Commit graph

1061 commits

Author SHA1 Message Date
George V. bb04d465db
feat: replace ArchiveFile with FolderFile for media asset loading
Replace the ArchiveFile-based media asset loading system with a new
FolderFile implementation that reads files directly from a folder
structure instead of from compressed .arc archives. This change
simplifies asset management and eliminates the need for pre-packaged
media archives.

Key changes:
- Added FolderFile class that indexes and reads files from a folder
- Updated Consoles_App to use FolderFile instead of ArchiveFile
- Modified CMake asset copy configuration to exclude platform-specific
  media folders instead of .arc files
- Updated platform-specific media path references to point to folders
  instead of .arc files

This enables easier development and debugging by allowing direct access
to media files without requiring archive extraction or repackaging.
2026-04-11 18:57:54 +03:00
George V. a175854dab
fix: Resolve missing Guardian files in server build causing CI failure
Add missing GuardianModel.cpp and GuardianRenderer.cpp to the
Minecraft.Server build configuration to fix compilation errors in
the debug GitHub PR workflow.

Also fix inconsistent indentation in Minecraft.Client's Common.cmake
for the GuardianModel.cpp and GuardianRenderer.cpp entries (styling only).
2026-04-11 03:05:03 +03:00
George V. a0f4063807
Merge branch 'main' into upstream-merge 2026-04-11 02:52:52 +03:00
Fireblade 0ed96f1592
fix: resolve merge conflicts and integrate XML locale updates (#1)
Resolve merge conflicts across multiple components
Merge and synchronize XML locale changes
Ensure consistency between string resources and localization files
Minor fixes to restore successful builds after merge
2026-04-11 02:47:59 +03:00
George V. 0ad7e383fa
Merge branch 'main-re' into upstream-merge 2026-04-10 22:00:17 +03:00
SevenToaster509 c038506071 Feat: Armour Quick Equip, Fix: Baby Armour on Players 2026-04-10 16:06:57 +01:00
SevenToaster509 490ac0eed1 Feat: Updated Enchanting Mechanics
Updated in the ARC:
EnchantingMenu1080
SkinHDGraphicsInGame
SkinHDInGame

may have override other changes in the arc but it dont think so...
2026-04-10 13:18:42 +01:00
Lord_Cambion 61b6e6adca feat: Guardians 2026-04-10 14:03:32 +02:00
itsRevela 8f41d34325 fix: redirect AppContext.BaseDirectory to server root for FourKit plugins
AppContext.BaseDirectory pointed to the runtime/ subfolder where the
self-contained .NET payload lives, causing plugins that use it for file
paths to write to the wrong directory. Now set to the server exe
directory at startup via AppContext.SetData.

