Feat: Updated Enchanting Mechanics

Updated in the ARC:
EnchantingMenu1080
SkinHDGraphicsInGame
SkinHDInGame

may have override other changes in the arc but it dont think so...
This commit is contained in:
SevenToaster509 2026-04-10 13:18:42 +01:00
parent 61b6e6adca
commit 490ac0eed1
16 changed files with 292 additions and 35 deletions

View file

@ -5,9 +5,13 @@
#include "UI.h"
#include "../../../Minecraft.World/net.minecraft.world.inventory.h"
#include "../../../Minecraft.World/net.minecraft.world.item.h"
#include "../../../Minecraft.World/net.minecraft.world.item.enchantment.h"
#include "../../../Minecraft.World/net.minecraft.world.item.crafting.h"
#include "../../../Minecraft.World/net.minecraft.world.level.tile.entity.h"
#include "../../MultiPlayerLocalPlayer.h"
#include "../../ServerPlayer.h"
#include "../../MinecraftServer.h"
#include "../../PlayerList.h"
#include "../../Minecraft.h"
#include "../../Options.h"
@ -264,6 +268,47 @@ void IUIScene_AbstractContainerMenu::UpdateTooltips()
}
}
void IUIScene_AbstractContainerMenu::handleEnchantButton(int slot, int iPad) {
UIScene* t = ui.FindScene(eUIScene_EnchantingMenu);
MinecraftServer* aMinecraft = MinecraftServer::getInstance();
EnchantmentMenu* menu = dynamic_cast<EnchantmentMenu*>(aMinecraft->getPlayers()->players[iPad]->containerMenu);
if (menu->en == false && menu->cachedEnchantments[slot] != nullptr) {
EnchantmentInstance* a = menu->cachedEnchantments[slot]->at(0);
if (a != nullptr) {
int lapisCost = slot + 1; // slot 0 = 1 lapis, slot 1 = 2, slot 2 = 3
HtmlString title = HtmlString(
wstring(app.GetString(a->enchantment->enchantments[a->enchantment->id]->getDescriptionId())) +
L" " +
a->enchantment->enchantments[a->enchantment->id]->getLevelString(a->level) +
L"...?",
eHTMLColor_White
);
bool costEnough = aMinecraft->getPlayers()->players[iPad]->experienceLevel >= menu->costs[slot];
bool enough = menu->getLapisCount() >= lapisCost;
eMinecraftColour col = enough ? eHTMLColor_7 : eHTMLColor_c;
eMinecraftColour colCost = costEnough ? eHTMLColor_7 : eHTMLColor_c;
std::wstring message = costEnough
? std::to_wstring(menu->costs[slot]) + L" Enchantment Levels"
: L"Level Requirement: " + std::to_wstring(menu->costs[slot]);
vector<HtmlString>* lines = new vector<HtmlString>();
lines->push_back(title);
if (!aMinecraft->getPlayers()->players[iPad]->abilities.instabuild) {
lines->push_back(HtmlString(L"")); // title1 blank line
if (costEnough) {
lines->push_back(HtmlString(std::to_wstring(lapisCost) + L" Lapis Lazuli", col));
}
lines->push_back(HtmlString(message, colCost));
}
SetPointerText(lines, false);
}
}
};
void IUIScene_AbstractContainerMenu::onMouseTick()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
@ -826,6 +871,9 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
SetPointerText(nullptr, false);
m_lastPointerLabelSlot = nullptr;
}
if (eSectionUnderPointer == eSectionEnchantButton1) handleEnchantButton(0, iPad);
else if (eSectionUnderPointer == eSectionEnchantButton2) handleEnchantButton(1, iPad);
else if (eSectionUnderPointer == eSectionEnchantButton3) handleEnchantButton(2, iPad);
EToolTipItem buttonA, buttonX, buttonY, buttonRT, buttonBack;
buttonA = buttonX = buttonY = buttonRT = buttonBack = eToolTipNone;

View file

@ -66,6 +66,7 @@ protected:
eSectionEnchantUsing,
eSectionEnchantInventory,
eSectionEnchantSlot,
eSectionLapisSlot,
eSectionEnchantButton1,
eSectionEnchantButton2,
eSectionEnchantButton3,
@ -216,6 +217,7 @@ protected:
virtual void PlatformInitialize(int iPad, int startIndex) = 0;
virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0) = 0;
void handleEnchantButton(int slot, int iPad);
void onMouseTick();
bool handleKeyDown(int iPad, int iAction, bool bRepeat);
virtual bool handleValidKeyPress(int iUserIndex, int buttonNum, BOOL quickKeyHeld);

