Implemented Minigames button in main menu

Allowing minigames button functionality.
This commit is contained in:
discordbotdude 2026-04-09 23:17:46 +01:00 committed by GitHub
parent c8354c8b64
commit c7127b219d
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@ -34,6 +34,7 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
m_buttons[static_cast<int>(eControl_PlayGame)].init(IDS_PLAY_GAME,eControl_PlayGame);
m_buttons[(int)eControl_MiniGames].init(L"Mini Games",eControl_MiniGames);
#ifdef _XBOX_ONE
if(!ProfileManager.IsFullVersion()) m_buttons[(int)eControl_PlayGame].setLabel(IDS_PLAY_TRIAL_GAME);
@ -325,6 +326,24 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
#endif
break;
case eControl_MiniGames:
#ifdef __ORBIS__
{
m_bIgnorePress=true;
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_PlayGame, this);
}
#else
m_eAction=eAction_RunGame;
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
#endif
break;