attempt at making it faster

This commit is contained in:
DrPerkyLegit 2026-05-21 12:37:12 -04:00
parent 2830b973d4
commit 32a68ed3ae
6 changed files with 50 additions and 44 deletions

View file

@ -93,8 +93,8 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level *level)
this->level = level;
//this->cache = new LevelChunk *[XZSIZE * XZSIZE];
//memset(this->cache, 0, XZSIZE * XZSIZE * sizeof(LevelChunk *));
this->cache = new LevelChunk *[XZSIZE * XZSIZE];
memset(this->cache, 0, XZSIZE * XZSIZE * sizeof(LevelChunk *));
InitializeCriticalSectionAndSpinCount(&m_csLoadCreate,4000);
}
@ -102,7 +102,7 @@ MultiPlayerChunkCache::~MultiPlayerChunkCache()
{
delete emptyChunk;
delete waterChunk;
dynamic_cache.clear(); //delete cache;
delete cache;
delete hasData;
for (auto& it : loadedChunkList)
@ -130,10 +130,12 @@ bool MultiPlayerChunkCache::reallyHasChunk(int x, int z)
if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return true;
if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return true;
int idx = ix * XZSIZE + iz;
auto itor = dynamic_cache.find(idx);
if (itor == dynamic_cache.end() || itor->second == nullptr) return false;
LevelChunk *chunk = cache[idx];
if( chunk == nullptr )
{
return false;
}
return hasData[idx];
}
@ -144,18 +146,19 @@ void MultiPlayerChunkCache::drop(const int x, const int z)
if ((ix < 0) || (ix >= XZSIZE)) return;
if ((iz < 0) || (iz >= XZSIZE)) return;
const int idx = ix * XZSIZE + iz;
auto itor = dynamic_cache.find(idx);
if (itor == dynamic_cache.end() || itor->second == nullptr || itor->second->isEmpty()) return;
LevelChunk* chunk = cache[idx];
// Drop entities in the chunks, especially for the case when a player is dead
// as they will not get the RemoveEntity packet if an entity is removed.
// Don't delete tile entities, as they won't get recreated unless they've got
// update packets. Tile entities are created on the client by the chunk rebuild.
itor->second->unload(false);
if (chunk != nullptr && !chunk->isEmpty())
{
// Drop entities in the chunks, especially for the case when a player is dead
// as they will not get the RemoveEntity packet if an entity is removed.
// Don't delete tile entities, as they won't get recreated unless they've got
// update packets. Tile entities are created on the client by the chunk rebuild.
chunk->unload(false);
// Keep chunk in cache with structural data intact.
itor->second->loaded = true;
// Keep chunk in cache with structural data intact.
chunk->loaded = true;
}
}
LevelChunk *MultiPlayerChunkCache::create(int x, int z)
@ -166,16 +169,11 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
int idx = ix * XZSIZE + iz;
LevelChunk* chunk = nullptr;
LevelChunk* lastChunk = nullptr;
auto itor = dynamic_cache.find(idx);
LevelChunk *chunk = cache[idx];
LevelChunk *lastChunk = chunk;
if (itor != dynamic_cache.end()) {
chunk = itor->second;
lastChunk = chunk;
}
if (chunk == nullptr) {
if( chunk == nullptr )
{
EnterCriticalSection(&m_csLoadCreate);
//LevelChunk *chunk;
@ -212,9 +210,9 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
LeaveCriticalSection(&m_csLoadCreate);
#if ( defined _WIN64 || defined __LP64__ )
if( InterlockedCompareExchangeRelease64((LONG64 *)&dynamic_cache[idx],(LONG64)chunk,(LONG64)lastChunk) == (LONG64)lastChunk )
if( InterlockedCompareExchangeRelease64((LONG64 *)&cache[idx],(LONG64)chunk,(LONG64)lastChunk) == (LONG64)lastChunk )
#else
if( InterlockedCompareExchangeRelease((LONG *)&dynamic_cache[idx],(LONG)chunk,(LONG)lastChunk) == (LONG)lastChunk )
if( InterlockedCompareExchangeRelease((LONG *)&cache[idx],(LONG)chunk,(LONG)lastChunk) == (LONG)lastChunk )
#endif // _DURANGO
{
// If we're sharing with the server, we'll need to calculate our heightmap now, which isn't shared. If we aren't sharing with the server,
@ -234,11 +232,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
// Something else must have updated the cache. Return that chunk and discard this one. This really shouldn't be happening
// in multiplayer
delete chunk;
itor = dynamic_cache.find(idx);
if (itor == dynamic_cache.end()) return nullptr;
return itor->second;
return cache[idx];
}
}
@ -258,11 +252,16 @@ LevelChunk *MultiPlayerChunkCache::getChunk(int x, int z)
if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
int idx = ix * XZSIZE + iz;
auto itor = dynamic_cache.find(idx);
if (itor == dynamic_cache.end() || itor->second == nullptr) return emptyChunk;
return itor->second;
LevelChunk *chunk = cache[idx];
if( chunk == nullptr )
{
return emptyChunk;
}
else
{
return chunk;
}
}
bool MultiPlayerChunkCache::save(bool force, ProgressListener *progressListener)

