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Bug fix: now fences and glass planes do not turn grass to dirt (#80)
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@ -122,7 +122,7 @@ void GrassTile::tick(Level *level, int x, int y, int z, Random *random)
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Material* above = level->getMaterial(x, y + 1, z);
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if (above->isSolid() || above->isLiquid()) level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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if (above->isLiquid()) level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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int GrassTile::getResource(int data, Random *random, int playerBonusLevel)
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