes:
|
||||
|
|
|
|||
BIN
.github/banner.png
vendored
|
Before Width: | Height: | Size: 656 KiB After Width: | Height: | Size: 673 KiB |
BIN
.github/roadmap.png
vendored
|
Before Width: | Height: | Size: 194 KiB After Width: | Height: | Size: 198 KiB |
7
.github/workflows/nightly.yml
vendored
|
|
@ -1,9 +1,8 @@
|
|||
name: Nightly Release
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- experimental
|
||||
- main
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
|
|
@ -255,7 +254,7 @@ jobs:
|
|||
- \`neoLegacyServerWindows64-FourKit.zip\`: server with the FourKit plugin host, bundled .NET 10 runtime, and an empty \`plugins/\` folder ready for plugin authors to drop DLLs into.
|
||||
|
||||
Pick the flavour you want and extract it to a folder where you'd like to keep the server runtime." \
|
||||
--latest=false
|
||||
--latest=false --prerelease=true
|
||||
|
||||
release-client:
|
||||
name: Release Client
|
||||
|
|
@ -333,7 +332,7 @@ jobs:
|
|||
run: |
|
||||
gh release create Nightly artifacts/* \
|
||||
--title "Client: ${{ steps.sha.outputs.short }}" \
|
||||
--notes-file notes.md
|
||||
--notes-file notes.md --prerelease=true
|
||||
|
||||
cleanup:
|
||||
needs: [release-client, release-server]
|
||||
|
|
|
|||
83
.github/workflows/stable.yml
vendored
|
|
@ -2,8 +2,9 @@ name: Stable Release
|
|||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
paths:
|
||||
- 'BUMP' #neo: this is a file. edit it. contains version number
|
||||
#neo: DO NOT ADD NOTES.md HERE.
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
|
|
@ -221,33 +222,21 @@ jobs:
|
|||
artifacts/neoLegacyServerWindows64.zip
|
||||
artifacts/neoLegacyServerWindows64-FourKit.zip
|
||||
|
||||
- name: Get short SHA
|
||||
id: sha
|
||||
run: echo "short=$(echo '${{ github.sha }}' | cut -c1-7)" >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Delete old release
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: gh release delete Stable-Dedicated-Server --yes || true
|
||||
|
||||
- name: Delete old tag
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: gh api repos/${{ github.repository }}/git/refs/tags/Stable-Dedicated-Server --method DELETE || true
|
||||
|
||||
- name: Create tag
|
||||
run: |
|
||||
VERSION=v$(cat BUMP)
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "github-actions[bot]@users.noreply.github.com"
|
||||
git tag -f Stable-Dedicated-Server -m "Stable server release ${{ steps.sha.outputs.short }}"
|
||||
git push origin Stable-Dedicated-Server --force
|
||||
git tag -f $VERSION-Dedicated-Server -m "$VERSION server"
|
||||
git push origin $VERSION-Dedicated-Server --force
|
||||
|
||||
- name: Create release
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
gh release create Stable-Dedicated-Server artifacts/* \
|
||||
--title "Server: ${{ steps.sha.outputs.short }}" \
|
||||
VERSION=v$(cat BUMP)
|
||||
gh release create $VERSION-Dedicated-Server artifacts/* \
|
||||
--title "$VERSION Server" \
|
||||
--notes "Dedicated Server runtime for Windows64.
|
||||
|
||||
Two flavours are attached:
|
||||
|
|
@ -278,62 +267,22 @@ jobs:
|
|||
subject-path: |
|
||||
artifacts/neoLegacyWindows64.zip
|
||||
|
||||
- name: Get short SHA
|
||||
id: sha
|
||||
run: echo "short=$(echo '${{ github.sha }}' | cut -c1-7)" >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Delete old release
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: gh release delete Stable --yes || true
|
||||
|
||||
- name: Delete old tag
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: gh api repos/${{ github.repository }}/git/refs/tags/Stable --method DELETE || true
|
||||
|
||||
- name: Create tag
|
||||
run: |
|
||||
VERSION=v$(cat BUMP)
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "github-actions[bot]@users.noreply.github.com"
|
||||
git tag -f Stable -m "Stable release ${{ steps.sha.outputs.short }}"
|
||||
git push origin Stable --force
|
||||
|
||||
- name: Write release notes
|
||||
run: |
|
||||
cat > notes.md <<'NOTES'
|
||||
# Instructions:
|
||||
**Newcomers:**
|
||||
- If this is your first time, download `neoLegacyWindows64.zip` and extract it wherever you would like to keep it.
|
||||
- I would recommend to set your username prior to launch (create a file called `username.txt`, put your desired username into the file, and save).
|
||||
- To play, simply run `Minecraft.Client.exe`.
|
||||
|
||||
**Steam Deck & Linux:**
|
||||
- Y'all know the drill. Download the `neoLegacyWindows64.zip`, extract it, add the `Minecraft.Client.exe` as a "Non-Steam Game" within the Steam library, turn on compatibility mode with Proton Experimental, and then run it!
|
||||
|
||||
# Multiplayer instructions:
|
||||
LAN games are natively supported, and any LAN games will appear automatically on the right. However, if you'd like to play with your friends online (and if you don't want to require them to setup a vpn, and/or if you don't want to port forward), I would recommend the following setup. Please keep in mind, you do NOT need to do this to enjoy the game. This is just how I have it setup for me so my friends can join without any hassle:
|
||||
|
||||
Prerequisites:
|
||||
- Premium playit.gg account, costs about $3 USD per month. This is for setting up the tunnel.
|
||||
- playit.gg agent installed on host PC.
|
||||
|
||||
How-to:
|
||||
- Ensure your playit.gg agent is connected to your playit.gg account
|
||||
- On the playit.gg website, setup a new tunnel (choose TCP). Ensure the configurable settings are set to the below values, assuming your agent is installed on the same computer as your online neoLegacyMinecraft game is hosted from.
|
||||
- Configurable settings:
|
||||
- Local IP: `127.0.0.1`
|
||||
- Local Port: `25565`
|
||||
- Proxy Protocol: `None`
|
||||
- After creating your tunnel, navigate to the "Tunnels" main page. You'll see the IP address and port for your tunnel. This is what your friends will input when adding your server in order to join your online game!
|
||||
git tag -f $VERSION -m "Stable release $VERSION"
|
||||
git push origin $VERSION --force
|
||||
|
||||
- name: Create release
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
gh release create Stable artifacts/* \
|
||||
--title "Client: ${{ steps.sha.outputs.short }}" \
|
||||
--notes-file notes.md
|
||||
VERSION=v$(cat BUMP)
|
||||
gh release create $VERSION artifacts/* \
|
||||
--title "$VERSION" \
|
||||
--notes-file NOTES.md
|
||||
|
||||
cleanup:
|
||||
needs: [release-client, release-server]
|
||||
|
|
|
|||
|
|
@ -234,6 +234,64 @@ if(TARGET Minecraft.Server)
|
|||
add_dependencies(Minecraft.Server GenerateStringIdLookup)
|
||||
endif()
|
||||
|
||||
set(_item_map_inputs
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
|
||||
)
|
||||
|
||||
if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
string(REPLACE ";" "\\;" _item_map_inputs "${_item_map_inputs}")
|
||||
endif()
|
||||
|
||||
#neo: added ItemNameMap generation
|
||||
add_custom_command(
|
||||
OUTPUT "${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
"-DINPUT_FILES=${_item_map_inputs}"
|
||||
"-DOUTPUT_FILE=${CMAKE_BINARY_DIR}/generated/ItemNameMap.h"
|
||||
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateItemNameMap.cmake"
|
||||
DEPENDS
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Tile.h"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/Item.h"
|
||||
COMMENT "Generating ItemNameMap.h"
|
||||
)
|
||||
|
||||
add_custom_target(GenerateItemNameMap ALL
|
||||
DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/generated/ItemNameMap.h"
|
||||
)
|
||||
|
||||
add_dependencies(Minecraft.Client GenerateItemNameMap)
|
||||
add_dependencies(Minecraft.World GenerateItemNameMap)
|
||||
if(PLATFORM_NAME STREQUAL "Windows64")
|
||||
add_dependencies(Minecraft.Server GenerateItemNameMap)
|
||||
endif()
|
||||
|
||||
#neo: added - SDK generation
|
||||
set(SDK_INPUT_DIRS
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.World"
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client"
|
||||
"${CMAKE_SOURCE_DIR}/include"
|
||||
"${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/4JLibs"
|
||||
)
|
||||
|
||||
set(SDK_OUTPUT "${CMAKE_BINARY_DIR}/Minecraft.Client/$<CONFIG>/sdk.h")
|
||||
add_custom_command(
|
||||
OUTPUT "${SDK_OUTPUT}"
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
"-DINPUT_DIRS=${SDK_INPUT_DIRS}"
|
||||
"-DOUTPUT_FILE=${SDK_OUTPUT}"
|
||||
-P "${CMAKE_SOURCE_DIR}/cmake/GenerateSdk.cmake"
|
||||
DEPENDS
|
||||
"${CMAKE_SOURCE_DIR}/cmake/GenerateSdk.cmake"
|
||||
COMMENT "Generating sdk.h..."
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
add_custom_target(GenerateSdk ALL
|
||||
DEPENDS "${SDK_OUTPUT}"
|
||||
)
|
||||
|
||||
set_property(TARGET GenerateSdk PROPERTY FOLDER "Build")
|
||||
target_include_directories(Minecraft.Client PRIVATE
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/generated"
|
||||
)
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@ ArmorStandModel::ArmorStandModel(float scale) : HumanoidModel(scale)
|
|||
{
|
||||
texWidth = 64;
|
||||
texHeight = 64;
|
||||
|
||||
|
||||
head = new ModelPart(this, 0, 0);
|
||||
head->addBox(-1.0f, -7.0f, -1.0f, 2, 7, 2, scale);
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@
|
|||
#include "PlayerRenderer.h"
|
||||
#include "../Minecraft.World/SkullItem.h"
|
||||
#include "../Minecraft.World/SkullTileEntity.h"
|
||||
#include "../Minecraft.World/ElytraItem.h"
|
||||
|
||||
static const float DEG_TO_RAD = 3.14159265f / 180.0f;
|
||||
|
||||
|
|
@ -84,9 +85,22 @@ void ArmorStandRenderer::render(shared_ptr<Entity> entity,
|
|||
double x, double y, double z,
|
||||
float rot, float a)
|
||||
{
|
||||
shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(entity);
|
||||
|
||||
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
|
||||
glColor3f(brightness, brightness, brightness);
|
||||
shared_ptr<ItemInstance> item = mob->getCarriedItem();
|
||||
|
||||
prepareCarriedItem(mob, item);
|
||||
|
||||
LivingEntityRenderer::render(entity, x, y, z, rot, a);
|
||||
}
|
||||
|
||||
void ArmorStandRenderer::prepareCarriedItem(shared_ptr<Entity> mob, shared_ptr<ItemInstance> item)
|
||||
{
|
||||
armorLayer->armorModel1->holdingRightHand = armorLayer->armorModel2->holdingRightHand = item != nullptr ? 1 : 0;
|
||||
}
|
||||
|
||||
void ArmorStandRenderer::renderModel(shared_ptr<LivingEntity> mob,
|
||||
float wp, float ws, float bob,
|
||||
float headRotMinusBodyRot,
|
||||
|
|
@ -165,7 +179,109 @@ void ArmorStandRenderer::renderModel(shared_ptr<LivingEntity> mob,
|
|||
|
||||
void ArmorStandRenderer::additionalRendering(shared_ptr<LivingEntity> mob, float a)
|
||||
{
|
||||
|
||||
|
||||
{
|
||||
shared_ptr<ItemInstance> chestItem = mob->getEquipmentSlots()[ArmorStand::SLOT_CHEST];
|
||||
if (chestItem != nullptr && dynamic_cast<ElytraItem*>(chestItem->getItem()) != nullptr)
|
||||
{
|
||||
static ResourceLocation elytraTexture(L"item/elytra.png");
|
||||
bindTexture(&elytraTexture);
|
||||
|
||||
float brightness2 = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
|
||||
glColor3f(brightness2, brightness2, brightness2);
|
||||
|
||||
ArmorStandModel* standModel = ((ArmorStandModel*)this->model);
|
||||
ArmorStand* stand = dynamic_cast<ArmorStand*>(mob.get());
|
||||
|
||||
float wf = 0.2617994f;
|
||||
float wf1 = -0.2617994f;
|
||||
float wf2 = standModel->body->y;
|
||||
float wf3 = 0.0f;
|
||||
|
||||
stand->rotateElytraX += (wf - stand->rotateElytraX) * 0.3f;
|
||||
stand->rotateElytraY += (wf3 - stand->rotateElytraY) * 0.3f;
|
||||
stand->rotateElytraZ += (wf1 - stand->rotateElytraZ) * 0.3f;
|
||||
|
||||
|
||||
standModel->elytraRight->y = wf2;
|
||||
standModel->elytraRight->xRot = stand->rotateElytraX;
|
||||
standModel->elytraRight->yRot = stand->rotateElytraY;
|
||||
standModel->elytraRight->zRot = stand->rotateElytraZ;
|
||||
|
||||
standModel->elytraLeft->y = wf2;
|
||||
standModel->elytraLeft->xRot = stand->rotateElytraX;
|
||||
standModel->elytraLeft->yRot = -stand->rotateElytraY;
|
||||
standModel->elytraLeft->zRot = -stand->rotateElytraZ;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(0, 0.0f, (2.0f + 0.125f) / 16.0f);
|
||||
standModel->renderElytra(1 / 16.0f, true);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<ItemInstance> item = mob->getCarriedItem();
|
||||
if (item != nullptr)
|
||||
{
|
||||
glPushMatrix();
|
||||
|
||||
ArmorStandModel* standModel = ((ArmorStandModel*)model);
|
||||
|
||||
if (standModel->young) {
|
||||
float s = 0.5f;
|
||||
glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f);
|
||||
glRotatef(-20, -1, 0, 0);
|
||||
glScalef(s, s, s);
|
||||
}
|
||||
|
||||
|
||||
standModel->arm1->translateTo(1 / 16.0f);
|
||||
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
|
||||
|
||||
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()) && item->id != Tile::barrier_Id)
|
||||
{
|
||||
float s = 8 / 16.0f;
|
||||
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
|
||||
s *= 0.75f;
|
||||
glRotatef(20, 1, 0, 0);
|
||||
glRotatef(45, 0, 1, 0);
|
||||
glScalef(-s, -s, s);
|
||||
}
|
||||
else if (item->id == Item::bow_Id)
|
||||
{
|
||||
float s = 10 / 16.0f;
|
||||
glTranslatef(0 / 16.0f, 2 / 16.0f, 5 / 16.0f);
|
||||
glRotatef(-20, 0, 1, 0);
|
||||
glScalef(s, -s, s);
|
||||
glRotatef(-100, 1, 0, 0);
|
||||
glRotatef(45, 0, 1, 0);
|
||||
}
|
||||
else if (Item::items[item->id]->isHandEquipped())
|
||||
{
|
||||
float s = 10 / 16.0f;
|
||||
glTranslatef(0, 3 / 16.0f, 0);
|
||||
glScalef(s, -s, s);
|
||||
glRotatef(-100, 1, 0, 0);
|
||||
glRotatef(45, 0, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
float s = 6 / 16.0f;
|
||||
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
|
||||
glScalef(s, s, s);
|
||||
glRotatef(60, 0, 0, 1);
|
||||
glRotatef(-90, 1, 0, 0);
|
||||
glRotatef(20, 0, 0, 1);
|
||||
}
|
||||
|
||||
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
|
||||
if (item->getItem()->hasMultipleSpriteLayers())
|
||||
{
|
||||
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 1);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -47,5 +47,7 @@ public:
|
|||
float headRotMinusBodyRot,
|
||||
float headRotx, float scale) override;
|
||||
virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a) override;
|
||||
void prepareCarriedItem(shared_ptr<Entity> mob, shared_ptr<ItemInstance> item);
|
||||
|
||||
virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a) override;
|
||||
};
|
||||
|
|
@ -61,6 +61,8 @@
|
|||
#include "Windows64/Network/WinsockNetLayer.h"
|
||||
#endif
|
||||
|
||||
#include "../Minecraft.World/Recipes.h"
|
||||
|
||||
|
||||
#ifdef _DURANGO
|
||||
#include "../Minecraft.World/DurangoStats.h"
|
||||
|
|
@ -137,6 +139,9 @@ ClientConnection::ClientConnection(Minecraft *minecraft, Socket *socket, int iUs
|
|||
maxPlayers = 20;
|
||||
m_isForkServer = false;
|
||||
|
||||
m_recivedRecipeRegistyUpdate = false;
|
||||
m_recivedCreativeRegistyUpdate = false;
|
||||
|
||||
this->minecraft = minecraft;
|
||||
|
||||
if( iUserIndex < 0 )
|
||||
|
|
@ -246,6 +251,14 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
|
|||
{
|
||||
if (done) return;
|
||||
|
||||
if (!m_recivedRecipeRegistyUpdate) {
|
||||
Recipes::getInstance()->loadFromLocal();
|
||||
}
|
||||
|
||||
if (!m_recivedCreativeRegistyUpdate) {
|
||||
IUIScene_CreativeMenu::loadFromLocal();
|
||||
}
|
||||
|
||||
PlayerUID OnlineXuid;
|
||||
ProfileManager.GetXUID(m_userIndex,&OnlineXuid,true); // online xuid
|
||||
MOJANG_DATA *pMojangData = nullptr;
|
||||
|
|
@ -4025,6 +4038,16 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (CustomPayloadPacket::UPDATE_RECIPE_REGISTRY.compare(customPayloadPacket->identifier) == 0) {
|
||||
this->m_recivedRecipeRegistyUpdate = true;
|
||||
|
||||
Recipes::getInstance()->loadFromPacket(customPayloadPacket->data);
|
||||
}
|
||||
else if (CustomPayloadPacket::UPDATE_CREATIVE_REGISTRY.compare(customPayloadPacket->identifier) == 0) {
|
||||
this->m_recivedCreativeRegistyUpdate = true;
|
||||
|
||||
IUIScene_CreativeMenu::loadFromPacket(customPayloadPacket->data);
|
||||
}
|
||||
}
|
||||
|
||||
Connection *ClientConnection::getConnection()
|
||||
|
|
@ -4300,22 +4323,19 @@ void ClientConnection::handleSetPlayerTeamPacket(shared_ptr<SetPlayerTeamPacket>
|
|||
|
||||
void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet)
|
||||
{
|
||||
const ParticleType* type = packet->getType();
|
||||
if (type == nullptr) return;
|
||||
ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)Integer::parseInt(packet->getName());
|
||||
|
||||
ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)type->getId();
|
||||
for (int i = 0; i < packet->getCount(); i++)
|
||||
{
|
||||
double xVarience = random->nextGaussian() * packet->getXDist();
|
||||
double yVarience = random->nextGaussian() * packet->getYDist();
|
||||
double zVarience = random->nextGaussian() * packet->getZDist();
|
||||
double xa = random->nextGaussian() * packet->getMaxSpeed();
|
||||
double ya = random->nextGaussian() * packet->getMaxSpeed();
|
||||
double za = random->nextGaussian() * packet->getMaxSpeed();
|
||||
|
||||
for (int i = 0; i < packet->getCount(); i++)
|
||||
{
|
||||
double xVarience = random->nextGaussian() * packet->getXDist();
|
||||
double yVarience = random->nextGaussian() * packet->getYDist();
|
||||
double zVarience = random->nextGaussian() * packet->getZDist();
|
||||
double xa = random->nextGaussian() * packet->getMaxSpeed();
|
||||
double ya = random->nextGaussian() * packet->getMaxSpeed();
|
||||
double za = random->nextGaussian() * packet->getMaxSpeed();
|
||||
|
||||
level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
|
||||
}
|
||||
level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientConnection::handleUpdateAttributes(shared_ptr<UpdateAttributesPacket> packet)
|
||||
|
|
|
|||
|
|
@ -49,6 +49,8 @@ private:
|
|||
std::unordered_set<int> m_trackedEntityIds;
|
||||
std::unordered_set<int64_t> m_visibleChunks;
|
||||
bool m_isForkServer; // true when connected to a fork server (received MC|ForkHello)
|
||||
bool m_recivedRecipeRegistyUpdate;
|
||||
bool m_recivedCreativeRegistyUpdate;
|
||||
|
||||
static int64_t chunkKey(int x, int z) { return ((int64_t)x << 32) | ((int64_t)z & 0xFFFFFFFF); }
|
||||
|
||||
|
|
|
|||
|
|
@ -108,6 +108,7 @@ enum EGameHostOptionWorldSize
|
|||
#define GAMESETTING_VSYNC 0x01000000
|
||||
#define GAMESETTING_EXCLUSIVEFULLSCREEN 0x02000000
|
||||
#define GAMESETTING_CLASSICCRAFTING 0x04000000
|
||||
#define GAMESETTING_HIDESAVESIZEBAR 0x08000000
|
||||
|
||||
|
||||
// defines for languages
|
||||
|
|
|
|||
|
|
@ -184,6 +184,8 @@ enum eGameSetting
|
|||
|
||||
//TU25
|
||||
eGameSetting_ClassicCrafting,
|
||||
// if enabled hides the save size bar in loadcreatejoinmenu (load tab)
|
||||
eGameSetting_HideSaveSizeBar,
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -971,4 +973,4 @@ enum eMCLang
|
|||
|
||||
eMCLang_hans,
|
||||
eMCLang_hant,
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#include "stdafx.h"
|
||||
#include "stdafx.h"
|
||||
#include "../../Minecraft.World/net.minecraft.world.entity.item.h"
|
||||
#include "../../Minecraft.World/net.minecraft.world.entity.player.h"
|
||||
#include "../../Minecraft.World/net.minecraft.world.level.tile.entity.h"
|
||||
|
|
@ -27,6 +27,9 @@
|
|||
#include "../GameMode.h"
|
||||
#include "../Xbox/Social/SocialManager.h"
|
||||
#include "Tutorial/TutorialMode.h"
|
||||
#ifdef _WINDOWS64
|
||||
#include "../Windows64/Network/WinsockNetLayer.h" // HUCKLE - added for quit on disconnect
|
||||
#endif
|
||||
#if defined _XBOX || defined _WINDOWS64
|
||||
#include "../Xbox/XML/ATGXmlParser.h"
|
||||
#include "../Xbox/XML/xmlFilesCallback.h"
|
||||
|
|
@ -450,7 +453,7 @@ void CMinecraftApp::SetAction(int iPad, eXuiAction action, LPVOID param)
|
|||
|
||||
bool CMinecraftApp::IsAppPaused()
|
||||
{
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
|
||||
bool paused = m_bIsAppPaused;
|
||||
EnterCriticalSection(&m_saveNotificationCriticalSection);
|
||||
if( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 )
|
||||
|
|
@ -946,7 +949,9 @@ void CMinecraftApp::InitGameSettings()
|
|||
memset(pProfileSettings,0,sizeof(C_4JProfile::PROFILESETTINGS));
|
||||
SetDefaultOptions(pProfileSettings,i);
|
||||
Win64_LoadSettings(GameSettingsA[i]);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
ApplyGameSettingsChanged(i);
|
||||
#endif
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__
|
||||
C4JStorage::PROFILESETTINGS *pProfileSettings=StorageManager.GetDashboardProfileSettings(i);
|
||||
// 4J-PB - don't cause an options write to happen here
|
||||
|
|
@ -1502,6 +1507,7 @@ void CMinecraftApp::ApplyGameSettingsChanged(int iPad)
|
|||
|
||||
//TU25
|
||||
ActionGameSettings(iPad, eGameSetting_ClassicCrafting);
|
||||
ActionGameSettings(iPad, eGameSetting_HideSaveSizeBar);
|
||||
}
|
||||
|
||||
void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
|
||||
|
|
@ -1755,6 +1761,9 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
|
|||
case eGameSetting_ClassicCrafting:
|
||||
//nothing to do here
|
||||
break;
|
||||
case eGameSetting_HideSaveSizeBar:
|
||||
//nothing to do here
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2512,6 +2521,21 @@ void CMinecraftApp::SetGameSettings(int iPad,eGameSetting eVal,unsigned char ucV
|
|||
GameSettingsA[iPad]->bSettingsChanged = true;
|
||||
}
|
||||
break;
|
||||
case eGameSetting_HideSaveSizeBar:
|
||||
if ((GameSettingsA[iPad]->uiBitmaskValues & GAMESETTING_HIDESAVESIZEBAR) != (ucVal & 0x01) << 27)
|
||||
{
|
||||
if (ucVal == 1)
|
||||
{
|
||||
GameSettingsA[iPad]->uiBitmaskValues |= GAMESETTING_HIDESAVESIZEBAR;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameSettingsA[iPad]->uiBitmaskValues &= ~GAMESETTING_HIDESAVESIZEBAR;
|
||||
}
|
||||
ActionGameSettings(iPad, eVal);
|
||||
GameSettingsA[iPad]->bSettingsChanged = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2650,6 +2674,9 @@ unsigned char CMinecraftApp::GetGameSettings(int iPad,eGameSetting eVal)
|
|||
case eGameSetting_ClassicCrafting:
|
||||
return (GameSettingsA[iPad]->uiBitmaskValues & GAMESETTING_CLASSICCRAFTING) >> 26;
|
||||
|
||||
case eGameSetting_HideSaveSizeBar:
|
||||
return (GameSettingsA[iPad]->uiBitmaskValues & GAMESETTING_HIDESAVESIZEBAR) >> 27;
|
||||
|
||||
case eGameSetting_VSync:
|
||||
return (GameSettingsA[iPad]->uiBitmaskValues&GAMESETTING_VSYNC)>>24;
|
||||
|
||||
|
|
@ -3364,6 +3391,15 @@ void CMinecraftApp::HandleXuiActions(void)
|
|||
|
||||
SetAction(i,eAppAction_Idle);
|
||||
|
||||
// HUCKLE - added for quit game on disconnect
|
||||
#ifdef _WINDOWS64
|
||||
if(g_Win64MultiplayerQuitOnDisconnect == true)
|
||||
{
|
||||
app.ExitGame();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// If we're already leaving don't exit
|
||||
if (g_NetworkManager.IsLeavingGame())
|
||||
{
|
||||
|