View file

@ -16,7 +16,7 @@ private:
vector<LevelChunk *> loadedChunkList;
//LevelChunk **cache;
LevelChunk **cache;
// 4J - added for multithreaded support
CRITICAL_SECTION m_csLoadCreate;
// 4J - size of cache is defined by size of one side - must be even
@ -44,5 +44,5 @@ public:
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
virtual void dataReceived(int x, int z); // 4J added
virtual std::unordered_map<uint64_t, LevelChunk*>& getCache() { return dynamic_cache; } // 4J added
virtual std::unordered_map<uint64_t, LevelChunk*, ChunkKeyHash>& getCache() { return dynamic_cache; } // 4J added
};

View file

@ -33,7 +33,7 @@ MultiPlayerLevel::MultiPlayerLevel(ClientConnection *connection, LevelSettings *
// 4J - this this used to be called in parent ctor via a virtual fn
chunkSource = createChunkSource();
// 4J - optimisation - keep direct reference of underlying cache here
dynamic_chunkSourceCache = chunkSource->getCache();
//dynamic_chunkSourceCache = chunkSource->getCache();
chunkSourceXZSize = chunkSource->m_XZSize;
// This also used to be called in parent ctor, but can't be called until chunkSource is created. Call now if required.

View file

@ -27,7 +27,7 @@ private:
#ifdef _LARGE_WORLDS
deque<LevelChunk *> m_toDrop;
//LevelChunk **m_unloadedCache;
std::unordered_map<uint64_t, LevelChunk*> dynamic_unloadedCache;
std::unordered_map<uint64_t, LevelChunk*, ChunkKeyHash> dynamic_unloadedCache;
#endif
// 4J - added for multithreaded support
@ -53,7 +53,7 @@ public:
void updateOverwriteHellChunk(LevelChunk* origChunk, LevelChunk* playerChunk, int xMin, int xMax, int zMin, int zMax);
#endif
virtual std::unordered_map<uint64_t, LevelChunk*>& getCache() { return dynamic_cache; } // 4J added
virtual std::unordered_map<uint64_t, LevelChunk*, ChunkKeyHash>& getCache() { return dynamic_cache; } // 4J added
#ifdef MINECRAFT_SERVER_BUILD
void regenerateChunk(int x, int z);
#endif

View file

@ -48,6 +48,13 @@ class TilePos;
#define END_LEVEL_MIN_WIDTH 18
//#define END_LEVEL_MAX_WIDTH (LEVEL_MAX_WIDTH / END_LEVEL_SCALE)
class ChunkKeyHash {
public:
std::size_t operator()(const uint64_t& k) const noexcept {
return (std::size_t)k;
}
};
class ChunkSource
{
public:
@ -60,7 +67,7 @@ public:
#endif
protected:
std::unordered_map<uint64_t, LevelChunk*> dynamic_cache;
std::unordered_map<uint64_t, LevelChunk*, ChunkKeyHash> dynamic_cache;
public:
virtual ~ChunkSource() {}
@ -76,7 +83,7 @@ public:
virtual bool tick() = 0;
virtual bool shouldSave() = 0;
virtual std::unordered_map<uint64_t, LevelChunk*>& getCache() { return dynamic_cache; } // 4J added
virtual std::unordered_map<uint64_t, LevelChunk*, ChunkKeyHash>& getCache() { return dynamic_cache; } // 4J added
virtual void dataReceived(int x, int z) {} // 4J added
/**

View file

@ -524,7 +524,7 @@ public:
int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale);
// 4J - optimisation - keep direct reference of underlying cache here
std::unordered_map<uint64_t, LevelChunk*> dynamic_chunkSourceCache;
std::unordered_map<uint64_t, LevelChunk*, ChunkKeyHash> dynamic_chunkSourceCache;
int chunkSourceXZSize;
// 4J - added for implementation of finite limit to number of item entities, tnt and falling block entities