Also adds serverDirectory and dataDirectory properties to ServerPlugin
so plugin authors have convenient access to the server root and a
per-plugin data folder (plugins/<PluginName>/) without needing to
resolve paths manually.
2026-04-10 02:03:44 -05:00
itsRevela d14e46701c feat: add stress testing tool for dedicated server stability validation
Python-based bot tool that rapidly connects/disconnects to the server
using the full LCE protocol (PreLogin, Login, cipher handshake, identity
tokens, keepalive). Configurable concurrent bots, hold times, burst
joins, movement packets, and duration. Includes batch files for common
test scenarios (basic, aggressive, movement, burst, endurance).
2026-04-10 02:03:20 -05:00
itsRevela 20229fc07b fix: dedicated server thread safety, disconnect deadlock, and console freeze
- Protect PlayerList and ServerConnection players vectors with critical
  sections; all iterations use copy-on-read snapshots to prevent iterator
  invalidation during concurrent join/leave
- Add null check on player bounding box in movement validation to prevent
  crash when player is removed mid-tick
- Re-validate socket player pointer immediately before SendData to narrow
  the TOCTOU race window on disconnect
- Replace inline disconnect cleanup with a queued system drained on the
  main tick thread, eliminating the done_cs -> m_playersCS lock inversion
  that caused deadlocks under load
- Disable Windows QuickEdit mode at server startup to prevent console
  input selection from freezing the process
- Move chunk priority sort behind ServerConnection::sortPlayersByChunkPriority()
  to keep the players vector lock-protected
2026-04-10 01:12:59 -05:00
itsRevela 055bce517d docs: add Beacon Menu Fixes to Latest section in README 2026-04-09 21:58:29 -05:00
itsRevela 9c9df615a1 fix: beacon menu item consumption, data sync, and button state issues
- Prevent payment item from being consumed when submitting unchanged powers
- Reorder ServerPlayer::openBeacon to send ContainerOpenPacket before
  addSlotListener so beacon data packets arrive after the client menu is ready
- Add BeaconMenu::broadcastChanges() to continuously sync levels and powers
  to clients, matching the pattern FurnaceMenu already uses
- Initialize UIControl_BeaconEffectButton::m_lastState to prevent stale
  heap memory from suppressing Iggy ChangeState calls on menu re-entry
2026-04-09 21:34:48 -05:00
discordbotdude c7127b219d
Implemented Minigames button in main menu
Allowing minigames button functionality.
2026-04-09 23:17:46 +01:00
George V. 28cfb83682
fix: Remove duplicate STB_IMAGE_WRITE_IMPLEMENTATION include for Windows64
The Windows64 platform had duplicate include statements for
stb_image_write.h
2026-04-09 21:04:18 +03:00
George V. a0d5c649b9
refactor: remove duplicate custom name handling in boss renderers
The custom name assignment for boss mobs is already handled inside
the `BossMobGuiInfo::setBossHealth` method. The removed code in both
`WitherBossRenderer` and `EnderDragonRenderer` was redundant and not working.
2026-04-09 21:03:30 +03:00
George V. 506ebd2176 Merge remote-tracking branch 'itsRevela/main'
# Conflicts:
#	.github/workflows/nightly.yml
#	.gitignore
#	Minecraft.Client/ChatScreen.cpp
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.h
#	Minecraft.Client/Common/Media/MediaWindows64.arc
#	Minecraft.Client/Common/UI/IUIScene_HUD.cpp
#	Minecraft.Client/Common/UI/UIControl_Base.cpp
#	Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
#	Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp
#	Minecraft.Client/Common/XUI/XUI_Chat.cpp
#	Minecraft.Client/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Font.cpp
#	Minecraft.Client/Gui.cpp
#	Minecraft.Client/PendingConnection.cpp
#	Minecraft.Client/PlayerConnection.cpp
#	Minecraft.Client/PlayerConnection.h
#	Minecraft.Client/PlayerList.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.h
#	Minecraft.Client/Windows64Media/strings.h
#	Minecraft.Client/cmake/sources/Common.cmake
#	Minecraft.Server/Console/ServerCliEngine.cpp
#	Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/WitherBoss.h
#	Minecraft.World/cmake/sources/Common.cmake
#	README.md
2026-04-09 15:21:43 +03:00
George V. c8354c8b64
chore: add GitHub workflows and issue templates
Add CI/CD workflows for nightly releases and pull request builds, along with
structured issue templates for bug reports and suggestions.