|
@ -9589,8 +9625,9 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
|
|||
|
||||
void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC)
|
||||
{
|
||||
EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
|
||||
Model *pModel = renderer->getModel();
|
||||
EntityRenderDispatcher *dispatcher = EntityRenderDispatcher::instance;
|
||||
EntityRenderer *renderer = dispatcher ? dispatcher->getRenderer(eTYPE_PLAYER) : nullptr;
|
||||
Model *pModel = renderer ? renderer->getModel() : nullptr;
|
||||
vector<ModelPart *> *pvModelPart = new vector<ModelPart *>;
|
||||
vector<SKIN_BOX *> *pvSkinBoxes = new vector<SKIN_BOX *>;
|
||||
|
||||
|
|
@ -9621,8 +9658,9 @@ void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, D
|
|||
|
||||
vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA)
|
||||
{
|
||||
EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
|
||||
Model *pModel = renderer->getModel();
|
||||
EntityRenderDispatcher *dispatcher = EntityRenderDispatcher::instance;
|
||||
EntityRenderer *renderer = dispatcher ? dispatcher->getRenderer(eTYPE_PLAYER) : nullptr;
|
||||
Model *pModel = renderer ? renderer->getModel() : nullptr;
|
||||
vector<ModelPart *> *pvModelPart = new vector<ModelPart *>;
|
||||
|
||||
EnterCriticalSection( &csAdditionalModelParts );
|
||||
|
|
|
|||
|
After Width: | Height: | Size: 751 B |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 444 B |
BIN
Minecraft.Client/Common/Media/MediaWindows64/skinGraphicsLC.swf
Normal file
BIN
Minecraft.Client/Common/Media/MediaWindows64/skinLabelsLC.swf
Normal file
|
|
@ -916,7 +916,7 @@ void IUIScene_CraftingMenu::UpdateHighlight()
|
|||
|
||||
// special case for the torch coal/charcoal
|
||||
int id=pTempItemInstAdditional->getDescriptionId();
|
||||
LPCWSTR itemstring;
|
||||
wstring itemstring;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
|
|
@ -945,11 +945,15 @@ void IUIScene_CraftingMenu::UpdateHighlight()
|
|||
}
|
||||
break;
|
||||
default:
|
||||
itemstring=app.GetString(id );
|
||||
if (pTempItemInstAdditional->hasCustomHoverName()) {
|
||||
itemstring = pTempItemInstAdditional->getHoverName();
|
||||
} else {
|
||||
itemstring = app.GetString(id);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
setItemText(itemstring);
|
||||
setItemText(itemstring.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
#include "IUIScene_CreativeMenu.h"
|
||||
#include "stdafx.h"
|
||||
#include "IUIScene_CreativeMenu.h"
|
||||
|
||||
|
|
@ -22,6 +23,56 @@ vector< shared_ptr<ItemInstance> > IUIScene_CreativeMenu::categoryGroups[eCreati
|
|||
#define ITEM_AUX(id, aux) list->push_back( shared_ptr<ItemInstance>(new ItemInstance(id, 1, aux)) );
|
||||
#define DEF(index) list = &categoryGroups[index];
|
||||
|
||||
void IUIScene_CreativeMenu::_wipeCreativeItems() {
|
||||
for (int i = 0; i < eCreativeInventoryGroupsCount; i++) {
|
||||
IUIScene_CreativeMenu::categoryGroups[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
void IUIScene_CreativeMenu::loadFromLocal() {
|
||||
IUIScene_CreativeMenu::_wipeCreativeItems();
|
||||
IUIScene_CreativeMenu::staticCtor();
|
||||
}
|
||||
|
||||
void IUIScene_CreativeMenu::loadFromPacket(byteArray packetData) {
|
||||
ByteArrayInputStream bais(packetData);
|
||||
DataInputStream input(&bais);
|
||||
|
||||
IUIScene_CreativeMenu::_wipeCreativeItems();
|
||||
|
||||
for (int i = 0; i < eCreativeInventoryGroupsCount; i++) {
|
||||
int itemCount = input.readShort();
|
||||
|
||||
for (int j = 0; j < itemCount; j++) {
|
||||
int itemId = input.readShort();
|
||||
int itemAux = input.readShort();
|
||||
|
||||
shared_ptr<ItemInstance> item = std::make_shared<ItemInstance>(itemId, 1, 0);
|
||||
item->setRawAuxValue(itemAux);
|
||||
item->tag = Packet::readNbt(&input);
|
||||
|
||||
IUIScene_CreativeMenu::categoryGroups[i].emplace_back(item);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::shared_ptr<CustomPayloadPacket> IUIScene_CreativeMenu::createUpdatePacket() {
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
|
||||
for (int i = 0; i < eCreativeInventoryGroupsCount; i++) {
|
||||
dos.writeShort(IUIScene_CreativeMenu::categoryGroups[i].size());
|
||||
for (shared_ptr<ItemInstance>& item : IUIScene_CreativeMenu::categoryGroups[i]) {
|
||||
dos.writeShort(item->id);
|
||||
dos.writeShort(item->getAuxValue());
|
||||
Packet::writeNbt(item->tag, &dos);
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::UPDATE_CREATIVE_REGISTRY, baos.toByteArray());
|
||||
}
|
||||
|
||||
void IUIScene_CreativeMenu::staticCtor()
|
||||
{
|
||||
vector< shared_ptr<ItemInstance> > *list;
|
||||
|
|
@ -801,55 +852,56 @@ void IUIScene_CreativeMenu::staticCtor()
|
|||
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_JUMPBOOST))
|
||||
// end of tu31 potions
|
||||
|
||||
if (specs == nullptr) {
|
||||
specs = new TabSpec * [eCreativeInventoryTab_COUNT];
|
||||
|
||||
specs = new TabSpec*[eCreativeInventoryTab_COUNT];
|
||||
|
||||
// Top Row
|
||||
ECreative_Inventory_Groups blocksGroup[] = {eCreativeInventory_BuildingBlocks};
|
||||
specs[eCreativeInventoryTab_BuildingBlocks] = new TabSpec(L"Structures", IDS_GROUPNAME_BUILDING_BLOCKS, 1, blocksGroup);
|
||||
// Top Row
|
||||
ECreative_Inventory_Groups blocksGroup[] = { eCreativeInventory_BuildingBlocks };
|
||||
specs[eCreativeInventoryTab_BuildingBlocks] = new TabSpec(L"Structures", IDS_GROUPNAME_BUILDING_BLOCKS, 1, blocksGroup);
|
||||
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration};
|
||||
ECreative_Inventory_Groups debugDecorationsGroup[] = {eCreativeInventory_ArtToolsDecorations};
|
||||
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup, 0, nullptr, 1, debugDecorationsGroup);
|
||||
ECreative_Inventory_Groups decorationsGroup[] = { eCreativeInventory_Decoration };
|
||||
ECreative_Inventory_Groups debugDecorationsGroup[] = { eCreativeInventory_ArtToolsDecorations };
|
||||
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup, 0, nullptr, 1, debugDecorationsGroup);
|
||||
#else
|
||||
ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration};
|
||||
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup);
|
||||
ECreative_Inventory_Groups decorationsGroup[] = { eCreativeInventory_Decoration };
|
||||
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup);
|
||||
#endif
|
||||
|
||||
ECreative_Inventory_Groups redAndTranGroup[] = {eCreativeInventory_Transport, eCreativeInventory_Redstone};
|
||||
specs[eCreativeInventoryTab_RedstoneAndTransport] = new TabSpec(L"RedstoneAndTransport", IDS_GROUPNAME_REDSTONE_AND_TRANSPORT, 2, redAndTranGroup);
|
||||
ECreative_Inventory_Groups redAndTranGroup[] = { eCreativeInventory_Transport, eCreativeInventory_Redstone };
|
||||
specs[eCreativeInventoryTab_RedstoneAndTransport] = new TabSpec(L"RedstoneAndTransport", IDS_GROUPNAME_REDSTONE_AND_TRANSPORT, 2, redAndTranGroup);
|
||||
|
||||
ECreative_Inventory_Groups materialsGroup[] = {eCreativeInventory_Materials};
|
||||
specs[eCreativeInventoryTab_Materials] = new TabSpec(L"Materials", IDS_GROUPNAME_MATERIALS, 1, materialsGroup);
|
||||
ECreative_Inventory_Groups materialsGroup[] = { eCreativeInventory_Materials };
|
||||
specs[eCreativeInventoryTab_Materials] = new TabSpec(L"Materials", IDS_GROUPNAME_MATERIALS, 1, materialsGroup);
|
||||
|
||||
ECreative_Inventory_Groups foodGroup[] = {eCreativeInventory_Food};
|
||||
specs[eCreativeInventoryTab_Food] = new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup);
|
||||
ECreative_Inventory_Groups foodGroup[] = { eCreativeInventory_Food };
|
||||
specs[eCreativeInventoryTab_Food] = new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup);
|
||||
|
||||
ECreative_Inventory_Groups toolsGroup[] = {eCreativeInventory_ToolsArmourWeapons};
|
||||
specs[eCreativeInventoryTab_ToolsWeaponsArmor] = new TabSpec(L"Tools", IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR, 1, toolsGroup);
|
||||
ECreative_Inventory_Groups toolsGroup[] = { eCreativeInventory_ToolsArmourWeapons };
|
||||
specs[eCreativeInventoryTab_ToolsWeaponsArmor] = new TabSpec(L"Tools", IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR, 1, toolsGroup);
|
||||
|
||||
ECreative_Inventory_Groups brewingGroup[] = {eCreativeInventory_Brewing, eCreativeInventory_Potions_Level2_Extended, eCreativeInventory_Potions_Extended, eCreativeInventory_Potions_Level2, eCreativeInventory_Potions_Basic};
|
||||
ECreative_Inventory_Groups brewingGroup[] = { eCreativeInventory_Brewing, eCreativeInventory_Potions_Level2_Extended, eCreativeInventory_Potions_Extended, eCreativeInventory_Potions_Level2, eCreativeInventory_Potions_Basic };
|
||||
|
||||
// Just use the text LT - the graphic doesn't fit in splitscreen either
|
||||
// In 480p there's not enough room for the LT button, so use text instead
|
||||
//if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
|
||||
{
|
||||
specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"Brewing", IDS_GROUPNAME_POTIONS_480, 5, brewingGroup);
|
||||
// Just use the text LT - the graphic doesn't fit in splitscreen either
|
||||
// In 480p there's not enough room for the LT button, so use text instead
|
||||
//if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
|
||||
{
|
||||
specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"Brewing", IDS_GROUPNAME_POTIONS_480, 5, brewingGroup);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"icon_brewing.png", IDS_GROUPNAME_POTIONS, 1, brewingGroup, 4, potionsGroup);
|
||||
// }
|
||||
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
ECreative_Inventory_Groups miscGroup[] = { eCreativeInventory_Misc };
|
||||
ECreative_Inventory_Groups debugMiscGroup[] = { eCreativeInventory_ArtToolsMisc };
|
||||
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup, 0, nullptr, 1, debugMiscGroup);
|
||||
#else
|
||||
ECreative_Inventory_Groups miscGroup[] = { eCreativeInventory_Misc };
|
||||
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup);
|
||||
#endif
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"icon_brewing.png", IDS_GROUPNAME_POTIONS, 1, brewingGroup, 4, potionsGroup);
|
||||
// }
|
||||
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc};
|
||||
ECreative_Inventory_Groups debugMiscGroup[] = {eCreativeInventory_ArtToolsMisc};
|
||||
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup, 0, nullptr, 1, debugMiscGroup);
|
||||
#else
|
||||
ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc};
|
||||
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup);
|
||||
#endif
|
||||
}
|
||||
|
||||
IUIScene_CreativeMenu::IUIScene_CreativeMenu()
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
#include "IUIScene_AbstractContainerMenu.h"
|
||||
#include "../../../Minecraft.World/AbstractContainerMenu.h"
|
||||
#include "../../../Minecraft.World/CustomPayloadPacket.h"
|
||||
// 4J Stu - This class is for code that is common between XUI and Iggy
|
||||
|
||||
class SimpleContainer;
|
||||
|
|
@ -100,10 +101,16 @@ protected:
|
|||
bool m_bCarryingCreativeItem;
|
||||
int m_creativeSlotX, m_creativeSlotY, m_inventorySlotX, m_inventorySlotY;
|
||||
|
||||
static void _wipeCreativeItems();
|
||||
|
||||
public:
|
||||
static void staticCtor();
|
||||
IUIScene_CreativeMenu();
|
||||
|
||||
static void loadFromLocal();
|
||||
static void loadFromPacket(byteArray packetData);
|
||||
|
||||
static std::shared_ptr<CustomPayloadPacket> createUpdatePacket();
|
||||
protected:
|
||||
ECreativeInventoryTabs m_curTab;
|
||||
int m_tabDynamicPos[eCreativeInventoryTab_COUNT];
|
||||
|
|
|
|||
|
|
@ -438,6 +438,7 @@ static bool Win64_DeleteSaveDirectory(const wchar_t* wPath)
|
|||
// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
|
||||
void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
Minecraft *pMinecraft=Minecraft::GetInstance();
|
||||
|
||||
// 4J Added: Capture hardcore delete info before the server is destroyed
|
||||
|
|
@ -724,6 +725,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
|
|||
// Make sure we don't think saving is disabled in the menus
|
||||
StorageManager.SetSaveDisabled(false);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -780,4 +782,4 @@ int IUIScene_PauseMenu::DisableAutosaveDialogReturned(void *pParam,int iPad,C4JS
|
|||
app.SetAction(iPad,eAppAction_SaveGame);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -94,6 +94,18 @@ S32 UIControl::getYPos()
|
|||
return m_y;
|
||||
}
|
||||
|
||||
void UIControl::setXPos(S32 x)
|
||||
{
|
||||
m_x = x;
|
||||
IggyValueSetF64RS( getIggyValuePath(), m_nameXPos, nullptr, (F64)x );
|
||||
}
|
||||
|
||||
void UIControl::setYPos(S32 y)
|
||||
{
|
||||
m_y = y;
|
||||
IggyValueSetF64RS( getIggyValuePath(), m_nameYPos, nullptr, (F64)y );
|
||||
}
|
||||
|
||||
S32 UIControl::getWidth()
|
||||
{
|
||||
return m_width;
|
||||
|
|
|
|||
|
|
@ -81,6 +81,8 @@ public:
|
|||
|
||||
S32 getXPos();
|
||||
S32 getYPos();
|
||||
void setXPos(S32 x);
|
||||
void setYPos(S32 y);
|
||||
S32 getWidth();
|
||||
S32 getHeight();
|
||||
|
||||
|
|
|
|||
|
|
@ -14,6 +14,14 @@ bool UIControl_SaveList::setupControl(UIScene *scene, IggyValuePath *parent, con
|
|||
return success;
|
||||
}
|
||||
|
||||
void UIControl_SaveList::enableX2Icons()
|
||||
{
|
||||
IggyName useX2 = registerFastName(L"m_bUseX2IconButtons");
|
||||
IggyValueSetBooleanRS(getIggyValuePath(), useX2, nullptr, true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UIControl_SaveList::addItem(const wstring &label)
|
||||
{
|
||||
addItem(label, L"");
|
||||
|
|
@ -92,6 +100,78 @@ void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName,
|
|||
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
|
||||
}
|
||||
|
||||
void UIControl_SaveList::addItem(const string &label, const wstring &iconName1, const wstring &iconName2)
|
||||
{
|
||||
addItem(label, iconName1, iconName2, m_itemCount);
|
||||
++m_itemCount;
|
||||
}
|
||||
|
||||
void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2)
|
||||
{
|
||||
addItem(label, iconName1, iconName2, m_itemCount);
|
||||
++m_itemCount;
|
||||
}
|
||||
|
||||
void UIControl_SaveList::addItem(const string &label, const wstring &iconName1, const wstring &iconName2, int data)
|
||||
{
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[4];
|
||||
|
||||
IggyStringUTF8 stringVal;
|
||||
stringVal.string = (char*)label.c_str();
|
||||
stringVal.length = static_cast<S32>(label.length());
|
||||
value[0].type = IGGY_DATATYPE_string_UTF8;
|
||||
value[0].string8 = stringVal;
|
||||
|
||||
value[1].type = IGGY_DATATYPE_number;
|
||||
value[1].number = data;
|
||||
|
||||
IggyStringUTF16 stringVal2;
|
||||
stringVal2.string = (IggyUTF16*)iconName1.c_str();
|
||||
stringVal2.length = iconName1.length();
|
||||
value[2].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[2].string16 = stringVal2;
|
||||
|
||||
IggyStringUTF16 stringVal3;
|
||||
stringVal3.string = (IggyUTF16*)iconName2.c_str();
|
||||
stringVal3.length = iconName2.length();
|
||||
value[3].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[3].string16 = stringVal3;
|
||||
|
||||
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_addNewItemFunc, 4, value);
|
||||
}
|
||||
|
||||
void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2, int data)
|
||||
{
|
||||
wstring shaped = shapeArabicText(label);
|
||||
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[4];
|
||||
|
||||
IggyStringUTF16 stringVal;
|
||||
stringVal.string = (IggyUTF16*)shaped.c_str();
|
||||
stringVal.length = static_cast<S32>(shaped.length());
|
||||
value[0].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[0].string16 = stringVal;
|
||||
|
||||
value[1].type = IGGY_DATATYPE_number;
|
||||
value[1].number = data;
|
||||
|
||||
IggyStringUTF16 stringVal2;
|
||||
stringVal2.string = (IggyUTF16*)iconName1.c_str();
|
||||
stringVal2.length = iconName1.length();
|
||||
value[2].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[2].string16 = stringVal2;
|
||||
|
||||
IggyStringUTF16 stringVal3;
|
||||
stringVal3.string = (IggyUTF16*)iconName2.c_str();
|
||||
stringVal3.length = iconName2.length();
|
||||
value[3].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[3].string16 = stringVal3;
|
||||
|
||||
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_addNewItemFunc, 4, value);
|
||||
}
|
||||
|
||||
void UIControl_SaveList::setTextureName(int iId, const wstring &iconName)
|
||||
{
|
||||
IggyDataValue result;
|
||||
|
|
@ -107,3 +187,4 @@ void UIControl_SaveList::setTextureName(int iId, const wstring &iconName)
|
|||
value[1].string16 = stringVal;
|
||||
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 2 , value );
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -20,10 +20,17 @@ public:
|
|||
|
||||
void addItem(const string &label, const wstring &iconName);
|
||||
void addItem(const wstring &label, const wstring &iconName);
|
||||
void addItem(const string &label, const wstring &iconName1, const wstring &iconName2);
|
||||
void addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2);
|
||||
void setTextureName(int iId, const wstring &iconName);
|
||||
void enableX2Icons();
|
||||
|
||||
|
||||
private:
|
||||
void addItem(const string &label, const wstring &iconName, int data);
|
||||
void addItem(const wstring &label, const wstring &iconName, int data);
|
||||
void addItem(const string &label, const wstring &iconName1, const wstring &iconName2, int data);
|
||||
void addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2, int data);
|
||||
|
||||
|
||||
};
|
||||
|
|
@ -5,6 +5,7 @@
|
|||
#include "UIScene.h"
|
||||
#include "UIControl_Slider.h"
|
||||
#include "UIControl_TexturePackList.h"
|
||||
#include "UIControl_CheckBox.h"
|
||||
#include "UIControl_AchievementsList.h"
|
||||
#include "UIScene_AchievementsMenu.h"
|
||||
#include "../../../Minecraft.World/StringHelpers.h"
|
||||
|
|
@ -615,6 +616,8 @@ void UIController::loadSkins()
|
|||
//used these as skin.swf and skinInGame.swf it breaks some other things
|
||||
m_iggyLibraries[eLibrary_LCDefault] = loadSkin(L"skinLC.swf", L"skinLC.swf");
|
||||
m_iggyLibraries[eLibrary_LCInGame] = loadSkin(L"skinInGameLC.swf", L"skinInGameLC.swf");
|
||||
m_iggyLibraries[eLibrary_LCGraphics] = loadSkin(L"skinGraphicsLC.swf", L"skinGraphicsLC.swf");
|
||||
m_iggyLibraries[eLibrary_LCLabels] = loadSkin(L"skinLabelsLC.swf", L"skinLabelsLC.swf");
|
||||
|
||||
// Some 1080p menu ports (such as LoadCreateJoin) may import DR-specific HD
|
||||
// libraries by distinct names. Load them opportunistically when present so
|
||||
|
|
@ -834,6 +837,7 @@ void UIController::tickInput()
|
|||
{
|
||||
#ifdef _WINDOWS64
|
||||
m_mouseClickConsumedByScene = false;
|
||||
UIControl* currHitCtrl = NULL;
|
||||
if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
|
||||
{
|
||||
UIScene *pScene = nullptr;
|
||||
|
|
@ -1008,6 +1012,7 @@ void UIController::tickInput()
|
|||
hitControlId = -1;
|
||||
hitArea = INT_MAX;
|
||||
hitCtrl = NULL;
|
||||
hitCtrl = ctrl;
|
||||
break; // ButtonList takes priority
|
||||
}
|
||||
if (type == UIControl::eAchievementList)
|
||||
|
|
@ -1020,6 +1025,7 @@ void UIController::tickInput()
|
|||
hitControlId = -1;
|
||||
hitArea = INT_MAX;
|
||||
hitCtrl = NULL;
|
||||
hitCtrl = ctrl;
|
||||
break;
|
||||
}
|
||||
if (type == UIControl::eTexturePackList)
|
||||
|
|
@ -1068,6 +1074,8 @@ void UIController::tickInput()
|
|||
}
|
||||
}
|
||||
}
|
||||
currHitCtrl = hitCtrl;
|
||||
UpdateCursorIcon(currHitCtrl);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1194,6 +1202,27 @@ void UIController::tickInput()
|
|||
}
|
||||
}
|
||||
|
||||
void UIController::UpdateCursorIcon(UIControl *hitCtrl)
|
||||
{
|
||||
// from WinUser.h
|
||||
if (hitCtrl && (hitCtrl->getControlType() == UIControl::eButton || hitCtrl->getControlType() == UIControl::eButtonList))
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
|
||||
else if (hitCtrl && (hitCtrl->getControlType() == UIControl::eSlider || hitCtrl->getControlType() == UIControl::eTexturePackList))
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_SIZEWE));
|
||||
else if (hitCtrl && hitCtrl->getControlType() == UIControl::eTextInput)
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_IBEAM));
|
||||
else if (hitCtrl && hitCtrl->getControlType() == UIControl::eCheckBox) // Show the cross sign shaped cursor only when the checkbox is disabled/grayed out
|
||||
{
|
||||
UIControl_CheckBox *pCheck = static_cast<UIControl_CheckBox *>(hitCtrl);
|
||||
if (pCheck && !pCheck->IsEnabled())
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_NO));
|
||||
else
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
|
||||
}
|
||||
else
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_ARROW));
|
||||
}
|
||||
|
||||
void UIController::handleInput()
|
||||
{
|
||||
// For each user, loop over each key type and send messages based on the state
|
||||
|
|
@ -1487,10 +1516,16 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
|
|||
// hovering a horizontal list (e.g. TexturePackList), UP/DOWN otherwise.
|
||||
if (pressed && g_KBMInput.IsKBMActive())
|
||||
{
|
||||
if (m_bMouseHoverHorizontalList)
|
||||
key = (key == ACTION_MENU_OTHER_STICK_UP) ? ACTION_MENU_LEFT : ACTION_MENU_RIGHT;
|
||||
else
|
||||
key = (key == ACTION_MENU_OTHER_STICK_UP) ? ACTION_MENU_UP : ACTION_MENU_DOWN;
|
||||
UIScene* pTopScene = GetTopScene(0); // using 0 as default pad for KBM
|
||||
bool isJoinMenu = pTopScene && pTopScene->getSceneType() == eUIScene_JoinMenu;
|
||||
|
||||
if (!isJoinMenu)
|
||||
{
|
||||
if (m_bMouseHoverHorizontalList)
|
||||
key = (key == ACTION_MENU_OTHER_STICK_UP) ? ACTION_MENU_LEFT : ACTION_MENU_RIGHT;
|
||||
else
|
||||
key = (key == ACTION_MENU_OTHER_STICK_UP) ? ACTION_MENU_UP : ACTION_MENU_DOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2070,6 +2105,7 @@ bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUI
|
|||
SetMenuDisplayed(menuDisplayedPad,true);
|
||||
bool success = m_groups[static_cast<int>(group)]->NavigateToScene(iPad, scene, initData, layer);
|
||||
if(success && group == eUIGroup_Fullscreen) setFullscreenMenuDisplayed(true);
|
||||
UpdateCursorIcon(nullptr);
|
||||
LeaveCriticalSection(&m_navigationLock);
|
||||
|
||||
timer.PrintElapsedTime(L"Navigate to scene");
|
||||
|
|
@ -2109,6 +2145,7 @@ bool UIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUI
|
|||
navComplete = m_groups[static_cast<int>(eUIGroup_Fullscreen)]->NavigateBack(iPad, eScene, eLayer);
|
||||
if(!m_groups[static_cast<int>(eUIGroup_Fullscreen)]->GetMenuDisplayed()) SetMenuDisplayed(XUSER_INDEX_ANY,false);
|
||||
}
|
||||
UpdateCursorIcon(nullptr);
|
||||
return navComplete;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -105,6 +105,8 @@ private:
|
|||
|
||||
eLibrary_LCDefault,
|
||||
eLibrary_LCInGame,
|
||||
eLibrary_LCGraphics,
|
||||
eLibrary_LCLabels,
|
||||
|
||||
#if defined(_WINDOWS64)
|
||||
// Non-HD skin libraries needed by 720p/480p scene SWFs.
