make names render when forced

This commit is contained in:
DrPerkyLegit 2026-06-01 17:40:47 -04:00
parent 4b93dbeedd
commit 78a55e97ef

View file

@ -555,7 +555,7 @@ void LivingEntityRenderer::renderName(shared_ptr<LivingEntity> mob, double x, do
bool LivingEntityRenderer::shouldShowName(shared_ptr<LivingEntity> mob)
{
return Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && !mob->isInvisibleTo(Minecraft::GetInstance()->player) && mob->rider.lock() == nullptr;
return Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && (!mob->isInvisibleTo(Minecraft::GetInstance()->player) || mob->isCustomNameVisible()) && mob->rider.lock() == nullptr;
}
void LivingEntityRenderer::renderNameTags(shared_ptr<LivingEntity> mob, double x, double y, double z, const wstring &msg, float scale, double dist)