mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-09 00:33:00 +00:00
remove creation of DX11 renderer
This commit is contained in:
parent
572fbcb0b6
commit
f7e0f8f381
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@ -438,6 +438,7 @@ static bool Win64_DeleteSaveDirectory(const wchar_t* wPath)
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// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
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void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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Minecraft *pMinecraft=Minecraft::GetInstance();
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// 4J Added: Capture hardcore delete info before the server is destroyed
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@ -724,6 +725,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
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// Make sure we don't think saving is disabled in the menus
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StorageManager.SetSaveDisabled(false);
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#endif
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#endif
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}
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@ -780,4 +782,4 @@ int IUIScene_PauseMenu::DisableAutosaveDialogReturned(void *pParam,int iPad,C4JS
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app.SetAction(iPad,eAppAction_SaveGame);
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}
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return 0;
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}
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}
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@ -141,8 +141,9 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
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culledEntities = 0;
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chunkFixOffs = 0;
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frame = 0;
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#ifndef MINECRAFT_SERVER_BUILD
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repeatList = MemoryTracker::genLists(1);
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#endif
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destroyProgress = 0.0f;
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totalChunks= offscreenChunks= occludedChunks= renderedChunks= emptyChunks = 0;
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@ -171,7 +172,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
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this->mc = mc;
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this->textures = textures;
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#ifndef MINECRAFT_SERVER_BUILD
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chunkLists = MemoryTracker::genLists(getGlobalChunkCount() * CHUNK_RENDER_LAYERS); // One render list per chunk render layer.
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globalChunkFlags = new unsigned char[getGlobalChunkCount()];
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memset(globalChunkFlags, 0, getGlobalChunkCount());
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@ -261,6 +262,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
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t->end();
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glEndList();
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}
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#endif
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Chunk::levelRenderer = this;
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@ -536,6 +538,7 @@ void LevelRenderer::allChanged(int playerIndex)
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void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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if (mc == nullptr || mc->player == nullptr)
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{
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return;
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@ -662,6 +665,7 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
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LeaveCriticalSection(&m_csRenderableTileEntities);
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mc->gameRenderer->turnOffLightLayer(a); // 4J - brought forward from 1.8.2
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#endif
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}
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wstring LevelRenderer::gatherStats1()
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@ -3960,7 +3964,9 @@ int LevelRenderer::rebuildChunkThreadProc(LPVOID lpParam)
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AABB::CreateNewThreadStorage();
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IntCache::CreateNewThreadStorage();
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Tesselator::CreateNewThreadStorage(1024*1024);
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#ifndef MINECRAFT_SERVER_BUILD
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RenderManager.InitialiseContext();
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#endif
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Chunk::CreateNewThreadStorage();
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Tile::CreateNewThreadStorage();
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@ -141,8 +141,10 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
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user = nullptr;
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parent = nullptr;
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pause = false;
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#ifndef MINECRAFT_SERVER_BUILD
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textures = nullptr;
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font = nullptr;
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#endif
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screen = nullptr;
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localPlayerIdx = 0;
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rightClickDelay = 0;
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@ -151,8 +153,9 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
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InitializeCriticalSection( &ProgressRenderer::s_progress );
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InitializeCriticalSection(&m_setLevelCS);
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//m_hPlayerRespawned = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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#ifndef MINECRAFT_SERVER_BUILD
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progressRenderer = nullptr;
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#endif
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gameRenderer = nullptr;
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bgLoader = nullptr;
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@ -166,8 +169,12 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
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orgWidth = orgHeight = 0;
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achievementPopup = new AchievementPopup(this);
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gui = nullptr;
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#ifndef MINECRAFT_SERVER_BUILD
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noRender = false;
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humanoidModel = new HumanoidModel(0);
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#else
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noRender = true;
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#endif
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hitResult = nullptr;
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options = nullptr;
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soundEngine = new SoundEngine();
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@ -338,12 +345,13 @@ void Minecraft::init()
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options = new Options(this, workingDirectory);
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skins = new TexturePackRepository(workingDirectory, this);
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skins->addDebugPacks();