|
||||
|
|
@ -260,6 +262,7 @@ public:
|
|||
// INPUT
|
||||
private:
|
||||
void tickInput();
|
||||
void UpdateCursorIcon(UIControl *hitCtrl);
|
||||
void handleInput();
|
||||
void handleKeyPress(unsigned int iPad, unsigned int key);
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,12 @@
|
|||
#include "UI.h"
|
||||
#include "UIScene_Intro.h"
|
||||
|
||||
// HUCKLE - added below for joining game on launch
|
||||
#ifdef _WINDOWS64
|
||||
#include "../../Windows64/Network/WinsockNetLayer.h"
|
||||
#include "../../User.h"
|
||||
#endif
|
||||
|
||||
|
||||
UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
|
||||
{
|
||||
|
|
@ -104,6 +110,82 @@ void UIScene_Intro::handleInput(int iPad, int key, bool repeat, bool pressed, bo
|
|||
}
|
||||
#elif defined _XBOX_ONE
|
||||
ui.NavigateToScene(0,eUIScene_MainMenu);
|
||||
#elif defined _WINDOWS64
|
||||
// HUCKLE - added this for auto joining servers on game launch
|
||||
// THANKS so much to DrPerky and GeorgeV22 for helping with this bit, honestly got stuck for 4 hours :sob:
|
||||
if(g_Win64MultiplayerJoin == true)
|
||||
{
|
||||
int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
|
||||
if (!ProfileManager.IsSignedIn(primaryPad) || ProfileManager.IsGuest(primaryPad))
|
||||
{
|
||||
UINT uiIDA[1] = { IDS_OK };
|
||||
ui.RequestErrorMessage(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 1);
|
||||
ui.NavigateToScene(0, eUIScene_MainMenu);
|
||||
return;
|
||||
}
|
||||
|
||||
app.ClearSignInChangeUsersMask();
|
||||
app.ReleaseSaveThumbnail();
|
||||
ProfileManager.SetLockedProfile(primaryPad);
|
||||
ProfileManager.QuerySigninStatus();
|
||||
|
||||
if (!app.DLCInstallProcessCompleted())
|
||||
app.StartInstallDLCProcess(primaryPad);
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
pMinecraft->user->name = convStringToWstring(ProfileManager.GetGamertag(primaryPad));
|
||||
app.ApplyGameSettingsChanged(primaryPad);
|
||||
|
||||
auto sessionInfo = std::make_unique<FriendSessionInfo>();
|
||||
|
||||
// label and name
|
||||
const wchar_t* defaultName = L"";
|
||||
size_t nameLen = wcslen(defaultName);
|
||||
|
||||
// ip and port
|
||||
strncpy_s(sessionInfo->data.hostIP, g_Win64MultiplayerIP, sizeof(sessionInfo->data.hostIP) - 1);
|
||||
sessionInfo->data.hostPort = g_Win64MultiplayerPort;
|
||||
|
||||
// display label
|
||||
sessionInfo->displayLabel = new wchar_t[nameLen + 1];
|
||||
wcscpy_s(sessionInfo->displayLabel, nameLen + 1, defaultName);
|
||||
sessionInfo->displayLabelLength = static_cast<unsigned char>(nameLen);
|
||||
sessionInfo->displayLabelViewableStartIndex = 0;
|
||||
|
||||
// name
|
||||
wcsncpy_s(sessionInfo->data.hostName, XUSER_NAME_SIZE, defaultName, _TRUNCATE);
|
||||
|
||||
// session ids
|
||||
sessionInfo->sessionId = static_cast<uint64_t>(inet_addr(g_Win64MultiplayerIP)) |
|
||||
static_cast<uint64_t>(g_Win64MultiplayerPort) << 32;
|
||||
|
||||
// random props
|
||||
sessionInfo->data.isReadyToJoin = true;
|
||||
sessionInfo->data.isJoinable = true;
|
||||
|
||||
DWORD dwLocalUsersMask = 0;
|
||||
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
||||
|
||||
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( sessionInfo.get(), dwLocalUsersMask );
|
||||
|
||||
if (result == CGameNetworkManager::JOINGAME_PENDING)
|
||||
{
|
||||
ConnectionProgressParams *param = new ConnectionProgressParams();
|
||||
param->iPad = ProfileManager.GetPrimaryPad();
|
||||
param->stringId = IDS_PROGRESS_CONNECTING;
|
||||
param->showTooltips = true;
|
||||
param->setFailTimer = false;
|
||||
param->timerTime = 0;
|
||||
param->cancelFunc = nullptr;
|
||||
param->cancelFuncParam = nullptr;
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_ConnectingProgress, param);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.NavigateToScene(0,eUIScene_SaveMessage);
|
||||
}
|
||||
#else
|
||||
ui.NavigateToScene(0,eUIScene_SaveMessage);
|
||||
#endif
|
||||
|
|
@ -169,6 +251,82 @@ void UIScene_Intro::handleAnimationEnd()
|
|||
{
|
||||
m_bAnimationEnded = true;
|
||||
}
|
||||
#elif defined _WINDOWS64
|
||||
// HUCKLE - added this for auto joining servers on game launch
|
||||
// THANKS so much to DrPerky and GeorgeV22 for helping with this bit, honestly got stuck for 4 hours :sob:
|
||||
if(g_Win64MultiplayerJoin == true)
|
||||
{
|
||||
int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
|
||||
if (!ProfileManager.IsSignedIn(primaryPad) || ProfileManager.IsGuest(primaryPad))
|
||||
{
|
||||
UINT uiIDA[1] = { IDS_OK };
|
||||
ui.RequestErrorMessage(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 1);
|
||||
ui.NavigateToScene(0, eUIScene_MainMenu);
|
||||
return;
|
||||
}
|
||||
|
||||
app.ClearSignInChangeUsersMask();
|
||||
app.ReleaseSaveThumbnail();
|
||||
ProfileManager.SetLockedProfile(primaryPad);
|
||||
ProfileManager.QuerySigninStatus();
|
||||
|
||||
if (!app.DLCInstallProcessCompleted())
|
||||
app.StartInstallDLCProcess(primaryPad);
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
pMinecraft->user->name = convStringToWstring(ProfileManager.GetGamertag(primaryPad));
|
||||
app.ApplyGameSettingsChanged(primaryPad);
|
||||
|
||||
auto sessionInfo = std::make_unique<FriendSessionInfo>();
|
||||
|
||||
// label and name
|
||||
const wchar_t* defaultName = L"";
|
||||
size_t nameLen = wcslen(defaultName);
|
||||
|
||||
// ip and port
|
||||
strncpy_s(sessionInfo->data.hostIP, g_Win64MultiplayerIP, sizeof(sessionInfo->data.hostIP) - 1);
|
||||
sessionInfo->data.hostPort = g_Win64MultiplayerPort;
|
||||
|
||||
// display label
|
||||
sessionInfo->displayLabel = new wchar_t[nameLen + 1];
|
||||
wcscpy_s(sessionInfo->displayLabel, nameLen + 1, defaultName);
|
||||
sessionInfo->displayLabelLength = static_cast<unsigned char>(nameLen);
|
||||
sessionInfo->displayLabelViewableStartIndex = 0;
|
||||
|
||||
// name
|
||||
wcsncpy_s(sessionInfo->data.hostName, XUSER_NAME_SIZE, defaultName, _TRUNCATE);
|
||||
|
||||
// session ids
|
||||
sessionInfo->sessionId = static_cast<uint64_t>(inet_addr(g_Win64MultiplayerIP)) |
|
||||
static_cast<uint64_t>(g_Win64MultiplayerPort) << 32;
|
||||
|
||||
// random props
|
||||
sessionInfo->data.isReadyToJoin = true;
|
||||
sessionInfo->data.isJoinable = true;
|
||||
|
||||
DWORD dwLocalUsersMask = 0;
|
||||
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
||||
|
||||
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( sessionInfo.get(), dwLocalUsersMask );
|
||||
|
||||
if (result == CGameNetworkManager::JOINGAME_PENDING)
|
||||
{
|
||||
ConnectionProgressParams *param = new ConnectionProgressParams();
|
||||
param->iPad = ProfileManager.GetPrimaryPad();
|
||||
param->stringId = IDS_PROGRESS_CONNECTING;
|
||||
param->showTooltips = true;
|
||||
param->setFailTimer = false;
|
||||
param->timerTime = 0;
|
||||
param->cancelFunc = nullptr;
|
||||
param->cancelFuncParam = nullptr;
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_ConnectingProgress, param);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.NavigateToScene(0,eUIScene_SaveMessage);
|
||||
}
|
||||
#else
|
||||
ui.NavigateToScene(0,eUIScene_SaveMessage);
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
#include "..\..\MultiPlayerLocalPlayer.h"
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "..\..\Options.h"
|
||||
#include "..\..\EntityRenderDispatcher.h"
|
||||
|
|
|
|||
|
|
@ -12,10 +12,18 @@
|
|||
|
||||
#ifdef _WINDOWS64
|
||||
#include "../../Windows64/Network/WinsockNetLayer.h"
|
||||
#include "../../Windows64/4JLibs/inc/4J_Input.h"
|
||||
#endif
|
||||
|
||||
#define UPDATE_PLAYERS_TIMER_ID 0
|
||||
#define UPDATE_PLAYERS_TIMER_TIME 30000
|
||||
#define UPDATE_PLAYERS_TIMER_TIME 400.0
|
||||
|
||||
// static overlay state for howtoplay
|
||||
static Iggy* s_movieServerDesc = nullptr;
|
||||
static vector<unsigned char> s_movieDataServerDesc;
|
||||
static IggyName s_funcLoadPage = 0;
|
||||
static bool s_textInjected = false;
|
||||
static int s_injectionDelay = 0;
|
||||
|
||||
UIScene_JoinMenu::UIScene_JoinMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
|
||||
{
|
||||
|
|
@ -32,9 +40,67 @@ UIScene_JoinMenu::UIScene_JoinMenu(int iPad, void *_initData, UILayer *parentLay
|
|||
m_editServerPhase = eEditServer_Idle;
|
||||
m_editServerButtonIndex = -1;
|
||||
m_deleteServerButtonIndex = -1;
|
||||
|
||||
// reset the howtoplay state
|
||||
s_textInjected = false;
|
||||
s_injectionDelay = 0;
|
||||
|
||||
// load howtoplay it's like the messagebox xd
|
||||
if (!s_movieServerDesc)
|
||||
{
|
||||
wstring moviePath = L"HowToPlay";
|
||||
if (m_loadedResolution == eSceneResolution_1080) moviePath.append(L"1080.swf");
|
||||
else if (m_loadedResolution == eSceneResolution_720) moviePath.append(L"720.swf");
|
||||
else moviePath.append(L"480.swf");
|
||||
|
||||
byteArray baFile = ui.getMovieData(moviePath.c_str());
|
||||
if (baFile.data)
|
||||
{
|
||||
s_movieDataServerDesc.assign((unsigned char*)baFile.data, (unsigned char*)baFile.data + baFile.length);
|
||||
s_movieServerDesc = IggyPlayerCreateFromMemory(s_movieDataServerDesc.data(), (unsigned int)s_movieDataServerDesc.size(), nullptr);
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
IggyPlayerInitializeAndTickRS(s_movieServerDesc);
|
||||
IggyPlayerSetDisplaySize(s_movieServerDesc, m_movieWidth, m_movieHeight);
|
||||
s_funcLoadPage = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"LoadHowToPlayPage", -1);
|
||||
|
||||
// it maintains the resolution at 1080p so that it looks sharp
|
||||
IggyValuePath *root = IggyPlayerRootPath(s_movieServerDesc);
|
||||
if (root)
|
||||
{
|
||||
IggyValueSetF64RS(root, IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"x", -1), nullptr, 0.0);
|
||||
IggyValueSetF64RS(root, IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"y", -1), nullptr, 0.0);
|
||||
IggyValueSetF64RS(root, IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"width", -1), nullptr, (double)m_movieWidth);
|
||||
IggyValueSetF64RS(root, IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"height", -1), nullptr, (double)m_movieHeight);
|
||||
|
||||
// it hides the logo and other things that the howtoplay has
|
||||
const char* elementsToHide[] = { "__id0_", "__id1_", "__id2_" };
|
||||
IggyName visibleName = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"visible", -1);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
IggyValuePath path;
|
||||
if (IggyValuePathMakeNameRef(&path, root, elementsToHide[i])) {
|
||||
IggyValueSetBooleanRS(&path, visibleName, nullptr, false);
|
||||
}
|
||||
}
|
||||
|
||||
updateServerDescription();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
UIScene_JoinMenu::~UIScene_JoinMenu()
|
||||
{
|
||||
// destroy the player when closing the scene to avoid zombie pointers
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
IggyPlayerDestroy(s_movieServerDesc);
|
||||
s_movieServerDesc = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::updateTooltips()
|
||||
{
|
||||
int iA = -1;
|
||||
|
|
@ -65,45 +131,46 @@ void UIScene_JoinMenu::updateTooltips()
|
|||
|
||||
void UIScene_JoinMenu::tick()
|
||||
{
|
||||
if( !m_friendInfoRequestIssued )
|
||||
if (!m_friendInfoRequestIssued)
|
||||
{
|
||||
ui.NavigateToScene(m_iPad, eUIScene_Timer);
|
||||
g_NetworkManager.GetFullFriendSessionInfo(m_selectedSession, &friendSessionUpdated, this);
|
||||
m_friendInfoRequestIssued = true;
|
||||
}
|
||||
|
||||
if( m_friendInfoUpdatedOK )
|
||||
if (m_friendInfoUpdatedOK)
|
||||
{
|
||||
m_friendInfoUpdatedOK = false;
|
||||
|
||||
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME),eControl_JoinGame);
|
||||
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME), eControl_JoinGame);
|
||||
|
||||
m_buttonListPlayers.init(eControl_GamePlayers);
|
||||
m_buttonListPlayers.setYPos(m_buttonListPlayers.getYPos() + 300);
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
|
||||
for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ )
|
||||
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
{
|
||||
if( m_selectedSession->data.players[i] != nullptr )
|
||||
if (m_selectedSession->data.players[i] != nullptr)
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
if (app.DebugSettingsOn() && (app.GetGameSettingsDebugMask() & (1L << eDebugSetting_DebugLeaderboards)))
|
||||
{
|
||||
m_buttonListPlayers.addItem(L"WWWWWWWWWWWWWWWW");
|
||||
}
|
||||
else
|
||||
#endif
|
||||
#endif
|
||||
{
|
||||
string playerName(m_selectedSession->data.players[i].getOnlineID());
|
||||
|
||||
#ifndef __PSVITA__
|
||||
#ifndef __PSVITA__
|
||||
// Append guest number (any players in an online game not signed into PSN are guests)
|
||||
if( m_selectedSession->data.players[i].isSignedIntoPSN() == false )
|
||||
if (m_selectedSession->data.players[i].isSignedIntoPSN() == false)
|
||||
{
|
||||
char suffix[5];
|
||||
sprintf(suffix, " (%d)", m_selectedSession->data.players[i].getQuadrant() + 1);
|
||||
playerName.append(suffix);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
m_buttonListPlayers.addItem(playerName);
|
||||
}
|
||||
}
|
||||
|
|
@ -114,9 +181,9 @@ void UIScene_JoinMenu::tick()
|
|||
}
|
||||
}
|
||||
#elif defined(_DURANGO)
|
||||
for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ )
|
||||
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
{
|
||||
if ( m_selectedSession->searchResult.m_playerNames[i].size() )
|
||||
if (m_selectedSession->searchResult.m_playerNames[i].size())
|
||||
{
|
||||
m_buttonListPlayers.addItem(m_selectedSession->searchResult.m_playerNames[i]);
|
||||
}
|
||||
|
|
@ -149,73 +216,74 @@ void UIScene_JoinMenu::tick()
|
|||
m_labelLabels[eLabel_FireOn].init(app.GetString(IDS_LABEL_FIRE_SPREADS));
|
||||
|
||||
unsigned int uiGameHostSettings = m_selectedSession->data.m_uiGameHostSettings;
|
||||
switch(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Difficulty))
|
||||
switch (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_Difficulty))
|
||||
{
|
||||
case Difficulty::EASY:
|
||||
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_EASY) );
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_EASY));
|
||||
break;
|
||||
case Difficulty::NORMAL:
|
||||
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_NORMAL) );
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_NORMAL));
|
||||
break;
|
||||
case Difficulty::HARD:
|
||||
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_HARD) );
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_HARD));
|
||||
break;
|
||||
case Difficulty::PEACEFUL:
|
||||
default:
|
||||
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL) );
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL));
|
||||
break;
|
||||
}
|
||||
|
||||
int option = app.GetGameHostOption(uiGameHostSettings,eGameHostOption_GameType);
|
||||
if(option == GameType::CREATIVE->getId())
|
||||
int option = app.GetGameHostOption(uiGameHostSettings, eGameHostOption_GameType);
|
||||
if (option == GameType::CREATIVE->getId())
|
||||
{
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_CREATIVE) );
|
||||
m_labelValues[eLabel_GameType].init(app.GetString(IDS_CREATIVE));
|
||||
}
|
||||
else if(option == GameType::ADVENTURE->getId())
|
||||
else if (option == GameType::ADVENTURE->getId())
|
||||
{
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_ADVENTURE) );
|
||||
m_labelValues[eLabel_GameType].init(app.GetString(IDS_ADVENTURE));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_SURVIVAL) );
|
||||
m_labelValues[eLabel_GameType].init(app.GetString(IDS_SURVIVAL));
|
||||
}
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Gamertags)) m_labelValues[eLabel_GamertagsOn].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_GamertagsOn].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_Gamertags)) m_labelValues[eLabel_GamertagsOn].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_GamertagsOn].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Structures)) m_labelValues[eLabel_Structures].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_Structures].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_Structures)) m_labelValues[eLabel_Structures].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_Structures].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_LevelType)) m_labelValues[eLabel_LevelType].init( app.GetString(IDS_LEVELTYPE_SUPERFLAT) );
|
||||
else m_labelValues[eLabel_LevelType].init( app.GetString(IDS_LEVELTYPE_NORMAL) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_LevelType)) m_labelValues[eLabel_LevelType].init(app.GetString(IDS_LEVELTYPE_SUPERFLAT));
|
||||
else m_labelValues[eLabel_LevelType].init(app.GetString(IDS_LEVELTYPE_NORMAL));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_PvP))m_labelValues[eLabel_PVP].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_PVP].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_PvP))m_labelValues[eLabel_PVP].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_PVP].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_TrustPlayers)) m_labelValues[eLabel_Trust].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_Trust].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_TrustPlayers)) m_labelValues[eLabel_Trust].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_Trust].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_TNT)) m_labelValues[eLabel_TNTOn].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_TNTOn].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_TNT)) m_labelValues[eLabel_TNTOn].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_TNTOn].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_FireSpreads)) m_labelValues[eLabel_FireOn].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_FireOn].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_FireSpreads)) m_labelValues[eLabel_FireOn].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_FireOn].init(app.GetString(IDS_OFF));
|
||||
|
||||
m_bIgnoreInput = false;
|
||||
|
||||
// Alert the app the we want to be informed of ethernet connections
|
||||
app.SetLiveLinkRequired( true );
|
||||
app.SetLiveLinkRequired(true);
|
||||
|
||||
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_JoinMenu, 0);
|
||||
|
||||
addTimer(UPDATE_PLAYERS_TIMER_ID,UPDATE_PLAYERS_TIMER_TIME);
|
||||
addTimer(UPDATE_PLAYERS_TIMER_ID, UPDATE_PLAYERS_TIMER_TIME);
|
||||
}
|
||||
|
||||
if( m_friendInfoUpdatedERROR )
|
||||
if (m_friendInfoUpdatedERROR)
|
||||
{
|
||||
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME),eControl_JoinGame);
|
||||
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME), eControl_JoinGame);
|
||||
|
||||
m_buttonListPlayers.init(eControl_GamePlayers);
|
||||
m_buttonListPlayers.setYPos(m_buttonListPlayers.getYPos() + 300);
|
||||
|
||||
m_labelLabels[eLabel_Difficulty].init(app.GetString(IDS_LABEL_DIFFICULTY));
|
||||
m_labelLabels[eLabel_GameType].init(app.GetString(IDS_LABEL_GAME_TYPE));
|
||||
|
|
@ -228,14 +296,14 @@ void UIScene_JoinMenu::tick()
|
|||
m_labelLabels[eLabel_FireOn].init(app.GetString(IDS_LABEL_FIRE_SPREADS));
|
||||
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL));
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_CREATIVE) );
|
||||
m_labelValues[eLabel_GamertagsOn].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_Structures].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_LevelType].init( app.GetString(IDS_LEVELTYPE_NORMAL) );
|
||||
m_labelValues[eLabel_PVP].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_Trust].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_TNTOn].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_FireOn].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_GameType].init(app.GetString(IDS_CREATIVE));
|
||||
m_labelValues[eLabel_GamertagsOn].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_Structures].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_LevelType].init(app.GetString(IDS_LEVELTYPE_NORMAL));
|
||||
m_labelValues[eLabel_PVP].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_Trust].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_TNTOn].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_FireOn].init(app.GetString(IDS_OFF));
|
||||
|
||||
m_friendInfoUpdatedERROR = false;
|
||||
|
||||
|
|
@ -244,15 +312,109 @@ void UIScene_JoinMenu::tick()
|
|||
UINT uiIDA[1];
|
||||
uiIDA[0] = IDS_CONFIRM_OK;
|
||||
#ifdef _XBOX_ONE
|
||||
ui.RequestErrorMessage( IDS_CONNECTION_FAILED, IDS_DISCONNECTED_SERVER_QUIT, uiIDA,1,m_iPad,ErrorDialogReturned,this);
|
||||
ui.RequestErrorMessage(IDS_CONNECTION_FAILED, IDS_DISCONNECTED_SERVER_QUIT, uiIDA, 1, m_iPad, ErrorDialogReturned, this);
|
||||
#else
|
||||
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA,1,m_iPad,ErrorDialogReturned,this);
|
||||
ui.RequestErrorMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, m_iPad, ErrorDialogReturned, this);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
if (IggyPlayerReadyToTick(s_movieServerDesc))
|
||||
{
|
||||
IggyPlayerTickRS(s_movieServerDesc);
|
||||
|
||||
updateServerDescription();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
UIScene::tick();
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::updateServerDescription() {
|
||||
IggyValuePath* root = IggyPlayerRootPath(s_movieServerDesc);
|
||||
if (root)
|
||||
{
|
||||
// scale the size before Iggy reads it
|
||||
IggyValuePath textPath;
|
||||
if (IggyValuePathMakeNameRef(&textPath, root, "HowToPlayText_0"))
|
||||
{
|
||||
IggyName nameX = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"x", -1);
|
||||
IggyName nameY = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"y", -1);
|
||||
IggyName nameW = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"width", -1);
|
||||
IggyName nameH = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"height", -1);
|
||||
|
||||
if (m_loadedResolution == eSceneResolution_1080)
|
||||
{
|
||||
IggyValueSetF64RS(&textPath, nameX, nullptr, 333.0);// horizontal
|
||||
IggyValueSetF64RS(&textPath, nameY, nullptr, 340.0);// vertical
|
||||
IggyValueSetF64RS(&textPath, nameW, nullptr, 580.0);
|
||||
IggyValueSetF64RS(&textPath, nameH, nullptr, 270.0);
|
||||
}
|
||||
else //720
|
||||
{
|
||||
IggyValueSetF64RS(&textPath, nameX, nullptr, 252.0);
|
||||
IggyValueSetF64RS(&textPath, nameY, nullptr, 285.0);
|
||||
IggyValueSetF64RS(&textPath, nameW, nullptr, 440.0);
|
||||
IggyValueSetF64RS(&textPath, nameH, nullptr, 220.0);
|
||||
}
|
||||
}
|
||||
|
||||
// harcoded text for test it, later im gonna delete this and
|
||||
// and convert it so that people can add their description when adding the server
|
||||
if (s_funcLoadPage != 0)
|
||||
{
|
||||
IggyDataValue result;
|
||||
IggyDataValue args[2];
|
||||
args[0].type = IGGY_DATATYPE_number;
|
||||
args[0].number = 0; // 0 is the what's new page on howtoplay don't change it
|
||||
|
||||
wstring testText = L"\nNothing yet...";
|
||||
IggyStringUTF16 iggyStr;
|
||||
wstring formattedText = app.EscapeHTMLString(testText);
|
||||
formattedText = app.FormatChatMessage(formattedText);
|
||||
iggyStr.string = (IggyUTF16*)formattedText.c_str();
|
||||
iggyStr.length = (unsigned int)formattedText.length();
|
||||
|
||||
args[1].type = IGGY_DATATYPE_string_UTF16;
|
||||
args[1].string16 = iggyStr;
|
||||
|
||||
IggyResult res = IggyPlayerCallMethodRS(s_movieServerDesc, &result, root, s_funcLoadPage, 2, args);
|
||||
if (res == IGGY_RESULT_SUCCESS)
|
||||
{
|
||||
s_textInjected = true;
|
||||
}
|
||||
}
|
||||
|
||||
// keeps the text fixed so it doesn't move from its place
|
||||
IggyValuePath panelPath;
|
||||
if (s_textInjected && IggyValuePathMakeNameRef(&panelPath, root, "DynamicHtmlText"))
|
||||
{
|
||||
IggyName nameX = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"x", -1);
|
||||
IggyName nameY = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"y", -1);
|
||||
IggyName nameW = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"width", -1);
|
||||
IggyName nameH = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"height", -1);
|
||||
|
||||
if (m_loadedResolution == eSceneResolution_1080)
|
||||
{
|
||||
IggyValueSetF64RS(&panelPath, nameX, nullptr, 332.0);// horizontal
|
||||
IggyValueSetF64RS(&panelPath, nameY, nullptr, 340.0);// vertical
|
||||
IggyValueSetF64RS(&panelPath, nameW, nullptr, 580.0);
|
||||
IggyValueSetF64RS(&panelPath, nameH, nullptr, 270.0);
|
||||
}
|
||||
else //720p
|
||||
{
|
||||
IggyValueSetF64RS(&panelPath, nameX, nullptr, 250.0);
|
||||
IggyValueSetF64RS(&panelPath, nameY, nullptr, 290.0);
|
||||
IggyValueSetF64RS(&panelPath, nameW, nullptr, 400.0);
|
||||
IggyValueSetF64RS(&panelPath, nameH, nullptr, 230.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::friendSessionUpdated(bool success, void *pParam)
|
||||
{
|
||||
UIScene_JoinMenu *scene = static_cast<UIScene_JoinMenu *>(pParam);
|
||||
|
|
@ -275,6 +437,7 @@ int UIScene_JoinMenu::ErrorDialogReturned(void *pParam, int iPad, const C4JStora
|
|||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void UIScene_JoinMenu::updateComponents()
|
||||
{
|
||||
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
|
||||
|
|
@ -286,6 +449,19 @@ wstring UIScene_JoinMenu::getMoviePath()
|
|||
return L"JoinMenu";
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::render(S32 width, S32 height, C4JRender::eViewportType viewpBort)
|
||||
{
|
||||
UIScene::render(width, height, viewpBort);
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
IggyPlayerSetDisplaySize(s_movieServerDesc, width, height);
|
||||
IggyPlayerDraw(s_movieServerDesc);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
|
||||
{
|
||||
if(m_bIgnoreInput) return;
|
||||
|
|
@ -353,6 +529,21 @@ void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
|
|||
sendInputToMovie(key, repeat, pressed, released);
|
||||
handled = true;
|
||||
break;
|
||||
#ifdef _WINDOWS64
|
||||
case ACTION_MENU_OTHER_STICK_UP:
|
||||
case ACTION_MENU_OTHER_STICK_DOWN:
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
IggyEvent keyEvent;
|
||||
IggyKeycode iggyKeyCode = (key == ACTION_MENU_OTHER_STICK_UP) ? IGGY_KEYCODE_F11 : IGGY_KEYCODE_F12;
|
||||
IggyMakeEventKey(&keyEvent, pressed ? IGGY_KEYEVENT_Down : IGGY_KEYEVENT_Up, iggyKeyCode, IGGY_KEYLOC_Standard);
|
||||
|
||||
IggyEventResult res;
|
||||
IggyPlayerDispatchEventRS(s_movieServerDesc, &keyEvent, &res);
|
||||
handled = true;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,10 @@ private:
|
|||
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
||||
UI_MAP_ELEMENT( m_buttonJoinGame, "JoinGame")
|
||||
UI_MAP_ELEMENT( m_buttonListPlayers, "GamePlayers")
|
||||
if (m_loadedResolution == eSceneResolution_720)
|
||||
{
|
||||
m_buttonListPlayers.setYPos(170.0);
|
||||
}
|
||||
|
||||
UI_MAP_ELEMENT( m_labelLabels[0], "Label0")
|
||||
UI_MAP_ELEMENT( m_labelLabels[1], "Label1")
|
||||
|
|
@ -74,19 +78,24 @@ private:
|
|||
|
||||
public:
|
||||
UIScene_JoinMenu(int iPad, void *initData, UILayer *parentLayer);
|
||||
virtual ~UIScene_JoinMenu();