View file

@ -2,7 +2,10 @@
#include "../../../Minecraft.World/net.minecraft.world.inventory.h"
#include "../../Minecraft.h"
#include "../../MultiPlayerLocalPlayer.h"
#include "../../PlayerList.h"
#include "../../ServerPlayer.h"
#include "IUIScene_EnchantingMenu.h"
#include <MinecraftServer.h>
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_EnchantingMenu::GetSectionAndSlotInDirection( IUIScene_AbstractContainerMenu::ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
{
@ -140,9 +143,10 @@ void IUIScene_EnchantingMenu::handleOtherClicked(int iPad, ESceneSection eSectio
break;
};
Minecraft *pMinecraft = Minecraft::GetInstance();
if (index >= 0 && m_menu->clickMenuButton(dynamic_pointer_cast<Player>(pMinecraft->localplayers[iPad]), index))
MinecraftServer *aMinecraft = MinecraftServer::getInstance();
if (index >= 0 && dynamic_cast<EnchantmentMenu*>(aMinecraft->getPlayers()->players[iPad]->containerMenu)->clickMenuButton(dynamic_pointer_cast<Player>(aMinecraft->getPlayers()->players[iPad]), index))
{
pMinecraft->localgameModes[iPad]->handleInventoryButtonClick(m_menu->containerId, index);
pMinecraft->localgameModes[iPad]->handleInventoryButtonClick(dynamic_cast<EnchantmentMenu*>(aMinecraft->getPlayers()->players[iPad]->containerMenu)->containerId, index);
}
}
@ -154,11 +158,14 @@ int IUIScene_EnchantingMenu::getSectionStartOffset(ESceneSection eSection)
case eSectionEnchantSlot:
offset = 0;
break;
case eSectionEnchantInventory:
case eSectionLapisSlot:
offset = 1;
break;
case eSectionEnchantInventory:
offset = 2;
break;
case eSectionEnchantUsing:
offset = 1 + 27;
offset = 2 + 27;
break;
default:
assert( false );
@ -174,6 +181,7 @@ bool IUIScene_EnchantingMenu::IsSectionSlotList( ESceneSection eSection )
case eSectionEnchantInventory:
case eSectionEnchantUsing:
case eSectionEnchantSlot:
case eSectionLapisSlot:
return true;
}
return false;

View file

@ -26,6 +26,8 @@ bool UIControl_EnchantmentButton::setupControl(UIScene *scene, IggyValuePath *pa
//Button specific initialisers
m_funcChangeState = registerFastName(L"ChangeState");
m_CLevel = registerFastName(L"m_iCurrentLevel");
m_CLevelU = registerFastName(L"SetEnchantmentLevel");
return success;
}
@ -33,6 +35,18 @@ bool UIControl_EnchantmentButton::setupControl(UIScene *scene, IggyValuePath *pa
void UIControl_EnchantmentButton::init(int index)
{
m_index = index;
//IggyValueSetF64RS(getIggyValuePath(), m_CLevel, nullptr, index + 1);
}
void UIControl_EnchantmentButton::setLevel()
{
IggyValueSetF64RS(getIggyValuePath(), m_CLevel, nullptr, m_index + 1);
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = m_index + 1;
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_CLevelU, 1, value);
}
@ -176,6 +190,8 @@ void UIControl_EnchantmentButton::updateState()
setLabel(L"");
}
IggyValueSetF64RS(getIggyValuePath(), m_CLevel, nullptr, m_BValue);
if(state != m_lastState)
{
IggyDataValue result;

View file

@ -20,6 +20,8 @@ private:
bool m_bHasFocus;
IggyName m_funcChangeState;
IggyName m_CLevel;
IggyName m_CLevelU;
unsigned int m_textColour, m_textFocusColour, m_textDisabledColour;
@ -27,6 +29,7 @@ private:
{
public:
static EnchantmentNames instance;
private:
Random random;
@ -40,12 +43,13 @@ private:
public:
UIControl_EnchantmentButton();
int m_BValue = 1;
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
virtual void tick();
void init(int index);
void setLevel();
virtual void ReInit();
void render(IggyCustomDrawCallbackRegion *region);

