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fix: fences turn grass into dirt
problem: the game used is solid and it was wrong because blocks like fences or walls are also flagged as solit blocks because their material.
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4003a8e548
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f904fb1972
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@ -121,8 +121,14 @@ void GrassTile::tick(Level *level, int x, int y, int z, Random *random)
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}
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}
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// using isSolid() here is wrong because non full blocks like iron bars,
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// fences, walls are also flagged as solid by their material
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int aboveTileId = level->getTile(x, y + 1, z);
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Material* above = level->getMaterial(x, y + 1, z);
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if (above->isSolid() || above->isLiquid()) level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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if (above->isLiquid() || Tile::lightBlock[aboveTileId] > 2)
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{
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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}
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int GrassTile::getResource(int data, Random *random, int playerBonusLevel)
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