|
||||
void tick();
|
||||
static void friendSessionUpdated(bool success, void *pParam);
|
||||
static int ErrorDialogReturned(void *pParam, int iPad, const C4JStorage::EMessageResult);
|
||||
|
||||
virtual void updateTooltips();
|
||||
virtual void updateComponents();
|
||||
virtual void render(S32 width, S32 height, C4JRender::eViewportType viewpBort);
|
||||
|
||||
virtual EUIScene getSceneType() { return eUIScene_LoadMenu;}
|
||||
virtual EUIScene getSceneType() { return eUIScene_JoinMenu;}
|
||||
|
||||
protected:
|
||||
// TODO: This should be pure virtual in this class
|
||||
virtual wstring getMoviePath();
|
||||
|
||||
void updateServerDescription();
|
||||
|
||||
public:
|
||||
public:
|
||||
// INPUT
|
||||
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
|
||||
|
|
|
|||
|
|
@ -751,6 +751,7 @@ UIScene_LoadCreateJoinMenu::UIScene_LoadCreateJoinMenu(int iPad, void *initData,
|
|||
m_buttonListNewGames.init(eControl_NewGamesList);
|
||||
|
||||
m_buttonListGames.init(eControl_GamesList);
|
||||
m_buttonListGames.enableX2Icons();
|
||||
|
||||
|
||||
|
||||
|
|
@ -1614,6 +1615,32 @@ void UIScene_LoadCreateJoinMenu::UpdateMouseHoverForActiveTab()
|
|||
if (!ConvertMouseToSceneCoords(sceneMouseX, sceneMouseY))
|
||||
return;
|
||||
|
||||
// tab area threshold (approx coordinates based on handleMouseClick)
|
||||
float maxY = (getSceneResolution() == eSceneResolution_1080) ? 200.0f : 135.0f;
|
||||
|
||||
if (sceneMouseY < maxY)
|
||||
{
|
||||
// mouse is high up (near or on tabs) deselect lists to avoid collisions
|
||||
if (m_buttonListSaves.getCurrentSelection() != -1)
|
||||
{
|
||||
m_buttonListSaves.setCurrentSelection(-1);
|
||||
}
|
||||
if (m_buttonListNewGames.getCurrentSelection() != -1)
|
||||
{
|
||||
m_buttonListNewGames.setCurrentSelection(-1);
|
||||
}
|
||||
if (m_buttonListGames.getCurrentSelection() != -1)
|
||||
{
|
||||
m_buttonListGames.setCurrentSelection(-1);
|
||||
}
|
||||
|
||||
// reset internal indices to -1 so tick() doesn't restore selection
|
||||
m_iSaveListIndex = -1;
|
||||
m_iNewGameListIndex = -1;
|
||||
m_iGameListIndex = -1;
|
||||
m_bUpdateSaveSize = true; // refresh save size bar / secondary UI
|
||||
}
|
||||
|
||||
UIControl_ButtonList *pActiveList = nullptr;
|
||||
switch (m_activeTab)
|
||||
{
|
||||
|
|
@ -1757,6 +1784,76 @@ void UIScene_LoadCreateJoinMenu::UpdateMouseHoverForActiveTab()
|
|||
m_bPendingSaveSizeBarRefresh = true;
|
||||
m_bPendingJoinTabAvailabilityRefresh = true;
|
||||
}
|
||||
|
||||
bool UIScene_LoadCreateJoinMenu::handleMouseClick(F32 x, F32 y)
|
||||
{
|
||||
if (!hasFocus(m_iPad) || getMovie() == nullptr || g_KBMInput.IsMouseGrabbed() || !g_KBMInput.IsKBMActive())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_bIgnoreInput)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float sceneMouseX = 0.0f;
|
||||
float sceneMouseY = 0.0f;
|
||||
if (!ConvertMouseToSceneCoords(sceneMouseX, sceneMouseY))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float loadMinX = 335.0f;
|
||||
float loadMaxX = 535.0f;
|
||||
float createMaxX = 735.0f;
|
||||
float joinMaxX = 935.0f;
|
||||
float minY = 77.0f;
|
||||
float maxY = 135.0f;
|
||||
|
||||
if (getSceneResolution() == eSceneResolution_1080)
|
||||
{
|
||||
loadMinX = 502.0f;
|
||||
loadMaxX = 802.0f;
|
||||
createMaxX = 1102.0f;
|
||||
joinMaxX = 1402.0f;
|
||||
minY = 115.0f;
|
||||
maxY = 200.0f;
|
||||
}
|
||||
|
||||
if (sceneMouseY >= minY && sceneMouseY <= maxY)
|
||||
{
|
||||
if (sceneMouseX >= loadMinX && sceneMouseX <= loadMaxX)
|
||||
{
|
||||
if (m_activeTab != eTab_Load)
|
||||
{
|
||||
SetActiveTab(eTab_Load, true);
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
}
|
||||
return true; // click consumed by tab
|
||||
}
|
||||
else if (sceneMouseX > loadMaxX && sceneMouseX <= createMaxX)
|
||||
{
|
||||
if (m_activeTab != eTab_Create)
|
||||
{
|
||||
SetActiveTab(eTab_Create, true);
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
}
|
||||
return true; // click consumed by tab
|
||||
}
|
||||
else if (sceneMouseX > createMaxX && sceneMouseX <= joinMaxX)
|
||||
{
|
||||
if (m_activeTab != eTab_Join)
|
||||
{
|
||||
SetActiveTab(eTab_Join, true);
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
}
|
||||
return true; // click consumed by tab
|
||||
}
|
||||
}
|
||||
|
||||
return UIScene::handleMouseClick(x, y);
|
||||
}
|
||||
#endif
|
||||
wstring UIScene_LoadCreateJoinMenu::getMoviePath()
|
||||
|
||||
|
|
@ -1943,7 +2040,10 @@ void UIScene_LoadCreateJoinMenu::UpdateSaveSizeBarVisibility()
|
|||
|
||||
|
||||
|
||||
const bool showSaveSizeBar = (m_activeTab == eTab_Load);
|
||||
// user option to hide the save size bar entirely (added via SettingsUIMenu checkbox)
|
||||
const bool hideBar = (app.GetGameSettings(m_iPad, eGameSetting_HideSaveSizeBar) != 0);
|
||||
|
||||
const bool showSaveSizeBar = (m_activeTab == eTab_Load) && !hideBar;
|
||||
|
||||
IggyDataValue result;
|
||||
|
||||
|
|
@ -1963,6 +2063,10 @@ void UIScene_LoadCreateJoinMenu::tick()
|
|||
|
||||
UIScene::tick();
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
UpdateMouseHoverForActiveTab();
|
||||
#endif
|
||||
|
||||
#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 || defined __PSVITA__)
|
||||
|
||||
if(m_bExitScene) // navigate forward or back
|
||||
|
|
@ -4587,81 +4691,74 @@ void UIScene_LoadCreateJoinMenu::RebuildJoinGamesListVisual(bool syncFocus)
|
|||
|
||||
m_buttonListGames.setCurrentSelection(0);
|
||||
|
||||
for( FriendSessionInfo *sessionInfo : *m_currentSessions )
|
||||
|
||||
for (FriendSessionInfo *sessionInfo : *m_currentSessions)
|
||||
{
|
||||
const int gameType = app.GetGameHostOption(sessionInfo->data.m_uiGameHostSettings, eGameHostOption_GameType);
|
||||
const wchar_t *modeIconFile = L"SurvivalIcon.png";
|
||||
const wchar_t *modeIconName = L"SurvivalIcon";
|
||||
|
||||
wchar_t textureName[64] = L"\0";
|
||||
|
||||
if(sessionInfo->data.texturePackParentId!=0)
|
||||
|
||||
if (gameType == GameType::CREATIVE->getId())
|
||||
{
|
||||
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId);
|
||||
DWORD dwImageBytes=0;
|
||||
PBYTE pbImageData=nullptr;
|
||||
|
||||
if(tp==nullptr)
|
||||
|
||||
{
|
||||
|
||||
DWORD dwBytes=0;
|
||||
PBYTE pbData=nullptr;
|
||||
app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes);
|
||||
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
|
||||
|
||||
if(dwImageBytes > 0 && pbImageData)
|
||||
|
||||
{
|
||||
|
||||
swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
|
||||
{
|
||||
|
||||
pbImageData = tp->getPackIcon(dwImageBytes);
|
||||
if(dwImageBytes > 0 && pbImageData)
|
||||
|
||||
{
|
||||
|
||||
swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
modeIconFile = L"CreativeIcon.png";
|
||||
modeIconName = L"CreativeIcon";
|
||||
}
|
||||
else if (gameType == GameType::ADVENTURE->getId())
|
||||
{
|
||||
modeIconFile = L"AdventureIcon.png";
|
||||
modeIconName = L"AdventureIcon";
|
||||
}
|
||||
|
||||
else
|
||||
// register game mode icon
|
||||
TrySetButtonListIcon(m_buttonListGames, -1, modeIconFile, modeIconName);
|
||||
|
||||
// texture pack icon logic
|
||||
wchar_t tpIconName[64] = L"\0";
|
||||
if (sessionInfo->data.texturePackParentId != 0)
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId);
|
||||
DWORD dwImageBytes = 0;
|
||||
PBYTE pbImageData = nullptr;
|
||||
|
||||
if (tp == nullptr)
|
||||
{
|
||||
DWORD dwBytes = 0;
|
||||
PBYTE pbData = nullptr;
|
||||
app.GetTPD(sessionInfo->data.texturePackParentId, &pbData, &dwBytes);
|
||||
app.GetFileFromTPD(eTPDFileType_Icon, pbData, dwBytes, &pbImageData, &dwImageBytes);
|
||||
|
||||
if (dwImageBytes > 0 && pbImageData)
|
||||
{
|
||||
swprintf(tpIconName, 64, L"tp_%ls", sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(tpIconName, pbImageData, dwImageBytes);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pbImageData = tp->getPackIcon(dwImageBytes);
|
||||
if (dwImageBytes > 0 && pbImageData)
|
||||
{
|
||||
swprintf(tpIconName, 64, L"tp_%ls", sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(tpIconName, pbImageData, dwImageBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(0);
|
||||
DWORD dwImageBytes;
|
||||
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
|
||||
if(dwImageBytes > 0 && pbImageData)
|
||||
|
||||
if (dwImageBytes > 0 && pbImageData)
|
||||
{
|
||||
|
||||
swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
|
||||
|
||||
swprintf(tpIconName, 64, L"tp_%ls", sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(tpIconName, pbImageData, dwImageBytes);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
m_buttonListGames.addItem( sessionInfo->displayLabel, textureName );
|
||||
m_buttonListGames.addItem(sessionInfo->displayLabel, modeIconName, tpIconName);
|
||||
|
||||
if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
|
||||
if (memcmp(&selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID)) == 0)
|
||||
|
||||
{
|
||||
|
||||
|
|
|
|||
|
|
@ -220,6 +220,7 @@ private:
|
|||
void UpdateSaveSizeBarVisibility();
|
||||
#ifdef _WINDOWS64
|
||||
void UpdateMouseHoverForActiveTab();
|
||||
virtual bool handleMouseClick(F32 x, F32 y) override;
|
||||
bool ConvertMouseToSceneCoords(float &sceneMouseX, float &sceneMouseY);
|
||||
void GetAbsoluteControlRect(UIControl *pControl, S32 &x, S32 &y, S32 &w, S32 &h);
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
#include "stdafx.h"
|
||||
#include "../App_enums.h"
|
||||
#include "UI.h"
|
||||
#include "UIScene_SettingsUIMenu.h"
|
||||
|
||||
|
|
@ -16,6 +17,8 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
|
|||
m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
|
||||
m_checkboxShowSplitscreenGamertags.init(app.GetString(IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS),eControl_ShowSplitscreenGamertags,(app.GetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags)!=0));
|
||||
m_checkboxShowClassicCrafting.init(app.GetString(IDS_CHECKBOX_CLASSICCRAFTING), eControl_ShowClassicCrafting, (app.GetGameSettings(m_iPad, eGameSetting_ClassicCrafting) != 0));
|
||||
// label is hardcoded for now (no IDS_* yet)
|
||||
m_checkboxHideLoadCreateJoinSaveSizeBar.init(L"Hide world disk space bar", eControl_HideSaveSizeBar, (app.GetGameSettings(m_iPad, eGameSetting_HideSaveSizeBar) != 0));
|
||||
|
||||
WCHAR TempString[256];
|
||||
|
||||
|
|
@ -106,6 +109,7 @@ void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pr
|
|||
app.SetGameSettings(m_iPad,eGameSetting_DeathMessages,m_checkboxDisplayDeathMessages.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_AnimatedCharacter,m_checkboxDisplayAnimatedCharacter.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad, eGameSetting_ClassicCrafting, m_checkboxShowClassicCrafting.IsChecked() ? 1 : 0);
|
||||
app.SetGameSettings(m_iPad, eGameSetting_HideSaveSizeBar, m_checkboxHideLoadCreateJoinSaveSizeBar.IsChecked() ? 1 : 0);
|
||||
|
||||
|
||||
// if the splitscreen vertical/horizontal has changed, need to update the scenes
|
||||
|
|
|
|||
|
|
@ -14,11 +14,12 @@ private:
|
|||
eControl_Splitscreen,
|
||||
eControl_ShowSplitscreenGamertags,
|
||||
eControl_ShowClassicCrafting,
|
||||
eControl_HideSaveSizeBar,
|
||||
eControl_UISize,
|
||||
eControl_UISizeSplitscreen
|
||||
};
|
||||
|
||||
UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand, m_checkboxDisplayDeathMessages, m_checkboxDisplayAnimatedCharacter, m_checkboxSplitscreen, m_checkboxShowSplitscreenGamertags, m_checkboxShowClassicCrafting; // Checkboxes
|
||||
UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand, m_checkboxDisplayDeathMessages, m_checkboxDisplayAnimatedCharacter, m_checkboxSplitscreen, m_checkboxShowSplitscreenGamertags, m_checkboxShowClassicCrafting, m_checkboxHideLoadCreateJoinSaveSizeBar; // Checkboxes
|
||||
UIControl_Slider m_sliderUISize, m_sliderUISizeSplitscreen; // Sliders
|
||||
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
||||
UI_MAP_ELEMENT( m_checkboxDisplayHUD, "DisplayHUD")
|
||||
|
|
@ -28,6 +29,7 @@ private:
|
|||
UI_MAP_ELEMENT( m_checkboxSplitscreen, "Splitscreen")
|
||||
UI_MAP_ELEMENT( m_checkboxShowSplitscreenGamertags, "ShowSplitscreenGamertags")
|
||||
UI_MAP_ELEMENT(m_checkboxShowClassicCrafting, "ShowClassicCrafting")
|
||||
UI_MAP_ELEMENT(m_checkboxHideLoadCreateJoinSaveSizeBar, "LoadCreateJoinSaveSizeBar")
|
||||
|
||||
UI_MAP_ELEMENT( m_sliderUISize, "UISize")
|
||||
UI_MAP_ELEMENT( m_sliderUISizeSplitscreen, "UISizeSplitscreen")
|
||||
|
|
@ -52,4 +54,4 @@ public:
|
|||
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
|
||||
|
||||
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 198 KiB After Width: | Height: | Size: 198 KiB |
|
Before Width: | Height: | Size: 3 KiB After Width: | Height: | Size: 2.5 KiB |
|
|
@ -13,11 +13,19 @@
|
|||
#include "../Minecraft.World/SkullTileEntity.h"
|
||||
#include "../Minecraft.World/LivingEntity.h"
|
||||
#include "../Minecraft.World/Facing.h"
|
||||
#include "../Minecraft.Client/SimpleIcon.h"
|
||||
#include "../Minecraft.World/AirTile.h"
|
||||
|
||||
|
||||
CustomHeadLayer::CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer)
|
||||
: headPart(headPart), parentRenderer(parentRenderer)
|
||||
{
|
||||
tileRenderer = new TileRenderer();
|
||||
|
||||
}
|
||||
|
||||
CustomHeadLayer::~CustomHeadLayer() {
|
||||
delete tileRenderer;
|
||||
}
|
||||
|
||||
int CustomHeadLayer::colorsOnDamage()
|
||||
|
|
@ -90,12 +98,136 @@ void CustomHeadLayer::render(shared_ptr<LivingEntity> mob,
|
|||
|
||||
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
Minecraft* mc = Minecraft::GetInstance();
|
||||
if (mc)
|
||||
{
|
||||
auto* iihr = mc->getItemInHandRenderer();
|
||||
if (iihr)
|
||||
iihr->renderItem(mob, helmet, 0, true);
|
||||
// 4J - code borrowed from render method below, although not factoring in brightness as that should already be being taken into account
|
||||
// by texture lighting. This is for colourising things held in 3rd person view.
|
||||
if ((item != nullptr)) {
|
||||
int col = Item::items[item->id]->getColor(helmet, 0);
|
||||
float red = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
|
||||
glColor4f(red, g, b, 1);
|
||||
}
|
||||
|
||||
Minecraft* minecraft = Minecraft::GetInstance();
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
Tile* tile = Tile::tiles[item->id];
|
||||
if ((item->getIconType() == Icon::TYPE_TERRAIN && tile != nullptr && TileRenderer::canRender(tile->getRenderShape())) && item->id != AirTile::barrier_Id)
|
||||
{
|
||||
MemSect(31);
|
||||
minecraft->textures->bindTexture(minecraft->textures->getTextureLocation(Icon::TYPE_TERRAIN));
|
||||
MemSect(0);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
tileRenderer->renderTile(Tile::tiles[item->id], helmet->getAuxValue(), SharedConstants::TEXTURE_LIGHTING ? 1.0f : mob->getBrightness(1)); // 4J - change brought forward from 1.8.2
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
else
|
||||
{
|
||||
MemSect(31);
|
||||
Icon* icon = mob->getItemInHandIcon(helmet, 0);
|
||||
if (icon == nullptr)
|
||||
{
|
||||
glPopMatrix();
|
||||
MemSect(0);
|
||||
return;
|
||||
}
|
||||
|
||||
bool bIsTerrain = item->getIconType() == Icon::TYPE_TERRAIN;
|
||||
minecraft->textures->bindTexture(minecraft->textures->getTextureLocation(item->getIconType()));
|
||||
|
||||
MemSect(0);
|
||||
Tesselator* t = Tesselator::getInstance();
|
||||
|
||||
// Consider forcing the mipmap LOD level to use, if this is to be rendered from a larger than standard source texture.
|
||||
int iconWidth = icon->getWidth();
|
||||
int LOD = -1; // Default to not doing anything special with LOD forcing
|
||||
if (iconWidth == 32)
|
||||
{
|
||||
LOD = 1; // Force LOD level 1 to achieve texture reads from 256x256 map
|
||||
}
|
||||
else if (iconWidth == 64)
|
||||
{
|
||||
LOD = 2; // Force LOD level 2 to achieve texture reads from 256x256 map
|
||||
}
|
||||
RenderManager.StateSetForceLOD(LOD);
|
||||
|
||||
// 4J Original comment
|
||||
// Yes, these are backwards.
|
||||
// No, I don't know why.
|
||||
// 4J Stu - Make them the right way round...u coords were swapped
|
||||
float u0 = icon->getU0();
|
||||
float u1 = icon->getU1();
|
||||
float v0 = icon->getV0();
|
||||
float v1 = icon->getV1();
|
||||
|
||||
float xo = 0.0f;
|
||||
float yo = 0.3f;
|
||||
|
||||
// Re position height of held item if skin is small
|
||||
if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel))
|
||||
{
|
||||
if (mob->isRiding())
|
||||
{
|
||||
std::shared_ptr<Entity> ridingEntity = mob->riding;
|
||||
if (ridingEntity != nullptr) // Safety check;
|
||||
{
|
||||
yo += 0.3f; // reverts the change in Boat.cpp for smaller models.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnable(GL_RESCALE_NORMAL);
|
||||
glTranslatef(-xo, -yo, 0);
|
||||
glScalef(1, 1, 1);
|
||||
|
||||
glRotatef(90, 0, 1, 0);
|
||||
glTranslatef(-7.5f / 16.0f, 9 / 16.0f, 0);
|
||||
glTranslatef(0, 0.03f, 0);
|
||||
float dd = 1 / 16.0f;
|
||||
|
||||
ItemInHandRenderer::renderItem3D(t, u0, v0, u1, v1, icon->getSourceWidth(), icon->getSourceHeight(), 1 / 16.0f, false, bIsTerrain);
|
||||
|
||||
if (item != nullptr && helmet->isFoil())
|
||||
{
|
||||
glDepthFunc(GL_EQUAL);
|
||||
glDisable(GL_LIGHTING);
|
||||
minecraft->textures->bindTexture(&ItemInHandRenderer::ENCHANT_GLINT_LOCATION);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_COLOR, GL_ONE);
|
||||
float br = 0.76f;
|
||||
glColor4f(0.5f * br, 0.25f * br, 0.8f * br, 1); // MGH - for some reason this colour isn't making it through to the render, so I've added to the tesselator for the glint geom above
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPushMatrix();
|
||||
float ss = 1 / 8.0f;
|
||||
glScalef(ss, ss, ss);
|
||||
float sx = Minecraft::currentTimeMillis() % (3000) / (3000.0f) * 8;
|
||||
glTranslatef(sx, 0, 0);
|
||||
glRotatef(-50, 0, 0, 1);
|
||||
|
||||
ItemInHandRenderer::renderItem3D(t, 0, 0, 1, 1, 256, 256, 1 / 16.0f, true, bIsTerrain);
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glScalef(ss, ss, ss);
|
||||
sx = System::currentTimeMillis() % (3000 + 1873) / (3000 + 1873.0f) * 8;
|
||||
glTranslatef(-sx, 0, 0);
|
||||
glRotatef(10, 0, 0, 1);
|
||||
ItemInHandRenderer::renderItem3D(t, 0, 0, 1, 1, 256, 256, 1 / 16.0f, true, bIsTerrain);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_LIGHTING);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
}
|
||||
|
||||
RenderManager.StateSetForceLOD(-1);
|
||||
|
||||
glDisable(GL_RESCALE_NORMAL);
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,14 +4,17 @@
|
|||
class ModelPart;
|
||||
class LivingEntity;
|
||||
class LivingEntityRenderer;
|
||||
class TileRenderer;
|
||||
|
||||
class CustomHeadLayer : public RenderLayer {
|
||||
public:
|
||||
ModelPart* headPart;
|
||||
LivingEntityRenderer* parentRenderer;
|
||||
|
||||
TileRenderer* tileRenderer;
|
||||
|
||||
CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer);
|
||||
virtual ~CustomHeadLayer() {}
|
||||
virtual ~CustomHeadLayer();
|
||||
|
||||
virtual int colorsOnDamage() override;
|
||||
virtual void render(shared_ptr<LivingEntity> mob,
|
||||
|
|
|
|||
|
|
@ -148,6 +148,7 @@ GameRenderer::GameRenderer(Minecraft *mc)
|
|||
itemInHandRenderer = nullptr;
|
||||
|
||||
// 4J-PB - set up the local players iteminhand renderers here - needs to be done with lighting enabled so that the render geometry gets compiled correctly
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
glEnable(GL_LIGHTING);
|
||||
mc->localitemInHandRenderers[0] = new ItemInHandRenderer(mc);//itemInHandRenderer;
|
||||
mc->localitemInHandRenderers[1] = new ItemInHandRenderer(mc);
|
||||
|
|
@ -170,7 +171,9 @@ GameRenderer::GameRenderer(Minecraft *mc)
|
|||
for(int i=0;i<NUM_LIGHT_TEXTURES;i++)
|
||||
lightPixels[i] = intArray(16*16);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
#ifdef MULTITHREAD_ENABLE
|
||||
m_updateEvents = new C4JThread::EventArray(eUpdateEventCount, C4JThread::EventArray::e_modeAutoClear);
|
||||
m_updateEvents->Set(eUpdateEventIsFinished);
|
||||
|
|
@ -183,6 +186,7 @@ GameRenderer::GameRenderer(Minecraft *mc)
|
|||
m_updateThread->SetProcessor(CPU_CORE_CHUNK_UPDATE);
|
||||
m_updateThread->Run();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
// 4J Stu Added to go with 1.8.2 change
|
||||
|
|
|
|||
|
|
@ -8,6 +8,15 @@ GuiParticles::GuiParticles(Minecraft *mc)
|
|||
this->mc = mc;
|
||||
}
|
||||
|
||||
GuiParticles::~GuiParticles()
|
||||
{
|
||||
for (GuiParticle *gp : particles)
|
||||
{
|
||||
delete gp;
|
||||
}
|
||||
particles.clear();
|
||||
}
|
||||
|
||||
void GuiParticles::tick()
|
||||
{
|
||||
for (unsigned int i = 0; i < particles.size(); i++)
|
||||
|
|
@ -19,6 +28,7 @@ void GuiParticles::tick()
|
|||
|
||||
if (gp->removed)
|
||||
{
|
||||
delete gp;
|
||||
particles.erase(particles.begin()+i);
|
||||
i--;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ private:
|
|||
|
||||
public:
|
||||
GuiParticles(Minecraft *mc);
|
||||
~GuiParticles();
|
||||
void tick();
|
||||
void add(GuiParticle *guiParticle);
|
||||
void render(float a);
|
||||
|
|
|
|||
|
|
@ -110,81 +110,75 @@ void ItemFrameRenderer::drawFrame(shared_ptr<ItemFrame> itemFrame)
|
|||
|
||||
void ItemFrameRenderer::drawItem(shared_ptr<ItemFrame> entity)
|
||||
{
|
||||
Minecraft *pMinecraft=Minecraft::GetInstance();
|
||||
|
||||
shared_ptr<ItemInstance> instance = entity->getItem();
|
||||
if (instance == nullptr) return;
|
||||
shared_ptr<ItemInstance> instance = entity->getItem();
|
||||
if (instance == nullptr) return;
|
||||
|
||||
shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(entity->level, 0, 0, 0, instance);
|
||||
itemEntity->getItem()->count = 1;
|
||||
itemEntity->bobOffs = 0;
|
||||
shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(entity->level, 0, 0, 0, instance);
|
||||
itemEntity->getItem()->count = 1;
|
||||
itemEntity->bobOffs = 0;
|
||||
|
||||
glPushMatrix();
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef((-7.25f / 16.0f) * Direction::STEP_X[entity->dir], -0.18f, (-7.25f / 16.0f) * Direction::STEP_Z[entity->dir]);
|
||||
glRotatef(180 + entity->yRot, 0, 1, 0);
|
||||
glRotatef(-90 * entity->getRotation(), 0, 0, 1);
|
||||
glRotatef(180.0f + entity->yRot, 0, 1, 0);
|
||||
glTranslatef(0.0f, 0.0f, -0.4375f);
|
||||
|
||||
switch (entity->getRotation())
|
||||
{
|
||||
case 1:
|
||||
glTranslatef(-0.16f, -0.16f, 0);
|
||||
break;
|
||||
case 2:
|
||||
glTranslatef(0, -0.32f, 0);
|
||||
break;
|
||||
case 3:
|
||||
glTranslatef(0.16f, -0.16f, 0);
|
||||
break;
|
||||
}
|
||||
int rotation = entity->getRotation();
|
||||
bool isMap = (itemEntity->getItem()->getItem() == Item::map);
|
||||
int effectiveRotation = isMap ? 2 * (rotation % 4) : rotation;
|
||||
|
||||
if (itemEntity->getItem()->getItem() == Item::map)
|
||||
{
|
||||
entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
|
||||
Tesselator *t = Tesselator::getInstance();
|
||||
glRotatef(-45.0f * effectiveRotation, 0, 0, 1);
|
||||
glTranslatef(0.0f, -0.41f/2, 0.0f);
|
||||
|
||||
glRotatef(180, 0, 1, 0);
|
||||
glRotatef(180, 0, 0, 1);
|
||||
glScalef(1.0f / 128.0f, 1.0f / 128.0f, 1.0f / 128.0f);
|
||||
glTranslatef(-64.0f, -87.0f, -3.0f);
|
||||
glNormal3f(0, 0, -1);
|
||||
t->begin();
|
||||
int vo = 7;
|
||||
t->vertexUV(0.0f, 128.0f, 0.0f, 0.0f, 1.0f);
|
||||
t->vertexUV(128.0f, 128.0f, 0.0f, 1.0f, 1.0f);
|
||||
t->vertexUV(128.0f, 0.0f, 0.0f, 1.0f, 0.0f);
|
||||
t->vertexUV(0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
t->end();
|
||||
if (isMap)
|
||||
{
|
||||
//entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
|
||||
//Tesselator *t = Tesselator::getInstance();
|
||||
|
||||
shared_ptr<MapItemSavedData> data = Item::map->getSavedData(itemEntity->getItem(), entity->level);
|
||||
if (data != nullptr)
|
||||
{
|
||||
entityRenderDispatcher->itemInHandRenderer->minimap->render(nullptr, entityRenderDispatcher->textures, data, entity->entityId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (itemEntity->getItem()->getItem() == Item::compass)
|
||||
{
|
||||
CompassTexture *ct = CompassTexture::instance;
|
||||
double compassRot = ct->rot;
|
||||
double compassRotA = ct->rota;
|
||||
ct->rot = 0;
|
||||
ct->rota = 0;
|
||||
ct->updateFromPosition(entity->level, entity->x, entity->z, Mth::wrapDegrees( static_cast<float>(180 + entity->dir * 90) ), false, true);
|
||||
ct->rot = compassRot;
|
||||
ct->rota = compassRotA;
|
||||
}
|
||||
glRotatef(180, 0, 1, 0);
|
||||
glRotatef(180, 0, 0, 1);
|
||||
glScalef(1.0f / 128.0f, 1.0f / 128.0f, 1.0f / 128.0f);
|
||||
glTranslatef(-64.0f, -87.0f, -3.0f);
|
||||
|
||||
EntityRenderDispatcher::instance->render(itemEntity, 0, 0, 0, 0, 0, true);
|
||||
//glNormal3f(0, 0, -1);
|
||||
//t->begin();
|
||||
//t->vertexUV(0.0f, 128.0f, 0.0f, 0.0f, 1.0f);
|
||||
//t->vertexUV(128.0f, 128.0f, 0.0f, 1.0f, 1.0f);
|
||||
//t->vertexUV(128.0f, 0.0f, 0.0f, 1.0f, 0.0f);
|
||||
//t->vertexUV(0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
//t->end();
|
||||
|
||||
if (itemEntity->getItem()->getItem() == Item::compass)
|
||||
{
|
||||
CompassTexture *ct = CompassTexture::instance;
|
||||
ct->cycleFrames();
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
shared_ptr<MapItemSavedData> data = Item::map->getSavedData(itemEntity->getItem(), entity->level);
|
||||
if (data != nullptr)
|
||||
{
|
||||
entityRenderDispatcher->itemInHandRenderer->minimap->render(
|
||||
nullptr, entityRenderDispatcher->textures, data, entity->entityId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (itemEntity->getItem()->getItem() == Item::compass)
|
||||
{
|
||||
CompassTexture *ct = CompassTexture::instance;
|
||||
double compassRot = ct->rot;
|
||||
double compassRotA = ct->rota;
|
||||
ct->rot = 0;
|
||||
ct->rota = 0;
|
||||
ct->updateFromPosition(entity->level, entity->x, entity->z,
|
||||
Mth::wrapDegrees(static_cast<float>(180 + entity->dir * 90)), false, true);
|
||||
ct->rot = compassRot;
|
||||
ct->rota = compassRotA;
|
||||
}
|
||||
|
||||
EntityRenderDispatcher::instance->render(itemEntity, 0, 0, 0, 0, 0, true);
|
||||
|
||||
if (itemEntity->getItem()->getItem() == Item::compass)
|
||||
{
|
||||
CompassTexture *ct = CompassTexture::instance;
|
||||
ct->cycleFrames();
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -141,8 +141,9 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
|
|||
culledEntities = 0;
|
||||
chunkFixOffs = 0;
|
||||
frame = 0;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
repeatList = MemoryTracker::genLists(1);
|
||||
|
||||
#endif
|
||||
destroyProgress = 0.0f;
|
||||
|
||||
totalChunks= offscreenChunks= occludedChunks= renderedChunks= emptyChunks = 0;
|
||||
|
|
@ -171,7 +172,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
|
|||
|
||||
this->mc = mc;
|
||||
this->textures = textures;
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
chunkLists = MemoryTracker::genLists(getGlobalChunkCount() * CHUNK_RENDER_LAYERS); // One render list per chunk render layer.
