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https://github.com/neoStudiosLCE/neoLegacy.git
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Revert "fix: remove round robin chunk cache (#114)"
This reverts commit bb62a9f559.
This commit is contained in:
parent
f904fb1972
commit
4d745ab65c
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@ -15,8 +15,8 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level *level)
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XZSIZE = level->dimension->getXZSize(); // 4J Added
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XZOFFSET = XZSIZE/2; // 4J Added
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m_XZSize = XZSIZE;
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hasData = new bool[XZSIZE * XZSIZE];
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memset(hasData, 0, sizeof(bool) * XZSIZE * XZSIZE);
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hasData = new bool[LEVEL_MIN_WIDTH * LEVEL_MIN_WIDTH];
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memset(hasData, 0, sizeof(bool) * LEVEL_MIN_WIDTH * LEVEL_MIN_WIDTH);
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emptyChunk = new EmptyLevelChunk(level, byteArray(16 * 16 * Level::maxBuildHeight), 0, 0);
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@ -93,8 +93,8 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level *level)
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this->level = level;
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this->cache = new LevelChunk *[XZSIZE * XZSIZE];
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memset(this->cache, 0, sizeof(LevelChunk*) * XZSIZE * XZSIZE);
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this->cache = new LevelChunk *[LEVEL_MIN_WIDTH * LEVEL_MIN_WIDTH];
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memset(this->cache, 0, sizeof(LevelChunk*) * LEVEL_MIN_WIDTH * LEVEL_MIN_WIDTH);
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InitializeCriticalSectionAndSpinCount(&m_csLoadCreate,4000);
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}
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@ -129,10 +129,11 @@ bool MultiPlayerChunkCache::reallyHasChunk(int x, int z)
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// Check we're in range of the stored level - if we aren't, then consider that we do have that chunk as we'll be able to use the water chunk there
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if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return true;
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if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return true;
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int idx = ix * XZSIZE + iz;
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int idx = wrapCoord(x, LEVEL_MIN_WIDTH) * LEVEL_MIN_WIDTH + wrapCoord(z, LEVEL_MIN_WIDTH);
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LevelChunk *chunk = cache[idx];
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if (chunk == nullptr)
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if (chunk == nullptr || chunk->x != x || chunk->z != z)
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{
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return false;
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}
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@ -146,10 +147,10 @@ void MultiPlayerChunkCache::drop(const int x, const int z)
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if ((ix < 0) || (ix >= XZSIZE)) return;
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if ((iz < 0) || (iz >= XZSIZE)) return;
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int idx = ix * XZSIZE + iz;
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int idx = wrapCoord(x, LEVEL_MIN_WIDTH) * LEVEL_MIN_WIDTH + wrapCoord(z, LEVEL_MIN_WIDTH);
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LevelChunk* chunk = cache[idx];
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if (chunk != nullptr && !chunk->isEmpty())
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if (chunk != nullptr && !chunk->isEmpty() && chunk->x == x && chunk->z == z)
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{
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// Drop entities in the chunks, especially for the case when a player is dead
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// as they will not get the RemoveEntity packet if an entity is removed.
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@ -169,12 +170,12 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
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// Check we're in range of the stored level
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if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
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if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
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int idx = ix * XZSIZE + iz;
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int idx = wrapCoord(x, LEVEL_MIN_WIDTH) * LEVEL_MIN_WIDTH + wrapCoord(z, LEVEL_MIN_WIDTH);
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LevelChunk *chunk = cache[idx];
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LevelChunk *lastChunk = chunk;
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if( chunk == nullptr )
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if( chunk == nullptr || chunk->x != x || chunk->z != z )
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{
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EnterCriticalSection(&m_csLoadCreate);
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@ -253,10 +254,10 @@ LevelChunk *MultiPlayerChunkCache::getChunk(int x, int z)
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// Check we're in range of the stored level
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if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
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if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return ( waterChunk ? waterChunk : emptyChunk );
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int idx = ix * XZSIZE + iz;
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int idx = wrapCoord(x, LEVEL_MIN_WIDTH) * LEVEL_MIN_WIDTH + wrapCoord(z, LEVEL_MIN_WIDTH);
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LevelChunk *chunk = cache[idx];
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if( chunk == nullptr )
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if( chunk == nullptr || chunk->x != x || chunk->z != z )
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{
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return emptyChunk;
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}
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@ -315,6 +316,6 @@ void MultiPlayerChunkCache::dataReceived(int x, int z)
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// Check we're in range of the stored level
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if( ( ix < 0 ) || ( ix >= XZSIZE ) ) return;
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if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return;
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int idx = ix * XZSIZE + iz;
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int idx = wrapCoord(x, LEVEL_MIN_WIDTH) * LEVEL_MIN_WIDTH + wrapCoord(z, LEVEL_MIN_WIDTH);
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hasData[idx] = true;
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}
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@ -45,4 +45,9 @@ public:
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virtual void dataReceived(int x, int z); // 4J added
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virtual LevelChunk **getCache() { return cache; } // 4J added
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static inline int wrapCoord(int v, int size) {
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int r = v % size;
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return (r < 0) ? r + size : r;
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}
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};
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@ -1333,7 +1333,7 @@ int Level::getBrightness(LightLayer::variety layer, int x, int y, int z)
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if( ( ix < 0 ) || ( ix >= chunkSourceXZSize ) ) return 0;
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if( ( iz < 0 ) || ( iz >= chunkSourceXZSize ) ) return 0;
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int idx = ix * chunkSourceXZSize + iz;
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int idx = MultiPlayerChunkCache::wrapCoord(ix, LEVEL_MIN_WIDTH) * LEVEL_MIN_WIDTH + MultiPlayerChunkCache::wrapCoord(iz, LEVEL_MIN_WIDTH);
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LevelChunk *c = chunkSourceCache[idx];
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if( c == nullptr) return (int)layer;
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@ -1382,7 +1382,7 @@ void Level::getNeighbourBrightnesses(int *brightnesses, LightLayer::variety laye
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return;
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}
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int idx = ix * chunkSourceXZSize + iz;
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int idx = MultiPlayerChunkCache::wrapCoord(ix, LEVEL_MIN_WIDTH) * LEVEL_MIN_WIDTH + MultiPlayerChunkCache::wrapCoord(iz, LEVEL_MIN_WIDTH);
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LevelChunk *c = chunkSourceCache[idx];
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// 4J Stu - The java LightLayer was an enum class type with a member "surrounding" which is what we
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