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#ifndef MINECRAFT_SERVER_BUILD
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textures = new Textures(skins, options);
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//renderLoadingScreen();
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font = new Font(options, L"font/Default.png", textures, false, &DEFAULT_FONT_LOCATION, 23, 20, 8, 8, SFontData::Codepoints);
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altFont = new Font(options, L"font/alternate.png", textures, false, &ALT_FONT_LOCATION, 16, 16, 8, 8);
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#endif
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//if (options.languageCode != null) {
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// Language.getInstance().loadLanguage(options.languageCode);
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// // font.setEnforceUnicodeSheet("true".equalsIgnoreCase(I18n.get("language.enforceUnicode")));
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@ -357,7 +365,9 @@ void Minecraft::init()
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//FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
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gameRenderer = new GameRenderer(this);
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#ifndef MINECRAFT_SERVER_BUILD
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EntityRenderDispatcher::instance->itemInHandRenderer = new ItemInHandRenderer(this,false);
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#endif
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for( int i=0 ; i<4 ; ++i )
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stats[i] = new StatsCounter();
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@ -384,6 +394,7 @@ void Minecraft::init()
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e.printStackTrace();
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}
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#endif
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#ifndef MINECRAFT_SERVER_BUILD
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MemSect(31);
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checkGlError(L"Pre startup");
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@ -407,12 +418,17 @@ void Minecraft::init()
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MemSect(31);
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checkGlError(L"Startup");
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MemSect(0);
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#endif
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// openGLCapabilities = new OpenGLCapabilities(); // 4J - removed
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#ifndef MINECRAFT_SERVER_BUILD
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levelRenderer = new LevelRenderer(this, textures);
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#else
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levelRenderer = new LevelRenderer(this, nullptr);
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#endif
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//textures->register(&TextureAtlas::LOCATION_BLOCKS, new TextureAtlas(Icon::TYPE_TERRAIN, TN_TERRAIN));
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//textures->register(&TextureAtlas::LOCATION_ITEMS, new TextureAtlas(Icon::TYPE_ITEM, TN_GUI_ITEMS));
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#ifndef MINECRAFT_SERVER_BUILD
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textures->stitch();
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glViewport(0, 0, width, height);
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@ -424,6 +440,7 @@ void Minecraft::init()
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MemSect(0);
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gui = new Gui(this);
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if (connectToIp != L"") // 4J - was nullptr comparison
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{
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// setScreen(new ConnectScreen(this, connectToIp, connectToPort)); // 4J TODO - put back in
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@ -435,6 +452,7 @@ void Minecraft::init()
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progressRenderer = new ProgressRenderer(this);
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RenderManager.CBuffLockStaticCreations();
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#endif
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}
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void Minecraft::renderLoadingScreen()
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@ -1262,11 +1280,14 @@ void Minecraft::run_middle()
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if(running)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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if (reloadTextures)
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{
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reloadTextures = false;
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textures->reloadAll();
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}
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#endif
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//while (running)
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{
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@ -2340,13 +2361,18 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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// soundEngine.playMusicTick();
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if (!pause && level != nullptr) gameMode->tick();
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#ifndef MINECRAFT_SERVER_BUILD
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MemSect(31);
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glBindTexture(GL_TEXTURE_2D, textures->loadTexture(TN_TERRAIN)); //L"/terrain.png"));
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MemSect(0);
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#endif
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if( bFirst )
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{
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PIXBeginNamedEvent(0,"Texture tick");
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#ifndef MINECRAFT_SERVER_BUILD
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if (!pause) textures->tick(bUpdateTextures);
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#endif
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PIXEndNamedEvent();
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}
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@ -4360,12 +4386,13 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
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EnterCriticalSection(&m_setLevelCS);
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bool playerAdded = false;
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this->cameraTargetPlayer = nullptr;
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#ifdef MINECRAFT_SERVER_BUILD
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if(progressRenderer != nullptr)
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{
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this->progressRenderer->progressStart(message);
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this->progressRenderer->progressStage(-1);
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}
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#endif
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// Stop menu music and transition to game music for the new level
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soundEngine->playStreaming(L"", 0, 0, 0, 1, 1);
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@ -4588,11 +4615,14 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
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void Minecraft::prepareLevel(int title)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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if(progressRenderer != nullptr)
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{
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this->progressRenderer->progressStart(title);
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this->progressRenderer->progressStage(IDS_PROGRESS_BUILDING_TERRAIN);
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}