|
||||
globalChunkFlags = new unsigned char[getGlobalChunkCount()];
|
||||
memset(globalChunkFlags, 0, getGlobalChunkCount());
|
||||
|
|
@ -261,6 +262,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
|
|||
t->end();
|
||||
glEndList();
|
||||
}
|
||||
#endif
|
||||
|
||||
Chunk::levelRenderer = this;
|
||||
|
||||
|
|
@ -536,6 +538,7 @@ void LevelRenderer::allChanged(int playerIndex)
|
|||
|
||||
void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if (mc == nullptr || mc->player == nullptr)
|
||||
{
|
||||
return;
|
||||
|
|
@ -662,6 +665,7 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
|
|||
LeaveCriticalSection(&m_csRenderableTileEntities);
|
||||
|
||||
mc->gameRenderer->turnOffLightLayer(a); // 4J - brought forward from 1.8.2
|
||||
#endif
|
||||
}
|
||||
|
||||
wstring LevelRenderer::gatherStats1()
|
||||
|
|
@ -3960,7 +3964,9 @@ int LevelRenderer::rebuildChunkThreadProc(LPVOID lpParam)
|
|||
AABB::CreateNewThreadStorage();
|
||||
IntCache::CreateNewThreadStorage();
|
||||
Tesselator::CreateNewThreadStorage(1024*1024);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
RenderManager.InitialiseContext();
|
||||
#endif
|
||||
Chunk::CreateNewThreadStorage();
|
||||
Tile::CreateNewThreadStorage();
|
||||
|
||||
|
|
|
|||
|
|
@ -555,7 +555,7 @@ void LivingEntityRenderer::renderName(shared_ptr<LivingEntity> mob, double x, do
|
|||
|
||||
bool LivingEntityRenderer::shouldShowName(shared_ptr<LivingEntity> mob)
|
||||
{
|
||||
return Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && !mob->isInvisibleTo(Minecraft::GetInstance()->player) && mob->rider.lock() == nullptr;
|
||||
return Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && (!mob->isInvisibleTo(Minecraft::GetInstance()->player) || mob->isCustomNameVisible()) && mob->rider.lock() == nullptr;
|
||||
}
|
||||
|
||||
void LivingEntityRenderer::renderNameTags(shared_ptr<LivingEntity> mob, double x, double y, double z, const wstring &msg, float scale, double dist)
|
||||
|
|
|
|||
|
|
@ -10,7 +10,14 @@ public:
|
|||
int id;
|
||||
bool isLoaded;
|
||||
int ticksSinceLastUse;
|
||||
static const int UNUSED_TICKS_TO_FREE = 20;
|
||||
// @CDevJoud
|
||||
// changing the lifetime of the texture from 20 ticks(1 sec) to 200 ticks (10 sec)
|
||||
// as it helps the texture to have longer lifetime and reducing the usage of loadTexture for every second/frame
|
||||
// note that we dont remove the code that removes the textures from `tick()` as it is required in memory limited environment such as older Consoles(PS3/XBOX360)
|
||||
static const int UNUSED_TICKS_TO_FREE = 200;
|
||||
|
||||
//default ctor for int Texture::getHeight(const wstring& url, int backup)
|
||||
MemTexture() = default;
|
||||
|
||||
MemTexture(const wstring& _name, PBYTE pbData, DWORD dwBytes, MemTextureProcessor *processor);
|
||||
~MemTexture();
|
||||
|
|
|
|||
|
|
@ -141,8 +141,10 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
|
|||
user = nullptr;
|
||||
parent = nullptr;
|
||||
pause = false;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
textures = nullptr;
|
||||
font = nullptr;
|
||||
#endif
|
||||
screen = nullptr;
|
||||
localPlayerIdx = 0;
|
||||
rightClickDelay = 0;
|
||||
|
|
@ -151,8 +153,9 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
|
|||
InitializeCriticalSection( &ProgressRenderer::s_progress );
|
||||
InitializeCriticalSection(&m_setLevelCS);
|
||||
//m_hPlayerRespawned = CreateEvent(nullptr, FALSE, FALSE, nullptr);
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
progressRenderer = nullptr;
|
||||
#endif
|
||||
gameRenderer = nullptr;
|
||||
bgLoader = nullptr;
|
||||
|
||||
|
|
@ -166,8 +169,12 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
|
|||
orgWidth = orgHeight = 0;
|
||||
achievementPopup = new AchievementPopup(this);
|
||||
gui = nullptr;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
noRender = false;
|
||||
humanoidModel = new HumanoidModel(0);
|
||||
#else
|
||||
noRender = true;
|
||||
#endif
|
||||
hitResult = nullptr;
|
||||
options = nullptr;
|
||||
soundEngine = new SoundEngine();
|
||||
|
|
@ -338,12 +345,13 @@ void Minecraft::init()
|
|||
options = new Options(this, workingDirectory);
|
||||
skins = new TexturePackRepository(workingDirectory, this);
|
||||
skins->addDebugPacks();
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
textures = new Textures(skins, options);
|
||||
//renderLoadingScreen();
|
||||
|
||||
font = new Font(options, L"font/Default.png", textures, false, &DEFAULT_FONT_LOCATION, 23, 20, 8, 8, SFontData::Codepoints);
|
||||
altFont = new Font(options, L"font/alternate.png", textures, false, &ALT_FONT_LOCATION, 16, 16, 8, 8);
|
||||
|
||||
#endif
|
||||
//if (options.languageCode != null) {
|
||||
// Language.getInstance().loadLanguage(options.languageCode);
|
||||
// // font.setEnforceUnicodeSheet("true".equalsIgnoreCase(I18n.get("language.enforceUnicode")));
|
||||
|
|
@ -357,7 +365,9 @@ void Minecraft::init()
|
|||
//FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
|
||||
|
||||
gameRenderer = new GameRenderer(this);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
EntityRenderDispatcher::instance->itemInHandRenderer = new ItemInHandRenderer(this,false);
|
||||
#endif
|
||||
|
||||
for( int i=0 ; i<4 ; ++i )
|
||||
stats[i] = new StatsCounter();
|
||||
|
|
@ -384,6 +394,7 @@ void Minecraft::init()
|
|||
e.printStackTrace();
|
||||
}
|
||||
#endif
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
MemSect(31);
|
||||
checkGlError(L"Pre startup");
|
||||
|
|
@ -407,12 +418,17 @@ void Minecraft::init()
|
|||
MemSect(31);
|
||||
checkGlError(L"Startup");
|
||||
MemSect(0);
|
||||
|
||||
#endif
|
||||
// openGLCapabilities = new OpenGLCapabilities(); // 4J - removed
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levelRenderer = new LevelRenderer(this, textures);
|
||||
#else
|
||||
levelRenderer = new LevelRenderer(this, nullptr);
|
||||
#endif
|
||||
//textures->register(&TextureAtlas::LOCATION_BLOCKS, new TextureAtlas(Icon::TYPE_TERRAIN, TN_TERRAIN));
|
||||
//textures->register(&TextureAtlas::LOCATION_ITEMS, new TextureAtlas(Icon::TYPE_ITEM, TN_GUI_ITEMS));
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
textures->stitch();
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
|
@ -424,6 +440,7 @@ void Minecraft::init()
|
|||
MemSect(0);
|
||||
gui = new Gui(this);
|
||||
|
||||
|
||||
if (connectToIp != L"") // 4J - was nullptr comparison
|
||||
{
|
||||
// setScreen(new ConnectScreen(this, connectToIp, connectToPort)); // 4J TODO - put back in
|
||||
|
|
@ -435,6 +452,7 @@ void Minecraft::init()
|
|||
progressRenderer = new ProgressRenderer(this);
|
||||
|
||||
RenderManager.CBuffLockStaticCreations();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Minecraft::renderLoadingScreen()
|
||||
|
|
@ -508,9 +526,10 @@ LevelStorageSource *Minecraft::getLevelSource()
|
|||
|
||||
void Minecraft::setScreen(Screen *screen)
|
||||
{
|
||||
if (this->screen != nullptr)
|
||||
Screen *oldScreen = this->screen;
|
||||
if (oldScreen != nullptr)
|
||||
{
|
||||
this->screen->removed();
|
||||
oldScreen->removed();
|
||||
}
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
|
|
@ -1250,6 +1269,8 @@ void Minecraft::applyFrameMouseLook()
|
|||
|
||||
void Minecraft::run_middle()
|
||||
{
|
||||
pause = app.IsAppPaused();
|
||||
|
||||
static int64_t lastTime = 0;
|
||||
static bool bFirstTimeIntoGame = true;
|
||||
static bool bAutosaveTimerSet=false;
|
||||
|
|
@ -1262,11 +1283,14 @@ void Minecraft::run_middle()
|
|||
|
||||
if(running)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if (reloadTextures)
|
||||
{
|
||||
reloadTextures = false;
|
||||
textures->reloadAll();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
//while (running)
|
||||
{
|
||||
|
|
@ -2340,13 +2364,18 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
|||
// soundEngine.playMusicTick();
|
||||
|
||||
if (!pause && level != nullptr) gameMode->tick();
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
MemSect(31);
|
||||
glBindTexture(GL_TEXTURE_2D, textures->loadTexture(TN_TERRAIN)); //L"/terrain.png"));
|
||||
MemSect(0);
|
||||
#endif
|
||||
|
||||
if( bFirst )
|
||||
{
|
||||
PIXBeginNamedEvent(0,"Texture tick");
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if (!pause) textures->tick(bUpdateTextures);
|
||||
#endif
|
||||
PIXEndNamedEvent();
|
||||
}
|
||||
|
||||
|
|
@ -4360,12 +4389,13 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
|
|||
EnterCriticalSection(&m_setLevelCS);
|
||||
bool playerAdded = false;
|
||||
this->cameraTargetPlayer = nullptr;
|
||||
|
||||
#ifdef MINECRAFT_SERVER_BUILD
|
||||
if(progressRenderer != nullptr)
|
||||
{
|
||||
this->progressRenderer->progressStart(message);
|
||||
this->progressRenderer->progressStage(-1);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Stop menu music and transition to game music for the new level
|
||||
soundEngine->playStreaming(L"", 0, 0, 0, 1, 1);
|
||||
|
|
@ -4409,6 +4439,8 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
|
|||
// 4J If we are setting the level to nullptr then we are exiting, so delete the levels
|
||||
if( level == nullptr )
|
||||
{
|
||||
if (soundEngine) soundEngine->stopElytraSound();
|
||||
|
||||
if(levels[0]!=nullptr)
|
||||
{
|
||||
delete levels[0];
|
||||
|
|
@ -4588,11 +4620,14 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
|
|||
|
||||
void Minecraft::prepareLevel(int title)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if(progressRenderer != nullptr)
|
||||
{
|
||||
this->progressRenderer->progressStart(title);
|
||||
this->progressRenderer->progressStage(IDS_PROGRESS_BUILDING_TERRAIN);
|
||||
}
|
||||
#endif
|
||||
|
||||
int r = 128;
|
||||
if (gameMode->isCutScene()) r = 64;
|
||||
int pp = 0;
|
||||
|
|
@ -4616,7 +4651,7 @@ void Minecraft::prepareLevel(int title)
|
|||
spcc->centerOn(spawnPos->x >> 4, spawnPos->z >> 4);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
for (int x = -r; x <= r; x += 16)
|
||||
{
|
||||
for (int z = -r; z <= r; z += 16)
|
||||
|
|
@ -4632,7 +4667,8 @@ void Minecraft::prepareLevel(int title)
|
|||
{
|
||||
if(progressRenderer != nullptr) this->progressRenderer->progressStage(IDS_PROGRESS_SIMULATING_WORLD);
|
||||
max = 2000;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
wstring Minecraft::gatherStats1()
|
||||
|
|
@ -4892,8 +4928,10 @@ void Minecraft::main()
|
|||
useLomp = true;
|
||||
|
||||
MinecraftWorld_RunStaticCtors();
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
EntityRenderDispatcher::staticCtor();
|
||||
TileEntityRenderDispatcher::staticCtor();
|
||||
#endif
|
||||
User::staticCtor();
|
||||
Tutorial::staticCtor();
|
||||
ColourTable::staticCtor();
|
||||
|
|
|
|||
|
|
@ -559,8 +559,10 @@ MinecraftServer::MinecraftServer()
|
|||
m_bLoaded = false;
|
||||
stopped = false;
|
||||
tickCount = 0;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
wstring progressStatus;
|
||||
progress = 0;
|
||||
#endif
|
||||
motd = L"";
|
||||
|
||||
m_isServerPaused = false;
|
||||
|
|
@ -736,8 +738,10 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
|
|||
pLevelType = LevelType::lvl_normal;
|
||||
}
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
ProgressRenderer *mcprogress = Minecraft::GetInstance()->progressRenderer;
|
||||
mcprogress->progressStart(IDS_PROGRESS_INITIALISING_SERVER);
|
||||
#endif
|
||||
|
||||
if( findSeed )
|
||||
{
|
||||
|
|
@ -876,7 +880,9 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
|
|||
|
||||
if( postProcessItemCount )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
mcprogress->progressStagePercentage((postProcessItemCount - postProcessItemRemaining) * 100 / postProcessItemCount);
|
||||
#endif
|
||||
}
|
||||
CompressedTileStorage::tick();
|
||||
SparseLightStorage::tick();
|
||||
|
|
@ -1030,7 +1036,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
|
||||
players->setLevel(levels);
|
||||
}
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
if( levels[0]->isNew )
|
||||
{
|
||||
mcprogress->progressStage(IDS_PROGRESS_GENERATING_SPAWN_AREA);
|
||||
|
|
@ -1039,6 +1045,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
{
|
||||
mcprogress->progressStage(IDS_PROGRESS_LOADING_SPAWN_AREA);
|
||||
}
|
||||
#endif
|
||||
app.SetGameHostOption( eGameHostOption_HasBeenInCreative, gameType == GameType::CREATIVE || levels[0]->getHasBeenInCreative() );
|
||||
app.SetGameHostOption( eGameHostOption_Structures, levels[0]->isGenerateMapFeatures() );
|
||||
|
||||
|
|
@ -1151,7 +1158,12 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
{
|
||||
delete spawnPos;
|
||||
m_postUpdateTerminate = true;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
postProcessTerminate(mcprogress);
|
||||
#else
|
||||
postProcessTerminate(nullptr);
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
// printf(">>>%d %d %d\n",i,x,z);
|
||||
|
|
@ -1161,7 +1173,9 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
{
|
||||
int pos = (x + r) * twoRPlusOne + (z + 1);
|
||||
// setProgress(L"Preparing spawn area", (pos) * 100 / total);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
mcprogress->progressStagePercentage((pos+r) * 100 / total);
|
||||
#endif
|
||||
// lastTime = now;
|
||||
}
|
||||
static int count = 0;
|
||||
|
|
@ -1203,7 +1217,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
// Wait for post processing, then lighting threads, to end (post-processing may make more lighting changes)
|
||||
m_postUpdateTerminate = true;
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
postProcessTerminate(mcprogress);
|
||||
#else
|
||||
postProcessTerminate(nullptr);
|
||||
#endif
|
||||
|
||||
|
||||
// stronghold position?
|
||||
|
|
@ -1245,14 +1263,22 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
|
||||
if( levels[1]->isNew )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[1]->save(true, mcprogress);
|
||||
#else
|
||||
levels[1]->save(true, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
|
||||
|
||||
if( levels[2]->isNew )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[2]->save(true, mcprogress);
|
||||
#else
|
||||
levels[2]->save(true, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
|
||||
|
|
@ -1264,7 +1290,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
|||
|
||||
if( levels[0]->isNew )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->save(true, mcprogress);
|
||||
#else
|
||||
levels[0]->save(true, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
|
||||
|
|
@ -1366,15 +1396,19 @@ void MinecraftServer::overwriteHellBordersForNewWorldSize(ServerLevel* level, in
|
|||
|
||||
void MinecraftServer::setProgress(const wstring& status, int progress)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
progressStatus = status;
|
||||
this->progress = progress;
|
||||
#endif
|
||||
// logger.info(status + ": " + progress + "%");
|
||||
}
|
||||
|
||||
void MinecraftServer::endProgress()
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
progressStatus = L"";
|
||||
this->progress = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void MinecraftServer::saveAllChunks()
|
||||
|
|
@ -1392,8 +1426,11 @@ void MinecraftServer::saveAllChunks()
|
|||
ServerLevel *level = levels[levels.length - 1 - i];
|
||||
if( level ) // 4J - added check as level can be nullptr if we end up in stopServer really early on due to network failure
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
level->save(true, Minecraft::GetInstance()->progressRenderer);
|
||||
|
||||
#else
|
||||
level->save(true, nullptr);
|
||||
#endif
|
||||
// Only close the level storage when we have saved the last level, otherwise we need to recreate the region files
|
||||
// when saving the next levels
|
||||
if( i == (levels.length - 1))
|
||||
|
|
@ -1524,7 +1561,11 @@ void MinecraftServer::stopServer(bool didInit)
|
|||
{
|
||||
if (players != nullptr)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
|
||||
#else
|
||||
players->saveAll(nullptr, true);
|
||||
#endif
|
||||
}
|
||||
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
|
||||
// with the data from the nethers leveldata.
|
||||
|
|
@ -1542,7 +1583,11 @@ void MinecraftServer::stopServer(bool didInit)
|
|||
app.m_gameRules.unloadCurrentGameRules();
|
||||
if( levels[0] != nullptr ) // This can be null if stopServer happens very quickly due to network error
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, false);
|
||||
#else
|
||||
levels[0]->saveToDisc(nullptr, false);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1803,7 +1848,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
lastTime = now;
|
||||
|
||||
// 4J Added ability to pause the server
|
||||
if( !m_isServerPaused )
|
||||
if( !m_isServerPaused && !app.IsAppPaused() )
|
||||
{
|
||||
bool didTick = false;
|
||||
if (levels[0]->allPlayersAreSleeping())
|
||||
|
|
@ -1972,7 +2017,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
QueryPerformanceCounter(&asAfterRules);
|
||||
#endif
|
||||
|
||||
#ifdef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->saveToDisc(nullptr, true);
|
||||
#else
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, true);
|
||||
#endif
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
QueryPerformanceCounter(&asAfterFlush);
|
||||
|
|
@ -2005,7 +2054,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
app.EnterSaveNotificationSection();
|
||||
if (players != nullptr)
|
||||
{
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
#else
|
||||
players->saveAll(nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
|
||||
|
|
@ -2017,7 +2070,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
// with the data from the nethers leveldata.
|
||||
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
|
||||
ServerLevel *level = levels[levels.length - 1 - j];
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
#else
|
||||
level->save(true, nullptr, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#endif
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
|
||||
}
|
||||
|
|
@ -2025,7 +2082,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
{
|
||||
saveGameRules();
|
||||
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#else
|
||||
levels[0]->saveToDisc(nullptr, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#endif
|
||||
}
|
||||
app.LeaveSaveNotificationSection();
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -266,7 +266,7 @@ private:
|
|||
#endif
|
||||
#endif
|
||||
|
||||
bool IsServerPaused() { return m_isServerPaused; }
|
||||
|
||||
|
||||
private:
|
||||
// 4J Added
|
||||
|
|
@ -291,6 +291,7 @@ public:
|
|||
const wstring& getSaveFolderName() const { return m_saveFolderName; }
|
||||
void Suspend();
|
||||
bool IsSuspending();
|
||||
bool IsServerPaused() { return m_isServerPaused; }
|
||||
|
||||
// 4J Stu - A load of functions were all added in 1.0.1 in the ServerInterface, but I don't think we need any of them
|
||||
};
|
||||
|
|
|
|||
|
|
@ -8,15 +8,18 @@
|
|||
#include "../Minecraft.World/net.minecraft.world.level.saveddata.h"
|
||||
#include "../Minecraft.World/net.minecraft.world.level.material.h"
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
#ifdef __ORBIS__
|
||||
short Minimap::LUT[256]; // 4J added
|
||||
#else
|
||||
int Minimap::LUT[256]; // 4J added
|
||||
#endif
|
||||
bool Minimap::genLUT = true; // 4J added
|
||||
#endif
|
||||
|
||||
Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimised)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
#ifdef __PS3__
|
||||
// we're using the RSX now to upload textures to vram, so we need the main ram textures allocated from io space
|
||||
this->pixels = intArray((int*)RenderManager.allocIOMem(w*h*sizeof(int)), 16*16);
|
||||
|
|
@ -39,7 +42,6 @@ Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimise
|
|||
{
|
||||
pixels[i] = 0x00000000;
|
||||
}
|
||||
|
||||
// 4J added - generate the colour mapping that we'll be needing as a LUT to minimise processing we actually need to do during normal rendering
|
||||
if( genLUT )
|
||||
{
|
||||
|
|
@ -47,10 +49,13 @@ Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimise
|
|||
}
|
||||
renderCount = 0; // 4J added
|
||||
m_optimised = optimised;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Minimap::reloadColours()
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
ColourTable *colourTable = Minecraft::GetInstance()->getColourTable();
|
||||
// 4J note that this code has been extracted pretty much as it was in Minimap::render, although with some byte order changes
|
||||
for( int i = 0; i < (14 * 4); i++ ) // 14 material colours currently, 4 brightnesses of each
|
||||
|
|
@ -95,11 +100,13 @@ void Minimap::reloadColours()
|
|||
|
||||
}
|
||||
genLUT = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// 4J added entityId
|
||||
void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<MapItemSavedData> data, int entityId)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
// 4J - only update every 8 renders, as an optimisation
|
||||
// We don't want to use this for ItemFrame renders of maps, as then we can't have different maps together
|
||||
if( !m_optimised || ( renderCount & 7 ) == 0 )
|
||||
|
|
@ -252,5 +259,6 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
|
|||
}
|
||||
//#endif
|
||||
glPopMatrix();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,8 @@ class Minimap
|
|||
private:
|
||||
static const int w = MapItem::IMAGE_WIDTH;
|
||||
static const int h = MapItem::IMAGE_HEIGHT;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
#ifdef __ORBIS__
|
||||
static short LUT[256]; // 4J added
|
||||
#else
|
||||
|
|
@ -19,6 +21,7 @@ private:
|
|||
static bool genLUT; // 4J added
|
||||
int renderCount; // 4J added
|
||||
bool m_optimised; // 4J Added
|
||||
|
||||
#ifdef __ORBIS__
|
||||
shortArray pixels;
|
||||
#else
|
||||
|
|
@ -27,6 +30,7 @@ private:
|
|||
int mapTexture;
|
||||
Options *options;
|
||||
Font *font;
|
||||
#endif
|
||||
|
||||
public:
|
||||
Minimap(Font *font, Options *options, Textures *textures, bool optimised = true); // 4J Added optimised param
|
||||
|
|
|
|||
|
|
@ -38,6 +38,17 @@
|
|||
// 4J Added
|
||||
#include "../Minecraft.World/net.minecraft.world.item.crafting.h"
|
||||
#include "Options.h"
|
||||
|
||||
//neo: Command Includes
|
||||
#include "TeleportCommand.h"
|
||||
#include "../Minecraft.World/GiveItemCommand.h"
|
||||
#include "../Minecraft.World/TimeCommand.h"
|
||||
#include "../Minecraft.World/KillCommand.h"
|
||||
#include "../Minecraft.World/GameModeCommand.h"
|
||||
#include "../Minecraft.World/ToggleDownfallCommand.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "../Minecraft.Server/ServerLogManager.h"
|
||||
#include "../Minecraft.Server/Access/Access.h"
|
||||
|
|
@ -48,6 +59,10 @@
|
|||
extern bool g_Win64DedicatedServer;
|
||||
#endif
|
||||
|
||||
//neo: added
|
||||
#include "ItemNameMap.h"
|
||||
#include "../Minecraft.World/ByteArrayOutputStream.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
// Anti-cheat thresholds. Keep server-side checks authoritative even in host mode.
|
||||
|
|
@ -168,7 +183,7 @@ void PlayerConnection::tick()
|
|||
// Ensure server-side player tick runs even when no move packet was received this tick.
|
||||
// Without this, environmental damage (drowning, fire, lava) is never applied to clients
|
||||
// that don't send frequent move packets.