View file

@ -10,10 +10,18 @@ UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void *_initData, UILaye
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_enchantButton[0].m_BValue = 1.0f;
m_enchantButton[1].m_BValue = 2.0f;
m_enchantButton[2].m_BValue = 3.0f;
m_enchantButton[0].init(0);
m_enchantButton[1].init(1);
m_enchantButton[2].init(2);
EnchantingScreenInput *initData = static_cast<EnchantingScreenInput *>(_initData);
m_labelEnchant.init( initData->name.empty() ? app.GetString(IDS_ENCHANT) : initData->name );
@ -26,15 +34,21 @@ UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void *_initData, UILaye
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Enchanting_Menu, this);
}
EnchantmentMenu *menu = new EnchantmentMenu(initData->inventory, initData->level, initData->x, initData->y, initData->z);
menu = new EnchantmentMenu(initData->inventory, initData->level, initData->x, initData->y, initData->z);
//menu->iPad = initData->iPad;
Initialize( initData->iPad, menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax );
m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
m_slotListLapis.addSlots(EnchantmentMenu::LAPIS_SLOT, 1);
app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_ENCHANTING);
delete initData;
m_enchantButton[0].setLevel();
m_enchantButton[1].setLevel();
m_enchantButton[2].setLevel();
}
wstring UIScene_EnchantingMenu::getMoviePath()
@ -54,6 +68,7 @@ void UIScene_EnchantingMenu::handleReload()
Initialize( m_iPad, m_menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax );
m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
m_slotListLapis.addSlots(EnchantmentMenu::LAPIS_SLOT, 1);
}
int UIScene_EnchantingMenu::getSectionColumns(ESceneSection eSection)
@ -64,6 +79,9 @@ int UIScene_EnchantingMenu::getSectionColumns(ESceneSection eSection)
case eSectionEnchantSlot:
cols = 1;
break;
case eSectionLapisSlot:
cols = 1;
break;
case eSectionEnchantInventory:
cols = 9;
break;
@ -85,6 +103,9 @@ int UIScene_EnchantingMenu::getSectionRows(ESceneSection eSection)
case eSectionEnchantSlot:
rows = 1;
break;
case eSectionLapisSlot:
rows = 1;
break;
case eSectionEnchantInventory:
rows = 3;
break;
@ -106,6 +127,10 @@ void UIScene_EnchantingMenu::GetPositionOfSection( ESceneSection eSection, UIVec
pPosition->x = m_slotListIngredient.getXPos();
pPosition->y = m_slotListIngredient.getYPos();
break;
case eSectionLapisSlot:
pPosition->x = m_slotListLapis.getXPos();
pPosition->y = m_slotListLapis.getYPos();
break;
case eSectionEnchantInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
@ -141,6 +166,10 @@ void UIScene_EnchantingMenu::GetItemScreenData( ESceneSection eSection, int iIte
sectionSize.x = m_slotListIngredient.getWidth();
sectionSize.y = m_slotListIngredient.getHeight();
break;
case eSectionLapisSlot:
sectionSize.x = m_slotListLapis.getWidth();
sectionSize.y = m_slotListLapis.getHeight();
break;
case eSectionEnchantInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
@ -200,6 +229,9 @@ void UIScene_EnchantingMenu::setSectionSelectedSlot(ESceneSection eSection, int
case eSectionEnchantSlot:
slotList = &m_slotListIngredient;
break;
case eSectionLapisSlot:
slotList = &m_slotListLapis;
break;
case eSectionEnchantInventory:
slotList = &m_slotListInventory;
break;
@ -222,6 +254,9 @@ UIControl *UIScene_EnchantingMenu::getSection(ESceneSection eSection)
case eSectionEnchantSlot:
control = &m_slotListIngredient;
break;
case eSectionLapisSlot:
control = &m_slotListLapis;
break;
case eSectionEnchantInventory:
control = &m_slotListInventory;
break;

View file

@ -20,8 +20,10 @@ public:
virtual EUIScene getSceneType() { return eUIScene_EnchantingMenu;}
EnchantmentMenu* menu;
protected:
UIControl_SlotList m_slotListIngredient;
UIControl_SlotList m_slotListIngredient, m_slotListLapis;
UIControl_Label m_labelEnchant;
UIControl_EnchantmentButton m_enchantButton[3];
UIControl_EnchantmentBook m_enchantBook;
@ -29,6 +31,7 @@ protected:
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
UI_MAP_ELEMENT( m_slotListIngredient, "ingredient")
UI_MAP_ELEMENT(m_slotListLapis, "lapis")
UI_MAP_ELEMENT( m_enchantButton[0], "Button1")
UI_MAP_ELEMENT( m_enchantButton[1], "Button2")
UI_MAP_ELEMENT( m_enchantButton[2], "Button3")