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#endif
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int r = 128;
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if (gameMode->isCutScene()) r = 64;
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int pp = 0;
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@ -4616,7 +4646,7 @@ void Minecraft::prepareLevel(int title)
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spcc->centerOn(spawnPos->x >> 4, spawnPos->z >> 4);
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}
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#endif
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#ifndef MINECRAFT_SERVER_BUILD
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for (int x = -r; x <= r; x += 16)
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{
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for (int z = -r; z <= r; z += 16)
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@ -4632,7 +4662,8 @@ void Minecraft::prepareLevel(int title)
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{
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if(progressRenderer != nullptr) this->progressRenderer->progressStage(IDS_PROGRESS_SIMULATING_WORLD);
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max = 2000;
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}
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}
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#endif
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}
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wstring Minecraft::gatherStats1()
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@ -4892,8 +4923,10 @@ void Minecraft::main()
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useLomp = true;
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MinecraftWorld_RunStaticCtors();
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#ifndef MINECRAFT_SERVER_BUILD
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EntityRenderDispatcher::staticCtor();
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TileEntityRenderDispatcher::staticCtor();
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#endif
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User::staticCtor();
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Tutorial::staticCtor();
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ColourTable::staticCtor();
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@ -559,8 +559,10 @@ MinecraftServer::MinecraftServer()
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m_bLoaded = false;
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stopped = false;
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tickCount = 0;
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#ifndef MINECRAFT_SERVER_BUILD
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wstring progressStatus;
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progress = 0;
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#endif
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motd = L"";
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m_isServerPaused = false;
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@ -736,8 +738,10 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
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pLevelType = LevelType::lvl_normal;
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}
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#ifndef MINECRAFT_SERVER_BUILD
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ProgressRenderer *mcprogress = Minecraft::GetInstance()->progressRenderer;
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mcprogress->progressStart(IDS_PROGRESS_INITIALISING_SERVER);
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#endif
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if( findSeed )
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{
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@ -876,7 +880,9 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
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if( postProcessItemCount )
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{
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#ifndef MINECRAFT_SERVER_BUILD
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mcprogress->progressStagePercentage((postProcessItemCount - postProcessItemRemaining) * 100 / postProcessItemCount);
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#endif
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}
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CompressedTileStorage::tick();
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SparseLightStorage::tick();
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@ -1030,7 +1036,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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players->setLevel(levels);
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}
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#ifndef MINECRAFT_SERVER_BUILD
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if( levels[0]->isNew )
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{
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mcprogress->progressStage(IDS_PROGRESS_GENERATING_SPAWN_AREA);
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@ -1039,6 +1045,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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{
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mcprogress->progressStage(IDS_PROGRESS_LOADING_SPAWN_AREA);
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}
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#endif
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app.SetGameHostOption( eGameHostOption_HasBeenInCreative, gameType == GameType::CREATIVE || levels[0]->getHasBeenInCreative() );
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app.SetGameHostOption( eGameHostOption_Structures, levels[0]->isGenerateMapFeatures() );
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@ -1151,7 +1158,12 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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{
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delete spawnPos;
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m_postUpdateTerminate = true;
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#ifndef MINECRAFT_SERVER_BUILD
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postProcessTerminate(mcprogress);
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#else
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postProcessTerminate(nullptr);
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#endif
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return false;
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}
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// printf(">>>%d %d %d\n",i,x,z);
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@ -1161,7 +1173,9 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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{
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int pos = (x + r) * twoRPlusOne + (z + 1);
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// setProgress(L"Preparing spawn area", (pos) * 100 / total);
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#ifndef MINECRAFT_SERVER_BUILD
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mcprogress->progressStagePercentage((pos+r) * 100 / total);
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#endif
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// lastTime = now;
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}
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static int count = 0;
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@ -1203,7 +1217,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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// Wait for post processing, then lighting threads, to end (post-processing may make more lighting changes)
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m_postUpdateTerminate = true;
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#ifndef MINECRAFT_SERVER_BUILD
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postProcessTerminate(mcprogress);
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#else
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postProcessTerminate(nullptr);
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#endif
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// stronghold position?