|
||||
if (!didTick && player != nullptr)
|
||||
if (!didTick && player != nullptr && !server->IsServerPaused() && !app.IsAppPaused())
|
||||
{
|
||||
player->doTick(false);
|
||||
}
|
||||
|
|
@ -1026,10 +1041,377 @@ void PlayerConnection::handleCommand(const wstring& message)
|
|||
if (FourKitBridge::HandlePlayerCommand(player->entityId, commandLine))
|
||||
return;
|
||||
#endif
|
||||
// 4J - TODO
|
||||
#if 0
|
||||
server.getCommandDispatcher().performCommand(player, message);
|
||||
#endif
|
||||
wstringstream ss(message.substr(1));
|
||||
wstring cmd;
|
||||
ss >> cmd;
|
||||
if (cmd == L"tp" || cmd == L"teleport")
|
||||
{
|
||||
|
||||
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
|
||||
{
|
||||
warn(L"Cheats are not enabled on this server.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player->hasPermission(eGameCommand_Teleport))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
wstring arg1, arg2, arg3, arg4, arg5, arg6;
|
||||
ss >> arg1 >> arg2 >> arg3 >> arg4 >> arg5 >> arg6;
|
||||
shared_ptr<ServerPlayer> target;
|
||||
shared_ptr<ServerPlayer> destination;
|
||||
if (arg1.empty())
|
||||
{
|
||||
warn(L"Usage: /tp [player] <target_player>");
|
||||
warn(L"Usage: /tp [player] <x> <y> <z> [y_rot] [x_rot]");
|
||||
return;
|
||||
}
|
||||
|
||||
auto isCoord = [](const wstring& s) -> bool {
|
||||
if (s.empty()) return false;
|
||||
for (size_t i = 0; i < s.size(); i++)
|
||||
if (!iswdigit(s[i]) && s[i] != L'-' && s[i] != L'.') return false;
|
||||
return true;
|
||||
};
|
||||
|
||||
bool arg2IsCoord = isCoord(arg2);
|
||||
if (!arg2IsCoord && !arg2.empty())
|
||||
{
|
||||
target = server->getPlayers()->getPlayer(arg1);
|
||||
destination = server->getPlayers()->getPlayer(arg2);
|
||||
if (target && destination)
|
||||
{
|
||||
shared_ptr<GameCommandPacket> packet = TeleportCommand::preparePacket(
|
||||
target->getXuid(), destination->getXuid());
|
||||
server->getCommandDispatcher()->performCommand(
|
||||
player, eGameCommand_Teleport, packet->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
warn(L"Player not found.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wstring sx, sy, sz, sYRot, sXRot;
|
||||
shared_ptr<ServerPlayer> tpTarget;
|
||||
if (arg2IsCoord)
|
||||
{
|
||||
tpTarget = player;
|
||||
sx = arg1;
|
||||
sy = arg2;
|
||||
sz = arg3;
|
||||
sYRot = arg4;
|
||||
sXRot = arg5;
|
||||
}
|
||||
else
|
||||
{
|
||||
tpTarget = server->getPlayers()->getPlayer(arg1);
|
||||
sx = arg2;
|
||||
sy = arg3;
|
||||
sz = arg4;
|
||||
sYRot = arg5;
|
||||
sXRot = arg6;
|
||||
}
|
||||
|
||||
if (!tpTarget)
|
||||
{
|
||||
warn(L"Player not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (sx.empty() || sy.empty() || sz.empty())
|
||||
{
|
||||
warn(L"Usage: /tp [player] <x> <y> <z> [y_rot] [x_rot]");
|
||||
return;
|
||||
}
|
||||
|
||||
float x = stof(sx);
|
||||
float y = stof(sy);
|
||||
float z = stof(sz);
|
||||
byte yRot = sYRot.empty()
|
||||
? static_cast<byte>(tpTarget->yRot)
|
||||
: static_cast<byte>(stoi(sYRot) & 0xFF);
|
||||
byte xRot = sXRot.empty()
|
||||
? static_cast<byte>(tpTarget->xRot)
|
||||
: static_cast<byte>(stoi(sXRot) & 0xFF);
|
||||
|
||||
shared_ptr<GameCommandPacket> gamePacket = TeleportCommand::preparePacket(
|
||||
tpTarget->getXuid(), x, y, z, yRot, xRot);
|
||||
server->getCommandDispatcher()->performCommand(tpTarget, eGameCommand_Teleport, gamePacket->data);
|
||||
}
|
||||
} else if (cmd == L"time")
|
||||
{
|
||||
|
||||
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
|
||||
{
|
||||
warn(L"Cheats are not enabled on this server.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player->hasPermission(eGameCommand_Time))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
wstring action;
|
||||
ss >> action;
|
||||
if (action.empty())
|
||||
{
|
||||
warn(L"Usage: /time <set|add|query> ...");
|
||||
warn(L" /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
|
||||
warn(L" /time add <amount>");
|
||||
warn(L" /time query <daytime|gametime|day>");
|
||||
return;
|
||||
}
|
||||
|
||||
if (action == L"set")
|
||||
{
|
||||
wstring timeVal;
|
||||
ss >> timeVal;
|
||||
if (timeVal.empty())
|
||||
{
|
||||
warn(L"Usage: /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
|
||||
return;
|
||||
}
|
||||
|
||||
static const unordered_map<wstring, int> namedTimes = {
|
||||
{ L"day", 1000 },
|
||||
{ L"noon", 6000 },
|
||||
{ L"sunset", 12000 },
|
||||
{ L"night", 13000 },
|
||||
{ L"midnight", 18000 },
|
||||
{ L"sunrise", 23000 },
|
||||
};
|
||||
|
||||
int ticks = -1;
|
||||
auto it = namedTimes.find(timeVal);
|
||||
if (it != namedTimes.end())
|
||||
{
|
||||
ticks = it->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
try {
|
||||
size_t pos;
|
||||
ticks = stoi(timeVal, &pos);
|
||||
if (pos != timeVal.size() || ticks < 0 || ticks > 24000)
|
||||
{
|
||||
warn(L"Time value must be between 0 and 24000, or a named time.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (...) {
|
||||
warn(L"Unknown time value: " + timeVal);
|
||||
warn(L"Usage: /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> packet = TimeCommand::preparePacket(ticks);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Time, packet->data);
|
||||
info(L"Time set to " + timeVal + L" (" + to_wstring(ticks) + L" ticks).");
|
||||
}
|
||||
else if (action == L"add")
|
||||
{
|
||||
wstring amountStr;
|
||||
ss >> amountStr;
|
||||
if (amountStr.empty())
|
||||
{
|
||||
warn(L"Usage: /time add <amount>");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
size_t pos;
|
||||
int amount = stoi(amountStr, &pos);
|
||||
if (pos != amountStr.size() || amount < 1)
|
||||
{
|
||||
warn(L"Amount must be a positive integer.");
|
||||
return;
|
||||
}
|
||||
|
||||
int currentTicks = server->getCommandSenderWorld()->getTimeOfDay(0) * 1000;
|
||||
int newTicks = (currentTicks + amount) % 24000;
|
||||
shared_ptr<GameCommandPacket> packet = TimeCommand::preparePacket(newTicks);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Time, packet->data);
|
||||
info(L"Added " + to_wstring(amount) + L" ticks. Time is now " + to_wstring(newTicks) + L".");
|
||||
}
|
||||
catch (...) {
|
||||
warn(L"Invalid amount: " + amountStr);
|
||||
}
|
||||
}
|
||||
else if (action == L"query")
|
||||
{
|
||||
wstring queryType;
|
||||
ss >> queryType;
|
||||
if (queryType.empty())
|
||||
{
|
||||
warn(L"Usage: /time query <daytime|gametime|day>");
|
||||
return;
|
||||
}
|
||||
|
||||
int currentTicks = server->getCommandSenderWorld()->getTimeOfDay(0) * 1000;
|
||||
if (queryType == L"daytime")
|
||||
{
|
||||
info(L"The current daytime is " + to_wstring(currentTicks % 24000) + L" ticks.");
|
||||
}
|
||||
else if (queryType == L"gametime")
|
||||
{
|
||||
info(L"The total game time is " + to_wstring(currentTicks) + L" ticks.");
|
||||
}
|
||||
else if (queryType == L"day")
|
||||
{
|
||||
info(L"The current day is " + to_wstring(currentTicks / 24000) + L".");
|
||||
}
|
||||
else
|
||||
{
|
||||
warn(L"Unknown query type: " + queryType);
|
||||
warn(L"Usage: /time query <daytime|gametime|day>");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
warn(L"Unknown action: " + action);
|
||||
warn(L"Usage: /time <set|add|query> ...");
|
||||
}
|
||||
}
|
||||
else if (cmd == L"kill")
|
||||
{
|
||||
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
|
||||
{
|
||||
warn(L"Cheats are not enabled on this server.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player->hasPermission(eGameCommand_Kill))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
wstring targetName;
|
||||
ss >> targetName;
|
||||
|
||||
if (targetName.empty())
|
||||
{
|
||||
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Kill, byteArray());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
dos.writeUTF(targetName);
|
||||
byteArray data = baos.toByteArray();
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Kill, data);
|
||||
}
|
||||
}
|
||||
else if (cmd == L"toggledownfall")
|
||||
{
|
||||
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
|
||||
{
|
||||
warn(L"Cheats are not enabled on this server.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player->hasPermission(eGameCommand_ToggleDownfall))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
shared_ptr<GameCommandPacket> packet = ToggleDownfallCommand::preparePacket();
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_ToggleDownfall, packet->data);
|
||||
} else if (cmd == L"gamemode") {
|
||||
|
||||
|
||||
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
|
||||
{
|
||||
warn(L"Cheats are not enabled on this server.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player->hasPermission(eGameCommand_GameMode))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
wstring modeStr, targetName;
|
||||
ss >> modeStr >> targetName;
|
||||
if (modeStr.empty()) {
|
||||
warn(L"Usage: /gamemode <mode> [player]");
|
||||
return;
|
||||
}
|
||||
|
||||
int mode = -1;
|
||||
if (modeStr == L"0" || modeStr == L"s" || modeStr == L"survival")
|
||||
mode = 0;
|
||||
else if (modeStr == L"1" || modeStr == L"c" || modeStr == L"creative")
|
||||
mode = 1;
|
||||
else if (modeStr == L"2" || modeStr == L"a" || modeStr == L"adventure")
|
||||
mode = 2;
|
||||
else {
|
||||
warn(L"Unknown game mode: " + modeStr);
|
||||
return;
|
||||
}
|
||||
|
||||
shared_ptr<ServerPlayer> target;
|
||||
if (targetName.empty()) {
|
||||
target = player;
|
||||
} else {
|
||||
target = server->getPlayers()->getPlayer(targetName);
|
||||
if (!target) {
|
||||
warn(L"Player not found: " + targetName);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> packet = GameModeCommand::preparePacket(target, mode);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_GameMode, packet->data);
|
||||
} else if (cmd == L"give") {
|
||||
|
||||
if (!app.GetGameHostOption(eGameHostOption_CheatsEnabled))
|
||||
{
|
||||
warn(L"Cheats are not enabled on this server.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player->hasPermission(eGameCommand_Give))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
wstring targetName, itemStr, amountStr, auxStr;
|
||||
ss >> targetName >> itemStr >> amountStr >> auxStr;
|
||||
if (targetName.empty() || itemStr.empty()) {
|
||||
warn(L"Usage: /give <player> <item_id>|minecraft:<item_name> [amount] [data]");
|
||||
return;
|
||||
}
|
||||
|
||||
shared_ptr<ServerPlayer> target = server->getPlayers()->getPlayer(targetName);
|
||||
if (!target) {
|
||||
warn(L"Player not found: " + targetName);
|
||||
return;
|
||||
}
|
||||
int item = 0;
|
||||
int amount = 1, aux = 0;
|
||||
try {
|
||||
item = itemStr.find(L"minecraft:") == 0 ? GetItemIdByName(itemStr.substr(10)) : std::stoi(itemStr);
|
||||
if (!amountStr.empty()) amount = std::stoi(amountStr);
|
||||
if (!auxStr.empty()) aux = std::stoi(auxStr);
|
||||
} catch (...) {
|
||||
warn(L"Invalid item ID/Name or amount");
|
||||
return;
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> packet = GiveItemCommand::preparePacket(target, item, amount, aux);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Give, packet->data);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerConnection::handleAnimate(shared_ptr<AnimatePacket> packet)
|
||||
|
|
@ -1127,14 +1509,12 @@ int PlayerConnection::countDelayedPackets()
|
|||
|
||||
void PlayerConnection::info(const wstring& string)
|
||||
{
|
||||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||||
//send( shared_ptr<ChatPacket>( new ChatPacket(L"<22>7" + string) ) );
|
||||
send( shared_ptr<ChatPacket>( new ChatPacket(L"§7" + string) ) );
|
||||
}
|
||||
|
||||
void PlayerConnection::warn(const wstring& string)
|
||||
{
|
||||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||||
//send( shared_ptr<ChatPacket>( new ChatPacket(L"<22>9" + string) ) );
|
||||
send( shared_ptr<ChatPacket>( new ChatPacket(L"§c" + string) ) );
|
||||
}
|
||||
|
||||
wstring PlayerConnection::getConsoleName()
|
||||
|
|
@ -1546,6 +1926,8 @@ void PlayerConnection::handleGameCommand(shared_ptr<GameCommandPacket> packet)
|
|||
player->getName().c_str(), player->isModerator() ? 1 : 0, isHost ? 1 : 0,
|
||||
static_cast<int>(packet->command));
|
||||
#endif
|
||||
|
||||
|
||||
MinecraftServer::getInstance()->getCommandDispatcher()->performCommand(player, packet->command, packet->data);
|
||||
}
|
||||
|
||||
|
|
@ -2095,7 +2477,7 @@ void PlayerConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
|
|||
player->inventory->setItem(player->inventory->selected, sentItem);
|
||||
}
|
||||
}
|
||||
else if (CustomPayloadPacket::QUICK_EQUIP_PACKET.compare(customPayloadPacket->identifier) == 0) {
|
||||
/*else if (CustomPayloadPacket::QUICK_EQUIP_PACKET.compare(customPayloadPacket->identifier) == 0) {
|
||||
//ByteArrayInputStream bais(customPayloadPacket->data);
|
||||
//DataInputStream input(&bais);
|
||||
//shared_ptr<ItemInstance> sentItem = Packet::readItem(&input);
|
||||
|
|
@ -2126,7 +2508,7 @@ void PlayerConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
|
|||
//PlayerList* playerList = MinecraftServer::getInstance()->getPlayers();
|
||||
//playerList->broadcastAll(std::make_shared<SetEquippedItemPacket>(player->entityId, slot, sentItem));
|
||||
|
||||
}
|
||||
}*/
|
||||
else if (CustomPayloadPacket::TRADER_SELECTION_PACKET.compare(customPayloadPacket->identifier) == 0)
|
||||
{
|
||||
ByteArrayInputStream bais(customPayloadPacket->data);
|
||||
|
|
|
|||
|
|
@ -37,6 +37,8 @@
|
|||
#include "Common/Network/Sony/NetworkPlayerSony.h"
|
||||
#endif
|
||||
|
||||
#include "../Minecraft.World/Recipes.h"
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "../Minecraft.Server/Access/Access.h"
|
||||
#include "../Minecraft.Server/Common/StringUtils.h"
|
||||
|
|
@ -51,6 +53,7 @@ extern bool g_Win64DedicatedServer;
|
|||
static unsigned int s_playerListTickCount = 0;
|
||||
static const int kIdentityResponseGraceTicks = 200; // 10 seconds at 20 TPS
|
||||
#endif
|
||||
#include "../Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h"
|
||||
|
||||
// 4J - this class is fairly substantially altered as there didn't seem any point in porting code for banning, whitelisting, ops etc.
|
||||
|
||||
|
|
@ -300,6 +303,9 @@ bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
|
|||
app.DebugPrintf("RECONNECT: placeNewPlayer smallId=%d entityId=%d dim=%d\n",
|
||||
newSmallId, player->entityId, level->dimension->id);
|
||||
|
||||
playerConnection->send(Recipes::getInstance()->createUpdatePacket());
|
||||
playerConnection->send(IUIScene_CreativeMenu::createUpdatePacket());
|
||||
|
||||
playerConnection->send(std::make_shared<LoginPacket>(L"", player->entityId, level->getLevelData()->getGenerator(),
|
||||
level->getSeed(),
|
||||
player->gameMode->getGameModeForPlayer()->getId(),
|
||||
|
|
|
|||
|
|
@ -23,6 +23,18 @@ Screen::Screen() // 4J added
|
|||
clickedButton = nullptr;
|
||||
}
|
||||
|
||||
Screen::~Screen()
|
||||
{
|
||||
delete particles;
|
||||
particles = nullptr;
|
||||
|
||||
for (Button *button : buttons)
|
||||
{
|
||||
delete button;
|
||||
}
|
||||
buttons.clear();
|
||||
}
|
||||
|
||||
void Screen::render(int xm, int ym, float a)
|
||||
{
|
||||
for (Button* button : buttons)
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ public:
|
|||
GuiParticles *particles;
|
||||
|
||||
Screen(); // 4J added
|
||||
virtual ~Screen();
|
||||
virtual void render(int xm, int ym, float a);
|
||||
protected:
|
||||
virtual void keyPressed(wchar_t eventCharacter, int eventKey);
|
||||
|
|
|
|||
|
|
@ -1683,14 +1683,15 @@ void ServerLevel::flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFoun
|
|||
}
|
||||
void ServerLevel::sendParticles(const ParticleType* type, bool longDistance, double x, double y, double z, int count, double dx, double dy, double dz, double speed, arrayWithLength<int> data)
|
||||
{
|
||||
wchar_t buf[32];
|
||||
swprintf_s(buf, L"%d", type->getId());
|
||||
|
||||
auto packet = make_shared<LevelParticlesPacket>(
|
||||
type,
|
||||
longDistance,
|
||||
buf,
|
||||
(float)x, (float)y, (float)z,
|
||||
(float)dx, (float)dy, (float)dz,
|
||||
(float)speed,
|
||||
count,
|
||||
data
|
||||
count
|
||||
);
|
||||
|
||||
for (auto const& p : players)
|
||||
|
|
|
|||
|
|
@ -138,12 +138,21 @@ private:
|
|||
// 4J - added for implementation of finite limit to number of item entities, tnt and falling block entities
|
||||
public:
|
||||
|
||||
static const int MAX_HANGING_ENTITIES = 400;
|
||||
static const int MAX_ITEM_ENTITIES = 200;
|
||||
static const int MAX_ARROW_ENTITIES = 200;
|
||||
static const int MAX_EXPERIENCEORB_ENTITIES = 50;
|
||||
static const int MAX_PRIMED_TNT = 20;
|
||||
static const int MAX_FALLING_TILE = 20;
|
||||
static const int MAX_HANGING_ENTITIES = 800;
|
||||
static const int MAX_ITEM_ENTITIES = 400;
|
||||
static const int MAX_ARROW_ENTITIES = 400;
|
||||
static const int MAX_EXPERIENCEORB_ENTITIES = 100;
|
||||
static const int MAX_PRIMED_TNT = 40;
|
||||
static const int MAX_FALLING_TILE = 40;
|
||||
|
||||
//static const int MAX_HANGING_ENTITIES = 400;
|
||||
//static const int MAX_ITEM_ENTITIES = 200;
|
||||
//static const int MAX_ARROW_ENTITIES = 200;
|
||||
//static const int MAX_EXPERIENCEORB_ENTITIES = 50;
|
||||
//static const int MAX_PRIMED_TNT = 20;
|
||||
//static const int MAX_FALLING_TILE = 20;
|
||||
|
||||
|
||||
|
||||
int m_primedTntCount;
|
||||
int m_fallingTileCount;
|
||||
|
|
|
|||
|
|
@ -850,8 +850,10 @@ void ServerPlayer::die(DamageSource *source)
|
|||
|
||||
bool ServerPlayer::hurt(DamageSource *dmgSource, float dmg)
|
||||
{
|
||||
if (isInvulnerable()) return false;
|
||||
if (gameMode == nullptr||gameMode->isCreative()) return false;
|
||||
if (isInvulnerable() && dmgSource != DamageSource::outOfWorld) return false;
|
||||
if (gameMode == nullptr || gameMode->isCreative()) {
|
||||
if (dmgSource != DamageSource::outOfWorld) return false;
|
||||
}
|
||||
|
||||
// 4J: Not relevant to console servers
|
||||
// Allow falldamage on dedicated pvpservers -- so people cannot cheat their way out of 'fall traps'
|
||||
|
|
|
|||
|
|
@ -19,89 +19,95 @@ EGameCommand TeleportCommand::getId()
|
|||
|
||||
void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
|
||||
{
|
||||
ByteArrayInputStream bais(commandData);
|
||||
DataInputStream dis(&bais);
|
||||
ByteArrayInputStream bais(commandData);
|
||||
DataInputStream dis(&bais);
|
||||
byte flag = dis.readByte();
|
||||
PlayerUID subjectID = dis.readPlayerUID();
|
||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
|
||||
if (subject == nullptr || !subject->isAlive())
|
||||
return;
|
||||
|
||||
PlayerUID subjectID = dis.readPlayerUID();
|
||||
PlayerUID destinationID = dis.readPlayerUID();
|
||||
|
||||
bais.reset();
|
||||
if (flag == 1)
|
||||
{
|
||||
float x = dis.readFloat();
|
||||
float y = dis.readFloat();
|
||||
float z = dis.readFloat();
|
||||
byte yRot = dis.readByte();
|
||||
byte xRot = dis.readByte();
|
||||
|
||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||
|
||||
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
|
||||
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
|
||||
|
||||
if(subject != nullptr && destination != nullptr && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() )
|
||||
{
|
||||
subject->ride(nullptr);
|
||||
subject->ride(nullptr);
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
{
|
||||
double outX, outY, outZ;
|
||||
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
|
||||
subject->x, subject->y, subject->z, subject->dimension,
|
||||
destination->x, destination->y, destination->z, destination->dimension,
|
||||
1 /* COMMAND */,
|
||||
&outX, &outY, &outZ);
|
||||
if (cancelled)
|
||||
return;
|
||||
subject->connection->teleport(outX, outY, outZ, destination->yRot, destination->xRot);
|
||||
}
|
||||
{
|
||||
double outX, outY, outZ;
|
||||
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
|
||||
subject->x, subject->y, subject->z, subject->dimension,
|
||||
x, y, z, subject->dimension,
|
||||
1, &outX, &outY, &outZ);
|
||||
if (cancelled)
|
||||
return;
|
||||
subject->connection->teleport(outX, outY, outZ, yRot, xRot);
|
||||
}
|
||||
#else
|
||||
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
|
||||
subject->connection->teleport(x, y, z, yRot, xRot);
|
||||
#endif
|
||||
//logAdminAction(source, "commands.tp.success", subject->getAName(), destination->getAName());
|
||||
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, destination->getName());
|
||||
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, subject->getName());
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerUID destinationID = dis.readPlayerUID();
|
||||
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
|
||||
if (destination == nullptr)
|
||||
return;
|
||||
|
||||
if(subject == source)
|
||||
{
|
||||
destination->sendMessage(subject->getName(), ChatPacket::e_ChatCommandTeleportToMe);
|
||||
}
|
||||
else
|
||||
{
|
||||
subject->sendMessage(destination->getName(), ChatPacket::e_ChatCommandTeleportMe);
|
||||
}
|
||||
}
|
||||
if (subject->level->dimension->id != destination->level->dimension->id)
|
||||
return;
|
||||
|
||||
//if (args.length >= 1) {
|
||||
// MinecraftServer server = MinecraftServer.getInstance();
|
||||
// ServerPlayer victim;
|
||||
|
||||
// if (args.length == 2 || args.length == 4) {
|
||||
// victim = server.getPlayers().getPlayer(args[0]);
|
||||
// if (victim == null) throw new PlayerNotFoundException();
|
||||
// } else {
|
||||
// victim = (ServerPlayer) convertSourceToPlayer(source);
|
||||
// }
|
||||
|
||||
// if (args.length == 3 || args.length == 4) {
|
||||
// if (victim.level != null) {
|
||||
// int pos = args.length - 3;
|
||||
// int maxPos = Level.MAX_LEVEL_SIZE;
|
||||
// int x = convertArgToInt(source, args[pos++], -maxPos, maxPos);
|
||||
// int y = convertArgToInt(source, args[pos++], Level.minBuildHeight, Level.maxBuildHeight);
|
||||
// int z = convertArgToInt(source, args[pos++], -maxPos, maxPos);
|
||||
|
||||
// victim.teleportTo(x + 0.5f, y, z + 0.5f);
|
||||
// logAdminAction(source, "commands.tp.coordinates", victim.getAName(), x, y, z);
|
||||
// }
|
||||
// } else if (args.length == 1 || args.length == 2) {
|
||||
// ServerPlayer destination = server.getPlayers().getPlayer(args[args.length - 1]);
|
||||
// if (destination == null) throw new PlayerNotFoundException();
|
||||
|
||||
// victim.connection.teleport(destination.x, destination.y, destination.z, destination.yRot, destination.xRot);
|
||||
// logAdminAction(source, "commands.tp.success", victim.getAName(), destination.getAName());
|
||||
// }
|
||||
//}
|
||||
subject->ride(nullptr);
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
{
|
||||
double outX, outY, outZ;
|
||||
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
|
||||
subject->x, subject->y, subject->z, subject->dimension,
|
||||
destination->x, destination->y, destination->z, destination->dimension,
|
||||
1, &outX, &outY, &outZ);
|
||||
if (cancelled)
|
||||
return;
|
||||
subject->connection->teleport(outX, outY, outZ, destination->yRot, destination->xRot);
|
||||
}
|
||||
#else
|
||||
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
|
||||
#endif
|
||||
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, destination->getName());
|
||||
if (subject == source)
|
||||
destination->sendMessage(subject->getName(), ChatPacket::e_ChatCommandTeleportToMe);
|
||||
else
|
||||
subject->sendMessage(destination->getName(), ChatPacket::e_ChatCommandTeleportMe);
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination)
|
||||
{
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
dos.writeByte(0);
|
||||
dos.writePlayerUID(subject);
|
||||
dos.writePlayerUID(destination);
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
|
||||
}
|
||||
|
||||
dos.writePlayerUID(subject);
|
||||
dos.writePlayerUID(destination);
|
||||
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
|
||||
//neo: added
|
||||
shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, float x, float y, float z, byte yRot, byte xRot)
|
||||
{
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
dos.writeByte(1);
|
||||
dos.writePlayerUID(subject);
|
||||
dos.writeFloat(x);
|
||||
dos.writeFloat(y);
|
||||
dos.writeFloat(z);
|
||||
dos.writeByte(yRot);
|
||||
dos.writeByte(xRot);
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
|
||||
}
|
||||
|
|
@ -9,4 +9,7 @@ public:
|
|||
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
|
||||
|
||||
static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, PlayerUID destination);
|
||||
|
||||
//neo: added
|
||||
static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, float x, float y, float z, byte yRot, byte xRot);
|
||||
};
|
||||
|
|
@ -1256,8 +1256,14 @@ int Textures::getHeight(const wstring& url, int backup)
|
|||
|
||||
if (img)
|
||||
{
|
||||
MemTexture* _texture = new MemTexture();
|
||||
_texture->loadedImage = img;
|
||||
_texture->isLoaded = true;
|
||||
_texture->id = getTexture(_texture->loadedImage, C4JRender::TEXTURE_FORMAT_RxGyBzAw, MIPMAP);
|
||||
|
||||
int h = img->getHeight();
|
||||
delete img;
|
||||
//delete img; // commenting this out and inserting the loaded texture to memTextures unordered_map
|
||||
this->memTextures[url] = _texture;
|
||||
return h;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -290,24 +290,53 @@ void TrackedEntity::tick(EntityTracker *tracker, vector<shared_ptr<Player> > *pl
|
|||
wasRiding = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool rot = abs(yRotn - yRotp) >= TOLERANCE_LEVEL || abs(xRotn - xRotp) >= TOLERANCE_LEVEL;
|
||||
if (rot)
|
||||
{
|
||||
// 4J: Changed this to use deltas
|
||||
broadcast(std::make_shared<MoveEntityPacket::Rot>(e->entityId, static_cast<byte>(yRota), static_cast<byte>(xRota)));
|
||||
yRotp = yRotn;
|
||||
xRotp = xRotn;
|
||||
}
|
||||
{
|
||||
// the entity have a rider, the code didnt send position updates,
|
||||
// causing desync between client and server when boat was spritning.
|
||||
|
||||
xp = Mth::floor(e->x * 32.0);
|
||||
yp = Mth::floor(e->y * 32.0);
|
||||
zp = Mth::floor(e->z * 32.0);
|
||||
bool rot = abs(yRotn - yRotp) >= TOLERANCE_LEVEL || abs(xRotn - xRotp) >= TOLERANCE_LEVEL;
|
||||
if (rot)
|
||||
{
|
||||
|
||||
broadcast(std::make_shared<MoveEntityPacket::Rot>(e->entityId, static_cast<byte>(yRota), static_cast<byte>(xRota)));
|
||||
yRotp = yRotn;
|
||||
xRotp = xRotn;
|
||||
}
|
||||
|
||||
sendDirtyEntityData();
|
||||
int xn = Mth::floor(e->x * 32.0);
|
||||
int yn = Mth::floor(e->y * 32.0);
|
||||
int zn = Mth::floor(e->z * 32.0);
|
||||
int xa = xn - xp;
|
||||
int ya = yn - yp;
|
||||
int za = zn - zp;
|
||||
|
||||
wasRiding = true;
|
||||
}
|
||||
// send only if the boat moved enough
|
||||
// or 3 seconds periodically
|
||||
bool pos = abs(xa) >= TOLERANCE_LEVEL || abs(ya) >= TOLERANCE_LEVEL || abs(za) >= TOLERANCE_LEVEL
|
||||
|| (tickCount % (SharedConstants::TICKS_PER_SECOND * 3) == 0);
|
||||
|
||||
if (pos)
|
||||
{
|
||||
// if deltapos is too much big use teleport.
|
||||
if (xa < -128 || xa >= 128 || ya < -128 || ya >= 128 || za < -128 || za >= 128)
|
||||
{
|
||||
broadcast(std::make_shared<TeleportEntityPacket>(e->entityId, xn, yn, zn,
|
||||
static_cast<byte>(yRotn), static_cast<byte>(xRotn)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// small movement, delta
|
||||
broadcast(std::make_shared<MoveEntityPacket::Pos>(e->entityId,
|
||||
static_cast<char>(xa), static_cast<char>(ya), static_cast<char>(za)));
|
||||
}
|
||||
xp = xn;
|
||||
yp = yn;
|
||||
zp = zn;
|
||||
}
|
||||
|
||||
sendDirtyEntityData();
|
||||
wasRiding = true;
|
||||
}
|
||||
|
||||
int yHeadRot = Mth::floor(e->getYHeadRot() * 256 / 360);
|
||||
if (abs(yHeadRot - yHeadRotp) >= TOLERANCE_LEVEL)
|
||||
|
|
|
|||
|
|
@ -390,6 +390,20 @@ float KeyboardMouseInput::GetLookY(float sensitivity) const
|
|||
return static_cast<float>(-m_mouseDeltaY) * sensitivity;
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::SetCursorIcon(LPCWSTR cursorName)
|
||||
{
|
||||
HCURSOR hCursor = LoadCursorW(nullptr, cursorName);
|
||||
if (hCursor)
|
||||
{
|
||||
SetCursor(hCursor);
|
||||
|
||||
if (g_hWnd)
|
||||
{
|
||||
SetClassLongPtrW(g_hWnd, GCLP_HCURSOR, (LONG_PTR)hCursor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KeyboardMouseInput::OnChar(wchar_t c)
|
||||
{
|
||||
int next = (m_charBufferHead + 1) % CHAR_BUFFER_SIZE;
|
||||
|
|
|
|||
|
|
@ -104,6 +104,8 @@ public:
|
|||
float GetLookX(float sensitivity) const;
|
||||
float GetLookY(float sensitivity) const;
|
||||
|
||||
void SetCursorIcon(LPCWSTR cursorName);
|
||||
|
||||
private:
|
||||
bool m_keyDown[MAX_KEYS];
|
||||
bool m_keyDownPrev[MAX_KEYS];
|
||||
|
|
|
|||
|
|
@ -115,6 +115,7 @@ bool WinsockNetLayer::s_clientKeyStored = false;
|
|||
|
||||
bool g_Win64MultiplayerHost = false;
|
||||
bool g_Win64MultiplayerJoin = false;
|
||||
bool g_Win64MultiplayerQuitOnDisconnect = false;
|
||||
int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
|
||||
char g_Win64MultiplayerIP[256] = "127.0.0.1";
|
||||
bool g_Win64DedicatedServer = false;
|
||||
|
|
|
|||
|
|
@ -227,6 +227,7 @@ public:
|
|||
|
||||
extern bool g_Win64MultiplayerHost;
|
||||
extern bool g_Win64MultiplayerJoin;
|
||||
extern bool g_Win64MultiplayerQuitOnDisconnect;
|
||||
extern int g_Win64MultiplayerPort;
|
||||
extern char g_Win64MultiplayerIP[256];
|
||||
extern bool g_Win64DedicatedServer;
|
||||
|
|
|
|||
|
|
@ -149,47 +149,57 @@ static void CopyWideArgToAnsi(LPCWSTR source, char* dest, size_t destSize)
|
|||
dest[destSize - 1] = 0;
|
||||
}
|
||||
|
||||
// ---------- Persistent options (options.txt next to exe) ----------
|
||||
static void GetOptionsFilePath(char *out, size_t outSize)
|
||||
// ---------- Persistent options (options.dat next to exe) ----------
|
||||
static void GetOptionsFilePath(char *out, DWORD outSize)
|
||||
{
|
||||
GetModuleFileNameA(nullptr, out, static_cast<DWORD>(outSize));
|
||||
char *p = strrchr(out, '\\');
|
||||
if (p) *(p + 1) = '\0';
|
||||
strncat_s(out, outSize, "options.txt", _TRUNCATE);
|
||||
GetModuleFileNameA(nullptr, out, outSize);
|
||||
char *p = strrchr(out, '\\');
|
||||
if (p) *(p + 1) = '\0';
|
||||
strncat_s(out, outSize, "settings.dat", _TRUNCATE);
|
||||
}
|
||||
|
||||
static void SaveFullscreenOption(bool fullscreen)
|
||||
{
|
||||
char path[MAX_PATH];
|
||||
GetOptionsFilePath(path, sizeof(path));
|
||||
FILE *f = nullptr;
|
||||
if (fopen_s(&f, path, "w") == 0 && f)
|
||||
{
|
||||
fprintf(f, "fullscreen=%d\n", fullscreen ? 1 : 0);
|
||||
fclose(f);
|
||||
}
|
||||
GAME_SETTINGS settings = {};
|
||||
|
||||
char path[MAX_PATH] = {};
|
||||
GetOptionsFilePath(path, MAX_PATH);
|
||||
FILE *f = nullptr;
|
||||
if (fopen_s(&f, path, "rb") == 0 && f)
|
||||
{
|
||||
fread(&settings, sizeof(GAME_SETTINGS), 1, f);
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
if (fullscreen)
|
||||
settings.uiBitmaskValues |= (1UL << 25);
|
||||
else
|
||||
settings.uiBitmaskValues &= ~(1UL << 25);
|
||||
|
||||
if (fopen_s(&f, path, "wb") == 0 && f)
|
||||
{
|
||||
fwrite(&settings, sizeof(GAME_SETTINGS), 1, f);
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
static bool LoadFullscreenOption()
|
||||
{
|
||||
char path[MAX_PATH];
|
||||
char path[MAX_PATH] = {};
|
||||
GetOptionsFilePath(path, sizeof(path));
|
||||
FILE *f = nullptr;
|
||||
if (fopen_s(&f, path, "r") == 0 && f)
|
||||
{
|
||||
char line[256];
|
||||
while (fgets(line, sizeof(line), f))
|
||||
{
|
||||
int val = 0;
|
||||
if (sscanf_s(line, "fullscreen=%d", &val) == 1)
|
||||
{
|
||||
fclose(f);
|
||||
return val != 0;
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
return false;
|
||||
|
||||
FILE *f = nullptr;
|
||||
if (fopen_s(&f, path, "rb") != 0 || !f)
|
||||
return false;
|
||||
|
||||
GAME_SETTINGS current = {};
|
||||
bool ok = (fread(¤t, sizeof(GAME_SETTINGS), 1, f) == 1);
|
||||
fclose(f);
|
||||
|
||||
if (!ok)
|
||||
return false;
|
||||
|
||||
return (current.uiBitmaskValues & (1UL << 25)) != 0;
|
||||
}
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
|
|
@ -219,6 +229,7 @@ static Win64LaunchOptions ParseLaunchOptions()
|
|||
Win64LaunchOptions options = {};
|
||||
options.screenMode = 0;
|
||||
|
||||
g_Win64MultiplayerQuitOnDisconnect = false;
|
||||
g_Win64MultiplayerJoin = false;
|
||||
g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
|
||||
|
||||
|
|
@ -239,6 +250,10 @@ static Win64LaunchOptions ParseLaunchOptions()
|
|||
{
|
||||
CopyWideArgToAnsi(argv[++i], g_Win64Username, sizeof(g_Win64Username));
|
||||
}
|
||||
else if (_wcsicmp(argv[i], L"-quitondisconnect") == 0)
|
||||
{
|
||||
g_Win64MultiplayerQuitOnDisconnect = true;
|
||||
}
|
||||
else if (_wcsicmp(argv[i], L"-ip") == 0 && (i + 1) < argc)
|
||||
{
|
||||
char ipBuf[256];
|
||||
|
|
@ -803,7 +818,7 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
|||
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
|
||||
|
||||
g_hWnd = CreateWindowW( L"MinecraftClass",
|
||||
L"Minecraft",
|
||||
L"Minecraft: neoLegacy",
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT,
|
||||
0,
|
||||
|
|
@ -819,8 +834,7 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
ShowWindow(g_hWnd, (nCmdShow != SW_HIDE) ? SW_SHOWMAXIMIZED : nCmdShow);
|
||||
UpdateWindow(g_hWnd);
|
||||
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
|
@ -1451,8 +1465,9 @@ void CleanupDevice()
|
|||
static Minecraft* InitialiseMinecraftRuntime()
|
||||
{
|
||||
app.loadMediaArchive();
|
||||
|
||||
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
// @CDevJoud: No need to call this method as it gets called once in `InitDevice()`
|
||||
// Calling it again and it results of 20MB of memory leak!
