Add CI/CD workflows for nightly releases and pull request builds, along with
structured issue templates for bug reports and suggestions.
- Nightly workflow builds and releases both client and server binaries for
Windows, creating signed tags and GitHub releases with detailed instructions.
- Pull request workflow triggers builds on PR events to validate changes.
- Issue templates guide users in reporting bugs and suggesting enhancements,
linking to community Discord for support.
Add dimension-aware tracking for boss mobs and update the boss health
GUI system to maintain independent state for each dimension (Overworld,
Nether, End). This prevents conflicts when multiple bosses exist across
different dimensions simultaneously.
- Add `getDimension()` to `BossMob` base class and implement in
`EnderDragon` and `WitherBoss`
- Replace static boss GUI state with dimension-indexed storage
- Introduce `getIndexFromDimension()` helper for dimension mapping
- Update rendering logic to use per-dimension state
- Isolate darkening effects and health display per dimension
Ported from LCERenewed commit 5ec8a0e41ba8146aba450258d8620cd3cb0299e0 by 3UR
- Implement catch type random selection from decompiled java 1.7.2 code instead of using a WeighedRandomItemArray
- Fix fishingTreasuresArray length being set to 5 instead of 6
- Remove testing values for nibbleTimer
- Cast maxDamage of item to double before applying damage.
- Add include for EnchantmentCategory in LureEnchantment.cpp and LuckOfTheSeaEnchantment.cpp.
- sky obstruction is now checked before other checks.
- Based fishing mechanics off of decompiled java 1.7.2 instead of 1.12.
- Added check for sky access
- Switching between different fishing rods now reels the line back in
- Fixed duplicate assignment in fishingTreasuresArray
- Remove testing weights from catchTypeArray
- Make lureLevel and luckLevel member variables of FishingHook that are calculated upon initialization instead of recalculating every tick.
- Changed random nibbleTimer range from 5 - 30 secs to 5 - 45 secs
- Fixed out of order and incorrect assignments of fishingJunkArray
- Values are now clamped to prevent unintended behavior
- Lure now affects loot rates.
- Add missing return of CatchType in getRandCatchType
- Remove unused variable in getRandCatch
- Fix duplicate semicolon in TREASURE case
- Fix missing parentheses in fishing rod and bow calculations in handleCatch