View file

@ -84,8 +84,9 @@ public:
virtual int getDescriptionId();
virtual HtmlString getFullname(int level);
virtual bool canEnchant(shared_ptr<ItemInstance> item);
private:
// 4J Added
wstring getLevelString(int level);
private:
};

View file

@ -2,19 +2,22 @@
#include "net.minecraft.world.inventory.h"
#include "EnchantmentContainer.h"
EnchantmentContainer::EnchantmentContainer(EnchantmentMenu *menu) : SimpleContainer(IDS_ENCHANT, L"", false, 1), m_menu( menu )
EnchantmentContainer::EnchantmentContainer(EnchantmentMenu *menu, int size) : SimpleContainer(IDS_ENCHANT, L"", false, 2), m_menu( menu )
{
MAX_STACK_SIZE = size;
}
int EnchantmentContainer::getMaxStackSize() const
{
return 1;
return MAX_STACK_SIZE;
}
void EnchantmentContainer::setChanged()
{
SimpleContainer::setChanged();
m_menu->slotsChanged(); // Remove this param as it's not needed
m_menu->slotsChanged(MAX_STACK_SIZE);
}
bool EnchantmentContainer::canPlaceItem(int slot, shared_ptr<ItemInstance> item)

View file

@ -12,7 +12,9 @@ class EnchantmentContainer : public SimpleContainer
private:
EnchantmentMenu *m_menu;
public:
EnchantmentContainer(EnchantmentMenu *menu);
int MAX_STACK_SIZE;
EnchantmentContainer(EnchantmentMenu *menu, int size = 1);
virtual int getMaxStackSize() const;
virtual void setChanged();
virtual bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);

