Merge pull request 'Fishing update: bug fixes + better parity' (#13) from BrainFart17/LegacyEvolved:main into main

Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/13
This commit is contained in:
piebot 2026-04-08 12:44:08 +02:00
commit 69ff1f7271
6 changed files with 92 additions and 92 deletions

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@ -4,8 +4,8 @@
#include "../Minecraft.World/FishingHelper.h"
#include "../Minecraft.World/ItemInstance.h"
#include "../Minecraft.World/EnchantmentHelper.h"
#include <memory>
#include "net.minecraft.world.item.h"
#include <memory>
FishingHelper* FishingHelper::getInstance()
{
@ -13,44 +13,58 @@ FishingHelper* FishingHelper::getInstance()
return &instance;
}
FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishingJunkArray(12), fishingTreasuresArray(5)
FishingHelper::FishingHelper() : fishingFishArray(4), fishingJunkArray(11), fishingTreasuresArray(6)
{
// Source: https://github.com/WangTingZheng/mcp940/tree/master/src/minecraft/assets/minecraft/loot_tables/gameplay
catchTypeArray[0] = new CatchTypeWeighedItem(CatchType::JUNK, -2, 10 );
catchTypeArray[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 2, 5 );
catchTypeArray[2] = new CatchTypeWeighedItem(CatchType::FISH, -1, 85);
fishingTreasuresArray[0] = new CatchWeighedItem(Item::bow_Id, 1, 0, 1);
fishingTreasuresArray[1] = new CatchWeighedItem(Item::book_Id, 1, 0, 1);
fishingTreasuresArray[2] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 1);
fishingTreasuresArray[3] = new CatchWeighedItem(Item::nameTag_Id, 1, 0, 1);
fishingTreasuresArray[4] = new CatchWeighedItem(Item::saddle_Id, 1, 0, 1);
fishingTreasuresArray[4] = new CatchWeighedItem(Tile::waterLily_Id, 1, 0, 1);
fishingTreasuresArray[5] = new CatchWeighedItem(Tile::waterLily_Id, 1, 0, 1);
fishingFishArray[0] = new CatchWeighedItem(Item::fish_raw_Id, 1, 0, 60); // Fish
fishingFishArray[1] = new CatchWeighedItem(Item::fish_raw_Id, 1, 1, 25); // Salmon
fishingFishArray[2] = new CatchWeighedItem(Item::fish_raw_Id, 1, 2, 2); // Clownfish
fishingFishArray[3] = new CatchWeighedItem(Item::fish_raw_Id, 1, 3, 13); // Pufferfish
fishingJunkArray[3] = new CatchWeighedItem(Item::leather_Id, 1, 0, 10);
fishingJunkArray[0] = new CatchWeighedItem(Item::leather_Id, 1, 0, 10);
fishingJunkArray[1] = new CatchWeighedItem(Item::bone_Id, 1, 0, 10);
fishingJunkArray[6] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
fishingJunkArray[2] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
fishingJunkArray[2] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
fishingJunkArray[3] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
fishingJunkArray[4] = new CatchWeighedItem(Item::boots_leather_Id, 1, 0, 10);
fishingJunkArray[5] = new CatchWeighedItem(Item::rotten_flesh_Id, 1, 0, 10);
fishingJunkArray[7] = new CatchWeighedItem(Tile::tripWireSource_Id, 1, 0, 10);
fishingJunkArray[8] = new CatchWeighedItem(Item::stick_Id, 1, 0, 5);
fishingJunkArray[9] = new CatchWeighedItem(Item::string_Id, 1, 0, 5);
fishingJunkArray[10] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 2);
fishingJunkArray[11] = new CatchWeighedItem(Item::dye_powder_Id, 10, 0, 1); // 10 ink sacs
fishingJunkArray[6] = new CatchWeighedItem(Tile::tripWireSource_Id, 1, 0, 10);
fishingJunkArray[7] = new CatchWeighedItem(Item::stick_Id, 1, 0, 5);
fishingJunkArray[8] = new CatchWeighedItem(Item::string_Id, 1, 0, 5);
fishingJunkArray[9] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 2);
fishingJunkArray[10] = new CatchWeighedItem(Item::dye_powder_Id, 10, 0, 1); // 10 ink sacs
}
CatchType FishingHelper::getRandCatchType(int luck, Random* random)
CatchType FishingHelper::getRandCatchType(int luckLevel, int lureLevel, Random* random)
{
CatchTypeWeighedItem* catchTypeWeighedItem = nullptr;
catchTypeArray.calcWeights(luck); // Recalculate the weights based on the luck level of the player
catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, catchTypeArray));
return catchTypeWeighedItem->getType();
float randFloat = random->nextFloat();
float junkChance = 0.1F - (float)luckLevel * 0.025F - (float)lureLevel * 0.01F; // default 10% chance, affected by lure and luck of the sea
float treasureChance = 0.05F + (float)luckLevel * 0.01F - (float)lureLevel * 0.01F; // default 5% chance, affected by lure and luck of the sea
junkChance = clamp(junkChance, 0.0F, 1.0F);
treasureChance = clamp(treasureChance, 0.0F, 1.0F);
if (randFloat < junkChance)
{
return CatchType::JUNK;
}
else
{
randFloat -= junkChance;
if (randFloat < treasureChance)
{
return CatchType::TREASURE;
}
else
{
return CatchType::FISH;
}
}
}
CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType, Random* random)
@ -72,26 +86,26 @@ std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weigh
);
if ((itemInstance->id == Item::fishingRod_Id && catchType == CatchType::JUNK) || (itemInstance->id == Item::boots_leather_Id)) {
itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(901) + 100.0) / 1000.0)); // 10% to 100% damage
itemInstance->setAuxValue((int) ((double) itemInstance->getMaxDamage() * ((double) random->nextInt(901) + 100.0) / 1000.0)); // 10% to 100% damage
}
else if (itemInstance->id == Item::fishingRod_Id && catchType == CatchType::TREASURE) {
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
itemInstance->setAuxValue((int)((double) itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
else if (itemInstance->id == Item::bow_Id) {
itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
itemInstance->setAuxValue((int)((double) itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0))); // 0% to 25% damage
EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
else if (itemInstance->id == Item::book_Id) {
itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
EnchantmentHelper::enchantItem(random, itemInstance, 30);
}
return itemInstance;
}
std::shared_ptr<ItemInstance> FishingHelper::getCatch(int luck, Random* random)
std::shared_ptr<ItemInstance> FishingHelper::getCatch(int luckLevel, int lureLevel, Random* random)
{
CatchType catchType = getRandCatchType(luck, random);
CatchType catchType = getRandCatchType(luckLevel, lureLevel, random);
CatchWeighedItem* catchWeighedItem = getRandCatch(catchType, random);
return handleCatch(catchWeighedItem, catchType, random);
}