- Nightly workflow builds and releases both client and server binaries for
  Windows, creating signed tags and GitHub releases with detailed instructions.
- Pull request workflow triggers builds on PR events to validate changes.
- Issue templates guide users in reporting bugs and suggesting enhancements,
  linking to community Discord for support.
2026-04-09 14:05:12 +03:00
piebot 4937715924 chore: Update README.md 2026-04-08 21:12:29 +02:00
piebot 0ce9677d73 chore: add banner 2026-04-08 21:05:44 +02:00
Revela 657fdd7108 Update Discord invite link in README 2026-04-08 14:00:53 -05:00
itsRevela d3b4713f00 docs: add feature summary blurb and Latest entries for Linux cross-compile and FourKit plugin support 2026-04-08 13:54:38 -05:00
piebot 1b6a943eb9 add icon 2026-04-08 20:43:47 +02:00
piebot ce0275fc58 Update README.md 2026-04-08 20:43:04 +02:00
Revela 1e1550a1b8
Update project description in README.md 2026-04-08 13:13:55 -05:00
Revela 1a98bc6a19
Update project title in README.md 2026-04-08 13:12:40 -05:00
Revela 3c1c6342c0
Update README with new project link and info
Added a note about the project's new location and development team.
2026-04-08 13:11:18 -05:00
itsRevela 71b1bf92b8 Revert "fix: tutorial world"
This reverts commit 222852c11b.
2026-04-08 13:00:44 -05:00
Lord_Cambion a204ec52f4 fix: poison setting life to 1hp 2026-04-08 17:28:13 +02:00
Lord_Cambion 5f71ac96ff fix: ore spawning nether 2026-04-08 15:49:51 +02:00
piebot 69ff1f7271 Merge pull request 'Fishing update: bug fixes + better parity' (#13) from BrainFart17/LegacyEvolved:main into main
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/13
2026-04-08 12:44:08 +02:00
piebot 1256671dbf Merge pull request 'Fix music system inconsistencies and add dimension-aware boss bar handling' (#15) from GeorgeV22/LegacyEvolved:main into main
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/15
2026-04-08 12:41:38 +02:00
neoapps-dev 6fb106984a fix(build-linux): fourkit installation 2026-04-08 13:36:01 +03:00
neoapps-dev 6b63a808bb fix(build-linux): fourkit installation 2026-04-08 13:32:02 +03:00
neoapps-dev 25595fba71 fix(build-linux): silly me 2026-04-08 13:21:06 +03:00
neoapps-dev 0ddac15fad fix: linux cross-compiling 2026-04-08 13:07:04 +03:00
neoapps-dev 9babdac928 fix: linux cross-compiling 2026-04-08 12:44:56 +03:00
neoapps-dev 222852c11b fix: tutorial world 2026-04-08 12:21:09 +03:00
neoapps-dev de0ea474b1 chore: ignore .xwin 2026-04-08 12:19:12 +03:00
neoapps-dev ed18e26e85 feat: script for building 2026-04-08 12:09:32 +03:00
ryleu d449a582e4 add linux clang instructions 2026-04-08 12:05:43 +03:00
ryleu 5eab358dde add support for linux clang cross compiles 2026-04-08 12:03:15 +03:00
neoapps-dev b2f00d16e6 feat: cancel join 2026-04-08 11:47:25 +03:00
irice7 d191bee468 Add cancel join
Adds the Cancel Join tooltip to the "Connecting to host"
progress bar
2026-04-08 11:47:01 +03:00
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00
itsRevela 5d56f5080f chore: rename LCRE branding to LCE-Revelations
Renames release artifacts, Docker image, container/service names,
and shell wrappers from the legacy LCRE prefix to LCE-Revelations.

* Banner asset: LCRE-banner.png to LCE-Revelations-banner.png
* Docker compose service and container: minecraft-lce-dedicated-server
  to lce-revelations-dedicated-server
* ghcr image: ghcr.io/itsrevela/minecraft-lce-dedicated-server to
  ghcr.io/lce-hub/lce-revelations-dedicated-server
* Dockerfile MC_RUNTIME_DIR default points at the CMake build output
  path now that the legacy x64/ MSBuild path is no longer produced
* README and helper shell scripts updated to match

Workflow rename for nightly.yml release notes is folded into the
FourKit commit because the FourKit CI changes overwhelm the diff.
2026-04-08 02:30:58 -05:00
George V. 308c07a7fd fix: correct mode-based music selection using unified music types
Aligned with LCERenewed changes up to commit
5ec8a0e41ba8146aba450258d8620cd3cb0299e0 by 3UR after previously
porting an incorrect revision.
2026-04-08 03:34:54 +03:00
George V. ff96cd3687 feat: support separate boss health bars per dimension
Add dimension-aware tracking for boss mobs and update the boss health
GUI system to maintain independent state for each dimension (Overworld,
Nether, End). This prevents conflicts when multiple bosses exist across
different dimensions simultaneously.

- Add `getDimension()` to `BossMob` base class and implement in
  `EnderDragon` and `WitherBoss`
- Replace static boss GUI state with dimension-indexed storage
- Introduce `getIndexFromDimension()` helper for dimension mapping
- Update rendering logic to use per-dimension state
- Isolate darkening effects and health display per dimension

Ported from LCERenewed commit 5ec8a0e41ba8146aba450258d8620cd3cb0299e0 by 3UR
2026-04-08 03:34:54 +03:00
BrainFart17 3781794be3 (fishing) Fix bugs and change random catch type selection
- Implement catch type random selection from decompiled java 1.7.2 code instead of using a WeighedRandomItemArray
- Fix fishingTreasuresArray length being set to 5 instead of 6
- Remove testing values for nibbleTimer
- Cast maxDamage of item to double before applying damage.
- Add include for EnchantmentCategory in LureEnchantment.cpp and LuckOfTheSeaEnchantment.cpp.
- sky obstruction is now checked before other checks.
2026-04-07 16:04:52 -07:00
Lord_Cambion aaae8b01a9 feat: Melon Feature
fix: polished stone variants spawning on top of certain biomes.
2026-04-08 00:11:07 +02:00