fix: crash when switching gamemodes using /gamemode

This commit is contained in:
pieeebot 2026-05-12 17:35:52 +03:00
parent 7fb07ec8d4
commit d6c1ef7ab9
2 changed files with 0 additions and 6 deletions

View file

@ -30,11 +30,6 @@ GameCommandPacket::GameCommandPacket(EGameCommand command, byteArray data)
}
}
GameCommandPacket::~GameCommandPacket()
{
delete [] data.data;
}
void GameCommandPacket::read(DataInputStream *dis)
{
command = static_cast<EGameCommand>(dis->readInt());

View file

@ -13,7 +13,6 @@ public:
GameCommandPacket();
GameCommandPacket(EGameCommand command, byteArray data);
~GameCommandPacket();
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);