|
||||
//RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
|
||||
app.loadStringTable();
|
||||
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_rScreenWidth, g_rScreenHeight);
|
||||
|
|
@ -1570,6 +1585,32 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
const Win64LaunchOptions launchOptions = ParseLaunchOptions();
|
||||
ApplyScreenMode(launchOptions.screenMode);
|
||||
|
||||
// load resolution from resolution.txt
|
||||
char resPath[MAX_PATH] = {};
|
||||
_snprintf_s(resPath, sizeof(resPath), _TRUNCATE, "%sresolution.txt", exePath);
|
||||
FILE *fRes = nullptr;
|
||||
if (fopen_s(&fRes, resPath, "r") == 0 && fRes)
|
||||
{
|
||||
char resBuf[128] = {};
|
||||
if (fgets(resBuf, sizeof(resBuf), fRes))
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
if (sscanf_s(resBuf, "%dx%d", &w, &h) == 2 && w > 0 && h > 0)
|
||||
{
|
||||
g_rScreenWidth = w;
|
||||
g_rScreenHeight = h;
|
||||
g_iScreenWidth = w;
|
||||
g_iScreenHeight = h;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (strstr(resBuf, "1080")) { g_rScreenWidth = 1920; g_rScreenHeight = 1080; g_iScreenWidth = 1920; g_iScreenHeight = 1080; }
|
||||
else if (strstr(resBuf, "720")) { g_rScreenWidth = 1280; g_rScreenHeight = 720; g_iScreenWidth = 1280; g_iScreenHeight = 720; }
|
||||
}
|
||||
}
|
||||
fclose(fRes);
|
||||
}
|
||||
|
||||
// Ensure uid.dat exists from startup (before any multiplayer/login path).
|
||||
Win64Xuid::ResolvePersistentXuid();
|
||||
|
||||
|
|
@ -1664,11 +1705,12 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
CleanupDevice();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Restore fullscreen state from previous session. Route through the
|
||||
// deferred exclusive fullscreen path so the main loop applies it on the
|
||||
// first tick (safer than transitioning during init).
|
||||
if ((LoadFullscreenOption() && !g_isFullscreen) || launchOptions.fullscreen)
|
||||
|
||||
bool FullScreenEnabled = LoadFullscreenOption();
|
||||
if (FullScreenEnabled && !g_isFullscreen)
|
||||
{
|
||||
g_bPendingExclusiveFullscreen = true;
|
||||
g_bPendingExclusiveFullscreenValue = true;
|
||||
|
|
@ -1759,6 +1801,20 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
hr = XuiTimersRun();
|
||||
}
|
||||
#endif
|
||||
|
||||
// @CDevJoud The window should only be shown after the engine/game
|
||||
// initialization has fully completed.
|
||||
//
|
||||
// Showing the window too early especially on low end devices,
|
||||
// may cause windows to display a "Not Responding" state while
|
||||
// initialization is still in progress.
|
||||
//
|
||||
// This creates an unprofessional first impression for the player.
|
||||
// Instead, initialize all engine systems first, then display the
|
||||
// window once everything is ready.
|
||||
ShowWindow(g_hWnd, (nCmdShow != SW_HIDE) ? SW_SHOWMAXIMIZED : nCmdShow);
|
||||
UpdateWindow(g_hWnd);
|
||||
|
||||
MSG msg = {0};
|
||||
while( WM_QUIT != msg.message && !app.m_bShutdown)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2962,23 +2962,23 @@ Can also be used for low-level lighting.</value>
|
|||
</data>
|
||||
|
||||
<data name="IDS_TILE_OAKWOOD_PLANKS">
|
||||
<value>Oak Wood Planks</value>
|
||||
<value>Oak Planks</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_TILE_SPRUCEWOOD_PLANKS">
|
||||
<value>Spruce Wood Planks</value>
|
||||
<value>Spruce Planks</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_TILE_BIRCHWOOD_PLANKS">
|
||||
<value>Birch Wood Planks</value>
|
||||
<value>Birch Planks</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_TILE_JUNGLE_PLANKS">
|
||||
<value>Jungle Wood Planks</value>
|
||||
<value>Jungle Planks</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_TILE_PLANKS">
|
||||
<value>Wood Planks (any type)</value>
|
||||
<value>Planks (any type)</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_TILE_SAPLING">
|
||||
|
|
@ -8853,11 +8853,11 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
|
|||
</data>
|
||||
|
||||
<data name="IDS_TILE_ACACIA_PLANKS">
|
||||
<value>Acacia Wood Planks</value>
|
||||
<value>Acacia Planks</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_TILE_DARK_OAK_PLANKS">
|
||||
<value>Dark Oak Wood Planks</value>
|
||||
<value>Dark Oak Planks</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_TILE_STAIRS_ACACIAWOOD">
|
||||
|
|
@ -9100,7 +9100,7 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
|
|||
</data>
|
||||
|
||||
<data name="IDS_ITEM_RABBIT_STEW">
|
||||
<value>{*ICON_SHANK_01*}</value>
|
||||
<value>Rabbit Stew</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_TILE_DOUBLE_TALL_GRASS">
|
||||
|
|
@ -9570,4 +9570,8 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
|
|||
<data name="IDS_ACHIEVEMENT_VIEW"><value>Hold {*CONTROLLER_VK_Y*} to view</value></data>
|
||||
|
||||
<data name="IDS_CHECKBOX_CLASSICCRAFTING"><value>Classic Crafting</value></data>
|
||||
|
||||
<data name="IDS_DESC_RABBIT_STEW">
|
||||
<value>Restores 5{*ICON_SHANK_01*}.</value>
|
||||
</data>
|
||||
</root>
|
||||
|
|
|
|||
|
|
@ -1281,10 +1281,9 @@ void __cdecl NativeSpawnParticle(int entityId, int particleId, float x, float y,
|
|||
{
|
||||
auto player = FindPlayer(entityId);
|
||||
if (!player || !player->connection) return;
|
||||
const ParticleType* type = ParticleType::byId(particleId);
|
||||
if (!type) type = ParticleType::getDefault();
|
||||
arrayWithLength<int> noParams = { nullptr, 0 };
|
||||
player->connection->send(std::make_shared<LevelParticlesPacket>(type, false, x, y, z, offsetX, offsetY, offsetZ, speed, count, noParams));
|
||||
wchar_t buf[32];
|
||||
swprintf_s(buf, L"%d", particleId);
|
||||
player->connection->send(std::make_shared<LevelParticlesPacket>(std::wstring(buf), x, y, z, offsetX, offsetY, offsetZ, speed, count));
|
||||
}
|
||||
|
||||
int __cdecl NativeSetPassenger(int entityId, int passengerEntityId)
|
||||
|
|
|
|||
|
|
@ -488,39 +488,11 @@ int main(int argc, char **argv)
|
|||
config.worldHellScale);
|
||||
#endif
|
||||
|
||||
LogStartupStep("registering hidden window class");
|
||||
HINSTANCE hInstance = GetModuleHandle(NULL);
|
||||
MyRegisterClass(hInstance);
|
||||
|
||||
LogStartupStep("creating hidden window");
|
||||
if (!InitInstance(hInstance, SW_HIDE))
|
||||
{
|
||||
LogError("startup", "Failed to create window instance.");
|
||||
|
||||
return 2;
|
||||
}
|
||||
ShowWindow(g_hWnd, SW_HIDE);
|
||||
|
||||
LogStartupStep("initializing graphics device wrappers");
|
||||
if (FAILED(InitDevice()))
|
||||
{
|
||||
LogError("startup", "Failed to initialize D3D device.");
|
||||
CleanupDevice();
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
LogStartupStep("loading media/string tables");
|
||||
app.loadMediaArchive();
|
||||
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
||||
app.loadStringTable();
|
||||
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight);
|
||||
|
||||
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
||||
g_KBMInput.Init();
|
||||
DefineActions();
|
||||
InputManager.SetJoypadMapVal(0, 0);
|
||||
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
|
||||
|
||||
ProfileManager.Initialise(
|
||||
TITLEID_MINECRAFT,
|
||||
|
|
|
|||
|
|
@ -54,10 +54,16 @@ AABB *AABB::newPermanent(double x0, double y0, double z0, double x1, double y1,
|
|||
|
||||
void AABB::clearPool()
|
||||
{
|
||||
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
|
||||
if (tls != nullptr)
|
||||
{
|
||||
tls->poolPointer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void AABB::resetPool()
|
||||
{
|
||||
clearPool();
|
||||
}
|
||||
|
||||
AABB *AABB::newTemp(double x0, double y0, double z0, double x1, double y1, double z1)
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ AddEntityPacket::AddEntityPacket(shared_ptr<Entity> e, int type, int data, int y
|
|||
|
||||
void AddEntityPacket::read(DataInputStream *dis) // throws IOException TODO 4J JEV add throws statement
|
||||
{
|
||||
id = dis->readShort();
|
||||
id = dis->readInt();
|
||||
type = dis->readByte();
|
||||
#ifdef _LARGE_WORLDS
|
||||
x = dis->readInt();
|
||||
|
|
@ -78,7 +78,7 @@ void AddEntityPacket::read(DataInputStream *dis) // throws IOException TODO 4J
|
|||
|
||||
void AddEntityPacket::write(DataOutputStream *dos) // throws IOException TODO 4J JEV add throws statement
|
||||
{
|
||||
dos->writeShort(id);
|
||||
dos->writeInt(id);
|
||||
dos->writeByte(type);
|
||||
#ifdef _LARGE_WORLDS
|
||||
dos->writeInt(x);
|
||||
|
|
@ -107,5 +107,5 @@ void AddEntityPacket::handle(PacketListener *listener)
|
|||
|
||||
int AddEntityPacket::getEstimatedSize()
|
||||
{
|
||||
return 11 + data > -1 ? 6 : 0;
|
||||
return (11 + data > -1 ? 6 : 0) + 2;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ AddMobPacket::AddMobPacket(shared_ptr<LivingEntity> mob, int yRotp, int xRotp, i
|
|||
|
||||
void AddMobPacket::read(DataInputStream *dis) //throws IOException
|
||||
{
|
||||
id = dis->readShort();
|
||||
id = dis->readInt();
|
||||
type = dis->readByte() & 0xff;
|
||||
#ifdef _LARGE_WORLDS
|
||||
x = dis->readInt();
|
||||
|
|
@ -90,7 +90,7 @@ void AddMobPacket::read(DataInputStream *dis) //throws IOException
|
|||
|
||||
void AddMobPacket::write(DataOutputStream *dos) //throws IOException
|
||||
{
|
||||
dos->writeShort(id);
|
||||
dos->writeInt(id);
|
||||
dos->writeByte(type & 0xff);
|
||||
#ifdef _LARGE_WORLDS
|
||||
dos->writeInt(x);
|
||||
|
|
@ -127,7 +127,7 @@ int AddMobPacket::getEstimatedSize()
|
|||
// 4J Stu - This is an incoming value which we aren't currently analysing
|
||||
//size += unpack->get
|
||||
}
|
||||
return size;
|
||||
return size + 2;
|
||||
}
|
||||
|
||||
vector<shared_ptr<SynchedEntityData::DataItem> > *AddMobPacket::getUnpackedData()
|
||||
|
|
|
|||
|
|
@ -16,11 +16,12 @@
|
|||
#include "ParticleTypes.h"
|
||||
#include "Random.h"
|
||||
#include "AABB.h"
|
||||
#include "../Minecraft.World/LevelChunk.h"
|
||||
|
||||
const Rotations ArmorStand::DEFAULT_HEAD_POSE (0.0f, 0.0f, 0.0f);
|
||||
const Rotations ArmorStand::DEFAULT_BODY_POSE (0.0f, 0.0f, 0.0f);
|
||||
const Rotations ArmorStand::DEFAULT_LEFT_ARM_POSE (-10.0f, 0.0f, -10.0f);
|
||||
const Rotations ArmorStand::DEFAULT_RIGHT_ARM_POSE (-15.0f, 0.0f, 10.0f);
|
||||
const Rotations ArmorStand::DEFAULT_LEFT_ARM_POSE (-15.0f, 0.0f, 10.0f);
|
||||
const Rotations ArmorStand::DEFAULT_RIGHT_ARM_POSE (-10.0f, 0.0f, -10.0f);
|
||||
const Rotations ArmorStand::DEFAULT_LEFT_LEG_POSE (-1.0f, 0.0f, -1.0f);
|
||||
const Rotations ArmorStand::DEFAULT_RIGHT_LEG_POSE (1.0f, 0.0f, 1.0f);
|
||||
|
||||
|
|
@ -45,6 +46,10 @@ void ArmorStand::init()
|
|||
for (int i = 0; i < equipmentCount; i++)
|
||||
equipment[i] = nullptr;
|
||||
|
||||
rotateElytraX = 0.2617994f;
|
||||
rotateElytraY = 0.0f;
|
||||
rotateElytraZ = -0.2617994f;
|
||||
|
||||
headPose = DEFAULT_HEAD_POSE;
|
||||
bodyPose = DEFAULT_BODY_POSE;
|
||||
leftArmPose = DEFAULT_LEFT_ARM_POSE;
|
||||
|
|
@ -83,7 +88,7 @@ void ArmorStand::defineSynchedData()
|
|||
|
||||
ArmorStand::~ArmorStand() {}
|
||||
|
||||
|
||||
bool ArmorStand::hasPhysics() const { return (entityData->getByte(DATA_CLIENT_FLAGS) & FLAG_NO_GRAVITY) == 0; }
|
||||
bool ArmorStand::isBaby() const { return (entityData->getByte(DATA_CLIENT_FLAGS) & FLAG_SMALL) != 0; }
|
||||
bool ArmorStand::isSmall() const { return isBaby(); }
|
||||
bool ArmorStand::isShowArms() const { return (entityData->getByte(DATA_CLIENT_FLAGS) & FLAG_SHOW_ARMS) != 0; }
|
||||
|
|
@ -188,6 +193,93 @@ void ArmorStand::updateInvisibilityStatus()
|
|||
setInvisible(invisible);
|
||||
}
|
||||
|
||||
void ArmorStand::travel(float xa, float ya)
|
||||
{
|
||||
if (hasPhysics()) {
|
||||
float friction = 0.91f;
|
||||
int frictionTile = 0;
|
||||
if (onGround)
|
||||
{
|
||||
frictionTile = level->getTile(Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
|
||||
friction = 0.6f * 0.91f;
|
||||
if (frictionTile > 0)
|
||||
{
|
||||
friction = Tile::tiles[frictionTile]->friction * 0.91f;
|
||||
}
|
||||
}
|
||||
|
||||
float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
|
||||
|
||||
float speed;
|
||||
if (onGround)
|
||||
{
|
||||
speed = getSpeed() * friction2;
|
||||
}
|
||||
else
|
||||
{
|
||||
speed = flyingSpeed;
|
||||
}
|
||||
|
||||
moveRelative(xa, ya, speed);
|
||||
|
||||
friction = 0.91f;
|
||||
if (onGround)
|
||||
{
|
||||
friction = 0.6f * 0.91f;
|
||||
if (frictionTile > 0)
|
||||
{
|
||||
friction = Tile::tiles[frictionTile]->friction * 0.91f;
|
||||
}
|
||||
}
|
||||
if (onLadder())
|
||||
{
|
||||
float max = 0.15f;
|
||||
if (xd < -max) xd = -max;
|
||||
if (xd > max) xd = max;
|
||||
if (zd < -max) zd = -max;
|
||||
if (zd > max) zd = max;
|
||||
fallDistance = 0;
|
||||
if (yd < -0.15) yd = -0.15;
|
||||
bool playerSneaking = isSneaking() && this->instanceof(eTYPE_PLAYER);
|
||||
if (playerSneaking && yd < 0) yd = 0;
|
||||
}
|
||||
|
||||
move(xd, yd, zd);
|
||||
|
||||
if (horizontalCollision && onLadder())
|
||||
{
|
||||
yd = 0.2;
|
||||
}
|
||||
|
||||
if (!level->isClientSide || (level->hasChunkAt(static_cast<int>(x), 0, static_cast<int>(z)) && level->getChunkAt(static_cast<int>(x), static_cast<int>(z))->loaded))
|
||||
{
|
||||
yd -= 0.08;
|
||||
}
|
||||
else if (y > 0)
|
||||
{
|
||||
yd = -0.1;
|
||||
}
|
||||
else
|
||||
{
|
||||
yd = 0;
|
||||
}
|
||||
|
||||
yd *= 0.98f;
|
||||
xd *= friction;
|
||||
zd *= friction;
|
||||
|
||||
walkAnimSpeedO = walkAnimSpeed;
|
||||
double xxd = x - xo;
|
||||
double zzd = z - zo;
|
||||
float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4;
|
||||
if (wst > 1) wst = 1;
|
||||
walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
|
||||
walkAnimPos += walkAnimSpeed;
|
||||
} else {
|
||||
move(xd, yd, zd);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ArmorStand::tick()
|
||||
{
|
||||
|
|
@ -195,14 +287,14 @@ void ArmorStand::tick()
|
|||
LivingEntity::tick();
|
||||
if (onGround)
|
||||
{
|
||||
BlockPos pos((int)floorf(x), (int)floorf(y) - 1, (int)floorf(z));
|
||||
int blockId = level->getTile(pos.getX(), pos.getY(), pos.getZ());
|
||||
if (blockId == Tile::topSnow->id)
|
||||
{
|
||||
int meta = level->getData(pos.getX(), pos.getY(), pos.getZ());
|
||||
float snowHeight = ((meta & 0x7) + 1) * 0.125f;
|
||||
moveTo(x, floorf(y) + snowHeight, z, yRot, xRot);
|
||||
}
|
||||
BlockPos pos((int)floorf(x), (int)floorf(y) - 1, (int)floorf(z));
|
||||
int blockId = level->getTile(pos.getX(), pos.getY(), pos.getZ());
|
||||
if (blockId == Tile::topSnow->id)
|
||||
{
|
||||
int meta = level->getData(pos.getX(), pos.getY(), pos.getZ());
|
||||
float snowHeight = ((meta & 0x7) + 1) * 0.125f;
|
||||
moveTo(x, floorf(y) + snowHeight, z, yRot, xRot);
|
||||
}
|
||||
}
|
||||
this->yRot = lockedRot;
|
||||
this->yRotO = lockedRot;
|
||||
|
|
|
|||
|
|
@ -56,6 +56,10 @@ private:
|
|||
bool isMarkerFlag;
|
||||
bool noPhysics;
|
||||
float standDamage;
|
||||
public:
|
||||
float rotateElytraX;
|
||||
float rotateElytraY;
|
||||
float rotateElytraZ;
|
||||
|
||||
public:
|
||||
long long lastHit;
|
||||
|
|
@ -64,6 +68,7 @@ public:
|
|||
explicit ArmorStand(Level* level);
|
||||
virtual ~ArmorStand();
|
||||
|
||||
bool hasPhysics() const;
|
||||
bool isBaby() const;
|
||||
bool isSmall() const;
|
||||
bool isShowArms() const;
|
||||
|
|
@ -142,6 +147,8 @@ public:
|
|||
void updateBoundingBox(bool markerMode);
|
||||
void updateInvisibilityStatus();
|
||||
|
||||
virtual void travel(float xz, float ya);
|
||||
|
||||
virtual shared_ptr<ItemInstance> getCarriedItem() override;
|
||||
virtual shared_ptr<ItemInstance> getCarried(int slot) override;
|
||||
virtual shared_ptr<ItemInstance> getArmor(int pos) override;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
const BlockPos BlockPos::ZERO = BlockPos(0, 0, 0);
|
||||
|
||||
// Costruttori
|
||||
|
||||
BlockPos::BlockPos() : Vec3i(0, 0, 0) {}
|
||||
|
||||
BlockPos::BlockPos(int x, int y, int z) : Vec3i(x, y, z) {}
|
||||
|
|
@ -49,7 +49,7 @@ BlockPos::BlockPos(int compressed) : Vec3i(0, 0, 0) {
|
|||
BlockPos::BlockPos(BlockSource& source)
|
||||
: Vec3i(source.getBlockX(), source.getBlockY(), source.getBlockZ()) {}
|
||||
|
||||
// Metodi di confronto
|
||||
|
||||
bool BlockPos::equals(const BlockPos& other) const {
|
||||
return x == other.x && y == other.y && z == other.z;
|
||||
}
|
||||
|
|
@ -88,7 +88,7 @@ BlockPos BlockPos::relative(int direction, int distance) const {
|
|||
return BlockPos(x + dx, y, z + dz);
|
||||
}
|
||||
|
||||
// Metodi direzionali
|
||||
// directional methods
|
||||
BlockPos BlockPos::above(int distance) const {
|
||||
return BlockPos(x, y + distance, z);
|
||||
}
|
||||
|
|
@ -119,7 +119,7 @@ BlockPos BlockPos::multiply(int factor) const {
|
|||
return BlockPos(x * factor, y * factor, z * factor);
|
||||
}
|
||||
|
||||
// Compressione
|
||||
// compression
|
||||
int BlockPos::compress() const {
|
||||
static const int MASK_X = (1 << BITS_X) - 1;
|
||||
static const int MASK_Y = (1 << BITS_Y) - 1;
|
||||
|
|
|
|||
|
|
@ -148,7 +148,7 @@ void Boat::lerpTo(double x, double y, double z, float yRot, float xRot, int step
|
|||
{
|
||||
if (doLerp)
|
||||
{
|
||||
lSteps = steps + 5;
|
||||
lSteps = steps +5;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -188,6 +188,10 @@ void Boat::lerpMotion(double xd, double yd, double zd)
|
|||
void Boat::tick()
|
||||
{
|
||||
Entity::tick();
|
||||
|
||||
|
||||
|
||||
|
||||
if (getHurtTime() > 0) setHurtTime(getHurtTime() - 1);
|
||||
if (getDamage() > 0) setDamage(getDamage() - 1);
|
||||
xo = x;
|
||||
|
|
@ -199,8 +203,8 @@ void Boat::tick()
|
|||
double waterPercentage = 0;
|
||||
for (int i = 0; i < steps; i++)
|
||||
{
|
||||
double y0 = bb->y0 + (bb->y1 - bb->y0) * (i + 0) / steps - 2 / 16.0f;
|
||||
double y1 = bb->y0 + (bb->y1 - bb->y0) * (i + 1) / steps - 2 / 16.0f;
|
||||
double y0 = bb->y0 + (bb->y1 - bb->y0) * (i + 0) / steps + 1.5f / 16.0f;
|
||||
double y1 = bb->y0 + (bb->y1 - bb->y0) * (i + 1) / steps + 1.5f / 16.0f;
|
||||
AABB *bb2 = AABB::newTemp(bb->x0, y0, bb->z0, bb->x1, y1, bb->z1);
|
||||
if (level->containsLiquid(bb2, Material::water))
|
||||
{
|
||||
|
|
@ -257,18 +261,19 @@ void Boat::tick()
|
|||
return;
|
||||
}
|
||||
|
||||
// Bob in water
|
||||
if (waterPercentage > 0)
|
||||
// Bob in water & gravity
|
||||
if (waterPercentage < 1.0)
|
||||
{
|
||||
double bob = waterPercentage * 2 - 1;
|
||||
double bob = waterPercentage * 2.0 - 1.0;
|
||||
yd += 0.04f * bob;
|
||||
}
|
||||
|
||||
// Reimplement gravity again (??)
