mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-09 00:33:00 +00:00
fix: redirect AppContext.BaseDirectory to server root for FourKit plugins
AppContext.BaseDirectory pointed to the runtime/ subfolder where the self-contained .NET payload lives, causing plugins that use it for file paths to write to the wrong directory. Now set to the server exe directory at startup via AppContext.SetData. Also adds serverDirectory and dataDirectory properties to ServerPlugin so plugin authors have convenient access to the server root and a per-plugin data folder (plugins/<PluginName>/) without needing to resolve paths manually.
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@ -25,9 +25,15 @@ public static partial class FourKitHost
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// host exe's directory instead so end users see a top-level plugins/.
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string hostExePath = Environment.ProcessPath ?? AppContext.BaseDirectory;
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string serverRoot = Path.GetDirectoryName(hostExePath) ?? AppContext.BaseDirectory;
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// Redirect AppContext.BaseDirectory to the server root so that
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// plugins using AppContext.BaseDirectory get the exe directory
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// instead of the runtime/ subfolder.
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AppContext.SetData("APP_CONTEXT_BASE_DIRECTORY", serverRoot + Path.DirectorySeparatorChar);
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string pluginsDir = Path.Combine(serverRoot, "plugins");
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s_loader = new PluginLoader();
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s_loader.LoadPlugins(pluginsDir);
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s_loader.LoadPlugins(pluginsDir, serverRoot);
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s_loader.EnableAll();
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ServerLog.Info("fourkit", "Plugin system ready.");
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@ -28,6 +28,22 @@ public abstract class ServerPlugin
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/// </summary>
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public virtual string author { get; } = "Unknown";
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/// <summary>
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/// The server's root directory (where the server executable lives).
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/// Use this instead of <c>AppContext.BaseDirectory</c> which points
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/// to the .NET runtime subfolder. Set automatically before
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/// <see cref="onEnable"/> is called.
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/// </summary>
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public string serverDirectory { get; internal set; } = string.Empty;
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/// <summary>
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/// A per-plugin data directory (<c>plugins/<PluginName>/</c>).
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/// Created automatically if it does not exist. Use this for config
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/// files, logs, databases, or any plugin-specific storage.
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/// Set automatically before <see cref="onEnable"/> is called.
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/// </summary>
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public string dataDirectory { get; internal set; } = string.Empty;
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/// <summary>
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/// Called when this plugin is enabled
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/// </summary>
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@ -10,11 +10,16 @@ internal sealed class PluginLoader
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BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly;
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private readonly List<ServerPlugin> _plugins = new();
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private string _serverRoot = string.Empty;
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private string _pluginsDirectory = string.Empty;
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public IReadOnlyList<ServerPlugin> Plugins => _plugins.AsReadOnly();
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public void LoadPlugins(string pluginsDirectory)
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public void LoadPlugins(string pluginsDirectory, string serverRoot)
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{
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_serverRoot = serverRoot;
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_pluginsDirectory = pluginsDirectory;
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if (!Directory.Exists(pluginsDirectory))
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{
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ServerLog.Info("fourkit", $"Creating plugins directory: {pluginsDirectory}");
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@ -136,8 +141,15 @@ internal sealed class PluginLoader
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{
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try
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{
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InvokePluginMethod(plugin, "onEnable", "OnEnable");
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string pName = GetPluginString(plugin, "name", "getName", "GetName", plugin.GetType().Name);
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plugin.serverDirectory = _serverRoot;
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string dataDir = Path.Combine(_pluginsDirectory, pName);
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if (!Directory.Exists(dataDir))
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Directory.CreateDirectory(dataDir);
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plugin.dataDirectory = dataDir;
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InvokePluginMethod(plugin, "onEnable", "OnEnable");
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ServerLog.Info("fourkit", $"Enabled: {pName}");
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FourKit.FireEvent(new PluginEnableEvent(plugin));
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