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Merge pull request #144 from DrPerkyLegit/fix/name-render
2026-06-01 17:43:59 -04:00
.github chore: update logo in banner (#140) 2026-06-01 16:17:06 +03:00
.vscode fix: resolve merge conflicts and integrate XML locale updates (#1) 2026-04-11 02:47:59 +03:00
cmake cmake(sdk): includes 2026-05-22 17:53:44 +03:00
docker/dedicated-server chore: rename LCRE branding to LCE-Revelations 2026-04-08 02:30:58 -05:00
docs chore: rename project from MinecraftConsoles to LCE-Revelations 2026-04-11 01:38:35 -05:00
include fix: folderFile common linking 2026-04-11 17:24:49 -04:00
Minecraft.Client make names render when forced 2026-06-01 17:40:47 -04:00
Minecraft.Server fix particles being sent from the server 2026-05-31 20:50:30 -04:00
Minecraft.Server.FourKit chore: sync upstream LCE-Relevations through 0df5cd8 2026-04-28 15:09:56 +03:00
Minecraft.World fix particles being sent from the server 2026-05-31 20:50:30 -04:00
samples revert: /ping command and kernel TCP RTT plumbing 2026-04-26 14:52:46 -05:00
tools perf(server): hold 20 TPS at 50-player scale 2026-04-25 13:42:29 -05:00
.clang-format Fix overlapping debug menus and screens (#294) 2026-03-04 12:31:47 +08:00
.clang-tidy Remove AUTO_VAR macro and _toString function (#592) 2026-03-06 02:11:18 +07:00
.gitattributes Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved" 2026-03-24 15:12:06 +03:00
.gitignore Remove redundant gitignore line 2026-04-26 15:38:13 -05:00
.gitmodules Include 4JLibs as a submodule (#1535) 2026-04-26 15:38:13 -05:00
build-linux.sh fix: nix flake (#101) 2026-05-21 19:49:56 +03:00
build-start-dedicated-server.sh chore: rename LCRE branding to LCE-Revelations 2026-04-08 02:30:58 -05:00
BUMP chore: release v1.0.8b (#143) 2026-06-01 16:48:00 +03:00
CMakeLists.txt feat(CMake): add SDK generation 2026-05-22 16:38:10 +03:00
CMakePresets.json Move project to CMake (#781) 2026-03-17 16:39:22 -05:00
COMPILE.md feat: script for building 2026-04-08 12:09:32 +03:00
configure_cmake.bat Add particles when fishing (#1) 2026-04-12 14:18:03 +03:00
CONTRIBUTING.md revert: remove skipped upstream changes brought in by merge 2026-04-05 16:25:49 -05:00
docker-build-dedicated-server.sh Dedicated Server Software - Minecraft.Server.exe (#498) 2026-03-15 02:32:50 -05:00
docker-compose.dedicated-server.ghcr.yml chore: rename project from MinecraftConsoles to LCE-Revelations 2026-04-11 01:38:35 -05:00
docker-compose.dedicated-server.yml chore: rename LCRE branding to LCE-Revelations 2026-04-08 02:30:58 -05:00
flake.lock fix: nix flake (#101) 2026-05-21 19:49:56 +03:00
flake.nix fix: nix flake (#101) 2026-05-21 19:49:56 +03:00
global.json feat: add FourKit plugin host with dual server build 2026-04-08 03:02:48 -05:00
NOTES.md chore: release v1.0.8b (#143) 2026-06-01 16:48:00 +03:00
README.md add new acknowledgement for new logo (thanks rdust_dusted!) (#142) 2026-06-01 16:20:01 +03:00
start-dedicated-server.sh chore: rename LCRE branding to LCE-Revelations 2026-04-08 02:30:58 -05:00
Update-NightlyRelease.ps1 chore: rename project from MinecraftConsoles to LCE-Revelations 2026-04-11 01:38:35 -05:00

banner

neoLegacy (Legacy Console Edition)

This project aims to backport the newer title updates back to Legacy Console Edition (which is based on TU19).

Discord Emerald Launcher

Our roadmap:

Roadmap

  • Port Title Update 25 (100% complete) ( 🎉 )
  • Port Title Update 31 (97.01% complete)

See our Contributor's Guide for more information on the goals of this project.

Download

Users can download our Nightly Build! Simply download the .zip file and extract it!

Acknowledgments

Huge thanks to the following projects:

  • Patoke/LCERenewed - for some of the patches that required deep decompilation
  • itsRevela/LCE-Revelations - for providing a stable project for neoLegacy to continue with
  • GabsPuNs/Project-Zenith - for providing us with their implemention of the Classic Crafting Feature.
  • rdust_dusted (Discord) - for providing us with a redesigned logo that we currently use.

Build & Run

Windows

  1. Install Visual Studio 2022 or newer.
  2. Clone the repository.
  3. Open the project folder from Visual Studio.
  4. Set the build configuration to Windows64 - Debug (Release is also ok but missing some debug features), then build and run.

GNU/Linux

We provide both a generic build script and a Nix flake.

  • Nix: nix run .#client (not recommended)
  • Generic: ./build-linux.sh