|
||||
int tileUnder = level->getTile(Mth::floor(x), Mth::floor(y-0.15), Mth::floor(z));
|
||||
if (tileUnder == 0 && !onGround)
|
||||
else
|
||||
{
|
||||
yd -= 0.04f;
|
||||
if (yd < 0.0)
|
||||
{
|
||||
yd /= 2.0;
|
||||
}
|
||||
yd += 0.007f;
|
||||
}
|
||||
|
||||
// Rider controls
|
||||
|
|
@ -281,24 +286,16 @@ void Boat::tick()
|
|||
{
|
||||
double riderXd = -sin(livingRider->yRot * PI / 180);
|
||||
double riderZd = cos(livingRider->yRot * PI / 180);
|
||||
float mult = livingRider->isSprinting() ? 2.0f : 1.0f;
|
||||
double currentSpeed = sqrt(xd * xd + zd * zd);
|
||||
float moveFactor = (float)forward;
|
||||
if (forward < 0) moveFactor *= 0.5f; // Move slower backwards
|
||||
xd += riderXd * acceleration * 0.05f * mult * moveFactor;
|
||||
zd += riderZd * acceleration * 0.05f * mult * moveFactor;
|
||||
xd += riderXd * acceleration * 0.05f * moveFactor;
|
||||
zd += riderZd * acceleration * 0.05f * moveFactor;
|
||||
}
|
||||
}
|
||||
|
||||
double curSpeed = sqrt(xd * xd + zd * zd);
|
||||
double maxSpeed = MAX_SPEED;
|
||||
if (rider.lock() != nullptr && rider.lock()->instanceof(eTYPE_LIVINGENTITY))
|
||||
{
|
||||
shared_ptr<LivingEntity> livingRider = dynamic_pointer_cast<LivingEntity>(rider.lock());
|
||||
if (livingRider->isSprinting())
|
||||
{
|
||||
maxSpeed *= 1.5;
|
||||
}
|
||||
}
|
||||
|
||||
if (curSpeed > maxSpeed)
|
||||
{
|
||||
|
|
@ -330,10 +327,12 @@ void Boat::tick()
|
|||
move(xd, yd, zd);
|
||||
|
||||
// Break boat on high speed collision
|
||||
float breakThreshold = (rider.lock() != nullptr) ? 0.35f : 0.20f;
|
||||
if ((horizontalCollision && lastSpeed > 0.20))
|
||||
{
|
||||
if (!level->isClientSide && !removed)
|
||||
{
|
||||
|
||||
remove();
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
|
@ -343,6 +342,9 @@ void Boat::tick()
|
|||
{
|
||||
spawnAtLocation(Item::stick->id, 1, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -472,10 +474,19 @@ bool Boat::interact(shared_ptr<Player> player)
|
|||
if ( (rider.lock() != nullptr) && rider.lock()->instanceof(eTYPE_PLAYER) && (rider.lock() != player) ) return true;
|
||||
if (!level->isClientSide)
|
||||
{
|
||||
bool isRiding = (rider.lock() == player);
|
||||
|
||||
if (isRiding)
|
||||
{
|
||||
|
||||
player->xd = 0;
|
||||
player->yd = 0;
|
||||
player->zd = 0;
|
||||
}
|
||||
// 4J HEG - Fixed issue with player not being able to dismount boat (issue #4446)
|
||||
player->ride( rider.lock() == player ? nullptr : shared_from_this() );
|
||||
}
|
||||
return true;
|
||||
player->ride(isRiding ? nullptr : shared_from_this());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Boat::setDamage(float damage)
|
||||
|
|
|
|||
|
|
@ -38,14 +38,54 @@ void ClothDyeRecipes::addRecipes(Recipes *r)
|
|||
}
|
||||
|
||||
// some dye recipes
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::YELLOW),
|
||||
|
||||
//flowers
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::YELLOW),
|
||||
L"tg",
|
||||
Tile::flower,L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::RED),
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::RED),
|
||||
L"tg",
|
||||
Tile::rose,L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::LIGHT_BLUE),
|
||||
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::BLUE_ORCHID), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::MAGENTA),
|
||||
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::ALLIUM), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::SILVER),
|
||||
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::AZURE_BLUET), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::RED),
|
||||
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::RED_TULIP), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::PINK),
|
||||
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::PINK_TULIP), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::SILVER),
|
||||
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::WHITE_TULIP), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::ORANGE),
|
||||
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::ORANGE_TULIP), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 1, DyePowderItem::SILVER),
|
||||
L"zg", new ItemInstance(Item::items[Tile::rose_Id], 1, Rose::OXEYE_DAISY), L'D');
|
||||
|
||||
// Tall flowers
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::YELLOW),
|
||||
L"zg", new ItemInstance(Item::items[Tile::tallgrass2_Id], 1, TallGrass2::SUNFLOWER), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::MAGENTA),
|
||||
L"zg", new ItemInstance(Item::items[Tile::tallgrass2_Id], 1, TallGrass2::LILAC), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::RED),
|
||||
L"zg", new ItemInstance(Item::items[Tile::tallgrass2_Id], 1, TallGrass2::ROSE_BUSH), L'D');
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 2, DyePowderItem::MAGENTA),
|
||||
L"zg", new ItemInstance(Item::items[Tile::tallgrass2_Id], 1, TallGrass2::PEONY), L'D');
|
||||
|
||||
|
||||
r->addShapelessRecipy(new ItemInstance(Item::dye_powder, 3, DyePowderItem::WHITE),
|
||||
L"ig",
|
||||
Item::bone,L'D');
|
||||
|
|
@ -114,6 +154,9 @@ void ClothDyeRecipes::addRecipes(Recipes *r)
|
|||
new ItemInstance(Item::dye_powder, 1, DyePowderItem::RED),
|
||||
new ItemInstance(Item::dye_powder, 1, DyePowderItem::WHITE),L'D');
|
||||
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
r->addShapedRecipy(new ItemInstance(Tile::woolCarpet, 3, i),
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#include "stdafx.h"
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.item.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.level.redstone.h"
|
||||
|
|
@ -107,33 +107,42 @@ bool ComparatorTile::shouldTurnOn(Level *level, int x, int y, int z, int data)
|
|||
|
||||
int ComparatorTile::getInputSignal(Level *level, int x, int y, int z, int data)
|
||||
{
|
||||
int result = DiodeTile::getInputSignal(level, x, y, z, data);
|
||||
int result = DiodeTile::getInputSignal(level, x, y, z, data);
|
||||
|
||||
int dir = getDirection(data);
|
||||
int xx = x + Direction::STEP_X[dir];
|
||||
int zz = z + Direction::STEP_Z[dir];
|
||||
int tile = level->getTile(xx, y, zz);
|
||||
int dir = getDirection(data);
|
||||
int xx = x + Direction::STEP_X[dir];
|
||||
int zz = z + Direction::STEP_Z[dir];
|
||||
int tile = level->getTile(xx, y, zz);
|
||||
|
||||
if (tile > 0)
|
||||
{
|
||||
if (Tile::tiles[tile]->hasAnalogOutputSignal())
|
||||
{
|
||||
result = Tile::tiles[tile]->getAnalogOutputSignal(level, xx, y, zz, Direction::DIRECTION_OPPOSITE[dir]);
|
||||
}
|
||||
else if (result < Redstone::SIGNAL_MAX && Tile::isSolidBlockingTile(tile))
|
||||
{
|
||||
xx += Direction::STEP_X[dir];
|
||||
zz += Direction::STEP_Z[dir];
|
||||
tile = level->getTile(xx, y, zz);
|
||||
if (tile > 0)
|
||||
{
|
||||
if (Tile::tiles[tile]->hasAnalogOutputSignal())
|
||||
{
|
||||
result = Tile::tiles[tile]->getAnalogOutputSignal(level, xx, y, zz, Direction::DIRECTION_OPPOSITE[dir]);
|
||||
}
|
||||
else if (result < Redstone::SIGNAL_MAX && Tile::isSolidBlockingTile(tile))
|
||||
{
|
||||
xx += Direction::STEP_X[dir];
|
||||
zz += Direction::STEP_Z[dir];
|
||||
tile = level->getTile(xx, y, zz);
|
||||
|
||||
if (tile > 0 && Tile::tiles[tile]->hasAnalogOutputSignal())
|
||||
{
|
||||
result = Tile::tiles[tile]->getAnalogOutputSignal(level, xx, y, zz, Direction::DIRECTION_OPPOSITE[dir]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (tile > 0 && Tile::tiles[tile]->hasAnalogOutputSignal())
|
||||
{
|
||||
result = Tile::tiles[tile]->getAnalogOutputSignal(level, xx, y, zz, Direction::DIRECTION_OPPOSITE[dir]);
|
||||
}
|
||||
|
||||
else if (tile == 0)
|
||||
{
|
||||
shared_ptr<ItemFrame> frame = getItemFrame(level, xx, y, zz);
|
||||
if (frame != nullptr)
|
||||
{
|
||||
result = frame->getAnalogOutput();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
||||
shared_ptr<ComparatorTileEntity> ComparatorTile::getComparator(LevelSource *level, int x, int y, int z)
|
||||
|
|
@ -250,4 +259,28 @@ shared_ptr<TileEntity> ComparatorTile::newTileEntity(Level *level)
|
|||
bool ComparatorTile::TestUse()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
shared_ptr<ItemFrame> ComparatorTile::getItemFrame(
|
||||
Level* level,
|
||||
int x,
|
||||
int y,
|
||||
int z)
|
||||
{
|
||||
AABB* box = AABB::newTemp(
|
||||
x,
|
||||
y,
|
||||
z,
|
||||
x + 1,
|
||||
y + 1,
|
||||
z + 1
|
||||
);
|
||||
|
||||
vector<shared_ptr<Entity>>* entities =
|
||||
level->getEntitiesOfClass(typeid(ItemFrame), box);
|
||||
|
||||
if (entities == nullptr || entities->size() != 1)
|
||||
return nullptr;
|
||||
|
||||
return dynamic_pointer_cast<ItemFrame>((*entities)[0]);
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include "DiodeTile.h"
|
||||
#include "EntityTile.h"
|
||||
#include "AABB.h"
|
||||
|
||||
class ComparatorTileEntity;
|
||||
|
||||
|
|
@ -57,4 +58,5 @@ public:
|
|||
virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1);
|
||||
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
|
||||
virtual bool TestUse();
|
||||
shared_ptr<ItemFrame> ComparatorTile::getItemFrame(Level* level,int x,int y,int z);
|
||||
};
|
||||
|
|
@ -26,6 +26,7 @@ void Creeper::_init()
|
|||
oldSwell = 0;
|
||||
maxSwell = 30;
|
||||
explosionRadius = 3;
|
||||
ignited = false;
|
||||
}
|
||||
|
||||
Creeper::Creeper(Level *level) : Monster( level )
|
||||
|
|
@ -190,3 +191,38 @@ void Creeper::thunderHit(const LightningBolt *lightningBolt)
|
|||
Monster::thunderHit(lightningBolt);
|
||||
entityData->set(DATA_IS_POWERED, static_cast<byte>(1));
|
||||
}
|
||||
|
||||
void Creeper::Ignite()
|
||||
{
|
||||
setSwellDir(1);
|
||||
ignited = true;
|
||||
}
|
||||
|
||||
bool Creeper::isIgnited()
|
||||
{
|
||||
return ignited;
|
||||
}
|
||||
|
||||
bool Creeper::mobInteract(shared_ptr<Player> player)
|
||||
{
|
||||
shared_ptr<ItemInstance> item = player->inventory->getSelected();
|
||||
|
||||
if (item == nullptr || item->id != Item::flintAndSteel_Id)
|
||||
return Mob::mobInteract(player);
|
||||
|
||||
playSound(eSoundType_FIRE_NEWIGNITE, 1, random->nextFloat() * 0.4f + 0.8f);
|
||||
player->swing();
|
||||
|
||||
if (!level->isClientSide)
|
||||
{
|
||||
if (!isIgnited())
|
||||
{
|
||||
Ignite();
|
||||
item->hurtAndBreak(1, player);
|
||||
return true;
|
||||
}
|
||||
return Mob::mobInteract(player);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,6 +21,8 @@ private:
|
|||
int maxSwell;
|
||||
int explosionRadius;
|
||||
|
||||
bool ignited;
|
||||
|
||||
void _init();
|
||||
|
||||
public:
|
||||
|
|
@ -34,6 +36,8 @@ public:
|
|||
|
||||
virtual int getMaxFallDistance();
|
||||
|
||||
virtual bool mobInteract(shared_ptr<Player> player);
|
||||
|
||||
protected:
|
||||
virtual void causeFallDamage(float distance);
|
||||
virtual void defineSynchedData();
|
||||
|
|
@ -61,5 +65,9 @@ protected:
|
|||
public:
|
||||
int getSwellDir();
|
||||
void setSwellDir(int dir);
|
||||
void thunderHit(const LightningBolt *lightningBolt) ;
|
||||
void thunderHit(const LightningBolt *lightningBolt);
|
||||
|
||||
public:
|
||||
void Ignite();
|
||||
bool isIgnited();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -5,30 +5,39 @@
|
|||
#include "CustomPayloadPacket.h"
|
||||
|
||||
// Mojang-defined custom packets
|
||||
const wstring CustomPayloadPacket::CUSTOM_BOOK_PACKET = L"MC|BEdit";
|
||||
const wstring CustomPayloadPacket::CUSTOM_BOOK_SIGN_PACKET = L"MC|BSign";
|
||||
const wstring CustomPayloadPacket::TEXTURE_PACK_PACKET = L"MC|TPack";
|
||||
const wstring CustomPayloadPacket::TRADER_LIST_PACKET = L"MC|TrList";
|
||||
const wstring CustomPayloadPacket::TRADER_SELECTION_PACKET = L"MC|TrSel";
|
||||
const wstring CustomPayloadPacket::SET_ADVENTURE_COMMAND_PACKET = L"MC|AdvCdm";
|
||||
const wstring CustomPayloadPacket::SET_BEACON_PACKET = L"MC|Beacon";
|
||||
const wstring CustomPayloadPacket::SET_ITEM_NAME_PACKET = L"MC|ItemName";
|
||||
const wstring CustomPayloadPacket::CUSTOM_BOOK_PACKET = CreateVanillaPayloadKey(L"BEdit");
|
||||
const wstring CustomPayloadPacket::CUSTOM_BOOK_SIGN_PACKET = CreateVanillaPayloadKey(L"BSign");
|
||||
const wstring CustomPayloadPacket::TEXTURE_PACK_PACKET = CreateVanillaPayloadKey(L"TPack");
|
||||
const wstring CustomPayloadPacket::TRADER_LIST_PACKET = CreateVanillaPayloadKey(L"TrList");
|
||||
const wstring CustomPayloadPacket::TRADER_SELECTION_PACKET = CreateVanillaPayloadKey(L"TrSel");
|
||||
|
||||
const wstring CustomPayloadPacket::CIPHER_KEY_CHANNEL = L"MC|CKey";
|
||||
const wstring CustomPayloadPacket::CIPHER_ACK_CHANNEL = L"MC|CAck";
|
||||
const wstring CustomPayloadPacket::CIPHER_ON_CHANNEL = L"MC|COn";
|
||||
// neoLegacy-defined custom packets
|
||||
const wstring CustomPayloadPacket::UPDATE_RECIPE_REGISTRY = CreatePayloadKey(L"neo", L"UpdRReg");
|
||||
const wstring CustomPayloadPacket::UPDATE_CREATIVE_REGISTRY = CreatePayloadKey(L"neo", L"UpdCReg");
|
||||
|
||||
const wstring CustomPayloadPacket::IDENTITY_TOKEN_ISSUE = L"MC|CTIssue";
|
||||
const wstring CustomPayloadPacket::IDENTITY_TOKEN_CHALLENGE = L"MC|CTChallenge";
|
||||
const wstring CustomPayloadPacket::IDENTITY_TOKEN_RESPONSE = L"MC|CTResponse";
|
||||
//todo: figure out if we should replace the packets in the comment section with a custom payload identifier
|
||||
//comment section start
|
||||
const wstring CustomPayloadPacket::SET_ADVENTURE_COMMAND_PACKET = CreateVanillaPayloadKey(L"AdvCdm");
|
||||
const wstring CustomPayloadPacket::SET_BEACON_PACKET = CreateVanillaPayloadKey(L"Beacon");
|
||||
const wstring CustomPayloadPacket::SET_ITEM_NAME_PACKET = CreateVanillaPayloadKey(L"ItemName");
|
||||
|
||||
const wstring CustomPayloadPacket::FORK_HELLO_CHANNEL = L"MC|ForkHello";
|
||||
const wstring CustomPayloadPacket::FORK_PLAYER_LEAVE_CHANNEL = L"MC|ForkPLeave";
|
||||
const wstring CustomPayloadPacket::CIPHER_KEY_CHANNEL = CreateVanillaPayloadKey(L"CKey");
|
||||
const wstring CustomPayloadPacket::CIPHER_ACK_CHANNEL = CreateVanillaPayloadKey(L"CAck");
|
||||
const wstring CustomPayloadPacket::CIPHER_ON_CHANNEL = CreateVanillaPayloadKey(L"COn");
|
||||
|
||||
const wstring CustomPayloadPacket::QUICK_EQUIP_PACKET = L"MC|QEquip";
|
||||
const wstring CustomPayloadPacket::QUICK_EQUIP_SERVER_PACKET = L"MC|QEquipServer";
|
||||
const wstring CustomPayloadPacket::IDENTITY_TOKEN_ISSUE = CreateVanillaPayloadKey(L"CTIssue");
|
||||
const wstring CustomPayloadPacket::IDENTITY_TOKEN_CHALLENGE = CreateVanillaPayloadKey(L"CTChallenge");
|
||||
const wstring CustomPayloadPacket::IDENTITY_TOKEN_RESPONSE = CreateVanillaPayloadKey(L"CTResponse");
|
||||
|
||||
const wstring CustomPayloadPacket::ENCHANTMENT_LIST_PACKET = L"MC|EnchList";
|
||||
const wstring CustomPayloadPacket::FORK_HELLO_CHANNEL = CreateVanillaPayloadKey(L"ForkHello");
|
||||
const wstring CustomPayloadPacket::FORK_PLAYER_LEAVE_CHANNEL = CreateVanillaPayloadKey(L"ForkPLeave");
|
||||
|
||||
const wstring CustomPayloadPacket::ENCHANTMENT_LIST_PACKET = CreateVanillaPayloadKey(L"EnchList");
|
||||
//comment section end
|
||||
|
||||
//removed cause its now handled on the server side
|
||||
// const wstring CustomPayloadPacket::QUICK_EQUIP_PACKET = CreateVanillaPayloadKey(L"QEquip");
|
||||
// const wstring CustomPayloadPacket::QUICK_EQUIP_SERVER_PACKET = CreateVanillaPayloadKey(L"QEquipServer");
|
||||
|
||||
CustomPayloadPacket::CustomPayloadPacket()
|
||||
: length(0)
|
||||
|
|
|
|||
|
|
@ -3,6 +3,9 @@ using namespace std;
|
|||
|
||||
#include "Packet.h"
|
||||
|
||||
#define CreatePayloadKey(identifier, action) identifier L"|" action
|
||||
#define CreateVanillaPayloadKey(action) CreatePayloadKey(L"MC", action)
|
||||
|
||||
class CustomPayloadPacket : public Packet, public enable_shared_from_this<CustomPayloadPacket>
|
||||
{
|
||||
public:
|
||||
|
|
@ -17,6 +20,10 @@ public:
|
|||
static const wstring SET_BEACON_PACKET;
|
||||
static const wstring SET_ITEM_NAME_PACKET;
|
||||
|
||||
// neoLegacy-defined custom packets
|
||||
static const wstring UPDATE_RECIPE_REGISTRY;
|
||||
static const wstring UPDATE_CREATIVE_REGISTRY;
|
||||
|
||||
// Security: stream cipher handshake channels
|
||||
static const wstring CIPHER_KEY_CHANNEL; // server->client: carries 32-byte key (16 AES key + 16 IV)
|
||||
static const wstring CIPHER_ACK_CHANNEL; // client->server: ack (empty payload)
|
||||
|
|
@ -32,8 +39,8 @@ public:
|
|||
static const wstring FORK_PLAYER_LEAVE_CHANNEL; // server->client: player disconnected (payload: UTF gamertag)
|
||||
|
||||
// Fixes for MP related crashes
|
||||
static const wstring QUICK_EQUIP_PACKET;
|
||||
static const wstring QUICK_EQUIP_SERVER_PACKET;
|
||||
//static const wstring QUICK_EQUIP_PACKET;
|
||||
//static const wstring QUICK_EQUIP_SERVER_PACKET;
|
||||
|
||||
static const wstring ENCHANTMENT_LIST_PACKET;
|
||||
|
||||
|
|
|
|||
|
|
@ -273,4 +273,10 @@ void DataOutputStream::writePlayerUID(PlayerUID player)
|
|||
#else
|
||||
writeLong(player);
|
||||
#endif // PS3
|
||||
}
|
||||
|
||||
//neo: added
|
||||
OutputStream* DataOutputStream::getChildOutputStream()
|
||||
{
|
||||
return stream;
|
||||
}
|
||||
|
|
@ -35,4 +35,7 @@ public:
|
|||
virtual void writeUTF(const wstring& a);
|
||||
virtual void writePlayerUID(PlayerUID player);
|
||||
virtual void flush();
|
||||
|
||||
//neo: added for future use cases, dont ask.
|
||||
virtual OutputStream* getChildOutputStream();
|
||||
};
|
||||
|
|
@ -42,8 +42,20 @@ Icon* DirtTile::getTexture(int face, int data)
|
|||
if (data < 0 || data >= DIRT_NAMES_LENGTH)
|
||||
data = 0;
|
||||
|
||||
if (TEXTURE_NAMES[data] == L"dirt_podzol") {
|
||||
return (face == Facing::UP) ? podzolTop : podzolSide;
|
||||
if (TEXTURE_NAMES[data] == L"dirt_podzol")
|
||||
{
|
||||
switch(face)
|
||||
{
|
||||
case Facing::UP:
|
||||
return podzolTop;
|
||||
break;
|
||||
case Facing::DOWN:
|
||||
return Tile::dirt->getTexture(face);
|
||||
break;
|
||||
default:
|
||||
return podzolSide;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return icons[data];
|
||||
|
|
|
|||
|
|
@ -6,13 +6,13 @@
|
|||
#include "net.minecraft.world.item.h"
|
||||
#include "net.minecraft.world.item.enchantment.h"
|
||||
#include "EnchantmentMenu.h"
|
||||
#include "../../../Minecraft.Client/ServerPlayer.h"
|
||||
#include "../../../Minecraft.Client/MinecraftServer.h"
|
||||
#include "../../../Minecraft.Client/PlayerList.h"
|
||||
#include "../../../Minecraft.Client/MultiPlayerLocalPlayer.h"
|
||||
#include "../../../Minecraft.Client/PlayerConnection.h"
|
||||
#include "../../../Minecraft.World/CustomPayloadPacket.h"
|
||||
#include "../../../Minecraft.Client/Minecraft.h"
|
||||
#include "../Minecraft.Client/ServerPlayer.h"
|
||||
#include "../Minecraft.Client/MinecraftServer.h"
|
||||
#include "../Minecraft.Client/PlayerList.h"
|
||||
#include "../Minecraft.Client/MultiPlayerLocalPlayer.h"
|
||||
#include "../Minecraft.Client/PlayerConnection.h"
|
||||
#include "../Minecraft.World/CustomPayloadPacket.h"
|
||||
#include "../Minecraft.Client/Minecraft.h"
|
||||
|
||||
EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1170,7 +1170,13 @@ bool EnderDragon::hurt(shared_ptr<MultiEntityMobPart> MultiEntityMobPart, Damage
|
|||
|
||||
bool EnderDragon::hurt(DamageSource *source, float damage)
|
||||
{
|
||||
return false;
|
||||
if (source == DamageSource::outOfWorld)
|
||||
{
|
||||
setSynchedAction(e_EnderdragonAction_Sitting_Scanning, true);
|
||||
reallyHurt(source, getMaxHealth() + 1);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EnderDragon::reallyHurt(DamageSource *source, float damage)
|
||||
|
|
|
|||
118
Minecraft.World/EntityTypeMap.cpp
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
#include "stdafx.h"
|
||||
#include "EntityTypeMap.h"
|
||||
|
||||
static const unordered_map<wstring, eINSTANCEOF> s_nameToType = {
|
||||
// animals
|
||||
{ L"pig", eTYPE_PIG },
|
||||
{ L"cow", eTYPE_COW },
|
||||
{ L"sheep", eTYPE_SHEEP },
|
||||
{ L"chicken", eTYPE_CHICKEN },
|
||||
{ L"horse", eTYPE_HORSE },
|
||||
{ L"wolf", eTYPE_WOLF },
|
||||
{ L"ocelot", eTYPE_OCELOT },
|
||||
{ L"rabbit", eTYPE_RABBIT },
|
||||
{ L"mooshroom", eTYPE_MUSHROOMCOW },
|
||||
{ L"squid", eTYPE_SQUID },
|
||||
{ L"bat", eTYPE_BAT },
|
||||
// neutral/passive
|
||||
{ L"villager", eTYPE_VILLAGER },
|
||||
{ L"snowgolem", eTYPE_SNOWMAN },
|
||||
{ L"irongolem", eTYPE_VILLAGERGOLEM },
|
||||
// monsters
|
||||
{ L"zombie", eTYPE_ZOMBIE },
|
||||
{ L"skeleton", eTYPE_SKELETON },
|
||||
{ L"creeper", eTYPE_CREEPER },
|
||||
{ L"spider", eTYPE_SPIDER },
|
||||
{ L"cavespider", eTYPE_CAVESPIDER },
|
||||
{ L"enderman", eTYPE_ENDERMAN },
|
||||
{ L"silverfish", eTYPE_SILVERFISH },
|
||||
{ L"blaze", eTYPE_BLAZE },
|
||||
{ L"witch", eTYPE_WITCH },
|
||||
{ L"ghast", eTYPE_GHAST },
|
||||
{ L"slime", eTYPE_SLIME },
|
||||
{ L"magmacube", eTYPE_LAVASLIME },
|
||||
{ L"zombie_pigman", eTYPE_PIGZOMBIE },
|
||||
{ L"witherboss", eTYPE_WITHERBOSS },
|
||||
{ L"enderdragon", eTYPE_ENDERDRAGON },
|
||||
{ L"giant", eTYPE_GIANT },
|
||||
{ L"endermite", eTYPE_ENDERMITE },
|
||||
{ L"guardian", eTYPE_GUARDIAN },
|
||||
{ L"elder_guardian", eTYPE_ELDER_GUARDIAN },
|
||||
// minecart
|
||||
{ L"minecart", eTYPE_MINECART },
|
||||
{ L"minecart_chest", eTYPE_MINECART_CHEST },
|
||||
{ L"minecart_hopper", eTYPE_MINECART_HOPPER },
|
||||
{ L"minecart_tnt", eTYPE_MINECART_TNT },
|
||||
{ L"minecart_furnace", eTYPE_MINECART_FURNACE },
|
||||
{ L"minecart_spawner", eTYPE_MINECART_SPAWNER },
|
||||
// projectiles
|
||||
{ L"arrow", eTYPE_ARROW },
|
||||
{ L"snowball", eTYPE_SNOWBALL },
|
||||
{ L"egg", eTYPE_THROWNEGG },
|
||||
{ L"enderpearl", eTYPE_THROWNENDERPEARL },
|
||||
{ L"potion", eTYPE_THROWNPOTION },
|
||||
{ L"expbottle", eTYPE_THROWNEXPBOTTLE },
|
||||
{ L"large_fireball", eTYPE_LARGE_FIREBALL },
|
||||
{ L"small_fireball", eTYPE_SMALL_FIREBALL },
|
||||
{ L"wither_skull", eTYPE_WITHER_SKULL },
|
||||
{ L"dragon_fireball", eTYPE_DRAGON_FIREBALL },
|
||||
{ L"fireworks_rocket", eTYPE_FIREWORKS_ROCKET },
|
||||
{ L"eyeofender", eTYPE_EYEOFENDERSIGNAL },
|
||||
// hanging
|
||||
{ L"painting", eTYPE_PAINTING },
|
||||
{ L"item_frame", eTYPE_ITEM_FRAME },
|
||||
{ L"leash_knot", eTYPE_LEASHFENCEKNOT },
|
||||
// others
|
||||
{ L"item", eTYPE_ITEMENTITY },
|
||||
{ L"xp_orb", eTYPE_EXPERIENCEORB },
|
||||
{ L"boat", eTYPE_BOAT },
|
||||
{ L"tnt", eTYPE_PRIMEDTNT },
|
||||
{ L"falling_block", eTYPE_FALLINGTILE },
|
||||
{ L"armor_stand", eTYPE_ARMORSTAND },
|
||||
{ L"ender_crystal", eTYPE_ENDER_CRYSTAL },
|
||||
{ L"lightning_bolt", eTYPE_LIGHTNINGBOLT },
|
||||
};
|
||||
|
||||
static const unordered_map<eINSTANCEOF, wstring> s_typeToName = []()
|
||||
{
|
||||
unordered_map<eINSTANCEOF, wstring> m;
|
||||
for (auto& pair : s_nameToType)
|
||||
{
|
||||
if (m.find(pair.second) == m.end())
|
||||
m[pair.second] = pair.first;
|
||||
}
|
||||
return m;
|
||||
}();
|
||||
|
||||
const unordered_map<wstring, eINSTANCEOF>& EntityTypeMap::getNameToTypeMap()
|
||||
{
|
||||
return s_nameToType;
|
||||
}
|
||||
|
||||
const unordered_map<eINSTANCEOF, wstring>& EntityTypeMap::getTypeToNameMap()
|
||||
{
|
||||
return s_typeToName;
|
||||
}
|
||||
|
||||
eINSTANCEOF EntityTypeMap::getTypeFromName(const wstring& name)
|
||||
{
|
||||
wstring lower = name;
|
||||
transform(lower.begin(), lower.end(), lower.begin(), towlower);
|
||||
auto it = s_nameToType.find(lower);
|
||||
if (it != s_nameToType.end())
|
||||
return it->second;
|
||||
return eTYPE_NOTSET;
|
||||
}
|
||||
|
||||
wstring EntityTypeMap::getNameFromType(eINSTANCEOF type)
|
||||
{
|
||||
auto it = s_typeToName.find(type);
|
||||
if (it != s_typeToName.end())
|
||||
return it->second;
|
||||
return L"";
|
||||
}
|
||||
|
||||
bool EntityTypeMap::isValidType(const wstring& name)
|
||||
{
|
||||
return getTypeFromName(name) != eTYPE_NOTSET;
|
||||
}
|
||||