View file

@ -6,11 +6,15 @@
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "EnchantmentMenu.h"
#include "../../../Minecraft.Client/ServerPlayer.h"
#include "../../../Minecraft.Client/MinecraftServer.h"
#include "../../../Minecraft.Client/PlayerList.h"
EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt)
{
enchantSlots = std::make_shared<EnchantmentContainer>(this);
lapisSlot = std::make_shared<EnchantmentContainer>(this, 64);
playerT = inventory->player;
for(int i = 0; i < 3; ++i)
{
costs[i] = 0;
@ -21,6 +25,7 @@ EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level,
y = yt;
z = zt;
addSlot(new EnchantmentSlot(enchantSlots, 0, 21 + 4, 43 + 4));
addSlot(new EnchantmentSlot(lapisSlot, 1, 40 + 4, 43 + 4));
for (int y = 0; y < 3; y++)
{
@ -53,6 +58,9 @@ void EnchantmentMenu::broadcastChanges()
// 4J Added m_costsChanged to stop continually sending update packets even when no changes have been made
if(m_costsChanged)
{
/*if (EnchantmentMenu::lapisSlot->getItem(1) == nullptr) {
return;
}*/
for (size_t i = 0; i < containerListeners.size(); i++)
{
ContainerListener *listener = containerListeners.at(i);
@ -77,22 +85,31 @@ void EnchantmentMenu::setData(int id, int value)
}
}
void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
vector<EnchantmentInstance*> EnchantmentMenu::getEnchantment() {
random.setSeed(playerT->enchantmentSeed);
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
return *EnchantmentHelper::selectEnchantment(&random, item, costs[2]);
}
void EnchantmentMenu::slotsChanged(int a) // 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
{
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
shared_ptr<ItemInstance> lapis = lapisSlot->getItem(1);
if (item == nullptr || !item->isEnchantable())
{
for (int i = 0; i < 3; i++)
{
tempCosts[i] = costs[i];
costs[i] = 0;
}
m_costsChanged = true;
alreadyRan = false;
}
else
{
nameSeed = random.nextLong();
if (!level->isClientSide)
{
// find book cases
@ -139,15 +156,30 @@ void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container>
}
}
}
bookcasesC = bookcases;
random.setSeed(playerT->enchantmentSeed);
for (int i = 0; i < 3; i++)
{
costs[i] = EnchantmentHelper::getEnchantmentCost(&random, i, bookcases, item);
}
if (!alreadyRan) {
en = false;
for (int i = 0; i < 3; i++)
{
//delete cachedEnchantments[i]; // clean up old one first <- doing it elsewhere
cachedEnchantments[i] = EnchantmentHelper::selectEnchantment(&random, item, costs[i]);
}
}
alreadyRan = true;
m_costsChanged = true;
broadcastChanges();
}
}
wasLapis = lapis != nullptr;
}
bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
@ -155,44 +187,86 @@ bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
if (costs[i] > 0 && item != nullptr && (player->experienceLevel >= costs[i] || player->abilities.instabuild) )
{
bool enough = getLapisCount() >= i+1;
if (!enough && !player->abilities.instabuild) return false;
if (!level->isClientSide)
{
bool isBook = item->id == Item::book_Id;
vector<EnchantmentInstance *> *newEnchantment = EnchantmentHelper::selectEnchantment(&random, item, costs[i]);
vector<EnchantmentInstance *> *newEnchantment = cachedEnchantments[i];
if (newEnchantment != nullptr)
{
player->giveExperienceLevels(-costs[i]);
if (isBook) item->id = Item::enchantedBook_Id;
int randomIndex = isBook ? random.nextInt(newEnchantment->size()) : -1;
//for (EnchantmentInstance e : newEnchantment)
for (int index = 0; index < newEnchantment->size(); index++)
{
EnchantmentInstance *e = newEnchantment->at(index);
if (isBook && index != randomIndex)
{}
EnchantmentInstance* e = newEnchantment->at(index);
if (isBook)
{
Item::enchantedBook->addEnchantment(item, e);
en = true;
}
else
{
if (isBook)
{
Item::enchantedBook->addEnchantment(item, e);
}
else
{
item->enchant(e->enchantment, e->level);
}
item->enchant(e->enchantment, e->level);
en = true;
}
delete e;
}
delete newEnchantment;
slotsChanged();// Removed enchantSlots parameter as the function can reference it directly
slotsChanged(1);// Removed enchantSlots parameter as the function can reference it directly
}
}
if (!player->abilities.instabuild) lapisSlot->removeItem(1, i+1);
nameSeed = (long)nameSeed + random.nextInt(10000);
player->enchantmentSeed = random.nextInt(1000000);
alreadyRan = false;
return true;
}
return false;
}
EnchantmentInstance* EnchantmentMenu::predictEnchantment(shared_ptr<Player> player, int i)
{
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
if (costs[i] > 0 && item != nullptr && (player->experienceLevel >= costs[i] || player->abilities.instabuild))
{
if (0 == 0)
{
bool isBook = item->id == Item::book_Id;
Random tempRandom = random;
vector<EnchantmentInstance*>* newEnchantment = cachedEnchantments[i];
if (newEnchantment != nullptr)
{
int randomIndex = isBook ? tempRandom.nextInt(newEnchantment->size()) : -1;
for (int index = 0; index < newEnchantment->size(); index++)
{
EnchantmentInstance* e = newEnchantment->at(index);
if (isBook)
{
return e;
//en = true;
}
else
{
//item->enchant(e->enchantment, e->level);
return e;
//en = true;
}
//delete e;
}
//delete newEnchantment;
//slotsChanged(1);// Removed enchantSlots parameter as the function can reference it directly
}
}
return nullptr;
}
return nullptr;
}
void EnchantmentMenu::removed(shared_ptr<Player> player)
{
@ -204,6 +278,11 @@ void EnchantmentMenu::removed(shared_ptr<Player> player)
{
player->drop(item);
}
item = lapisSlot->removeItemNoUpdate(1);
if (item != nullptr)
{
player->drop(item);
}
}
bool EnchantmentMenu::stillValid(shared_ptr<Player> player)
@ -213,6 +292,11 @@ bool EnchantmentMenu::stillValid(shared_ptr<Player> player)
return true;
}
int EnchantmentMenu::getLapisCount() {
if (lapisSlot->getItem(1) == nullptr) return 0;
return lapisSlot->getItem(1)->count;
}
shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
if (slotIndex < 0 || slotIndex >= static_cast<int>(slots.size()))
@ -223,10 +307,15 @@ shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> play
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
Slot *IngredientSlot = nullptr;
Slot *LapisSlot = nullptr;
if (INGREDIENT_SLOT >= 0 && INGREDIENT_SLOT < static_cast<int>(slots.size()))
{
IngredientSlot = slots.at(INGREDIENT_SLOT);
}
if (LAPIS_SLOT >= 0 && LAPIS_SLOT < static_cast<int>(slots.size()))
{
LapisSlot = slots.at(LAPIS_SLOT);
}
if (slot != nullptr && slot->hasItem())
{
@ -244,6 +333,16 @@ shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> play
}
}
else if (slotIndex == LAPIS_SLOT) {
if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, true))
{
if (!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
}
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
// if the item is an enchantable tool
@ -255,6 +354,14 @@ shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> play
return nullptr;
}
}
//DyePowderItem::BLACK
else if (stack->getItem()->id == 351 && stack->getItem()->getMaterial() == 11)
{
if(!moveItemStackTo(stack, LAPIS_SLOT, LAPIS_SLOT+1, false))
{
return nullptr;
}
}
else
{
if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
@ -274,6 +381,13 @@ shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> play
return nullptr;
}
}
else if (stack->getItem()->id == 351 && stack->getItem()->getMaterial() == 11)
{
if (!moveItemStackTo(stack, LAPIS_SLOT, LAPIS_SLOT + 1, false))
{
return nullptr;
}
}
else
{
if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))