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@ -1,56 +1,18 @@
#pragma once
using namespace std;
#include "../Minecraft.World/WeighedTreasure.h"
#include "../Minecraft.World/ItemInstance.h"
#include "net.minecraft.world.item.h"
#include <unordered_map>
#include <memory>
enum CatchType {
FISH,
TREASURE,
JUNK
};
class CatchTypeWeighedItem : public WeighedRandomItem {
protected:
CatchType type;
int quality;
int weight;
public:
CatchTypeWeighedItem(CatchType type, int quality, int weight) : WeighedRandomItem(weight)
{
this->type = type;
this->quality = quality;
this->weight = weight;
}
CatchType getType()
{
return type;
}
void calcWeight(int luck) {
int newWeight = this->weight + this->quality * luck;
if (newWeight < 0) {
newWeight = 0;
}
this->randomWeight = newWeight;
}
};
class CatchTypeWeighedItems : public WeighedRandomItemArray {
public:
using WeighedRandomItemArray::WeighedRandomItemArray;
void calcWeights(int luck) {
for (unsigned int i = 0; i < this->length; i++) {
CatchTypeWeighedItem* catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(this->data[i]);
catchTypeWeighedItem->calcWeight(luck);
}
}
};
class CatchWeighedItem : public WeighedRandomItem {
protected:
int itemId;
@ -83,20 +45,18 @@ class FishingHelper
private:
FishingHelper();
CatchTypeWeighedItems catchTypeArray;
WeighedRandomItemArray fishingFishArray;
WeighedRandomItemArray fishingJunkArray;
WeighedRandomItemArray fishingTreasuresArray;
CatchWeighedItem* getRandCatch(CatchType catchType, Random* random);
std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random);
CatchType getRandCatchType(int luckLevel, int lureLevel, Random* random);
public:
// Setup singleton
FishingHelper(const FishingHelper&) = delete;
FishingHelper& operator=(const FishingHelper&) = delete;
static FishingHelper* getInstance();
std::shared_ptr<ItemInstance> getCatch(int luck, Random* random);
private:
CatchType getRandCatchType(int level, Random* random);
CatchWeighedItem* getRandCatch(CatchType catchType, Random* random);
std::shared_ptr<ItemInstance> handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random);
std::shared_ptr<ItemInstance> getCatch(int luckLevel, int lureLevel, Random* random);
};