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@ -1245,14 +1263,22 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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if( levels[1]->isNew )
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{
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#ifndef MINECRAFT_SERVER_BUILD
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levels[1]->save(true, mcprogress);
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#else
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levels[1]->save(true, nullptr);
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#endif
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}
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if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
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if( levels[2]->isNew )
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{
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#ifndef MINECRAFT_SERVER_BUILD
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levels[2]->save(true, mcprogress);
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#else
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levels[2]->save(true, nullptr);
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#endif
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}
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if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
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@ -1264,7 +1290,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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if( levels[0]->isNew )
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{
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#ifndef MINECRAFT_SERVER_BUILD
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levels[0]->save(true, mcprogress);
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#else
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levels[0]->save(true, nullptr);
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#endif
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}
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if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
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@ -1366,15 +1396,19 @@ void MinecraftServer::overwriteHellBordersForNewWorldSize(ServerLevel* level, in
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void MinecraftServer::setProgress(const wstring& status, int progress)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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progressStatus = status;
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this->progress = progress;
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#endif
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// logger.info(status + ": " + progress + "%");
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}
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void MinecraftServer::endProgress()
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{
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#ifndef MINECRAFT_SERVER_BUILD
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progressStatus = L"";
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this->progress = 0;
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#endif
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}
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void MinecraftServer::saveAllChunks()
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@ -1392,8 +1426,11 @@ void MinecraftServer::saveAllChunks()
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ServerLevel *level = levels[levels.length - 1 - i];
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if( level ) // 4J - added check as level can be nullptr if we end up in stopServer really early on due to network failure
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{
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#ifndef MINECRAFT_SERVER_BUILD
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level->save(true, Minecraft::GetInstance()->progressRenderer);
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#else
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level->save(true, nullptr);
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#endif
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// Only close the level storage when we have saved the last level, otherwise we need to recreate the region files
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// when saving the next levels
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if( i == (levels.length - 1))
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@ -1524,7 +1561,11 @@ void MinecraftServer::stopServer(bool didInit)
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{
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if (players != nullptr)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
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#else
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players->saveAll(nullptr, true);
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#endif
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}
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// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
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// with the data from the nethers leveldata.
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@ -1542,7 +1583,11 @@ void MinecraftServer::stopServer(bool didInit)
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app.m_gameRules.unloadCurrentGameRules();
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if( levels[0] != nullptr ) // This can be null if stopServer happens very quickly due to network error
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{
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#ifndef MINECRAFT_SERVER_BUILD
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levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, false);
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#else
|
||||
levels[0]->saveToDisc(nullptr, false);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2005,7 +2050,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
app.EnterSaveNotificationSection();
|
||||
if (players != nullptr)
|
||||
{
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
#else
|
||||
players->saveAll(nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
|
||||
|
|
@ -2017,7 +2066,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
// with the data from the nethers leveldata.
|
||||
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
|
||||
ServerLevel *level = levels[levels.length - 1 - j];
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
#else
|
||||
level->save(true, nullptr, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#endif
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
|
||||
}
|
||||
|
|
@ -2025,7 +2078,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
{
|
||||
saveGameRules();
|
||||
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#else
|
||||
levels[0]->saveToDisc(nullptr, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#endif
|
||||
}
|
||||
app.LeaveSaveNotificationSection();
|
||||
break;
|
||||
|
|
|
|||
Loading…
Reference in a new issue