View file

@ -1,40 +1,57 @@
#pragma once
#include "AbstractContainerMenu.h"
#include "Random.h"
#include "EnchantmentInstance.h"
class EnchantmentMenu : public AbstractContainerMenu
{
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int INGREDIENT_SLOT = 0;
static const int INV_SLOT_START = EnchantmentMenu::INGREDIENT_SLOT + 1;
static const int LAPIS_SLOT = 1;
static const int INV_SLOT_START = EnchantmentMenu::INGREDIENT_SLOT + 2;
static const int INV_SLOT_END = EnchantmentMenu::INV_SLOT_START + 9 * 3;
static const int USE_ROW_SLOT_START = EnchantmentMenu::INV_SLOT_END;
static const int USE_ROW_SLOT_END = EnchantmentMenu::USE_ROW_SLOT_START + 9;
public:
shared_ptr<Container> enchantSlots;
shared_ptr<Container> lapisSlot;
bool alreadyRan = false;
bool en = false;
// Header
std::vector<EnchantmentInstance*>* cachedEnchantments[3] = { nullptr, nullptr, nullptr };
int getLapisCount();
//int iPad;
Player* playerT;
private:
Level *level;
int x, y, z;
Random random;
bool m_costsChanged; // 4J Added
int bookcasesC = -1;
public:
int64_t nameSeed;
bool wasLapis;
Random random;
public:
int costs[3];
int tempCosts[3];
EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt);
virtual void addSlotListener(ContainerListener *listener);
virtual void broadcastChanges();
vector<EnchantmentInstance*> getEnchantment();
virtual void setData(int id, int value);
virtual void slotsChanged();// 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
virtual void slotsChanged(int a);// 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
virtual bool clickMenuButton(shared_ptr<Player> player, int i);
virtual EnchantmentInstance* predictEnchantment(shared_ptr<Player> player, int i);
void removed(shared_ptr<Player> player);
virtual bool stillValid(shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);

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@ -1270,6 +1270,7 @@ void Player::readAdditionalSaveData(CompoundTag *entityTag)
sleepCounter = entityTag->getShort(L"SleepTimer");
experienceProgress = entityTag->getFloat(L"XpP");
enchantmentSeed = entityTag->getInt(L"enchSeed");
experienceLevel = entityTag->getInt(L"XpLevel");
totalExperience = entityTag->getInt(L"XpTotal");
setScore(entityTag->getInt(L"Score"));
@ -1308,6 +1309,7 @@ void Player::addAdditonalSaveData(CompoundTag *entityTag)
entityTag->putShort(L"SleepTimer", static_cast<short>(sleepCounter));
entityTag->putFloat(L"XpP", experienceProgress);
entityTag->putInt(L"enchSeed", enchantmentSeed);
entityTag->putInt(L"XpLevel", experienceLevel);
entityTag->putInt(L"XpTotal", totalExperience);
entityTag->putInt(L"Score", getScore());

View file

@ -66,6 +66,7 @@ private:
public:
AbstractContainerMenu *inventoryMenu;
AbstractContainerMenu *containerMenu;
int enchantmentSeed = 0;
protected:
FoodData foodData;

View file

@ -20,6 +20,7 @@ public:
virtual void addListener(net_minecraft_world::ContainerListener *listener);
virtual void removeListener(net_minecraft_world::ContainerListener *listener);
virtual shared_ptr<ItemInstance> getItem(unsigned int slot);
virtual ItemInstanceArray* getItems() { return items; }
virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);