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@ -15,6 +15,7 @@
#include "../Minecraft.World/EnchantmentHelper.h"
#include "../Minecraft.World/Enchantment.h"
#include "../Minecraft.World/ItemInstance.h"
#include <algorithm>
// 4J - added common ctor code.
void FishingHook::_init()
@ -33,9 +34,13 @@ void FishingHook::_init()
nibble = 0;
// TU 31: Fishing rod now has a random nibble timer between 5 and 30 seconds, instead of a 1/500 chance every tick (plus modifiers). Source: https://minecraft.wiki/w/Fishing
nibbleTimer = random->nextInt(501) + 100;
nibbleTimer = random->nextInt(801) + 100;
lureTime = 0;
hookedIn = nullptr;
previousItem = nullptr;
lureLevel = 0;
luckLevel = 0;
lSteps = 0;
lx = 0.0;
@ -66,6 +71,8 @@ FishingHook::FishingHook(Level *level, double x, double y, double z, std::share
// 4J Stu - Moved this outside the ctor
//owner->fishing = dynamic_pointer_cast<FishingHook>( shared_from_this() );
getEnchantLevels();
setPos(x, y, z);
}
@ -76,6 +83,7 @@ FishingHook::FishingHook(Level *level, std::shared_ptr<Player> mob) : Entity( l
owner = mob;
// 4J Stu - Moved this outside the ctor
//owner->fishing = dynamic_pointer_cast<FishingHook>( shared_from_this() );
getEnchantLevels();
moveTo(mob->x, mob->y + 1.62 - mob->heightOffset, mob->z, mob->yRot, mob->xRot);
@ -95,6 +103,14 @@ FishingHook::FishingHook(Level *level, std::shared_ptr<Player> mob) : Entity( l
shoot(xd, yd, zd, 1.5f, 1);
}
void FishingHook::getEnchantLevels() {
if (this->owner == nullptr) return;
std::shared_ptr<ItemInstance> fishingRod = owner->getSelectedItem();
// TODO; Account for luck effect once implemented.
this->luckLevel = EnchantmentHelper::getEnchantmentLevel(65, fishingRod); // Luck of the sea
this->lureLevel = EnchantmentHelper::getEnchantmentLevel(64, fishingRod); // Lure
}
void FishingHook::defineSynchedData()
{
}
@ -178,14 +194,20 @@ void FishingHook::tick()
if (!level->isClientSide)
{
std::shared_ptr<ItemInstance> selectedItem = owner->getSelectedItem();
if (owner->removed || !owner->isAlive() || selectedItem == nullptr || selectedItem->getItem() != Item::fishingRod || distanceToSqr(owner) > 32 * 32)
if (this->previousItem == nullptr) {
this->previousItem = selectedItem;
}
if (owner->removed || !owner->isAlive() || selectedItem == nullptr || selectedItem->getItem() != Item::fishingRod || distanceToSqr(owner) > 32 * 32 || selectedItem != this->previousItem)
{
remove();
owner->fishing = nullptr;
return;
}
this->previousItem = selectedItem;
if (hookedIn != nullptr)
{
if (hookedIn->removed) hookedIn = nullptr;
@ -336,8 +358,12 @@ void FishingHook::tick()
}
else
{
if (!(level->canSeeSky(Mth::floor(x), Mth::floor(y) + 1, Mth::floor(z)))) {
// Don't minus the nibbleTimer if the hook obstructed from the sky.
}
// TU 31: Raining affects the nibble timer by random chance rather than being a fixed rate. Source: https://minecraft.wiki/w/Fishing
if (!(level->isRainingAt( Mth::floor(x), Mth::floor(y) + 1, Mth::floor(z)))) {
else if (!(level->isRainingAt( Mth::floor(x), Mth::floor(y) + 1, Mth::floor(z)))) {
nibbleTimer--;
}
@ -353,14 +379,12 @@ void FishingHook::tick()
// Only calculate the effect of lure if it hasn't been calculated already.
if (lureTime == 0 && owner != nullptr)
{
std::shared_ptr<ItemInstance> selectedItemLureCheck = owner->getSelectedItem();
int level = EnchantmentHelper::getEnchantmentLevel(64, selectedItemLureCheck); // Lure
lureTime = level * 100;
lureTime = this->lureLevel * 100;
nibbleTimer -= lureTime;
// if the lure effect causes the nibble timer to go below 0, reset the timer and lure time to recalculate next tick. Source: https://minecraft.wiki/w/Fishing
if (nibbleTimer < 0)
{
nibbleTimer = random->nextInt(501) + 100;
nibbleTimer = random->nextInt(801) + 100;
lureTime = 0;
}
}
@ -369,9 +393,8 @@ void FishingHook::tick()
// below 0 due to the random chance of the rain decreasing the timer by 2 instead of 1.
if (nibbleTimer == 0 || nibbleTimer == -1)
{
// TU 31: Increase the nibble time to between 1 and 2 seconds. https://minecraft.wiki/w/Fishing
nibble = random->nextInt(21) + 20;
nibbleTimer = random->nextInt(501) + 100;
nibble = random->nextInt(11) + 30;
nibbleTimer = random->nextInt(801) + 100;
lureTime = 0;
yd -= 0.2f;
playSound(eSoundType_RANDOM_SPLASH, 0.25f, 1 + (random->nextFloat() - random->nextFloat()) * 0.4f);
@ -459,12 +482,7 @@ int FishingHook::retrieve()
else if (nibble > 0)
{
FishingHelper* helper = FishingHelper::getInstance();
std::shared_ptr<ItemInstance> selectedItemSeaLuck = owner->getSelectedItem();
// TODO: Take into account luck potion effect when calculating luck level once it's implemented
int luckLevel = EnchantmentHelper::getEnchantmentLevel(65, selectedItemSeaLuck); // Luck of the sea
std::shared_ptr<ItemInstance> fishingItemInstance = helper->getCatch(luckLevel, random);
std::shared_ptr<ItemInstance> fishingItemInstance = helper->getCatch(luckLevel, lureLevel, random);
std::shared_ptr<ItemEntity> ie = std::make_shared<ItemEntity>(this->Entity::level, x, y, z, fishingItemInstance);
double xa = owner->x - x;
double ya = owner->y - y;

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@ -2,6 +2,7 @@
using namespace std;
#include "Entity.h"
#include "../Minecraft.World/ItemInstance.h"
class Player;
@ -28,6 +29,10 @@ private:
int nibbleTimer;
int lureTime;
int lureLevel;
int luckLevel;
shared_ptr<ItemInstance> previousItem;
public:
shared_ptr<Entity> hookedIn;
@ -58,6 +63,7 @@ public:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual float getShadowHeightOffs();
virtual void getEnchantLevels();
int retrieve();
// 4J Stu - Brought forward from 1.4

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@ -1,5 +1,6 @@
#include "stdafx.h"
#include "LuckOfTheSeaEnchantment.h"
#include "EnchantmentCategory.h"
LuckOfTheSeaEnchantment::LuckOfTheSeaEnchantment(int id, int frequency) : Enchantment(id, frequency, EnchantmentCategory::fishing_rod)

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@ -1,5 +1,6 @@
#include "stdafx.h"
#include "LureEnchantment.h"
#include "EnchantmentCategory.h"
LureEnchantment::LureEnchantment(int id, int frequency) : Enchantment(id, frequency, EnchantmentCategory::fishing_rod)